Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.

Dependents:   Game_Controller_Project

Committer:
Nathanj94
Date:
Thu Mar 23 15:26:39 2017 +0000
Revision:
4:84e29254b988
Parent:
3:fc9133faec7a
Child:
5:7db3e43e5aca
Created HUD element using four functions: get_score, print_score, get_lives and print_lives; moved these functions from check_catch to draw and now they stay solid on screen and update accordingly

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Nathanj94 0:8d02400f792a 1 #ifndef CATCH_MODEL_H
Nathanj94 0:8d02400f792a 2 #define CATCH_MODEL_H
Nathanj94 0:8d02400f792a 3
Nathanj94 0:8d02400f792a 4 #include "mbed.h"
Nathanj94 0:8d02400f792a 5 #include "N5110.h"
Nathanj94 0:8d02400f792a 6 #include "Gamepad.h"
Nathanj94 0:8d02400f792a 7 #include "Basket.h"
Nathanj94 1:43fbcc3584d6 8 #include "Objects.h"
Nathanj94 0:8d02400f792a 9
Nathanj94 0:8d02400f792a 10 class Catch_Model
Nathanj94 0:8d02400f792a 11 {
Nathanj94 0:8d02400f792a 12 public:
Nathanj94 0:8d02400f792a 13
Nathanj94 0:8d02400f792a 14 Catch_Model();
Nathanj94 0:8d02400f792a 15 ~Catch_Model();
Nathanj94 0:8d02400f792a 16
Nathanj94 4:84e29254b988 17 void init(int basket_y, int basket_width, int objects_speed, int lives);
Nathanj94 0:8d02400f792a 18 void input(Gamepad &pad);
Nathanj94 3:fc9133faec7a 19 void update(N5110 &lcd, Gamepad &pad);
Nathanj94 0:8d02400f792a 20 void draw(N5110 &lcd);
Nathanj94 3:fc9133faec7a 21 void check_basket_catch(N5110 &lcd, Gamepad &pad);
Nathanj94 3:fc9133faec7a 22 void check_basket_miss(N5110 &lcd, Gamepad &pad);
Nathanj94 4:84e29254b988 23 int get_lives();
Nathanj94 4:84e29254b988 24 void print_lives(N5110 &lcd);
Nathanj94 3:fc9133faec7a 25 void print_score(N5110 &lcd);
Nathanj94 2:8410e09b77aa 26
Nathanj94 0:8d02400f792a 27
Nathanj94 0:8d02400f792a 28 private:
Nathanj94 0:8d02400f792a 29
Nathanj94 4:84e29254b988 30 Basket basket;
Nathanj94 4:84e29254b988 31 Objects objects;
Nathanj94 0:8d02400f792a 32
Nathanj94 0:8d02400f792a 33 int _basket_y;
Nathanj94 0:8d02400f792a 34 int _basket_width;
Nathanj94 1:43fbcc3584d6 35 int _objects_speed;
Nathanj94 4:84e29254b988 36 int _lives;
Nathanj94 2:8410e09b77aa 37
Nathanj94 0:8d02400f792a 38 Direction _d;
Nathanj94 0:8d02400f792a 39 float _mag;
Nathanj94 0:8d02400f792a 40
Nathanj94 0:8d02400f792a 41 };
Nathanj94 0:8d02400f792a 42 #endif