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BrickBreaker_Engine/BrickBreakerEngine.h@26:0dc10374546f, 2019-04-23 (annotated)
- Committer:
- JamesCummins
- Date:
- Tue Apr 23 23:55:05 2019 +0000
- Revision:
- 26:0dc10374546f
- Parent:
- 25:b52aa23df120
- Child:
- 32:eff573ad8e42
Big array for classic mode's map [200x500] approx 55% complete
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
JamesCummins | 20:4a39a1a2be51 | 1 | #ifndef BRICKBREAKERENGINE_H |
JamesCummins | 20:4a39a1a2be51 | 2 | #define BRICKBREAKERENGINE_H |
JamesCummins | 20:4a39a1a2be51 | 3 | |
JamesCummins | 20:4a39a1a2be51 | 4 | #include "mbed.h" |
JamesCummins | 20:4a39a1a2be51 | 5 | #include "N5110.h" |
JamesCummins | 20:4a39a1a2be51 | 6 | #include "Gamepad.h" |
JamesCummins | 20:4a39a1a2be51 | 7 | #include "FXOS8700CQ.h" |
JamesCummins | 20:4a39a1a2be51 | 8 | #include "Ball.h" |
JamesCummins | 20:4a39a1a2be51 | 9 | #include "Pause.h" |
JamesCummins | 25:b52aa23df120 | 10 | #include "SDFileSystem.h" |
JamesCummins | 20:4a39a1a2be51 | 11 | |
JamesCummins | 20:4a39a1a2be51 | 12 | class BrickBreakerEngine { |
JamesCummins | 20:4a39a1a2be51 | 13 | |
JamesCummins | 20:4a39a1a2be51 | 14 | public: |
JamesCummins | 20:4a39a1a2be51 | 15 | //constructor method |
JamesCummins | 20:4a39a1a2be51 | 16 | BrickBreakerEngine(); |
JamesCummins | 20:4a39a1a2be51 | 17 | //destructor method |
JamesCummins | 20:4a39a1a2be51 | 18 | ~BrickBreakerEngine(); |
JamesCummins | 20:4a39a1a2be51 | 19 | //functionality methods |
JamesCummins | 23:61fa82f76808 | 20 | void init(int radius, Ball &ball); //done |
JamesCummins | 25:b52aa23df120 | 21 | void brickbreaker_draw(N5110 &lcd, Ball &ball); //done |
JamesCummins | 25:b52aa23df120 | 22 | void set_score(int score); |
JamesCummins | 25:b52aa23df120 | 23 | void check_square_collision(AnalogIn &randnoise, Ball &ball); |
JamesCummins | 26:0dc10374546f | 24 | void write_high_scores(); |
JamesCummins | 20:4a39a1a2be51 | 25 | |
JamesCummins | 20:4a39a1a2be51 | 26 | private: |
JamesCummins | 20:4a39a1a2be51 | 27 | //private functions |
JamesCummins | 20:4a39a1a2be51 | 28 | void generate_rand_square(AnalogIn &randnoise); |
JamesCummins | 20:4a39a1a2be51 | 29 | void print_score(N5110 &lcd); |
JamesCummins | 26:0dc10374546f | 30 | void read_high_scores(); |
JamesCummins | 26:0dc10374546f | 31 | void check_high_score(); |
JamesCummins | 20:4a39a1a2be51 | 32 | |
JamesCummins | 20:4a39a1a2be51 | 33 | //private variables |
JamesCummins | 20:4a39a1a2be51 | 34 | int _ball_radius; |
JamesCummins | 20:4a39a1a2be51 | 35 | Vector2D _square_coord; |
JamesCummins | 20:4a39a1a2be51 | 36 | int _score; |
JamesCummins | 26:0dc10374546f | 37 | int _hsarray[6]; |
JamesCummins | 20:4a39a1a2be51 | 38 | }; |
JamesCummins | 20:4a39a1a2be51 | 39 | #endif |