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BrickBreaker_Engine/BrickBreakerEngine.h@23:61fa82f76808, 2019-04-18 (annotated)
- Committer:
- JamesCummins
- Date:
- Thu Apr 18 22:56:34 2019 +0000
- Revision:
- 23:61fa82f76808
- Parent:
- 20:4a39a1a2be51
- Child:
- 25:b52aa23df120
Set ball speed issue fixed by creating a single ball object in top level file and referring back to that, rather than 2 different ones which don't communicate
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
JamesCummins | 20:4a39a1a2be51 | 1 | #ifndef BRICKBREAKERENGINE_H |
JamesCummins | 20:4a39a1a2be51 | 2 | #define BRICKBREAKERENGINE_H |
JamesCummins | 20:4a39a1a2be51 | 3 | |
JamesCummins | 20:4a39a1a2be51 | 4 | #include "mbed.h" |
JamesCummins | 20:4a39a1a2be51 | 5 | #include "N5110.h" |
JamesCummins | 20:4a39a1a2be51 | 6 | #include "Gamepad.h" |
JamesCummins | 20:4a39a1a2be51 | 7 | #include "FXOS8700CQ.h" |
JamesCummins | 20:4a39a1a2be51 | 8 | #include "Ball.h" |
JamesCummins | 20:4a39a1a2be51 | 9 | #include "Pause.h" |
JamesCummins | 20:4a39a1a2be51 | 10 | |
JamesCummins | 20:4a39a1a2be51 | 11 | class BrickBreakerEngine { |
JamesCummins | 20:4a39a1a2be51 | 12 | |
JamesCummins | 20:4a39a1a2be51 | 13 | public: |
JamesCummins | 20:4a39a1a2be51 | 14 | //constructor method |
JamesCummins | 20:4a39a1a2be51 | 15 | BrickBreakerEngine(); |
JamesCummins | 20:4a39a1a2be51 | 16 | //destructor method |
JamesCummins | 20:4a39a1a2be51 | 17 | ~BrickBreakerEngine(); |
JamesCummins | 20:4a39a1a2be51 | 18 | //functionality methods |
JamesCummins | 23:61fa82f76808 | 19 | void init(int radius, Ball &ball); //done |
JamesCummins | 20:4a39a1a2be51 | 20 | void brickbreaker_mode(FXOS8700CQ &accelerometer, Gamepad &gamepad, |
JamesCummins | 23:61fa82f76808 | 21 | N5110 &lcd, AnalogIn &randnoise, int fps, Ball &ball); //done |
JamesCummins | 20:4a39a1a2be51 | 22 | |
JamesCummins | 20:4a39a1a2be51 | 23 | private: |
JamesCummins | 20:4a39a1a2be51 | 24 | //private functions |
JamesCummins | 23:61fa82f76808 | 25 | void brickbreaker_draw(N5110 &lcd, Ball &ball); //done |
JamesCummins | 20:4a39a1a2be51 | 26 | void generate_rand_square(AnalogIn &randnoise); |
JamesCummins | 23:61fa82f76808 | 27 | void check_square_collision(AnalogIn &randnoise, Ball &ball); |
JamesCummins | 20:4a39a1a2be51 | 28 | void print_score(N5110 &lcd); |
JamesCummins | 20:4a39a1a2be51 | 29 | |
JamesCummins | 20:4a39a1a2be51 | 30 | //private variables |
JamesCummins | 20:4a39a1a2be51 | 31 | int _ball_radius; |
JamesCummins | 20:4a39a1a2be51 | 32 | Vector2D _square_coord; |
JamesCummins | 20:4a39a1a2be51 | 33 | int _score; |
JamesCummins | 20:4a39a1a2be51 | 34 | Pause _pause; |
JamesCummins | 20:4a39a1a2be51 | 35 | |
JamesCummins | 20:4a39a1a2be51 | 36 | }; |
JamesCummins | 20:4a39a1a2be51 | 37 | #endif |