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BrickBreaker_Engine/BrickBreakerEngine.h@25:b52aa23df120, 2019-04-21 (annotated)
- Committer:
- JamesCummins
- Date:
- Sun Apr 21 13:20:12 2019 +0000
- Revision:
- 25:b52aa23df120
- Parent:
- 23:61fa82f76808
- Child:
- 26:0dc10374546f
Started trying to create SD files, and moved game mode functions into main.cpp to make classes more readable
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
JamesCummins | 20:4a39a1a2be51 | 1 | #ifndef BRICKBREAKERENGINE_H |
JamesCummins | 20:4a39a1a2be51 | 2 | #define BRICKBREAKERENGINE_H |
JamesCummins | 20:4a39a1a2be51 | 3 | |
JamesCummins | 20:4a39a1a2be51 | 4 | #include "mbed.h" |
JamesCummins | 20:4a39a1a2be51 | 5 | #include "N5110.h" |
JamesCummins | 20:4a39a1a2be51 | 6 | #include "Gamepad.h" |
JamesCummins | 20:4a39a1a2be51 | 7 | #include "FXOS8700CQ.h" |
JamesCummins | 20:4a39a1a2be51 | 8 | #include "Ball.h" |
JamesCummins | 20:4a39a1a2be51 | 9 | #include "Pause.h" |
JamesCummins | 25:b52aa23df120 | 10 | #include "SDFileSystem.h" |
JamesCummins | 20:4a39a1a2be51 | 11 | |
JamesCummins | 20:4a39a1a2be51 | 12 | class BrickBreakerEngine { |
JamesCummins | 20:4a39a1a2be51 | 13 | |
JamesCummins | 20:4a39a1a2be51 | 14 | public: |
JamesCummins | 20:4a39a1a2be51 | 15 | //constructor method |
JamesCummins | 20:4a39a1a2be51 | 16 | BrickBreakerEngine(); |
JamesCummins | 20:4a39a1a2be51 | 17 | //destructor method |
JamesCummins | 20:4a39a1a2be51 | 18 | ~BrickBreakerEngine(); |
JamesCummins | 20:4a39a1a2be51 | 19 | //functionality methods |
JamesCummins | 23:61fa82f76808 | 20 | void init(int radius, Ball &ball); //done |
JamesCummins | 25:b52aa23df120 | 21 | void brickbreaker_draw(N5110 &lcd, Ball &ball); //done |
JamesCummins | 25:b52aa23df120 | 22 | void set_score(int score); |
JamesCummins | 25:b52aa23df120 | 23 | void check_square_collision(AnalogIn &randnoise, Ball &ball); |
JamesCummins | 25:b52aa23df120 | 24 | void check_high_score(SDFileSystem &sd); |
JamesCummins | 20:4a39a1a2be51 | 25 | |
JamesCummins | 20:4a39a1a2be51 | 26 | private: |
JamesCummins | 20:4a39a1a2be51 | 27 | //private functions |
JamesCummins | 20:4a39a1a2be51 | 28 | void generate_rand_square(AnalogIn &randnoise); |
JamesCummins | 20:4a39a1a2be51 | 29 | void print_score(N5110 &lcd); |
JamesCummins | 20:4a39a1a2be51 | 30 | |
JamesCummins | 20:4a39a1a2be51 | 31 | //private variables |
JamesCummins | 20:4a39a1a2be51 | 32 | int _ball_radius; |
JamesCummins | 20:4a39a1a2be51 | 33 | Vector2D _square_coord; |
JamesCummins | 20:4a39a1a2be51 | 34 | int _score; |
JamesCummins | 20:4a39a1a2be51 | 35 | |
JamesCummins | 20:4a39a1a2be51 | 36 | }; |
JamesCummins | 20:4a39a1a2be51 | 37 | #endif |