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main.cpp@16:e846864778c4, 2019-04-15 (annotated)
- Committer:
- JamesCummins
- Date:
- Mon Apr 15 08:14:13 2019 +0000
- Revision:
- 16:e846864778c4
- Parent:
- 15:1564bd6b713d
- Child:
- 17:5104ecef5bd0
Brickbreaker mode and pause menu working. Needs small added features (eg intro screen) to make more user friendly
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
JamesCummins | 0:7c96d84b673e | 1 | /* |
JamesCummins | 0:7c96d84b673e | 2 | ELEC2645 Embedded Systems Project |
JamesCummins | 0:7c96d84b673e | 3 | School of Electronic & Electrical Engineering |
JamesCummins | 0:7c96d84b673e | 4 | University of Leeds |
JamesCummins | 0:7c96d84b673e | 5 | Name: James Nathan Cummins |
JamesCummins | 0:7c96d84b673e | 6 | Username: el17jnc |
JamesCummins | 0:7c96d84b673e | 7 | Student ID Number: 201096364 |
JamesCummins | 0:7c96d84b673e | 8 | Date: 22/03/19 |
JamesCummins | 0:7c96d84b673e | 9 | */ |
JamesCummins | 0:7c96d84b673e | 10 | |
JamesCummins | 0:7c96d84b673e | 11 | #include "Gamepad.h" |
JamesCummins | 0:7c96d84b673e | 12 | #include "mbed.h" |
JamesCummins | 1:99d524f81566 | 13 | #include "N5110.h" |
JamesCummins | 12:9982239b7906 | 14 | #include "GameEngine.h" |
JamesCummins | 13:e5a36fbd48ae | 15 | #define RADIUS 3 |
JamesCummins | 0:7c96d84b673e | 16 | |
JamesCummins | 11:2cf0d4ce8677 | 17 | |
JamesCummins | 11:2cf0d4ce8677 | 18 | //Objects |
JamesCummins | 6:952ac12c7f00 | 19 | Gamepad gamepad; |
JamesCummins | 0:7c96d84b673e | 20 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
JamesCummins | 11:2cf0d4ce8677 | 21 | GameEngine engine; |
JamesCummins | 11:2cf0d4ce8677 | 22 | AnalogIn randnoise(PTB0); |
JamesCummins | 12:9982239b7906 | 23 | FXOS8700CQ accelerometer(I2C_SDA,I2C_SCL); |
JamesCummins | 11:2cf0d4ce8677 | 24 | |
JamesCummins | 11:2cf0d4ce8677 | 25 | //Methods |
JamesCummins | 7:6eb9cade57ab | 26 | void startscreen(); |
JamesCummins | 7:6eb9cade57ab | 27 | int menu(); |
JamesCummins | 12:9982239b7906 | 28 | void init(); |
JamesCummins | 15:1564bd6b713d | 29 | void print_start_menu(int output); |
JamesCummins | 8:4e306b16a941 | 30 | |
JamesCummins | 11:2cf0d4ce8677 | 31 | |
JamesCummins | 11:2cf0d4ce8677 | 32 | ////////////////Main Function////////////// |
JamesCummins | 8:4e306b16a941 | 33 | |
JamesCummins | 8:4e306b16a941 | 34 | |
JamesCummins | 0:7c96d84b673e | 35 | int main(){ |
JamesCummins | 15:1564bd6b713d | 36 | int fps = 30; |
JamesCummins | 10:40c77d69e83c | 37 | init(); |
JamesCummins | 7:6eb9cade57ab | 38 | startscreen(); |
JamesCummins | 16:e846864778c4 | 39 | while(1){ |
JamesCummins | 16:e846864778c4 | 40 | int choice_selected = menu(); |
JamesCummins | 16:e846864778c4 | 41 | if(choice_selected == 0){ engine.classic_mode(accelerometer, gamepad, lcd, fps);} |
JamesCummins | 16:e846864778c4 | 42 | if(choice_selected == 1){ engine.brickbreaker_mode(accelerometer, gamepad, lcd, randnoise, fps);} |
JamesCummins | 16:e846864778c4 | 43 | if(choice_selected == 2){ engine.options_menu(gamepad, lcd);} |
JamesCummins | 16:e846864778c4 | 44 | } |
JamesCummins | 0:7c96d84b673e | 45 | } |
JamesCummins | 8:4e306b16a941 | 46 | |
JamesCummins | 8:4e306b16a941 | 47 | |
JamesCummins | 11:2cf0d4ce8677 | 48 | |
JamesCummins | 8:4e306b16a941 | 49 | //////////////Start up functions/////////////////// |
JamesCummins | 11:2cf0d4ce8677 | 50 | |
JamesCummins | 10:40c77d69e83c | 51 | void init(){ |
JamesCummins | 10:40c77d69e83c | 52 | gamepad.init(); |
JamesCummins | 10:40c77d69e83c | 53 | lcd.init(); |
JamesCummins | 10:40c77d69e83c | 54 | lcd.setContrast(0.55); |
JamesCummins | 13:e5a36fbd48ae | 55 | engine.init(RADIUS); |
JamesCummins | 10:40c77d69e83c | 56 | wait(1); |
JamesCummins | 10:40c77d69e83c | 57 | } |
JamesCummins | 0:7c96d84b673e | 58 | |
JamesCummins | 7:6eb9cade57ab | 59 | void startscreen() { |
JamesCummins | 1:99d524f81566 | 60 | lcd.clear(); |
JamesCummins | 5:7e8f5fad7b6b | 61 | char gamename[] = {'L', 'A', 'B', 'Y', 'R', 'I', 'N', 'T', 'H', ' ', ' ', '\0'}; |
JamesCummins | 3:f2e5ffd2b94c | 62 | int i = 0; |
JamesCummins | 5:7e8f5fad7b6b | 63 | for(int a = 0; a < 35; a++){ |
JamesCummins | 4:2f01b85e57f9 | 64 | lcd.clear(); |
JamesCummins | 4:2f01b85e57f9 | 65 | lcd.drawCircle(24+2*a, 21, 3, FILL_BLACK); |
JamesCummins | 4:2f01b85e57f9 | 66 | for (i = 0; i < a/3; i++) { |
JamesCummins | 4:2f01b85e57f9 | 67 | lcd.printChar(gamename[i], 15+i*6, 2); |
JamesCummins | 4:2f01b85e57f9 | 68 | lcd.refresh(); |
JamesCummins | 4:2f01b85e57f9 | 69 | } |
JamesCummins | 15:1564bd6b713d | 70 | wait_ms(50); |
JamesCummins | 4:2f01b85e57f9 | 71 | } |
JamesCummins | 5:7e8f5fad7b6b | 72 | lcd.printString("Press start", 9, 4); |
JamesCummins | 5:7e8f5fad7b6b | 73 | lcd.printString("to play >", 15, 5); |
JamesCummins | 6:952ac12c7f00 | 74 | lcd.refresh(); |
JamesCummins | 6:952ac12c7f00 | 75 | bool advance = false; |
JamesCummins | 6:952ac12c7f00 | 76 | while (!advance){ |
JamesCummins | 6:952ac12c7f00 | 77 | if (gamepad.check_event(gamepad.START_PRESSED)){ |
JamesCummins | 6:952ac12c7f00 | 78 | lcd.clear(); |
JamesCummins | 6:952ac12c7f00 | 79 | lcd.refresh(); |
JamesCummins | 6:952ac12c7f00 | 80 | advance = true; |
JamesCummins | 6:952ac12c7f00 | 81 | } |
JamesCummins | 6:952ac12c7f00 | 82 | else { advance = false; } |
JamesCummins | 6:952ac12c7f00 | 83 | } |
JamesCummins | 0:7c96d84b673e | 84 | } |
JamesCummins | 7:6eb9cade57ab | 85 | |
JamesCummins | 14:108052b6222b | 86 | int menu(){ |
JamesCummins | 15:1564bd6b713d | 87 | StartSelection fsm[3] = { |
JamesCummins | 14:108052b6222b | 88 | {0,{OPTIONS,BRICKBREAKER,CLASSIC}}, |
JamesCummins | 14:108052b6222b | 89 | {2,{CLASSIC,OPTIONS,BRICKBREAKER}}, |
JamesCummins | 14:108052b6222b | 90 | {4,{BRICKBREAKER,CLASSIC,OPTIONS}} |
JamesCummins | 7:6eb9cade57ab | 91 | }; |
JamesCummins | 14:108052b6222b | 92 | StartOption state = CLASSIC; //start with the arrow on the top option |
JamesCummins | 7:6eb9cade57ab | 93 | int next = 2; //next_state = 2 so that by default it doesn't change arrow position |
JamesCummins | 14:108052b6222b | 94 | while(!(gamepad.get_direction() == E)){ //select choice by pushing joystick to the right |
JamesCummins | 7:6eb9cade57ab | 95 | state = fsm[state].next_state[next]; |
JamesCummins | 7:6eb9cade57ab | 96 | lcd.clear(); |
JamesCummins | 7:6eb9cade57ab | 97 | if(gamepad.get_direction() == N){ next = 0;} |
JamesCummins | 7:6eb9cade57ab | 98 | else if(gamepad.get_direction() == S){ next = 1;} |
JamesCummins | 7:6eb9cade57ab | 99 | else {next = 2;} |
JamesCummins | 15:1564bd6b713d | 100 | print_start_menu(fsm[state].output); |
JamesCummins | 7:6eb9cade57ab | 101 | lcd.refresh(); |
JamesCummins | 7:6eb9cade57ab | 102 | wait(0.25); |
JamesCummins | 7:6eb9cade57ab | 103 | } |
JamesCummins | 7:6eb9cade57ab | 104 | lcd.clear(); |
JamesCummins | 7:6eb9cade57ab | 105 | lcd.refresh(); |
JamesCummins | 7:6eb9cade57ab | 106 | return state; |
JamesCummins | 15:1564bd6b713d | 107 | } |
JamesCummins | 15:1564bd6b713d | 108 | |
JamesCummins | 15:1564bd6b713d | 109 | void print_start_menu(int output){ |
JamesCummins | 15:1564bd6b713d | 110 | lcd.printString(">", 0, output); |
JamesCummins | 15:1564bd6b713d | 111 | lcd.printString("Classic", 36, 0); |
JamesCummins | 15:1564bd6b713d | 112 | lcd.printString("BrickBreak", 18, 2); |
JamesCummins | 15:1564bd6b713d | 113 | lcd.printString("Options", 36, 4); |
JamesCummins | 15:1564bd6b713d | 114 | lcd.printString("(Joy R>>)", 30, 5); |
JamesCummins | 7:6eb9cade57ab | 115 | } |