James Cummins / Mbed 2 deprecated el17jnc

Dependencies:   mbed

Committer:
JamesCummins
Date:
Thu Apr 11 21:01:28 2019 +0000
Revision:
11:2cf0d4ce8677
Parent:
10:40c77d69e83c
Child:
12:9982239b7906
Lots of compile-time errors corrected (not all)

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JamesCummins 0:7c96d84b673e 1 /*
JamesCummins 0:7c96d84b673e 2 ELEC2645 Embedded Systems Project
JamesCummins 0:7c96d84b673e 3 School of Electronic & Electrical Engineering
JamesCummins 0:7c96d84b673e 4 University of Leeds
JamesCummins 0:7c96d84b673e 5 Name: James Nathan Cummins
JamesCummins 0:7c96d84b673e 6 Username: el17jnc
JamesCummins 0:7c96d84b673e 7 Student ID Number: 201096364
JamesCummins 0:7c96d84b673e 8 Date: 22/03/19
JamesCummins 0:7c96d84b673e 9 */
JamesCummins 0:7c96d84b673e 10
JamesCummins 0:7c96d84b673e 11 #include "Gamepad.h"
JamesCummins 0:7c96d84b673e 12 #include "mbed.h"
JamesCummins 1:99d524f81566 13 #include "N5110.h"
JamesCummins 0:7c96d84b673e 14
JamesCummins 11:2cf0d4ce8677 15
JamesCummins 11:2cf0d4ce8677 16 //Objects
JamesCummins 6:952ac12c7f00 17 Gamepad gamepad;
JamesCummins 0:7c96d84b673e 18 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
JamesCummins 11:2cf0d4ce8677 19 GameEngine engine;
JamesCummins 11:2cf0d4ce8677 20 AnalogIn randnoise(PTB0);
JamesCummins 11:2cf0d4ce8677 21
JamesCummins 11:2cf0d4ce8677 22 //Methods
JamesCummins 7:6eb9cade57ab 23 void startscreen();
JamesCummins 7:6eb9cade57ab 24 int menu();
JamesCummins 0:7c96d84b673e 25
JamesCummins 8:4e306b16a941 26
JamesCummins 11:2cf0d4ce8677 27
JamesCummins 11:2cf0d4ce8677 28 ////////////////Main Function//////////////
JamesCummins 8:4e306b16a941 29
JamesCummins 8:4e306b16a941 30
JamesCummins 0:7c96d84b673e 31 int main(){
JamesCummins 11:2cf0d4ce8677 32 int fps = 10;
JamesCummins 10:40c77d69e83c 33 init();
JamesCummins 7:6eb9cade57ab 34 startscreen();
JamesCummins 7:6eb9cade57ab 35 int choice_selected = menu();
JamesCummins 11:2cf0d4ce8677 36 if(choice_selected == 0){ engine.classic(accelerometer, fps);}
JamesCummins 11:2cf0d4ce8677 37 if(choice_selected == 1){ engine.brickbreaker(accelerometer, fps);}
JamesCummins 11:2cf0d4ce8677 38 if(choice_selected == 2){ engine.options_menu(fps);}
JamesCummins 0:7c96d84b673e 39 }
JamesCummins 8:4e306b16a941 40
JamesCummins 8:4e306b16a941 41
JamesCummins 11:2cf0d4ce8677 42
JamesCummins 8:4e306b16a941 43 //////////////Start up functions///////////////////
JamesCummins 11:2cf0d4ce8677 44
JamesCummins 10:40c77d69e83c 45 void init(){
JamesCummins 10:40c77d69e83c 46 gamepad.init();
JamesCummins 10:40c77d69e83c 47 lcd.init();
JamesCummins 10:40c77d69e83c 48 lcd.setContrast(0.55);
JamesCummins 11:2cf0d4ce8677 49 engine.init(3);
JamesCummins 10:40c77d69e83c 50 wait(1);
JamesCummins 10:40c77d69e83c 51 }
JamesCummins 0:7c96d84b673e 52
JamesCummins 7:6eb9cade57ab 53 void startscreen() {
JamesCummins 1:99d524f81566 54 lcd.clear();
JamesCummins 5:7e8f5fad7b6b 55 char gamename[] = {'L', 'A', 'B', 'Y', 'R', 'I', 'N', 'T', 'H', ' ', ' ', '\0'};
JamesCummins 3:f2e5ffd2b94c 56 int i = 0;
JamesCummins 5:7e8f5fad7b6b 57 for(int a = 0; a < 35; a++){
JamesCummins 4:2f01b85e57f9 58 lcd.clear();
JamesCummins 4:2f01b85e57f9 59 lcd.drawCircle(24+2*a, 21, 3, FILL_BLACK);
JamesCummins 4:2f01b85e57f9 60 for (i = 0; i < a/3; i++) {
JamesCummins 4:2f01b85e57f9 61 lcd.printChar(gamename[i], 15+i*6, 2);
JamesCummins 4:2f01b85e57f9 62 lcd.refresh();
JamesCummins 4:2f01b85e57f9 63 }
JamesCummins 7:6eb9cade57ab 64 wait_ms(50);
JamesCummins 4:2f01b85e57f9 65 }
JamesCummins 5:7e8f5fad7b6b 66 lcd.printString("Press start", 9, 4);
JamesCummins 5:7e8f5fad7b6b 67 lcd.printString("to play >", 15, 5);
JamesCummins 6:952ac12c7f00 68 lcd.refresh();
JamesCummins 6:952ac12c7f00 69 bool advance = false;
JamesCummins 6:952ac12c7f00 70 while (!advance){
JamesCummins 6:952ac12c7f00 71 if (gamepad.check_event(gamepad.START_PRESSED)){
JamesCummins 6:952ac12c7f00 72 lcd.clear();
JamesCummins 6:952ac12c7f00 73 lcd.refresh();
JamesCummins 6:952ac12c7f00 74 advance = true;
JamesCummins 6:952ac12c7f00 75 }
JamesCummins 6:952ac12c7f00 76 else { advance = false; }
JamesCummins 6:952ac12c7f00 77 }
JamesCummins 0:7c96d84b673e 78 }
JamesCummins 7:6eb9cade57ab 79
JamesCummins 7:6eb9cade57ab 80 int menu(){
JamesCummins 7:6eb9cade57ab 81 struct Selection{
JamesCummins 7:6eb9cade57ab 82 int output;
JamesCummins 7:6eb9cade57ab 83 int next_state[3];
JamesCummins 7:6eb9cade57ab 84 };
JamesCummins 7:6eb9cade57ab 85
JamesCummins 7:6eb9cade57ab 86 Selection fsm[3] = {
JamesCummins 7:6eb9cade57ab 87 {0,{2,1,0}},
JamesCummins 7:6eb9cade57ab 88 {2,{0,2,1}},
JamesCummins 7:6eb9cade57ab 89 {4,{1,0,2}}
JamesCummins 7:6eb9cade57ab 90 };
JamesCummins 7:6eb9cade57ab 91 int state = 0; //start with the arrow on the top option
JamesCummins 7:6eb9cade57ab 92 int next = 2; //next_state = 2 so that by default it doesn't change arrow position
JamesCummins 9:ce0a12fb205b 93 while(!(gamepad.get_direction() == E)){
JamesCummins 7:6eb9cade57ab 94 state = fsm[state].next_state[next];
JamesCummins 7:6eb9cade57ab 95 lcd.clear();
JamesCummins 7:6eb9cade57ab 96 if(gamepad.get_direction() == N){ next = 0;}
JamesCummins 7:6eb9cade57ab 97 else if(gamepad.get_direction() == S){ next = 1;}
JamesCummins 7:6eb9cade57ab 98 else {next = 2;}
JamesCummins 7:6eb9cade57ab 99
JamesCummins 7:6eb9cade57ab 100 lcd.printString(">", 0, fsm[state].output);
JamesCummins 7:6eb9cade57ab 101 lcd.printString("Classic", 36, 0);
JamesCummins 7:6eb9cade57ab 102 lcd.printString("BrickBreak", 18, 2);
JamesCummins 7:6eb9cade57ab 103 lcd.printString("Options", 36, 4);
JamesCummins 9:ce0a12fb205b 104 lcd.printString("(Joy R>>)", 30, 5);
JamesCummins 7:6eb9cade57ab 105 lcd.refresh();
JamesCummins 7:6eb9cade57ab 106 wait(0.25);
JamesCummins 7:6eb9cade57ab 107 }
JamesCummins 7:6eb9cade57ab 108 lcd.clear();
JamesCummins 7:6eb9cade57ab 109 lcd.refresh();
JamesCummins 7:6eb9cade57ab 110 return state;
JamesCummins 7:6eb9cade57ab 111 }