James Cummins / Mbed 2 deprecated el17jnc

Dependencies:   mbed

Committer:
JamesCummins
Date:
Thu Apr 11 08:08:52 2019 +0000
Revision:
10:40c77d69e83c
Parent:
9:ce0a12fb205b
Child:
11:2cf0d4ce8677
Continuing work on the game engine

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JamesCummins 0:7c96d84b673e 1 /*
JamesCummins 0:7c96d84b673e 2 ELEC2645 Embedded Systems Project
JamesCummins 0:7c96d84b673e 3 School of Electronic & Electrical Engineering
JamesCummins 0:7c96d84b673e 4 University of Leeds
JamesCummins 0:7c96d84b673e 5 Name: James Nathan Cummins
JamesCummins 0:7c96d84b673e 6 Username: el17jnc
JamesCummins 0:7c96d84b673e 7 Student ID Number: 201096364
JamesCummins 0:7c96d84b673e 8 Date: 22/03/19
JamesCummins 0:7c96d84b673e 9 */
JamesCummins 0:7c96d84b673e 10
JamesCummins 0:7c96d84b673e 11 #include "Gamepad.h"
JamesCummins 0:7c96d84b673e 12 #include "mbed.h"
JamesCummins 1:99d524f81566 13 #include "N5110.h"
JamesCummins 0:7c96d84b673e 14
JamesCummins 6:952ac12c7f00 15 Gamepad gamepad;
JamesCummins 0:7c96d84b673e 16 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
JamesCummins 7:6eb9cade57ab 17 void startscreen();
JamesCummins 7:6eb9cade57ab 18 int menu();
JamesCummins 10:40c77d69e83c 19 GameEngine engine;
JamesCummins 0:7c96d84b673e 20
JamesCummins 8:4e306b16a941 21
JamesCummins 9:ce0a12fb205b 22 ////////////////Main Command//////////////////
JamesCummins 8:4e306b16a941 23
JamesCummins 8:4e306b16a941 24
JamesCummins 0:7c96d84b673e 25 int main(){
JamesCummins 10:40c77d69e83c 26 init();
JamesCummins 7:6eb9cade57ab 27 startscreen();
JamesCummins 7:6eb9cade57ab 28 int choice_selected = menu();
JamesCummins 10:40c77d69e83c 29 if(choice_selected == 0){ engine.classic();}
JamesCummins 10:40c77d69e83c 30 if(choice_selected == 1){ engine.brickbreaker();}
JamesCummins 10:40c77d69e83c 31 if(choice_selected == 2){ engine.options_menu();}
JamesCummins 0:7c96d84b673e 32 }
JamesCummins 8:4e306b16a941 33
JamesCummins 8:4e306b16a941 34
JamesCummins 8:4e306b16a941 35 //////////////Start up functions///////////////////
JamesCummins 10:40c77d69e83c 36 void init(){
JamesCummins 10:40c77d69e83c 37 gamepad.init();
JamesCummins 10:40c77d69e83c 38 lcd.init();
JamesCummins 10:40c77d69e83c 39 lcd.setContrast(0.55);
JamesCummins 10:40c77d69e83c 40 engine.init();
JamesCummins 10:40c77d69e83c 41 wait(1);
JamesCummins 10:40c77d69e83c 42 }
JamesCummins 0:7c96d84b673e 43
JamesCummins 7:6eb9cade57ab 44 void startscreen() {
JamesCummins 1:99d524f81566 45 lcd.clear();
JamesCummins 5:7e8f5fad7b6b 46 char gamename[] = {'L', 'A', 'B', 'Y', 'R', 'I', 'N', 'T', 'H', ' ', ' ', '\0'};
JamesCummins 3:f2e5ffd2b94c 47 int i = 0;
JamesCummins 5:7e8f5fad7b6b 48 for(int a = 0; a < 35; a++){
JamesCummins 4:2f01b85e57f9 49 lcd.clear();
JamesCummins 4:2f01b85e57f9 50 lcd.drawCircle(24+2*a, 21, 3, FILL_BLACK);
JamesCummins 4:2f01b85e57f9 51 for (i = 0; i < a/3; i++) {
JamesCummins 4:2f01b85e57f9 52 lcd.printChar(gamename[i], 15+i*6, 2);
JamesCummins 4:2f01b85e57f9 53 lcd.refresh();
JamesCummins 4:2f01b85e57f9 54 }
JamesCummins 7:6eb9cade57ab 55 wait_ms(50);
JamesCummins 4:2f01b85e57f9 56 }
JamesCummins 5:7e8f5fad7b6b 57 lcd.printString("Press start", 9, 4);
JamesCummins 5:7e8f5fad7b6b 58 lcd.printString("to play >", 15, 5);
JamesCummins 6:952ac12c7f00 59 lcd.refresh();
JamesCummins 6:952ac12c7f00 60 bool advance = false;
JamesCummins 6:952ac12c7f00 61 while (!advance){
JamesCummins 6:952ac12c7f00 62 if (gamepad.check_event(gamepad.START_PRESSED)){
JamesCummins 6:952ac12c7f00 63 lcd.clear();
JamesCummins 6:952ac12c7f00 64 lcd.refresh();
JamesCummins 6:952ac12c7f00 65 advance = true;
JamesCummins 6:952ac12c7f00 66 }
JamesCummins 6:952ac12c7f00 67 else { advance = false; }
JamesCummins 6:952ac12c7f00 68 }
JamesCummins 0:7c96d84b673e 69 }
JamesCummins 7:6eb9cade57ab 70
JamesCummins 7:6eb9cade57ab 71 int menu(){
JamesCummins 7:6eb9cade57ab 72 struct Selection{
JamesCummins 7:6eb9cade57ab 73 int output;
JamesCummins 7:6eb9cade57ab 74 int next_state[3];
JamesCummins 7:6eb9cade57ab 75 };
JamesCummins 7:6eb9cade57ab 76
JamesCummins 7:6eb9cade57ab 77 Selection fsm[3] = {
JamesCummins 7:6eb9cade57ab 78 {0,{2,1,0}},
JamesCummins 7:6eb9cade57ab 79 {2,{0,2,1}},
JamesCummins 7:6eb9cade57ab 80 {4,{1,0,2}}
JamesCummins 7:6eb9cade57ab 81 };
JamesCummins 7:6eb9cade57ab 82 int state = 0; //start with the arrow on the top option
JamesCummins 7:6eb9cade57ab 83 int next = 2; //next_state = 2 so that by default it doesn't change arrow position
JamesCummins 9:ce0a12fb205b 84 while(!(gamepad.get_direction() == E)){
JamesCummins 7:6eb9cade57ab 85 state = fsm[state].next_state[next];
JamesCummins 7:6eb9cade57ab 86 lcd.clear();
JamesCummins 7:6eb9cade57ab 87 if(gamepad.get_direction() == N){ next = 0;}
JamesCummins 7:6eb9cade57ab 88 else if(gamepad.get_direction() == S){ next = 1;}
JamesCummins 7:6eb9cade57ab 89 else {next = 2;}
JamesCummins 7:6eb9cade57ab 90
JamesCummins 7:6eb9cade57ab 91 lcd.printString(">", 0, fsm[state].output);
JamesCummins 7:6eb9cade57ab 92 lcd.printString("Classic", 36, 0);
JamesCummins 7:6eb9cade57ab 93 lcd.printString("BrickBreak", 18, 2);
JamesCummins 7:6eb9cade57ab 94 lcd.printString("Options", 36, 4);
JamesCummins 9:ce0a12fb205b 95 lcd.printString("(Joy R>>)", 30, 5);
JamesCummins 7:6eb9cade57ab 96 lcd.refresh();
JamesCummins 7:6eb9cade57ab 97 wait(0.25);
JamesCummins 7:6eb9cade57ab 98 }
JamesCummins 7:6eb9cade57ab 99 lcd.clear();
JamesCummins 7:6eb9cade57ab 100 lcd.refresh();
JamesCummins 7:6eb9cade57ab 101 return state;
JamesCummins 7:6eb9cade57ab 102 }