James Cummins / Mbed 2 deprecated el17jnc

Dependencies:   mbed

Committer:
JamesCummins
Date:
Thu Apr 11 21:42:03 2019 +0000
Revision:
12:9982239b7906
Parent:
11:2cf0d4ce8677
Child:
13:e5a36fbd48ae
Fixed all compile-time errors that have arisen so far

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JamesCummins 0:7c96d84b673e 1 /*
JamesCummins 0:7c96d84b673e 2 ELEC2645 Embedded Systems Project
JamesCummins 0:7c96d84b673e 3 School of Electronic & Electrical Engineering
JamesCummins 0:7c96d84b673e 4 University of Leeds
JamesCummins 0:7c96d84b673e 5 Name: James Nathan Cummins
JamesCummins 0:7c96d84b673e 6 Username: el17jnc
JamesCummins 0:7c96d84b673e 7 Student ID Number: 201096364
JamesCummins 0:7c96d84b673e 8 Date: 22/03/19
JamesCummins 0:7c96d84b673e 9 */
JamesCummins 0:7c96d84b673e 10
JamesCummins 0:7c96d84b673e 11 #include "Gamepad.h"
JamesCummins 0:7c96d84b673e 12 #include "mbed.h"
JamesCummins 1:99d524f81566 13 #include "N5110.h"
JamesCummins 12:9982239b7906 14 #include "GameEngine.h"
JamesCummins 0:7c96d84b673e 15
JamesCummins 11:2cf0d4ce8677 16
JamesCummins 11:2cf0d4ce8677 17 //Objects
JamesCummins 6:952ac12c7f00 18 Gamepad gamepad;
JamesCummins 0:7c96d84b673e 19 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
JamesCummins 11:2cf0d4ce8677 20 GameEngine engine;
JamesCummins 11:2cf0d4ce8677 21 AnalogIn randnoise(PTB0);
JamesCummins 12:9982239b7906 22 FXOS8700CQ accelerometer(I2C_SDA,I2C_SCL);
JamesCummins 11:2cf0d4ce8677 23
JamesCummins 11:2cf0d4ce8677 24 //Methods
JamesCummins 7:6eb9cade57ab 25 void startscreen();
JamesCummins 7:6eb9cade57ab 26 int menu();
JamesCummins 12:9982239b7906 27 void init();
JamesCummins 0:7c96d84b673e 28
JamesCummins 8:4e306b16a941 29
JamesCummins 11:2cf0d4ce8677 30
JamesCummins 11:2cf0d4ce8677 31 ////////////////Main Function//////////////
JamesCummins 8:4e306b16a941 32
JamesCummins 8:4e306b16a941 33
JamesCummins 0:7c96d84b673e 34 int main(){
JamesCummins 11:2cf0d4ce8677 35 int fps = 10;
JamesCummins 10:40c77d69e83c 36 init();
JamesCummins 7:6eb9cade57ab 37 startscreen();
JamesCummins 7:6eb9cade57ab 38 int choice_selected = menu();
JamesCummins 12:9982239b7906 39 if(choice_selected == 0){ engine.classic_mode(accelerometer, gamepad, lcd, fps);}
JamesCummins 12:9982239b7906 40 if(choice_selected == 1){ engine.brickbreaker_mode(accelerometer, gamepad, lcd, randnoise, fps);}
JamesCummins 12:9982239b7906 41 if(choice_selected == 2){ engine.options_menu(gamepad, lcd);}
JamesCummins 0:7c96d84b673e 42 }
JamesCummins 8:4e306b16a941 43
JamesCummins 8:4e306b16a941 44
JamesCummins 11:2cf0d4ce8677 45
JamesCummins 8:4e306b16a941 46 //////////////Start up functions///////////////////
JamesCummins 11:2cf0d4ce8677 47
JamesCummins 10:40c77d69e83c 48 void init(){
JamesCummins 10:40c77d69e83c 49 gamepad.init();
JamesCummins 10:40c77d69e83c 50 lcd.init();
JamesCummins 10:40c77d69e83c 51 lcd.setContrast(0.55);
JamesCummins 11:2cf0d4ce8677 52 engine.init(3);
JamesCummins 10:40c77d69e83c 53 wait(1);
JamesCummins 10:40c77d69e83c 54 }
JamesCummins 0:7c96d84b673e 55
JamesCummins 7:6eb9cade57ab 56 void startscreen() {
JamesCummins 1:99d524f81566 57 lcd.clear();
JamesCummins 5:7e8f5fad7b6b 58 char gamename[] = {'L', 'A', 'B', 'Y', 'R', 'I', 'N', 'T', 'H', ' ', ' ', '\0'};
JamesCummins 3:f2e5ffd2b94c 59 int i = 0;
JamesCummins 5:7e8f5fad7b6b 60 for(int a = 0; a < 35; a++){
JamesCummins 4:2f01b85e57f9 61 lcd.clear();
JamesCummins 4:2f01b85e57f9 62 lcd.drawCircle(24+2*a, 21, 3, FILL_BLACK);
JamesCummins 4:2f01b85e57f9 63 for (i = 0; i < a/3; i++) {
JamesCummins 4:2f01b85e57f9 64 lcd.printChar(gamename[i], 15+i*6, 2);
JamesCummins 4:2f01b85e57f9 65 lcd.refresh();
JamesCummins 4:2f01b85e57f9 66 }
JamesCummins 7:6eb9cade57ab 67 wait_ms(50);
JamesCummins 4:2f01b85e57f9 68 }
JamesCummins 5:7e8f5fad7b6b 69 lcd.printString("Press start", 9, 4);
JamesCummins 5:7e8f5fad7b6b 70 lcd.printString("to play >", 15, 5);
JamesCummins 6:952ac12c7f00 71 lcd.refresh();
JamesCummins 6:952ac12c7f00 72 bool advance = false;
JamesCummins 6:952ac12c7f00 73 while (!advance){
JamesCummins 6:952ac12c7f00 74 if (gamepad.check_event(gamepad.START_PRESSED)){
JamesCummins 6:952ac12c7f00 75 lcd.clear();
JamesCummins 6:952ac12c7f00 76 lcd.refresh();
JamesCummins 6:952ac12c7f00 77 advance = true;
JamesCummins 6:952ac12c7f00 78 }
JamesCummins 6:952ac12c7f00 79 else { advance = false; }
JamesCummins 6:952ac12c7f00 80 }
JamesCummins 0:7c96d84b673e 81 }
JamesCummins 7:6eb9cade57ab 82
JamesCummins 7:6eb9cade57ab 83 int menu(){
JamesCummins 7:6eb9cade57ab 84 struct Selection{
JamesCummins 7:6eb9cade57ab 85 int output;
JamesCummins 7:6eb9cade57ab 86 int next_state[3];
JamesCummins 7:6eb9cade57ab 87 };
JamesCummins 7:6eb9cade57ab 88
JamesCummins 7:6eb9cade57ab 89 Selection fsm[3] = {
JamesCummins 7:6eb9cade57ab 90 {0,{2,1,0}},
JamesCummins 7:6eb9cade57ab 91 {2,{0,2,1}},
JamesCummins 7:6eb9cade57ab 92 {4,{1,0,2}}
JamesCummins 7:6eb9cade57ab 93 };
JamesCummins 7:6eb9cade57ab 94 int state = 0; //start with the arrow on the top option
JamesCummins 7:6eb9cade57ab 95 int next = 2; //next_state = 2 so that by default it doesn't change arrow position
JamesCummins 9:ce0a12fb205b 96 while(!(gamepad.get_direction() == E)){
JamesCummins 7:6eb9cade57ab 97 state = fsm[state].next_state[next];
JamesCummins 7:6eb9cade57ab 98 lcd.clear();
JamesCummins 7:6eb9cade57ab 99 if(gamepad.get_direction() == N){ next = 0;}
JamesCummins 7:6eb9cade57ab 100 else if(gamepad.get_direction() == S){ next = 1;}
JamesCummins 7:6eb9cade57ab 101 else {next = 2;}
JamesCummins 7:6eb9cade57ab 102
JamesCummins 7:6eb9cade57ab 103 lcd.printString(">", 0, fsm[state].output);
JamesCummins 7:6eb9cade57ab 104 lcd.printString("Classic", 36, 0);
JamesCummins 7:6eb9cade57ab 105 lcd.printString("BrickBreak", 18, 2);
JamesCummins 7:6eb9cade57ab 106 lcd.printString("Options", 36, 4);
JamesCummins 9:ce0a12fb205b 107 lcd.printString("(Joy R>>)", 30, 5);
JamesCummins 7:6eb9cade57ab 108 lcd.refresh();
JamesCummins 7:6eb9cade57ab 109 wait(0.25);
JamesCummins 7:6eb9cade57ab 110 }
JamesCummins 7:6eb9cade57ab 111 lcd.clear();
JamesCummins 7:6eb9cade57ab 112 lcd.refresh();
JamesCummins 7:6eb9cade57ab 113 return state;
JamesCummins 7:6eb9cade57ab 114 }