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main.cpp@12:9982239b7906, 2019-04-11 (annotated)
- Committer:
- JamesCummins
- Date:
- Thu Apr 11 21:42:03 2019 +0000
- Revision:
- 12:9982239b7906
- Parent:
- 11:2cf0d4ce8677
- Child:
- 13:e5a36fbd48ae
Fixed all compile-time errors that have arisen so far
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
JamesCummins | 0:7c96d84b673e | 1 | /* |
JamesCummins | 0:7c96d84b673e | 2 | ELEC2645 Embedded Systems Project |
JamesCummins | 0:7c96d84b673e | 3 | School of Electronic & Electrical Engineering |
JamesCummins | 0:7c96d84b673e | 4 | University of Leeds |
JamesCummins | 0:7c96d84b673e | 5 | Name: James Nathan Cummins |
JamesCummins | 0:7c96d84b673e | 6 | Username: el17jnc |
JamesCummins | 0:7c96d84b673e | 7 | Student ID Number: 201096364 |
JamesCummins | 0:7c96d84b673e | 8 | Date: 22/03/19 |
JamesCummins | 0:7c96d84b673e | 9 | */ |
JamesCummins | 0:7c96d84b673e | 10 | |
JamesCummins | 0:7c96d84b673e | 11 | #include "Gamepad.h" |
JamesCummins | 0:7c96d84b673e | 12 | #include "mbed.h" |
JamesCummins | 1:99d524f81566 | 13 | #include "N5110.h" |
JamesCummins | 12:9982239b7906 | 14 | #include "GameEngine.h" |
JamesCummins | 0:7c96d84b673e | 15 | |
JamesCummins | 11:2cf0d4ce8677 | 16 | |
JamesCummins | 11:2cf0d4ce8677 | 17 | //Objects |
JamesCummins | 6:952ac12c7f00 | 18 | Gamepad gamepad; |
JamesCummins | 0:7c96d84b673e | 19 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
JamesCummins | 11:2cf0d4ce8677 | 20 | GameEngine engine; |
JamesCummins | 11:2cf0d4ce8677 | 21 | AnalogIn randnoise(PTB0); |
JamesCummins | 12:9982239b7906 | 22 | FXOS8700CQ accelerometer(I2C_SDA,I2C_SCL); |
JamesCummins | 11:2cf0d4ce8677 | 23 | |
JamesCummins | 11:2cf0d4ce8677 | 24 | //Methods |
JamesCummins | 7:6eb9cade57ab | 25 | void startscreen(); |
JamesCummins | 7:6eb9cade57ab | 26 | int menu(); |
JamesCummins | 12:9982239b7906 | 27 | void init(); |
JamesCummins | 0:7c96d84b673e | 28 | |
JamesCummins | 8:4e306b16a941 | 29 | |
JamesCummins | 11:2cf0d4ce8677 | 30 | |
JamesCummins | 11:2cf0d4ce8677 | 31 | ////////////////Main Function////////////// |
JamesCummins | 8:4e306b16a941 | 32 | |
JamesCummins | 8:4e306b16a941 | 33 | |
JamesCummins | 0:7c96d84b673e | 34 | int main(){ |
JamesCummins | 11:2cf0d4ce8677 | 35 | int fps = 10; |
JamesCummins | 10:40c77d69e83c | 36 | init(); |
JamesCummins | 7:6eb9cade57ab | 37 | startscreen(); |
JamesCummins | 7:6eb9cade57ab | 38 | int choice_selected = menu(); |
JamesCummins | 12:9982239b7906 | 39 | if(choice_selected == 0){ engine.classic_mode(accelerometer, gamepad, lcd, fps);} |
JamesCummins | 12:9982239b7906 | 40 | if(choice_selected == 1){ engine.brickbreaker_mode(accelerometer, gamepad, lcd, randnoise, fps);} |
JamesCummins | 12:9982239b7906 | 41 | if(choice_selected == 2){ engine.options_menu(gamepad, lcd);} |
JamesCummins | 0:7c96d84b673e | 42 | } |
JamesCummins | 8:4e306b16a941 | 43 | |
JamesCummins | 8:4e306b16a941 | 44 | |
JamesCummins | 11:2cf0d4ce8677 | 45 | |
JamesCummins | 8:4e306b16a941 | 46 | //////////////Start up functions/////////////////// |
JamesCummins | 11:2cf0d4ce8677 | 47 | |
JamesCummins | 10:40c77d69e83c | 48 | void init(){ |
JamesCummins | 10:40c77d69e83c | 49 | gamepad.init(); |
JamesCummins | 10:40c77d69e83c | 50 | lcd.init(); |
JamesCummins | 10:40c77d69e83c | 51 | lcd.setContrast(0.55); |
JamesCummins | 11:2cf0d4ce8677 | 52 | engine.init(3); |
JamesCummins | 10:40c77d69e83c | 53 | wait(1); |
JamesCummins | 10:40c77d69e83c | 54 | } |
JamesCummins | 0:7c96d84b673e | 55 | |
JamesCummins | 7:6eb9cade57ab | 56 | void startscreen() { |
JamesCummins | 1:99d524f81566 | 57 | lcd.clear(); |
JamesCummins | 5:7e8f5fad7b6b | 58 | char gamename[] = {'L', 'A', 'B', 'Y', 'R', 'I', 'N', 'T', 'H', ' ', ' ', '\0'}; |
JamesCummins | 3:f2e5ffd2b94c | 59 | int i = 0; |
JamesCummins | 5:7e8f5fad7b6b | 60 | for(int a = 0; a < 35; a++){ |
JamesCummins | 4:2f01b85e57f9 | 61 | lcd.clear(); |
JamesCummins | 4:2f01b85e57f9 | 62 | lcd.drawCircle(24+2*a, 21, 3, FILL_BLACK); |
JamesCummins | 4:2f01b85e57f9 | 63 | for (i = 0; i < a/3; i++) { |
JamesCummins | 4:2f01b85e57f9 | 64 | lcd.printChar(gamename[i], 15+i*6, 2); |
JamesCummins | 4:2f01b85e57f9 | 65 | lcd.refresh(); |
JamesCummins | 4:2f01b85e57f9 | 66 | } |
JamesCummins | 7:6eb9cade57ab | 67 | wait_ms(50); |
JamesCummins | 4:2f01b85e57f9 | 68 | } |
JamesCummins | 5:7e8f5fad7b6b | 69 | lcd.printString("Press start", 9, 4); |
JamesCummins | 5:7e8f5fad7b6b | 70 | lcd.printString("to play >", 15, 5); |
JamesCummins | 6:952ac12c7f00 | 71 | lcd.refresh(); |
JamesCummins | 6:952ac12c7f00 | 72 | bool advance = false; |
JamesCummins | 6:952ac12c7f00 | 73 | while (!advance){ |
JamesCummins | 6:952ac12c7f00 | 74 | if (gamepad.check_event(gamepad.START_PRESSED)){ |
JamesCummins | 6:952ac12c7f00 | 75 | lcd.clear(); |
JamesCummins | 6:952ac12c7f00 | 76 | lcd.refresh(); |
JamesCummins | 6:952ac12c7f00 | 77 | advance = true; |
JamesCummins | 6:952ac12c7f00 | 78 | } |
JamesCummins | 6:952ac12c7f00 | 79 | else { advance = false; } |
JamesCummins | 6:952ac12c7f00 | 80 | } |
JamesCummins | 0:7c96d84b673e | 81 | } |
JamesCummins | 7:6eb9cade57ab | 82 | |
JamesCummins | 7:6eb9cade57ab | 83 | int menu(){ |
JamesCummins | 7:6eb9cade57ab | 84 | struct Selection{ |
JamesCummins | 7:6eb9cade57ab | 85 | int output; |
JamesCummins | 7:6eb9cade57ab | 86 | int next_state[3]; |
JamesCummins | 7:6eb9cade57ab | 87 | }; |
JamesCummins | 7:6eb9cade57ab | 88 | |
JamesCummins | 7:6eb9cade57ab | 89 | Selection fsm[3] = { |
JamesCummins | 7:6eb9cade57ab | 90 | {0,{2,1,0}}, |
JamesCummins | 7:6eb9cade57ab | 91 | {2,{0,2,1}}, |
JamesCummins | 7:6eb9cade57ab | 92 | {4,{1,0,2}} |
JamesCummins | 7:6eb9cade57ab | 93 | }; |
JamesCummins | 7:6eb9cade57ab | 94 | int state = 0; //start with the arrow on the top option |
JamesCummins | 7:6eb9cade57ab | 95 | int next = 2; //next_state = 2 so that by default it doesn't change arrow position |
JamesCummins | 9:ce0a12fb205b | 96 | while(!(gamepad.get_direction() == E)){ |
JamesCummins | 7:6eb9cade57ab | 97 | state = fsm[state].next_state[next]; |
JamesCummins | 7:6eb9cade57ab | 98 | lcd.clear(); |
JamesCummins | 7:6eb9cade57ab | 99 | if(gamepad.get_direction() == N){ next = 0;} |
JamesCummins | 7:6eb9cade57ab | 100 | else if(gamepad.get_direction() == S){ next = 1;} |
JamesCummins | 7:6eb9cade57ab | 101 | else {next = 2;} |
JamesCummins | 7:6eb9cade57ab | 102 | |
JamesCummins | 7:6eb9cade57ab | 103 | lcd.printString(">", 0, fsm[state].output); |
JamesCummins | 7:6eb9cade57ab | 104 | lcd.printString("Classic", 36, 0); |
JamesCummins | 7:6eb9cade57ab | 105 | lcd.printString("BrickBreak", 18, 2); |
JamesCummins | 7:6eb9cade57ab | 106 | lcd.printString("Options", 36, 4); |
JamesCummins | 9:ce0a12fb205b | 107 | lcd.printString("(Joy R>>)", 30, 5); |
JamesCummins | 7:6eb9cade57ab | 108 | lcd.refresh(); |
JamesCummins | 7:6eb9cade57ab | 109 | wait(0.25); |
JamesCummins | 7:6eb9cade57ab | 110 | } |
JamesCummins | 7:6eb9cade57ab | 111 | lcd.clear(); |
JamesCummins | 7:6eb9cade57ab | 112 | lcd.refresh(); |
JamesCummins | 7:6eb9cade57ab | 113 | return state; |
JamesCummins | 7:6eb9cade57ab | 114 | } |