Spidey Wall is the name for a physical wall lit up by multiple addressable LED strips. This program is an LPC1768 web server to control the wall from a browser.
Dependencies: EthernetInterfacePlusHostname RdWebServer mbed-rtos mbed
This project is part of a Light-Wall using addressable LED strips (WS2801). I have published a few posts on my blog about the construction of the wall and building a game to play on it (PacMan). I have also had a guest post from a friend who has set his children the task of producing some interesting animations. The original post is http://robdobson.com/2015/07/spidey-wall/
So far, however, I hadn't fully connected the physical (and electronic) wall with the web-browser creations to drive it. This project is hopefully the final link. A fast and reliable web server using REST commands to drive the 1686 LEDs in the Spidey Wall from code running in a browser (say on an iPad while you are playing a game).
The approach taken here results in the ability to control the RGB values of all 1686 LEDs at a rate of 20 frames per second.
A blog post describing the whole thing is here:
http://robdobson.com/2015/08/a-reliable-mbed-webserver/
Diff: Idler.cpp
- Revision:
- 6:8df79fe1afcd
- Parent:
- 5:910909f34907
diff -r 910909f34907 -r 8df79fe1afcd Idler.cpp --- a/Idler.cpp Tue Sep 01 15:53:52 2015 +0000 +++ b/Idler.cpp Thu Sep 03 20:17:23 2015 +0000 @@ -2,6 +2,7 @@ #include "Idler.h" DigitalOut* Idler::_pStatusLed = NULL; +bool Idler::_isRunning = false; bool Idler::_isIdle = true; unsigned int Idler::_stepCount = 0; DrawingManager* Idler::_pDrawingManager = NULL; @@ -17,8 +18,17 @@ _idleTicker.attach(&tick, 0.1); } +void Idler::start() +{ + _isRunning = true; +} + void Idler::tick() { + // Check if we are running + if (!_isRunning) + return; + // Check if idle if (!_isIdle) {