Spidey Wall is the name for a physical wall lit up by multiple addressable LED strips. This program is an LPC1768 web server to control the wall from a browser.

Dependencies:   EthernetInterfacePlusHostname RdWebServer mbed-rtos mbed

This project is part of a Light-Wall using addressable LED strips (WS2801). I have published a few posts on my blog about the construction of the wall and building a game to play on it (PacMan). I have also had a guest post from a friend who has set his children the task of producing some interesting animations. The original post is http://robdobson.com/2015/07/spidey-wall/ /media/uploads/Bobty/20130722_112945_img_9674_62895-1184x1579.jpg

So far, however, I hadn't fully connected the physical (and electronic) wall with the web-browser creations to drive it. This project is hopefully the final link. A fast and reliable web server using REST commands to drive the 1686 LEDs in the Spidey Wall from code running in a browser (say on an iPad while you are playing a game).

The approach taken here results in the ability to control the RGB values of all 1686 LEDs at a rate of 20 frames per second.

A blog post describing the whole thing is here:

http://robdobson.com/2015/08/a-reliable-mbed-webserver/

Revision:
6:8df79fe1afcd
Parent:
5:910909f34907
--- a/Idler.cpp	Tue Sep 01 15:53:52 2015 +0000
+++ b/Idler.cpp	Thu Sep 03 20:17:23 2015 +0000
@@ -2,6 +2,7 @@
 #include "Idler.h"
 
 DigitalOut* Idler::_pStatusLed = NULL;
+bool Idler::_isRunning = false;
 bool Idler::_isIdle = true;
 unsigned int Idler::_stepCount = 0;
 DrawingManager* Idler::_pDrawingManager = NULL;
@@ -17,8 +18,17 @@
     _idleTicker.attach(&tick, 0.1);
 }
 
+void Idler::start()
+{
+    _isRunning = true;
+}
+
 void Idler::tick()
 {
+    // Check if we are running
+    if (!_isRunning)
+        return;
+        
     // Check if idle
     if (!_isIdle)
     {