Spidey Wall is the name for a physical wall lit up by multiple addressable LED strips. This program is an LPC1768 web server to control the wall from a browser.

Dependencies:   EthernetInterfacePlusHostname RdWebServer mbed-rtos mbed

This project is part of a Light-Wall using addressable LED strips (WS2801). I have published a few posts on my blog about the construction of the wall and building a game to play on it (PacMan). I have also had a guest post from a friend who has set his children the task of producing some interesting animations. The original post is http://robdobson.com/2015/07/spidey-wall/ /media/uploads/Bobty/20130722_112945_img_9674_62895-1184x1579.jpg

So far, however, I hadn't fully connected the physical (and electronic) wall with the web-browser creations to drive it. This project is hopefully the final link. A fast and reliable web server using REST commands to drive the 1686 LEDs in the Spidey Wall from code running in a browser (say on an iPad while you are playing a game).

The approach taken here results in the ability to control the RGB values of all 1686 LEDs at a rate of 20 frames per second.

A blog post describing the whole thing is here:

http://robdobson.com/2015/08/a-reliable-mbed-webserver/

Revision:
5:910909f34907
Child:
6:8df79fe1afcd
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Idler.cpp	Tue Sep 01 15:53:52 2015 +0000
@@ -0,0 +1,49 @@
+
+#include "Idler.h"
+
+DigitalOut* Idler::_pStatusLed = NULL;
+bool Idler::_isIdle = true;
+unsigned int Idler::_stepCount = 0;
+DrawingManager* Idler::_pDrawingManager = NULL;
+Ticker Idler::_idleTicker;
+Timer Idler::_idleTimer;
+
+const int IDLE_TIMEOUT = 10; // N seconds of no REST commands -> idle
+
+Idler::Idler(DigitalOut* pStatusLed, DrawingManager* pDrawingManager)
+{
+    _pStatusLed = pStatusLed;
+    _pDrawingManager = pDrawingManager;
+    _idleTicker.attach(&tick, 0.1);
+}
+
+void Idler::tick()
+{
+    // Check if idle
+    if (!_isIdle)
+    {
+        // Check time since last notIdle
+        if (_idleTimer.read() < IDLE_TIMEOUT)
+            return;
+        
+        // Now idle again
+        _idleTimer.stop();
+        _isIdle = true;
+    }
+
+    // Blink LED
+    *_pStatusLed = !(*_pStatusLed);
+    
+    // Step through display
+    _pDrawingManager->DisplayIdle(_stepCount);
+    _stepCount++;
+}
+
+void Idler::notIdle()
+{
+    _isIdle = false;
+    *_pStatusLed = false;
+    _idleTimer.reset();
+    _idleTimer.start();
+    _stepCount = 0;
+}