Displays text on a WS2812 (NeoPixel) matrix display
Dependencies: mbed miniFont wsDrive
Displays text on an array of WS2812 LEDs (NeoPixels)
Text is 5 rows tall so any grid larger than that can be used. The font supports A-Z (capitals only, any lowercase input will be capitalised) numbers and some basic punctuation. Letters are 5 LEDs wide, some numbers and punctuation are smaller but generally you need 6 pixels wide per character you wish to fit. If displaying a string a 1 row space is left between characters, for other spacings either edit the code or print one letter at a time and adjust the offset for the next letter.
LEDs must be connected in horizontal rows, top row first. Rows can be either direction or alternating directions.
NOTE: The testing on this has been fairly minimal. It works with my one physical configuration, I think the logic for other configurations is correct but haven't tested it. If you find a problem please let me know.
miniFont/miniFont.cpp
- Committer:
- AndyA
- Date:
- 2014-11-06
- Revision:
- 0:bada179a0b70
File content as of revision 0:bada179a0b70:
#include "miniFont.h" const char miniFont::dot[5] = { 0x00,0x00,0x00,0x03,0x03}; const char miniFont::space[5] = { 0x00,0x00,0x00,0x00,0x00}; const char miniFont::exclam[5] = { 0x01,0x01,0x01,0x00,0x01}; const char miniFont::quest[5] = { 0x0f,0x09,0x02,0x00,0x02}; const char miniFont::numbers[10][5] = { { 0x0e, 0x11, 0x11, 0x11, 0x08 }, // 0 { 0x06, 0x02, 0x02, 0x02, 0x07 }, // 1 { 0x1f, 0x01, 0x06, 0x18, 0x1f }, // 2 { 0x1f, 0x01, 0x0f, 0x01, 0x1f }, // 3 { 0x10, 0x10, 0x14, 0x1f, 0x04 }, // 4 { 0x1f, 0x10, 0x1e, 0x01, 0x1e }, // 5 { 0x1f, 0x10, 0x1f, 0x11, 0x1f }, // 6 { 0x1f, 0x01, 0x01, 0x02, 0x02 }, // 7 { 0x1f, 0x11, 0x08, 0x11, 0x1f }, // 8 { 0x1f, 0x11, 0x1f, 0x01, 0x1f } // 9 }; const char miniFont::letters[26][5] = { { 0x1f, 0x11, 0x1f, 0x11, 0x11 }, // A { 0x1e, 0x11, 0x1e, 0x11, 0x1e }, // B { 0x1f, 0x10, 0x10, 0x10, 0x1f }, // C { 0x1e, 0x11, 0x11, 0x11, 0x1e }, // D { 0x1f, 0x10, 0x1e, 0x10, 0x1f }, // E { 0x1f, 0x10, 0x1e, 0x10, 0x10 }, // F { 0x1f, 0x10, 0x13, 0x11, 0x1f }, // G { 0x11, 0x11, 0x1f, 0x11, 0x11 }, // H { 0x07, 0x02, 0x02, 0x02, 0x07 }, // I { 0x01, 0x01, 0x01, 0x11, 0x1f }, // J { 0x11, 0x12, 0x1c, 0x12, 0x11 }, // K { 0x10, 0x10, 0x10, 0x10, 0x1f }, // L { 0x11, 0x1b, 0x15, 0x11, 0x11 }, // M { 0x11, 0x19, 0x15, 0x13, 0x11 }, // N { 0x1f, 0x11, 0x11, 0x11, 0x1f }, // O { 0x1f, 0x11, 0x1f, 0x10, 0x10 }, // P { 0x1f, 0x11, 0x15, 0x1f, 0x04 }, // Q { 0x1f, 0x11, 0x1f, 0x12, 0x11 }, // R { 0x1f, 0x10, 0x1f, 0x01, 0x1F }, // S { 0x1f, 0x04, 0x04, 0x04, 0x04 }, // T { 0x11, 0x11, 0x11, 0x11, 0x1F }, // U { 0x11, 0x11, 0x11, 0x0a, 0x04 }, // V { 0x11, 0x11, 0x15, 0x1b, 0x11 }, // W { 0x11, 0x0a, 0x04, 0x0a, 0x11 }, // X { 0x11, 0x11, 0x1f, 0x04, 0x04 }, // Y { 0x1f, 0x02, 0x04, 0x08, 0x1f } // Z }; miniFont::miniFont() { rotate90 = false; fixedWidth = false; } uint8_t miniFont::getMinPixWidth(char letter) { switch(letter) { case '.': return 2; case ' ': case '1': case 'I': case 'i': return 3; case '!': return 1; case '?': return 4; default: return maxWidth; } } uint8_t miniFont::getPixWidth(char letter) { if (fixedWidth) return maxWidth; else return getMinPixWidth(letter); } uint8_t miniFont::getPixHeight(char letter) { return 5; } // gets the proportional letter bool miniFont::getRawChar(char letter, const char **rowArray) { if ((letter>='A') && (letter<='Z')) { // upper *rowArray = letters[letter-'A']; return true; } if ((letter>='a') && (letter<='z')) { // lower *rowArray = letters[letter-'a']; return true; } if ((letter>='0') && (letter <='9')) { *rowArray = numbers[letter-'0']; return true; } if (letter == '.') { *rowArray = dot; return true; } if (letter == '!') { *rowArray = exclam; return true; } if (letter == '?') { *rowArray = quest; return true; } if (letter == ' ') { *rowArray = space; return true; } return false; } // converts to fixed width if needed. bool miniFont::getVerticalChar(char letter, const char **rowArray) { if (!fixedWidth) return getRawChar(letter,rowArray); uint8_t shift = (maxWidth - getMinPixWidth(letter)) / 2; if (shift == 0) return getRawChar(letter,rowArray); const char *rawletter; if (getRawChar(letter,&rawletter)) { for (int i = 0; i < maxHeight; i++) { letterBuffer[i] = rawletter[i]<<shift; } *rowArray = (const char *)letterBuffer; return true; } return false; } // rotates if needed. bool miniFont::getChar(char letter, const char **rowArray) { if (!rotate90) return getVerticalChar(letter,rowArray); const char *vertical; if (!getVerticalChar(letter,&vertical)) return false; for (int i = 0; i < maxWidth; i++) { rotateBuffer[i] = 0; } for (int i = 0; i < maxHeight; i++) { for (int j = 0; j < maxWidth; j++) { rotateBuffer[i] = vertical[j] << j; } } *rowArray = vertical; return true; }