Displays text on a WS2812 (NeoPixel) matrix display

Dependencies:   mbed miniFont wsDrive

Displays text on an array of WS2812 LEDs (NeoPixels)

Text is 5 rows tall so any grid larger than that can be used. The font supports A-Z (capitals only, any lowercase input will be capitalised) numbers and some basic punctuation. Letters are 5 LEDs wide, some numbers and punctuation are smaller but generally you need 6 pixels wide per character you wish to fit. If displaying a string a 1 row space is left between characters, for other spacings either edit the code or print one letter at a time and adjust the offset for the next letter.

LEDs must be connected in horizontal rows, top row first. Rows can be either direction or alternating directions.

NOTE: The testing on this has been fairly minimal. It works with my one physical configuration, I think the logic for other configurations is correct but haven't tested it. If you find a problem please let me know.

Revision:
0:bada179a0b70
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/miniFont/miniFont.cpp	Thu Nov 06 13:55:51 2014 +0000
@@ -0,0 +1,167 @@
+#include "miniFont.h"
+
+const char miniFont::dot[5] = { 0x00,0x00,0x00,0x03,0x03};
+const char miniFont::space[5] = { 0x00,0x00,0x00,0x00,0x00};
+const char miniFont::exclam[5] = { 0x01,0x01,0x01,0x00,0x01};
+const char miniFont::quest[5] = { 0x0f,0x09,0x02,0x00,0x02};
+
+const char miniFont::numbers[10][5] = {
+    { 0x0e, 0x11, 0x11, 0x11, 0x08 }, // 0
+    { 0x06, 0x02, 0x02, 0x02, 0x07 }, // 1
+    { 0x1f, 0x01, 0x06, 0x18, 0x1f }, // 2
+    { 0x1f, 0x01, 0x0f, 0x01, 0x1f }, // 3
+    { 0x10, 0x10, 0x14, 0x1f, 0x04 }, // 4
+    { 0x1f, 0x10, 0x1e, 0x01, 0x1e }, // 5
+    { 0x1f, 0x10, 0x1f, 0x11, 0x1f }, // 6
+    { 0x1f, 0x01, 0x01, 0x02, 0x02 }, // 7
+    { 0x1f, 0x11, 0x08, 0x11, 0x1f }, // 8
+    { 0x1f, 0x11, 0x1f, 0x01, 0x1f } // 9
+};
+
+const char miniFont::letters[26][5] = {
+    { 0x1f, 0x11, 0x1f, 0x11, 0x11 }, // A
+    { 0x1e, 0x11, 0x1e, 0x11, 0x1e }, // B
+    { 0x1f, 0x10, 0x10, 0x10, 0x1f }, // C
+    { 0x1e, 0x11, 0x11, 0x11, 0x1e }, // D
+    { 0x1f, 0x10, 0x1e, 0x10, 0x1f }, // E
+    { 0x1f, 0x10, 0x1e, 0x10, 0x10 }, // F
+    { 0x1f, 0x10, 0x13, 0x11, 0x1f }, // G
+    { 0x11, 0x11, 0x1f, 0x11, 0x11 }, // H
+    { 0x07, 0x02, 0x02, 0x02, 0x07 }, // I
+    { 0x01, 0x01, 0x01, 0x11, 0x1f }, // J
+    { 0x11, 0x12, 0x1c, 0x12, 0x11 }, // K
+    { 0x10, 0x10, 0x10, 0x10, 0x1f }, // L
+    { 0x11, 0x1b, 0x15, 0x11, 0x11 }, // M
+    { 0x11, 0x19, 0x15, 0x13, 0x11 }, // N
+    { 0x1f, 0x11, 0x11, 0x11, 0x1f }, // O
+    { 0x1f, 0x11, 0x1f, 0x10, 0x10 }, // P
+    { 0x1f, 0x11, 0x15, 0x1f, 0x04 }, // Q
+    { 0x1f, 0x11, 0x1f, 0x12, 0x11 }, // R
+    { 0x1f, 0x10, 0x1f, 0x01, 0x1F }, // S
+    { 0x1f, 0x04, 0x04, 0x04, 0x04 }, // T
+    { 0x11, 0x11, 0x11, 0x11, 0x1F }, // U
+    { 0x11, 0x11, 0x11, 0x0a, 0x04 }, // V
+    { 0x11, 0x11, 0x15, 0x1b, 0x11 }, // W
+    { 0x11, 0x0a, 0x04, 0x0a, 0x11 }, // X
+    { 0x11, 0x11, 0x1f, 0x04, 0x04 }, // Y
+    { 0x1f, 0x02, 0x04, 0x08, 0x1f } // Z
+};
+
+
+miniFont::miniFont() {
+
+    rotate90 = false;
+    fixedWidth = false;
+     }
+
+
+uint8_t miniFont::getMinPixWidth(char letter)
+{
+    switch(letter) {
+        case '.':
+            return 2;
+        case ' ':
+        case '1':
+        case 'I':
+        case 'i':
+            return 3;
+        case '!':
+            return 1;
+        case '?':
+            return 4;
+        default:
+            return maxWidth;
+    }
+}
+
+
+uint8_t miniFont::getPixWidth(char letter)
+{
+    if (fixedWidth)
+        return maxWidth;
+    else
+        return getMinPixWidth(letter);
+}
+
+uint8_t miniFont::getPixHeight(char letter)
+{
+    return 5;
+}
+
+// gets the proportional letter
+bool miniFont::getRawChar(char letter, const char **rowArray)
+{
+
+    if ((letter>='A') && (letter<='Z')) { // upper
+        *rowArray = letters[letter-'A'];
+        return true;
+    }
+    if ((letter>='a') && (letter<='z')) { // lower
+        *rowArray = letters[letter-'a'];
+        return true;
+    }
+    if ((letter>='0') && (letter <='9')) {
+        *rowArray = numbers[letter-'0'];
+        return true;
+    }
+    if (letter == '.') {
+        *rowArray = dot;
+        return true;
+    }
+    if (letter == '!') {
+        *rowArray = exclam;
+        return true;
+    }
+    if (letter == '?') {
+        *rowArray = quest;
+        return true;
+    }
+    if (letter == ' ') {
+        *rowArray = space;
+        return true;
+    }
+    return false;
+}
+
+// converts to fixed width if needed.
+bool miniFont::getVerticalChar(char letter, const char **rowArray)
+{
+    if (!fixedWidth)
+        return getRawChar(letter,rowArray);
+
+    uint8_t shift = (maxWidth - getMinPixWidth(letter)) / 2;
+    if (shift == 0)
+        return getRawChar(letter,rowArray);
+
+    const char *rawletter;
+    if (getRawChar(letter,&rawletter)) {
+        for (int i = 0; i < maxHeight; i++) {
+            letterBuffer[i] = rawletter[i]<<shift;
+        }
+        *rowArray = (const char *)letterBuffer;
+        return true;
+    }
+    return false;
+}
+
+// rotates if needed.
+bool miniFont::getChar(char letter, const char **rowArray)
+{
+    if (!rotate90) return getVerticalChar(letter,rowArray);
+
+    const char *vertical;
+    if (!getVerticalChar(letter,&vertical))
+        return false;
+
+    for (int i = 0; i < maxWidth; i++) {
+        rotateBuffer[i] = 0;
+    }
+
+    for (int i = 0; i < maxHeight; i++) {
+        for (int j = 0; j < maxWidth; j++) {
+            rotateBuffer[i] = vertical[j] << j;
+        }
+    }
+    *rowArray = vertical;
+    return true;
+}