Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
SnakevsBlock/SnakevsBlock.cpp@25:e827f1a8fadc, 2019-04-10 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Wed Apr 10 14:37:05 2019 +0000
- Revision:
- 25:e827f1a8fadc
- Parent:
- 24:1c118b071430
- Child:
- 26:3495f7b0ede7
Now if we press back during a game, we go to main menu, also reduced code size
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 7:48ba87cd79b5 | 1 | #include "SnakevsBlock.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 2 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 3 | SnakevsBlock::SnakevsBlock() |
AhmedPlaymaker | 7:48ba87cd79b5 | 4 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 5 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 6 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 7 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 8 | SnakevsBlock::~SnakevsBlock() |
AhmedPlaymaker | 7:48ba87cd79b5 | 9 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 10 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 11 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 12 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 13 | void SnakevsBlock::init() |
AhmedPlaymaker | 7:48ba87cd79b5 | 14 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 15 | //The snake length configuration and all the other initial information passing will be done here |
AhmedPlaymaker | 12:1e601b176437 | 16 | length = 3; |
AhmedPlaymaker | 19:05cc9f801468 | 17 | level = 1; |
AhmedPlaymaker | 12:1e601b176437 | 18 | foodbuff = 0; |
AhmedPlaymaker | 12:1e601b176437 | 19 | send=0; |
AhmedPlaymaker | 13:9785f2404045 | 20 | speed = 1; |
AhmedPlaymaker | 20:1e6338403427 | 21 | blockgap = 500; |
AhmedPlaymaker | 19:05cc9f801468 | 22 | blockbuff = 0; |
AhmedPlaymaker | 22:ee698f66146f | 23 | for(int i=0; i<=14; i++) { |
AhmedPlaymaker | 22:ee698f66146f | 24 | b[i] = 1; |
AhmedPlaymaker | 22:ee698f66146f | 25 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 26 | _s.init(); |
AhmedPlaymaker | 25:e827f1a8fadc | 27 | _f.init(); |
AhmedPlaymaker | 25:e827f1a8fadc | 28 | _ff.init(); |
AhmedPlaymaker | 25:e827f1a8fadc | 29 | _fff.init(); |
AhmedPlaymaker | 25:e827f1a8fadc | 30 | _b.init(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 31 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 32 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 33 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 34 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 35 | void SnakevsBlock::read_input(Gamepad &pad) |
AhmedPlaymaker | 7:48ba87cd79b5 | 36 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 37 | _d = pad.get_direction(); //Obtains Direction pushed towards on Joystick. |
AhmedPlaymaker | 7:48ba87cd79b5 | 38 | _mag = pad.get_mag(); //Obtains Magnitude of Joystick. |
AhmedPlaymaker | 7:48ba87cd79b5 | 39 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 40 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 41 | void SnakevsBlock::draw(N5110 &lcd, Gamepad &pad) |
AhmedPlaymaker | 7:48ba87cd79b5 | 42 | { |
AhmedPlaymaker | 20:1e6338403427 | 43 | length = _s.draw(pad, lcd, length, level); //Draws the Snake. //Make these snake buffs relative to the snake drops which in turn relate to the game speed |
AhmedPlaymaker | 9:d1d79d4ee673 | 44 | if(foodbuff >=0) { |
AhmedPlaymaker | 25:e827f1a8fadc | 45 | _f.draw(lcd, blockgap, blockbuff); //Draws the first food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 46 | if(foodbuff >=50) { |
AhmedPlaymaker | 25:e827f1a8fadc | 47 | _ff.draw(lcd, blockgap, blockbuff); //Draws the second food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 48 | if(foodbuff >=80) { |
AhmedPlaymaker | 25:e827f1a8fadc | 49 | _fff.draw(lcd, blockgap, blockbuff); //Draws the third food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 50 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 51 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 52 | foodbuff +=1; |
AhmedPlaymaker | 9:d1d79d4ee673 | 53 | } |
AhmedPlaymaker | 16:7b474f873683 | 54 | if(foodbuff >=8) { |
AhmedPlaymaker | 19:05cc9f801468 | 55 | send = _b.draw(lcd, length, blocknum, srn, blockgap); |
AhmedPlaymaker | 19:05cc9f801468 | 56 | } |
AhmedPlaymaker | 19:05cc9f801468 | 57 | if(foodbuff == 8) { |
AhmedPlaymaker | 19:05cc9f801468 | 58 | blockbuff = 0; |
AhmedPlaymaker | 13:9785f2404045 | 59 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 60 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 61 | //Code to print length on game screen. |
AhmedPlaymaker | 7:48ba87cd79b5 | 62 | char bufferscore[14]; |
AhmedPlaymaker | 7:48ba87cd79b5 | 63 | sprintf(bufferscore,"%d",length); |
AhmedPlaymaker | 25:e827f1a8fadc | 64 | lcd.printString(bufferscore,1,0); |
AhmedPlaymaker | 7:48ba87cd79b5 | 65 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 66 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 67 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 68 | |
AhmedPlaymaker | 25:e827f1a8fadc | 69 | int SnakevsBlock::update(Gamepad &pad) //Updates objects on screen. |
AhmedPlaymaker | 7:48ba87cd79b5 | 70 | { |
AhmedPlaymaker | 18:b391caa5754c | 71 | CheckSnakeBlockCollision(pad); //Function checks for when the snake collides with any of the blocks. |
AhmedPlaymaker | 12:1e601b176437 | 72 | CheckSnakeFoodCollision(pad); //Function checks for when the snake collides with it's food. |
AhmedPlaymaker | 13:9785f2404045 | 73 | CheckSnakeBlockSidesCollision(pad, _d); //Function checks for when the snake collides with any of the blocks' sides. |
AhmedPlaymaker | 22:ee698f66146f | 74 | _s.update(_d,_mag, length, speed, b); //_d is the direction of joystick and b controls thew motion of a section of the snake relative to obstruction |
AhmedPlaymaker | 9:d1d79d4ee673 | 75 | _f.update(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 76 | _ff.update(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 77 | _fff.update(); |
AhmedPlaymaker | 12:1e601b176437 | 78 | _b.update(blocknum, srn, send); |
AhmedPlaymaker | 19:05cc9f801468 | 79 | blockbuff++; |
AhmedPlaymaker | 19:05cc9f801468 | 80 | if(blockbuff == blockgap) { //change this while changing the block drop gap |
AhmedPlaymaker | 19:05cc9f801468 | 81 | blockbuff = 0; |
AhmedPlaymaker | 19:05cc9f801468 | 82 | } |
AhmedPlaymaker | 21:e41126528cc6 | 83 | if(length >= 11) { //to make it easier to react to sudden happenings |
AhmedPlaymaker | 20:1e6338403427 | 84 | speed = 2; |
AhmedPlaymaker | 20:1e6338403427 | 85 | } |
AhmedPlaymaker | 20:1e6338403427 | 86 | else { |
AhmedPlaymaker | 20:1e6338403427 | 87 | speed = 1; |
AhmedPlaymaker | 20:1e6338403427 | 88 | } |
AhmedPlaymaker | 21:e41126528cc6 | 89 | if(length > 15) { //to make progressive levels harder |
AhmedPlaymaker | 20:1e6338403427 | 90 | blockgap -= 20; |
AhmedPlaymaker | 19:05cc9f801468 | 91 | level += 1; |
AhmedPlaymaker | 16:7b474f873683 | 92 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 93 | if(pad.check_event(Gamepad::BACK_PRESSED)){ //Waits for Back button to be pressed. |
AhmedPlaymaker | 25:e827f1a8fadc | 94 | back = 1; |
AhmedPlaymaker | 25:e827f1a8fadc | 95 | //add some warning here and use A as the button to confirm |
AhmedPlaymaker | 25:e827f1a8fadc | 96 | SnakevsBlock::init(); |
AhmedPlaymaker | 25:e827f1a8fadc | 97 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 98 | else { |
AhmedPlaymaker | 25:e827f1a8fadc | 99 | back = 0; |
AhmedPlaymaker | 25:e827f1a8fadc | 100 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 101 | return back; |
AhmedPlaymaker | 7:48ba87cd79b5 | 102 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 103 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 104 | void SnakevsBlock::get_pos() |
AhmedPlaymaker | 7:48ba87cd79b5 | 105 | { |
AhmedPlaymaker | 9:d1d79d4ee673 | 106 | Vector2D snake_pos = _s.get_pos(length); |
AhmedPlaymaker | 7:48ba87cd79b5 | 107 | //printf("player pos = %f %f \n", player_pos.x, player_pos.y); //top left of player sprite |
AhmedPlaymaker | 7:48ba87cd79b5 | 108 | // 81.000000 0.000000 top right |
AhmedPlaymaker | 7:48ba87cd79b5 | 109 | // 0.000000 0.000000 is top left |
AhmedPlaymaker | 7:48ba87cd79b5 | 110 | // 81.000000 45.000000 bottom right |
AhmedPlaymaker | 7:48ba87cd79b5 | 111 | snakex = snake_pos.x; |
AhmedPlaymaker | 7:48ba87cd79b5 | 112 | snakey = snake_pos.y; |
AhmedPlaymaker | 7:48ba87cd79b5 | 113 | //printf("snakexy in GAME = %d %d \n", snakex, snakey); |
AhmedPlaymaker | 7:48ba87cd79b5 | 114 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 115 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 116 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 117 | void SnakevsBlock::CheckSnakeFoodCollision(Gamepad &pad) |
AhmedPlaymaker | 9:d1d79d4ee673 | 118 | { |
AhmedPlaymaker | 9:d1d79d4ee673 | 119 | //Obtains all required coordinates. |
AhmedPlaymaker | 9:d1d79d4ee673 | 120 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 121 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 122 | Vector2D f_pos = _f.get_pos(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 123 | Vector2D ff_pos = _ff.get_pos(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 124 | Vector2D fff_pos = _fff.get_pos(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 125 | Vector2D snake_pos = _s.get_pos(length); |
AhmedPlaymaker | 9:d1d79d4ee673 | 126 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 127 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 9:d1d79d4ee673 | 128 | //of the three food sprites, if so then the food location is reset and |
AhmedPlaymaker | 9:d1d79d4ee673 | 129 | //length of the snake is increased using the length variable. |
AhmedPlaymaker | 25:e827f1a8fadc | 130 | for(int i=0; i<=2; i++) { //this loop automatically detects each combination of collision |
AhmedPlaymaker | 25:e827f1a8fadc | 131 | if ( |
AhmedPlaymaker | 25:e827f1a8fadc | 132 | ((snake_pos.y + i == f_pos.y) || |
AhmedPlaymaker | 25:e827f1a8fadc | 133 | (snake_pos.y + i == f_pos.y + 1) || |
AhmedPlaymaker | 25:e827f1a8fadc | 134 | (snake_pos.y + i == f_pos.y + 2)) && |
AhmedPlaymaker | 25:e827f1a8fadc | 135 | ((snake_pos.x + i == f_pos.x) || |
AhmedPlaymaker | 25:e827f1a8fadc | 136 | (snake_pos.x + i == f_pos.x + 1) || |
AhmedPlaymaker | 25:e827f1a8fadc | 137 | (snake_pos.x + i == f_pos.x + 2)) |
AhmedPlaymaker | 25:e827f1a8fadc | 138 | ) { |
AhmedPlaymaker | 25:e827f1a8fadc | 139 | |
AhmedPlaymaker | 25:e827f1a8fadc | 140 | //printf("snake feast working \n"); |
AhmedPlaymaker | 25:e827f1a8fadc | 141 | //audio feedback |
AhmedPlaymaker | 25:e827f1a8fadc | 142 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 25:e827f1a8fadc | 143 | f_pos.x = rand() % 82; |
AhmedPlaymaker | 25:e827f1a8fadc | 144 | if((blockbuff>=11)&&(blockbuff<=blockgap-11)) { //this makes sure that the snake food appears seperated from the block |
AhmedPlaymaker | 25:e827f1a8fadc | 145 | f_pos.y = -2; |
AhmedPlaymaker | 25:e827f1a8fadc | 146 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 147 | length+=1; |
AhmedPlaymaker | 25:e827f1a8fadc | 148 | |
AhmedPlaymaker | 25:e827f1a8fadc | 149 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 150 | |
AhmedPlaymaker | 25:e827f1a8fadc | 151 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 152 | if ( |
AhmedPlaymaker | 25:e827f1a8fadc | 153 | ((snake_pos.y + i== ff_pos.y) || |
AhmedPlaymaker | 25:e827f1a8fadc | 154 | (snake_pos.y + i == ff_pos.y + 1) || |
AhmedPlaymaker | 25:e827f1a8fadc | 155 | (snake_pos.y + i == ff_pos.y + 2)) && |
AhmedPlaymaker | 25:e827f1a8fadc | 156 | ((snake_pos.x + i == ff_pos.x) || |
AhmedPlaymaker | 25:e827f1a8fadc | 157 | (snake_pos.x + i == ff_pos.x + 1) || |
AhmedPlaymaker | 25:e827f1a8fadc | 158 | (snake_pos.x + i == ff_pos.x + 2)) |
AhmedPlaymaker | 9:d1d79d4ee673 | 159 | ) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 160 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 161 | //printf("snake feast working \n"); |
AhmedPlaymaker | 25:e827f1a8fadc | 162 | // audio feedback |
AhmedPlaymaker | 9:d1d79d4ee673 | 163 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 25:e827f1a8fadc | 164 | ff_pos.x = rand() % 82; |
AhmedPlaymaker | 25:e827f1a8fadc | 165 | if((blockbuff>=11)&&(blockbuff<=blockgap-11)) { //this makes sure that the snake food appears seperated from the block |
AhmedPlaymaker | 25:e827f1a8fadc | 166 | ff_pos.y = -2; |
AhmedPlaymaker | 16:7b474f873683 | 167 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 168 | length+=1; |
AhmedPlaymaker | 9:d1d79d4ee673 | 169 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 170 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 171 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 172 | if ( |
AhmedPlaymaker | 25:e827f1a8fadc | 173 | ((snake_pos.y + i == fff_pos.y) || |
AhmedPlaymaker | 25:e827f1a8fadc | 174 | (snake_pos.y + i == fff_pos.y + 1) || |
AhmedPlaymaker | 25:e827f1a8fadc | 175 | (snake_pos.y + i == fff_pos.y + 2)) && |
AhmedPlaymaker | 25:e827f1a8fadc | 176 | ((snake_pos.x + i == fff_pos.x) || |
AhmedPlaymaker | 25:e827f1a8fadc | 177 | (snake_pos.x + i == fff_pos.x + 1) || |
AhmedPlaymaker | 25:e827f1a8fadc | 178 | (snake_pos.x + i == fff_pos.x + 2)) |
AhmedPlaymaker | 9:d1d79d4ee673 | 179 | ) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 180 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 181 | //printf("snake feast working \n"); |
AhmedPlaymaker | 9:d1d79d4ee673 | 182 | // audio feedback |
AhmedPlaymaker | 9:d1d79d4ee673 | 183 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 9:d1d79d4ee673 | 184 | fff_pos.x = rand() % 82; |
AhmedPlaymaker | 25:e827f1a8fadc | 185 | if((blockbuff>=11)&&(blockbuff<=blockgap-11)) { //this makes sure that the snake food appears seperated from the block |
AhmedPlaymaker | 25:e827f1a8fadc | 186 | fff_pos.y = -2; |
AhmedPlaymaker | 16:7b474f873683 | 187 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 188 | length+=1; |
AhmedPlaymaker | 9:d1d79d4ee673 | 189 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 190 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 191 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 192 | _f.set_pos(f_pos); |
AhmedPlaymaker | 9:d1d79d4ee673 | 193 | _ff.set_pos(ff_pos); |
AhmedPlaymaker | 9:d1d79d4ee673 | 194 | _fff.set_pos(fff_pos); |
AhmedPlaymaker | 9:d1d79d4ee673 | 195 | |
AhmedPlaymaker | 12:1e601b176437 | 196 | } |
AhmedPlaymaker | 12:1e601b176437 | 197 | |
AhmedPlaymaker | 12:1e601b176437 | 198 | void SnakevsBlock::CheckSnakeBlockCollision(Gamepad &pad) |
AhmedPlaymaker | 12:1e601b176437 | 199 | { |
AhmedPlaymaker | 12:1e601b176437 | 200 | //Obtains all required coordinates. |
AhmedPlaymaker | 12:1e601b176437 | 201 | Vector2D b_pos = _b.get_pos(); |
AhmedPlaymaker | 12:1e601b176437 | 202 | int *b_number; |
AhmedPlaymaker | 12:1e601b176437 | 203 | b_number = _b.get_number(); |
AhmedPlaymaker | 12:1e601b176437 | 204 | Vector2D snake_pos = _s.get_pos(length); |
AhmedPlaymaker | 12:1e601b176437 | 205 | |
AhmedPlaymaker | 12:1e601b176437 | 206 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 12:1e601b176437 | 207 | //of the blocks which are a maximum of 5, if so then the snake length reduces and the block number reduces |
AhmedPlaymaker | 12:1e601b176437 | 208 | //the block has to move slower and come down after every 2/3 iterations(dependent on the snake size.(think about this) |
AhmedPlaymaker | 12:1e601b176437 | 209 | |
AhmedPlaymaker | 12:1e601b176437 | 210 | if ( |
AhmedPlaymaker | 25:e827f1a8fadc | 211 | ((snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 12:1e601b176437 | 212 | ((snake_pos.x + 1 == b_pos.x + 1) || |
AhmedPlaymaker | 12:1e601b176437 | 213 | (snake_pos.x + 1 == b_pos.x + 2) || |
AhmedPlaymaker | 12:1e601b176437 | 214 | (snake_pos.x + 1 == b_pos.x + 3) || |
AhmedPlaymaker | 12:1e601b176437 | 215 | (snake_pos.x + 1 == b_pos.x + 4) || |
AhmedPlaymaker | 12:1e601b176437 | 216 | (snake_pos.x + 1 == b_pos.x + 5) || |
AhmedPlaymaker | 12:1e601b176437 | 217 | (snake_pos.x + 1 == b_pos.x + 6) || |
AhmedPlaymaker | 12:1e601b176437 | 218 | (snake_pos.x + 1 == b_pos.x + 7) || |
AhmedPlaymaker | 12:1e601b176437 | 219 | (snake_pos.x + 1 == b_pos.x + 8) || |
AhmedPlaymaker | 12:1e601b176437 | 220 | (snake_pos.x + 1 == b_pos.x + 9) || |
AhmedPlaymaker | 12:1e601b176437 | 221 | (snake_pos.x + 1 == b_pos.x + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 222 | (snake_pos.x + 1 == b_pos.x + 11) || |
AhmedPlaymaker | 12:1e601b176437 | 223 | (snake_pos.x + 1 == b_pos.x + 12) || |
AhmedPlaymaker | 12:1e601b176437 | 224 | (snake_pos.x + 1 == b_pos.x + 13) || |
AhmedPlaymaker | 12:1e601b176437 | 225 | (snake_pos.x + 1 == b_pos.x + 14) || |
AhmedPlaymaker | 12:1e601b176437 | 226 | (snake_pos.x + 1 == b_pos.x + 15) || |
AhmedPlaymaker | 12:1e601b176437 | 227 | (snake_pos.x + 1 == b_pos.x + 16) || |
AhmedPlaymaker | 12:1e601b176437 | 228 | (snake_pos.x + 1 == b_pos.x + 17) || |
AhmedPlaymaker | 12:1e601b176437 | 229 | (snake_pos.x + 1 == b_pos.x + 18)) |
AhmedPlaymaker | 12:1e601b176437 | 230 | ) { |
AhmedPlaymaker | 12:1e601b176437 | 231 | |
AhmedPlaymaker | 12:1e601b176437 | 232 | //printf("snake collision working \n"); |
AhmedPlaymaker | 12:1e601b176437 | 233 | //audio feedback |
AhmedPlaymaker | 13:9785f2404045 | 234 | if(blocknum > 0) { |
AhmedPlaymaker | 12:1e601b176437 | 235 | b_pos.y = 0; |
AhmedPlaymaker | 12:1e601b176437 | 236 | } |
AhmedPlaymaker | 12:1e601b176437 | 237 | srn = 0; |
AhmedPlaymaker | 12:1e601b176437 | 238 | blocknum = b_number[srn]; |
AhmedPlaymaker | 12:1e601b176437 | 239 | send=1; |
AhmedPlaymaker | 12:1e601b176437 | 240 | blocknum-=1; |
AhmedPlaymaker | 13:9785f2404045 | 241 | if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 18:b391caa5754c | 242 | speed = 2; |
AhmedPlaymaker | 12:1e601b176437 | 243 | length-=1; |
AhmedPlaymaker | 13:9785f2404045 | 244 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 18:b391caa5754c | 245 | wait(0.05); |
AhmedPlaymaker | 18:b391caa5754c | 246 | } |
AhmedPlaymaker | 18:b391caa5754c | 247 | else { |
AhmedPlaymaker | 18:b391caa5754c | 248 | speed = 1; |
AhmedPlaymaker | 12:1e601b176437 | 249 | } |
AhmedPlaymaker | 12:1e601b176437 | 250 | } |
AhmedPlaymaker | 12:1e601b176437 | 251 | |
AhmedPlaymaker | 12:1e601b176437 | 252 | if ( |
AhmedPlaymaker | 25:e827f1a8fadc | 253 | ((snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 12:1e601b176437 | 254 | ((snake_pos.x + 1 == b_pos.x + 19) || |
AhmedPlaymaker | 12:1e601b176437 | 255 | (snake_pos.x + 1 == b_pos.x + 20) || |
AhmedPlaymaker | 12:1e601b176437 | 256 | (snake_pos.x + 1 == b_pos.x + 21) || |
AhmedPlaymaker | 12:1e601b176437 | 257 | (snake_pos.x + 1 == b_pos.x + 22) || |
AhmedPlaymaker | 12:1e601b176437 | 258 | (snake_pos.x + 1 == b_pos.x + 23) || |
AhmedPlaymaker | 12:1e601b176437 | 259 | (snake_pos.x + 1 == b_pos.x + 24) || |
AhmedPlaymaker | 12:1e601b176437 | 260 | (snake_pos.x + 1 == b_pos.x + 25) || |
AhmedPlaymaker | 12:1e601b176437 | 261 | (snake_pos.x + 1 == b_pos.x + 26) || |
AhmedPlaymaker | 12:1e601b176437 | 262 | (snake_pos.x + 1 == b_pos.x + 27) || |
AhmedPlaymaker | 12:1e601b176437 | 263 | (snake_pos.x + 1 == b_pos.x + 28) || |
AhmedPlaymaker | 12:1e601b176437 | 264 | (snake_pos.x + 1 == b_pos.x + 29) || |
AhmedPlaymaker | 12:1e601b176437 | 265 | (snake_pos.x + 1 == b_pos.x + 30) || |
AhmedPlaymaker | 12:1e601b176437 | 266 | (snake_pos.x + 1 == b_pos.x + 31) || |
AhmedPlaymaker | 12:1e601b176437 | 267 | (snake_pos.x + 1 == b_pos.x + 32) || |
AhmedPlaymaker | 12:1e601b176437 | 268 | (snake_pos.x + 1 == b_pos.x + 33) || |
AhmedPlaymaker | 12:1e601b176437 | 269 | (snake_pos.x + 1 == b_pos.x + 34)) |
AhmedPlaymaker | 12:1e601b176437 | 270 | ) { |
AhmedPlaymaker | 12:1e601b176437 | 271 | |
AhmedPlaymaker | 12:1e601b176437 | 272 | //printf("snake collision working \n"); |
AhmedPlaymaker | 12:1e601b176437 | 273 | //audio feedback |
AhmedPlaymaker | 13:9785f2404045 | 274 | if(blocknum > 0) { |
AhmedPlaymaker | 12:1e601b176437 | 275 | b_pos.y = 0; |
AhmedPlaymaker | 12:1e601b176437 | 276 | } |
AhmedPlaymaker | 12:1e601b176437 | 277 | srn = 1; |
AhmedPlaymaker | 12:1e601b176437 | 278 | blocknum = b_number[srn]; |
AhmedPlaymaker | 12:1e601b176437 | 279 | send=1; |
AhmedPlaymaker | 12:1e601b176437 | 280 | blocknum-=1; |
AhmedPlaymaker | 13:9785f2404045 | 281 | if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 18:b391caa5754c | 282 | speed = 2; |
AhmedPlaymaker | 12:1e601b176437 | 283 | length-=1; |
AhmedPlaymaker | 13:9785f2404045 | 284 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 18:b391caa5754c | 285 | wait(0.05); |
AhmedPlaymaker | 18:b391caa5754c | 286 | } |
AhmedPlaymaker | 18:b391caa5754c | 287 | else { |
AhmedPlaymaker | 18:b391caa5754c | 288 | speed = 1; |
AhmedPlaymaker | 12:1e601b176437 | 289 | } |
AhmedPlaymaker | 12:1e601b176437 | 290 | |
AhmedPlaymaker | 12:1e601b176437 | 291 | } |
AhmedPlaymaker | 12:1e601b176437 | 292 | |
AhmedPlaymaker | 12:1e601b176437 | 293 | if ( |
AhmedPlaymaker | 25:e827f1a8fadc | 294 | ((snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 12:1e601b176437 | 295 | ((snake_pos.x + 1 == b_pos.x + 35) || |
AhmedPlaymaker | 12:1e601b176437 | 296 | (snake_pos.x + 1 == b_pos.x + 36) || |
AhmedPlaymaker | 12:1e601b176437 | 297 | (snake_pos.x + 1 == b_pos.x + 37) || |
AhmedPlaymaker | 12:1e601b176437 | 298 | (snake_pos.x + 1 == b_pos.x + 38) || |
AhmedPlaymaker | 12:1e601b176437 | 299 | (snake_pos.x + 1 == b_pos.x + 39) || |
AhmedPlaymaker | 12:1e601b176437 | 300 | (snake_pos.x + 1 == b_pos.x + 40) || |
AhmedPlaymaker | 12:1e601b176437 | 301 | (snake_pos.x + 1 == b_pos.x + 41) || |
AhmedPlaymaker | 12:1e601b176437 | 302 | (snake_pos.x + 1 == b_pos.x + 42) || |
AhmedPlaymaker | 12:1e601b176437 | 303 | (snake_pos.x + 1 == b_pos.x + 43) || |
AhmedPlaymaker | 12:1e601b176437 | 304 | (snake_pos.x + 1 == b_pos.x + 44) || |
AhmedPlaymaker | 12:1e601b176437 | 305 | (snake_pos.x + 1 == b_pos.x + 45) || |
AhmedPlaymaker | 12:1e601b176437 | 306 | (snake_pos.x + 1 == b_pos.x + 46) || |
AhmedPlaymaker | 12:1e601b176437 | 307 | (snake_pos.x + 1 == b_pos.x + 47) || |
AhmedPlaymaker | 12:1e601b176437 | 308 | (snake_pos.x + 1 == b_pos.x + 48) || |
AhmedPlaymaker | 12:1e601b176437 | 309 | (snake_pos.x + 1 == b_pos.x + 49) || |
AhmedPlaymaker | 12:1e601b176437 | 310 | (snake_pos.x + 1 == b_pos.x + 50)) |
AhmedPlaymaker | 12:1e601b176437 | 311 | ) { |
AhmedPlaymaker | 12:1e601b176437 | 312 | |
AhmedPlaymaker | 12:1e601b176437 | 313 | //printf("snake collision working \n"); |
AhmedPlaymaker | 12:1e601b176437 | 314 | //audio feedback |
AhmedPlaymaker | 13:9785f2404045 | 315 | if(blocknum > 0) { |
AhmedPlaymaker | 12:1e601b176437 | 316 | b_pos.y = 0; |
AhmedPlaymaker | 12:1e601b176437 | 317 | } |
AhmedPlaymaker | 12:1e601b176437 | 318 | srn = 2; |
AhmedPlaymaker | 12:1e601b176437 | 319 | blocknum = b_number[srn]; |
AhmedPlaymaker | 12:1e601b176437 | 320 | send=1; |
AhmedPlaymaker | 12:1e601b176437 | 321 | blocknum-=1; |
AhmedPlaymaker | 13:9785f2404045 | 322 | if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 18:b391caa5754c | 323 | speed = 2; |
AhmedPlaymaker | 12:1e601b176437 | 324 | length-=1; |
AhmedPlaymaker | 13:9785f2404045 | 325 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 18:b391caa5754c | 326 | wait(0.05); |
AhmedPlaymaker | 18:b391caa5754c | 327 | } |
AhmedPlaymaker | 18:b391caa5754c | 328 | else { |
AhmedPlaymaker | 18:b391caa5754c | 329 | speed = 1; |
AhmedPlaymaker | 12:1e601b176437 | 330 | } |
AhmedPlaymaker | 12:1e601b176437 | 331 | |
AhmedPlaymaker | 12:1e601b176437 | 332 | } |
AhmedPlaymaker | 12:1e601b176437 | 333 | |
AhmedPlaymaker | 12:1e601b176437 | 334 | if ( |
AhmedPlaymaker | 25:e827f1a8fadc | 335 | ((snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 12:1e601b176437 | 336 | ((snake_pos.x + 1 == b_pos.x + 51) || |
AhmedPlaymaker | 12:1e601b176437 | 337 | (snake_pos.x + 1 == b_pos.x + 52) || |
AhmedPlaymaker | 12:1e601b176437 | 338 | (snake_pos.x + 1 == b_pos.x + 53) || |
AhmedPlaymaker | 12:1e601b176437 | 339 | (snake_pos.x + 1 == b_pos.x + 54) || |
AhmedPlaymaker | 12:1e601b176437 | 340 | (snake_pos.x + 1 == b_pos.x + 55) || |
AhmedPlaymaker | 12:1e601b176437 | 341 | (snake_pos.x + 1 == b_pos.x + 56) || |
AhmedPlaymaker | 12:1e601b176437 | 342 | (snake_pos.x + 1 == b_pos.x + 57) || |
AhmedPlaymaker | 12:1e601b176437 | 343 | (snake_pos.x + 1 == b_pos.x + 58) || |
AhmedPlaymaker | 12:1e601b176437 | 344 | (snake_pos.x + 1 == b_pos.x + 59) || |
AhmedPlaymaker | 12:1e601b176437 | 345 | (snake_pos.x + 1 == b_pos.x + 60) || |
AhmedPlaymaker | 12:1e601b176437 | 346 | (snake_pos.x + 1 == b_pos.x + 61) || |
AhmedPlaymaker | 12:1e601b176437 | 347 | (snake_pos.x + 1 == b_pos.x + 62) || |
AhmedPlaymaker | 12:1e601b176437 | 348 | (snake_pos.x + 1 == b_pos.x + 63) || |
AhmedPlaymaker | 12:1e601b176437 | 349 | (snake_pos.x + 1 == b_pos.x + 64) || |
AhmedPlaymaker | 12:1e601b176437 | 350 | (snake_pos.x + 1 == b_pos.x + 65) || |
AhmedPlaymaker | 12:1e601b176437 | 351 | (snake_pos.x + 1 == b_pos.x + 66)) |
AhmedPlaymaker | 12:1e601b176437 | 352 | ) { |
AhmedPlaymaker | 12:1e601b176437 | 353 | |
AhmedPlaymaker | 12:1e601b176437 | 354 | //printf("snake collision working \n"); |
AhmedPlaymaker | 12:1e601b176437 | 355 | //audio feedback |
AhmedPlaymaker | 13:9785f2404045 | 356 | if(blocknum > 0) { |
AhmedPlaymaker | 12:1e601b176437 | 357 | b_pos.y = 0; |
AhmedPlaymaker | 12:1e601b176437 | 358 | } |
AhmedPlaymaker | 12:1e601b176437 | 359 | srn = 3; |
AhmedPlaymaker | 12:1e601b176437 | 360 | blocknum = b_number[srn]; |
AhmedPlaymaker | 12:1e601b176437 | 361 | send=1; |
AhmedPlaymaker | 12:1e601b176437 | 362 | blocknum-=1; |
AhmedPlaymaker | 13:9785f2404045 | 363 | if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 12:1e601b176437 | 364 | length-=1; |
AhmedPlaymaker | 13:9785f2404045 | 365 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 18:b391caa5754c | 366 | wait(0.05); |
AhmedPlaymaker | 18:b391caa5754c | 367 | } |
AhmedPlaymaker | 18:b391caa5754c | 368 | else { |
AhmedPlaymaker | 18:b391caa5754c | 369 | speed = 1; |
AhmedPlaymaker | 12:1e601b176437 | 370 | } |
AhmedPlaymaker | 12:1e601b176437 | 371 | |
AhmedPlaymaker | 12:1e601b176437 | 372 | } |
AhmedPlaymaker | 12:1e601b176437 | 373 | |
AhmedPlaymaker | 12:1e601b176437 | 374 | if ( |
AhmedPlaymaker | 25:e827f1a8fadc | 375 | ((snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 12:1e601b176437 | 376 | ((snake_pos.x + 1 == b_pos.x + 67) || |
AhmedPlaymaker | 12:1e601b176437 | 377 | (snake_pos.x + 1 == b_pos.x + 68) || |
AhmedPlaymaker | 12:1e601b176437 | 378 | (snake_pos.x + 1 == b_pos.x + 69) || |
AhmedPlaymaker | 12:1e601b176437 | 379 | (snake_pos.x + 1 == b_pos.x + 70) || |
AhmedPlaymaker | 12:1e601b176437 | 380 | (snake_pos.x + 1 == b_pos.x + 71) || |
AhmedPlaymaker | 12:1e601b176437 | 381 | (snake_pos.x + 1 == b_pos.x + 72) || |
AhmedPlaymaker | 12:1e601b176437 | 382 | (snake_pos.x + 1 == b_pos.x + 73) || |
AhmedPlaymaker | 12:1e601b176437 | 383 | (snake_pos.x + 1 == b_pos.x + 74) || |
AhmedPlaymaker | 12:1e601b176437 | 384 | (snake_pos.x + 1 == b_pos.x + 75) || |
AhmedPlaymaker | 12:1e601b176437 | 385 | (snake_pos.x + 1 == b_pos.x + 76) || |
AhmedPlaymaker | 12:1e601b176437 | 386 | (snake_pos.x + 1 == b_pos.x + 77) || |
AhmedPlaymaker | 12:1e601b176437 | 387 | (snake_pos.x + 1 == b_pos.x + 78) || |
AhmedPlaymaker | 12:1e601b176437 | 388 | (snake_pos.x + 1 == b_pos.x + 79) || |
AhmedPlaymaker | 12:1e601b176437 | 389 | (snake_pos.x + 1 == b_pos.x + 80) || |
AhmedPlaymaker | 12:1e601b176437 | 390 | (snake_pos.x + 1 == b_pos.x + 81) || |
AhmedPlaymaker | 12:1e601b176437 | 391 | (snake_pos.x + 1 == b_pos.x + 82) || |
AhmedPlaymaker | 12:1e601b176437 | 392 | (snake_pos.x + 1 == b_pos.x + 83)) |
AhmedPlaymaker | 12:1e601b176437 | 393 | ) { |
AhmedPlaymaker | 12:1e601b176437 | 394 | |
AhmedPlaymaker | 12:1e601b176437 | 395 | //printf("snake collision working \n"); |
AhmedPlaymaker | 12:1e601b176437 | 396 | //audio feedback |
AhmedPlaymaker | 13:9785f2404045 | 397 | if(blocknum > 0) { |
AhmedPlaymaker | 12:1e601b176437 | 398 | b_pos.y = 0; |
AhmedPlaymaker | 12:1e601b176437 | 399 | } |
AhmedPlaymaker | 12:1e601b176437 | 400 | srn = 4; |
AhmedPlaymaker | 12:1e601b176437 | 401 | blocknum = b_number[srn]; |
AhmedPlaymaker | 12:1e601b176437 | 402 | send=1; |
AhmedPlaymaker | 12:1e601b176437 | 403 | blocknum-=1; |
AhmedPlaymaker | 13:9785f2404045 | 404 | if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 18:b391caa5754c | 405 | speed = 2; |
AhmedPlaymaker | 12:1e601b176437 | 406 | length-=1; |
AhmedPlaymaker | 13:9785f2404045 | 407 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 18:b391caa5754c | 408 | wait(0.05); |
AhmedPlaymaker | 18:b391caa5754c | 409 | } |
AhmedPlaymaker | 18:b391caa5754c | 410 | else { |
AhmedPlaymaker | 18:b391caa5754c | 411 | speed = 1; |
AhmedPlaymaker | 12:1e601b176437 | 412 | } |
AhmedPlaymaker | 12:1e601b176437 | 413 | } |
AhmedPlaymaker | 12:1e601b176437 | 414 | |
AhmedPlaymaker | 13:9785f2404045 | 415 | } |
AhmedPlaymaker | 13:9785f2404045 | 416 | |
AhmedPlaymaker | 13:9785f2404045 | 417 | void SnakevsBlock::CheckSnakeBlockSidesCollision(Gamepad &pad, Direction d) |
AhmedPlaymaker | 13:9785f2404045 | 418 | { |
AhmedPlaymaker | 13:9785f2404045 | 419 | //Obtains all required coordinates. |
AhmedPlaymaker | 13:9785f2404045 | 420 | Vector2D b_pos = _b.get_pos(); |
AhmedPlaymaker | 24:1c118b071430 | 421 | snake_pos[0] = _s.get_pos(length); |
AhmedPlaymaker | 24:1c118b071430 | 422 | snake_pos[1] = _s.get_pos_before1(length); |
AhmedPlaymaker | 24:1c118b071430 | 423 | snake_pos[2] = _s.get_pos_before2(length); |
AhmedPlaymaker | 24:1c118b071430 | 424 | snake_pos[3] = _s.get_pos_before3(length); |
AhmedPlaymaker | 24:1c118b071430 | 425 | snake_pos[4] = _s.get_pos_before4(length); |
AhmedPlaymaker | 24:1c118b071430 | 426 | snake_pos[5] = _s.get_pos_before5(length); |
AhmedPlaymaker | 24:1c118b071430 | 427 | snake_pos[6] = _s.get_pos_before6(length); |
AhmedPlaymaker | 24:1c118b071430 | 428 | snake_pos[7] = _s.get_pos_before7(length); |
AhmedPlaymaker | 24:1c118b071430 | 429 | snake_pos[8] = _s.get_pos_before8(length); |
AhmedPlaymaker | 24:1c118b071430 | 430 | snake_pos[9] = _s.get_pos_before9(length); |
AhmedPlaymaker | 24:1c118b071430 | 431 | snake_pos[10] = _s.get_pos_before10(length); |
AhmedPlaymaker | 24:1c118b071430 | 432 | snake_pos[11] = _s.get_pos_before11(length); |
AhmedPlaymaker | 24:1c118b071430 | 433 | snake_pos[12] = _s.get_pos_before12(length); |
AhmedPlaymaker | 24:1c118b071430 | 434 | snake_pos[13] = _s.get_pos_before13(length); |
AhmedPlaymaker | 24:1c118b071430 | 435 | snake_pos[14] = _s.get_pos_before14(length); |
AhmedPlaymaker | 13:9785f2404045 | 436 | |
AhmedPlaymaker | 13:9785f2404045 | 437 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 13:9785f2404045 | 438 | //of the blocks' sides and then stop the snake moving in x axis |
AhmedPlaymaker | 13:9785f2404045 | 439 | |
AhmedPlaymaker | 24:1c118b071430 | 440 | speed = 1; |
AhmedPlaymaker | 24:1c118b071430 | 441 | for(int i=0; i<=14; i++) { |
AhmedPlaymaker | 24:1c118b071430 | 442 | b[i] = 1; |
AhmedPlaymaker | 24:1c118b071430 | 443 | } |
AhmedPlaymaker | 23:592345a70329 | 444 | |
AhmedPlaymaker | 23:592345a70329 | 445 | for(int i=0; i<=14; i++) { |
AhmedPlaymaker | 23:592345a70329 | 446 | if ( |
AhmedPlaymaker | 25:e827f1a8fadc | 447 | ((snake_pos[i].y == b_pos.y + 1) || |
AhmedPlaymaker | 24:1c118b071430 | 448 | (snake_pos[i].y == b_pos.y + 1) || |
AhmedPlaymaker | 24:1c118b071430 | 449 | (snake_pos[i].y == b_pos.y + 2) || |
AhmedPlaymaker | 24:1c118b071430 | 450 | (snake_pos[i].y == b_pos.y + 3) || |
AhmedPlaymaker | 24:1c118b071430 | 451 | (snake_pos[i].y == b_pos.y + 4) || |
AhmedPlaymaker | 24:1c118b071430 | 452 | (snake_pos[i].y == b_pos.y + 5) || |
AhmedPlaymaker | 24:1c118b071430 | 453 | (snake_pos[i].y == b_pos.y + 6) || |
AhmedPlaymaker | 24:1c118b071430 | 454 | (snake_pos[i].y == b_pos.y + 7) || |
AhmedPlaymaker | 24:1c118b071430 | 455 | (snake_pos[i].y == b_pos.y + 8) || |
AhmedPlaymaker | 24:1c118b071430 | 456 | (snake_pos[i].y == b_pos.y + 9) || |
AhmedPlaymaker | 24:1c118b071430 | 457 | (snake_pos[i].y == b_pos.y + 10) || |
AhmedPlaymaker | 24:1c118b071430 | 458 | (snake_pos[i].y + 1 == b_pos.y) || |
AhmedPlaymaker | 24:1c118b071430 | 459 | (snake_pos[i].y + 1 == b_pos.y + 1) || |
AhmedPlaymaker | 24:1c118b071430 | 460 | (snake_pos[i].y + 1 == b_pos.y + 2) || |
AhmedPlaymaker | 24:1c118b071430 | 461 | (snake_pos[i].y + 1 == b_pos.y + 3) || |
AhmedPlaymaker | 24:1c118b071430 | 462 | (snake_pos[i].y + 1 == b_pos.y + 4) || |
AhmedPlaymaker | 24:1c118b071430 | 463 | (snake_pos[i].y + 1 == b_pos.y + 5) || |
AhmedPlaymaker | 24:1c118b071430 | 464 | (snake_pos[i].y + 1 == b_pos.y + 6) || |
AhmedPlaymaker | 24:1c118b071430 | 465 | (snake_pos[i].y + 1 == b_pos.y + 7) || |
AhmedPlaymaker | 24:1c118b071430 | 466 | (snake_pos[i].y + 1 == b_pos.y + 8) || |
AhmedPlaymaker | 24:1c118b071430 | 467 | (snake_pos[i].y + 1 == b_pos.y + 9) || |
AhmedPlaymaker | 24:1c118b071430 | 468 | (snake_pos[i].y + 1 == b_pos.y + 10) || |
AhmedPlaymaker | 24:1c118b071430 | 469 | (snake_pos[i].y + 2 == b_pos.y) || |
AhmedPlaymaker | 24:1c118b071430 | 470 | (snake_pos[i].y + 2 == b_pos.y + 1) || |
AhmedPlaymaker | 24:1c118b071430 | 471 | (snake_pos[i].y + 2 == b_pos.y + 2) || |
AhmedPlaymaker | 24:1c118b071430 | 472 | (snake_pos[i].y + 2 == b_pos.y + 3) || |
AhmedPlaymaker | 24:1c118b071430 | 473 | (snake_pos[i].y + 2 == b_pos.y + 4) || |
AhmedPlaymaker | 24:1c118b071430 | 474 | (snake_pos[i].y + 2 == b_pos.y + 5) || |
AhmedPlaymaker | 24:1c118b071430 | 475 | (snake_pos[i].y + 2 == b_pos.y + 6) || |
AhmedPlaymaker | 24:1c118b071430 | 476 | (snake_pos[i].y + 2 == b_pos.y + 7) || |
AhmedPlaymaker | 24:1c118b071430 | 477 | (snake_pos[i].y + 2 == b_pos.y + 8) || |
AhmedPlaymaker | 24:1c118b071430 | 478 | (snake_pos[i].y + 2 == b_pos.y + 9) || |
AhmedPlaymaker | 25:e827f1a8fadc | 479 | (snake_pos[i].y + 2 == b_pos.y + 10))) { |
AhmedPlaymaker | 25:e827f1a8fadc | 480 | |
AhmedPlaymaker | 25:e827f1a8fadc | 481 | //For West side of walls |
AhmedPlaymaker | 25:e827f1a8fadc | 482 | if( |
AhmedPlaymaker | 25:e827f1a8fadc | 483 | (((snake_pos[i].x == b_pos.x + 4) || //W |
AhmedPlaymaker | 25:e827f1a8fadc | 484 | (snake_pos[i].x == b_pos.x + 36) || //W |
AhmedPlaymaker | 25:e827f1a8fadc | 485 | (snake_pos[i].x == b_pos.x + 68) || //W |
AhmedPlaymaker | 25:e827f1a8fadc | 486 | (snake_pos[i].x + 1 == b_pos.x + 4) || //W |
AhmedPlaymaker | 25:e827f1a8fadc | 487 | (snake_pos[i].x + 1 == b_pos.x + 36) || //W |
AhmedPlaymaker | 25:e827f1a8fadc | 488 | (snake_pos[i].x + 1 == b_pos.x + 68) || //W |
AhmedPlaymaker | 25:e827f1a8fadc | 489 | (snake_pos[i].x == b_pos.x + 20) || //W |
AhmedPlaymaker | 25:e827f1a8fadc | 490 | (snake_pos[i].x == b_pos.x + 52) || //W |
AhmedPlaymaker | 25:e827f1a8fadc | 491 | (snake_pos[i].x == b_pos.x + 84) || //W |
AhmedPlaymaker | 25:e827f1a8fadc | 492 | (snake_pos[i].x + 1 == b_pos.x + 20) || //W |
AhmedPlaymaker | 25:e827f1a8fadc | 493 | (snake_pos[i].x + 1 == b_pos.x + 52) || //W |
AhmedPlaymaker | 25:e827f1a8fadc | 494 | (snake_pos[i].x + 1 == b_pos.x + 84))&&(d != E)&&(length > i)) //W |
AhmedPlaymaker | 25:e827f1a8fadc | 495 | ) { |
AhmedPlaymaker | 25:e827f1a8fadc | 496 | //code makes sure that the colliding part doesn't move in x axis. |
AhmedPlaymaker | 25:e827f1a8fadc | 497 | for(int snake_beed_num=0; snake_beed_num<=15; snake_beed_num++) { |
AhmedPlaymaker | 25:e827f1a8fadc | 498 | if(length == snake_beed_num + i) { |
AhmedPlaymaker | 25:e827f1a8fadc | 499 | b[snake_beed_num - 1] = 0; |
AhmedPlaymaker | 25:e827f1a8fadc | 500 | } |
AhmedPlaymaker | 24:1c118b071430 | 501 | } |
AhmedPlaymaker | 23:592345a70329 | 502 | } |
AhmedPlaymaker | 15:f4d069da093d | 503 | |
AhmedPlaymaker | 25:e827f1a8fadc | 504 | //for East side of walls |
AhmedPlaymaker | 25:e827f1a8fadc | 505 | else if ( |
AhmedPlaymaker | 25:e827f1a8fadc | 506 | (((snake_pos[i].x + 1 == b_pos.x + 18) || //E |
AhmedPlaymaker | 25:e827f1a8fadc | 507 | (snake_pos[i].x + 1 == b_pos.x + 50) || //E |
AhmedPlaymaker | 25:e827f1a8fadc | 508 | (snake_pos[i].x + 1 == b_pos.x + 82) || //E |
AhmedPlaymaker | 25:e827f1a8fadc | 509 | (snake_pos[i].x + 2 == b_pos.x + 18) || //E |
AhmedPlaymaker | 25:e827f1a8fadc | 510 | (snake_pos[i].x + 2 == b_pos.x + 50) || //E |
AhmedPlaymaker | 25:e827f1a8fadc | 511 | (snake_pos[i].x + 2 == b_pos.x + 82) || //E |
AhmedPlaymaker | 25:e827f1a8fadc | 512 | (snake_pos[i].x + 1 == b_pos.x + 2) || //E |
AhmedPlaymaker | 25:e827f1a8fadc | 513 | (snake_pos[i].x + 1 == b_pos.x + 34) || //E |
AhmedPlaymaker | 25:e827f1a8fadc | 514 | (snake_pos[i].x + 1 == b_pos.x + 66) || //E |
AhmedPlaymaker | 25:e827f1a8fadc | 515 | (snake_pos[i].x + 2 == b_pos.x + 2) || //E |
AhmedPlaymaker | 25:e827f1a8fadc | 516 | (snake_pos[i].x + 2 == b_pos.x + 34) || //E |
AhmedPlaymaker | 25:e827f1a8fadc | 517 | (snake_pos[i].x + 2 == b_pos.x + 66))&&(d != W)) //E |
AhmedPlaymaker | 25:e827f1a8fadc | 518 | ) { |
AhmedPlaymaker | 25:e827f1a8fadc | 519 | //add some code that it doesn't move through |
AhmedPlaymaker | 25:e827f1a8fadc | 520 | speed = 0; |
AhmedPlaymaker | 25:e827f1a8fadc | 521 | } |
AhmedPlaymaker | 24:1c118b071430 | 522 | } |
AhmedPlaymaker | 15:f4d069da093d | 523 | } |
AhmedPlaymaker | 22:ee698f66146f | 524 | } |