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Snake vs Block Game to be run upon K64F.
main.cpp@50:3cf9a94a264e, 2019-04-26 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Fri Apr 26 18:04:19 2019 +0000
- Revision:
- 50:3cf9a94a264e
- Parent:
- 49:441c32f6603e
- Child:
- 54:20abd16c7d74
Solved a problem caused by the previous update of level not progressing, the problem of show credits not working still persists.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 0:4b15c2d4aa58 | 1 | /* |
AhmedPlaymaker | 0:4b15c2d4aa58 | 2 | ELEC2645 Embedded Systems Project |
AhmedPlaymaker | 0:4b15c2d4aa58 | 3 | School of Electronic & Electrical Engineering |
AhmedPlaymaker | 0:4b15c2d4aa58 | 4 | University of Leeds |
AhmedPlaymaker | 0:4b15c2d4aa58 | 5 | Name: Ahmed Nomaan Adamjee |
AhmedPlaymaker | 0:4b15c2d4aa58 | 6 | Username: AhmedPlaymaker |
AhmedPlaymaker | 0:4b15c2d4aa58 | 7 | Student ID Number: 201161436 |
AhmedPlaymaker | 0:4b15c2d4aa58 | 8 | Date: |
AhmedPlaymaker | 0:4b15c2d4aa58 | 9 | */ |
AhmedPlaymaker | 0:4b15c2d4aa58 | 10 | |
AhmedPlaymaker | 1:32e312688a65 | 11 | ///////// pre-processor directives //////// |
AhmedPlaymaker | 0:4b15c2d4aa58 | 12 | #include "mbed.h" |
AhmedPlaymaker | 1:32e312688a65 | 13 | #include "Gamepad.h" |
AhmedPlaymaker | 1:32e312688a65 | 14 | #include "N5110.h" |
AhmedPlaymaker | 1:32e312688a65 | 15 | #include "FXOS8700CQ.h" |
AhmedPlaymaker | 3:fbb1fa853f09 | 16 | #include "StartScreen.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 17 | #include "SnakevsBlock.h" |
AhmedPlaymaker | 33:249cf423fb18 | 18 | #include "SDFileSystem.h" |
AhmedPlaymaker | 6:3ffab44ed49c | 19 | |
AhmedPlaymaker | 6:3ffab44ed49c | 20 | /////////////// structs ///////////////// |
AhmedPlaymaker | 6:3ffab44ed49c | 21 | struct UserInput { |
AhmedPlaymaker | 6:3ffab44ed49c | 22 | Direction d; |
AhmedPlaymaker | 6:3ffab44ed49c | 23 | float mag; |
AhmedPlaymaker | 6:3ffab44ed49c | 24 | }; |
AhmedPlaymaker | 1:32e312688a65 | 25 | |
AhmedPlaymaker | 1:32e312688a65 | 26 | /////////////// objects /////////////// |
AhmedPlaymaker | 1:32e312688a65 | 27 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
AhmedPlaymaker | 1:32e312688a65 | 28 | Gamepad pad; |
AhmedPlaymaker | 1:32e312688a65 | 29 | FXOS8700CQ device(I2C_SDA,I2C_SCL); |
AhmedPlaymaker | 3:fbb1fa853f09 | 30 | StartScreen _start; |
AhmedPlaymaker | 49:441c32f6603e | 31 | Stats stats; |
AhmedPlaymaker | 7:48ba87cd79b5 | 32 | SnakevsBlock game; |
AhmedPlaymaker | 32:3a3bdeffdf62 | 33 | AnalogIn noisy(PTB0); //This creates a random noise which I can use to seed the random numbers. |
AhmedPlaymaker | 33:249cf423fb18 | 34 | // Connections to SD card holder on K64F (SPI interface) |
AhmedPlaymaker | 33:249cf423fb18 | 35 | SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); // MOSI, MISO, SCK, CS |
AhmedPlaymaker | 33:249cf423fb18 | 36 | //Serial serial(USBTX, USBRX); // for PC debug |
AhmedPlaymaker | 1:32e312688a65 | 37 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 38 | ///////////// prototypes ////////////// |
AhmedPlaymaker | 1:32e312688a65 | 39 | void init(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 40 | void update_game(UserInput input); |
AhmedPlaymaker | 1:32e312688a65 | 41 | void refresh_game(); |
AhmedPlaymaker | 1:32e312688a65 | 42 | |
AhmedPlaymaker | 2:83e85dea3c89 | 43 | //Constants// |
AhmedPlaymaker | 46:dc7dccae9f9e | 44 | int fps = 40; // frames per second, this will be changed in menu. |
AhmedPlaymaker | 39:210ac915e0a0 | 45 | int g_mode = 1; //selects between joystick and motion control. |
AhmedPlaymaker | 2:83e85dea3c89 | 46 | |
AhmedPlaymaker | 1:32e312688a65 | 47 | ///////////// MAIN //////////////// |
AhmedPlaymaker | 1:32e312688a65 | 48 | int main() |
AhmedPlaymaker | 1:32e312688a65 | 49 | { |
AhmedPlaymaker | 1:32e312688a65 | 50 | init(); |
AhmedPlaymaker | 3:fbb1fa853f09 | 51 | _start.screen_saver(lcd, pad); |
AhmedPlaymaker | 3:fbb1fa853f09 | 52 | _start.instruct(lcd, pad); |
AhmedPlaymaker | 32:3a3bdeffdf62 | 53 | while(1) { //This loop is created for Play/Continue configuration |
AhmedPlaymaker | 49:441c32f6603e | 54 | _start.read_stats(sd); //this is to save the current highest level in the stats class that can be used in menu. |
AhmedPlaymaker | 50:3cf9a94a264e | 55 | stats.write(1, sd); //this tells the stats class that the game has started from level 1; |
AhmedPlaymaker | 49:441c32f6603e | 56 | _start.main_menu(lcd, pad); |
AhmedPlaymaker | 49:441c32f6603e | 57 | _start.credits(lcd); // this is after the menu to allow us to hide credits if we want to play the game fast. |
AhmedPlaymaker | 25:e827f1a8fadc | 58 | fps = _start.fps; |
AhmedPlaymaker | 39:210ac915e0a0 | 59 | g_mode = _start.g_mode; |
AhmedPlaymaker | 25:e827f1a8fadc | 60 | // start the game |
AhmedPlaymaker | 1:32e312688a65 | 61 | refresh_game(); |
AhmedPlaymaker | 1:32e312688a65 | 62 | |
AhmedPlaymaker | 25:e827f1a8fadc | 63 | wait(1.0f/fps); |
AhmedPlaymaker | 25:e827f1a8fadc | 64 | |
AhmedPlaymaker | 25:e827f1a8fadc | 65 | // snakeVSblock - detect input respect to the menu options, and update data and refresh screen |
AhmedPlaymaker | 25:e827f1a8fadc | 66 | while (1) { |
AhmedPlaymaker | 25:e827f1a8fadc | 67 | |
AhmedPlaymaker | 39:210ac915e0a0 | 68 | game.read_input(pad, device, g_mode); |
AhmedPlaymaker | 49:441c32f6603e | 69 | int back = game.update(lcd, pad, sd); |
AhmedPlaymaker | 25:e827f1a8fadc | 70 | refresh_game(); |
AhmedPlaymaker | 25:e827f1a8fadc | 71 | |
AhmedPlaymaker | 25:e827f1a8fadc | 72 | wait(1.0f/fps); |
AhmedPlaymaker | 25:e827f1a8fadc | 73 | if(back) { |
AhmedPlaymaker | 25:e827f1a8fadc | 74 | break; |
AhmedPlaymaker | 25:e827f1a8fadc | 75 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 76 | |
AhmedPlaymaker | 25:e827f1a8fadc | 77 | } |
AhmedPlaymaker | 1:32e312688a65 | 78 | } |
AhmedPlaymaker | 1:32e312688a65 | 79 | } |
AhmedPlaymaker | 1:32e312688a65 | 80 | |
AhmedPlaymaker | 1:32e312688a65 | 81 | void init() |
AhmedPlaymaker | 1:32e312688a65 | 82 | { |
AhmedPlaymaker | 1:32e312688a65 | 83 | // need to initialise LCD and Gamepad |
AhmedPlaymaker | 1:32e312688a65 | 84 | lcd.init(); |
AhmedPlaymaker | 40:1debed7ec01c | 85 | device.init(); |
AhmedPlaymaker | 1:32e312688a65 | 86 | pad.init(); |
AhmedPlaymaker | 6:3ffab44ed49c | 87 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 7:48ba87cd79b5 | 88 | game.init(); |
AhmedPlaymaker | 49:441c32f6603e | 89 | _start.init(); |
AhmedPlaymaker | 47:b448ffd073e7 | 90 | srand(100000*noisy.read_u16()); |
AhmedPlaymaker | 1:32e312688a65 | 91 | } |
AhmedPlaymaker | 1:32e312688a65 | 92 | |
AhmedPlaymaker | 1:32e312688a65 | 93 | void refresh_game() |
AhmedPlaymaker | 1:32e312688a65 | 94 | { |
AhmedPlaymaker | 3:fbb1fa853f09 | 95 | lcd.clear(); |
AhmedPlaymaker | 49:441c32f6603e | 96 | game.draw(lcd, pad); |
AhmedPlaymaker | 7:48ba87cd79b5 | 97 | game.get_pos(); |
AhmedPlaymaker | 1:32e312688a65 | 98 | lcd.refresh(); |
AhmedPlaymaker | 0:4b15c2d4aa58 | 99 | } |