Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
main.cpp@83:329da564799a, 2019-05-06 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Mon May 06 14:28:35 2019 +0000
- Revision:
- 83:329da564799a
- Parent:
- 79:35cb65c52d25
- Child:
- 84:9950d561fdf8
Now, I have put gamepad and lcd objects from the main() in a pointer, so that i can declare them in init() in every class i use them in and use them as global objects for each class, without having to send their addresses to all of the functions.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 0:4b15c2d4aa58 | 1 | /* |
AhmedPlaymaker | 0:4b15c2d4aa58 | 2 | ELEC2645 Embedded Systems Project |
AhmedPlaymaker | 0:4b15c2d4aa58 | 3 | School of Electronic & Electrical Engineering |
AhmedPlaymaker | 0:4b15c2d4aa58 | 4 | University of Leeds |
AhmedPlaymaker | 0:4b15c2d4aa58 | 5 | Name: Ahmed Nomaan Adamjee |
AhmedPlaymaker | 56:142e9fdb77a8 | 6 | Username: el17ana |
AhmedPlaymaker | 0:4b15c2d4aa58 | 7 | Student ID Number: 201161436 |
AhmedPlaymaker | 72:4d49d2544cef | 8 | Date: 07/03/2019 |
AhmedPlaymaker | 0:4b15c2d4aa58 | 9 | */ |
AhmedPlaymaker | 0:4b15c2d4aa58 | 10 | |
AhmedPlaymaker | 73:80556a279962 | 11 | #include "main.h" |
AhmedPlaymaker | 73:80556a279962 | 12 | /** @file main.cpp |
AhmedPlaymaker | 73:80556a279962 | 13 | * @brief This file is designated to start the program by calling all the necessary functions in a sequential manner. |
AhmedPlaymaker | 73:80556a279962 | 14 | */ |
AhmedPlaymaker | 68:b9cfd27987ac | 15 | |
AhmedPlaymaker | 73:80556a279962 | 16 | ///////////// MAIN.CPP //////////////// |
AhmedPlaymaker | 1:32e312688a65 | 17 | int main() |
AhmedPlaymaker | 1:32e312688a65 | 18 | { |
AhmedPlaymaker | 69:55e309da7efd | 19 | #ifdef TEST_SNAKE |
AhmedPlaymaker | 68:b9cfd27987ac | 20 | int number_of_failures = run_all_tests(); |
AhmedPlaymaker | 68:b9cfd27987ac | 21 | |
AhmedPlaymaker | 68:b9cfd27987ac | 22 | if(number_of_failures > 0) return number_of_failures; |
AhmedPlaymaker | 68:b9cfd27987ac | 23 | #endif |
AhmedPlaymaker | 68:b9cfd27987ac | 24 | |
AhmedPlaymaker | 1:32e312688a65 | 25 | init(); |
AhmedPlaymaker | 83:329da564799a | 26 | _start.titleScreen(); |
AhmedPlaymaker | 32:3a3bdeffdf62 | 27 | while(1) { //This loop is created for Play/Continue configuration |
AhmedPlaymaker | 70:7caab8069b9b | 28 | menu(); //pops up the menu by calling the StartScreen Classes. |
AhmedPlaymaker | 79:35cb65c52d25 | 29 | |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 30 | // start the game |
AhmedPlaymaker | 83:329da564799a | 31 | _start.credits(); // this is after the menu to allow us to hide credits if we want to play the game without wasting any time. |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 32 | wait(1.0f/fps); |
AhmedPlaymaker | 69:55e309da7efd | 33 | // snakeVSblock game loop - detect input respect to the menu options, and update data and refresh screen |
AhmedPlaymaker | 69:55e309da7efd | 34 | gameLoop(); |
AhmedPlaymaker | 1:32e312688a65 | 35 | } |
AhmedPlaymaker | 1:32e312688a65 | 36 | } |
AhmedPlaymaker | 1:32e312688a65 | 37 | |
AhmedPlaymaker | 70:7caab8069b9b | 38 | //MAIN_FUNCTIONS |
AhmedPlaymaker | 70:7caab8069b9b | 39 | |
AhmedPlaymaker | 70:7caab8069b9b | 40 | //INIT |
AhmedPlaymaker | 1:32e312688a65 | 41 | void init() |
AhmedPlaymaker | 1:32e312688a65 | 42 | { |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 43 | // need to initialise LCD and Gamepad |
AhmedPlaymaker | 56:142e9fdb77a8 | 44 | lcd.init(); //init for the N5110 Library. |
AhmedPlaymaker | 56:142e9fdb77a8 | 45 | device.init(); //init for the FXOS8700CQ Library. |
AhmedPlaymaker | 56:142e9fdb77a8 | 46 | pad.init(); //init for the Gamepad Library. |
AhmedPlaymaker | 83:329da564799a | 47 | _start.init(&lcd, &pad); //init for the Menu Class --> StartScreen. |
AhmedPlaymaker | 83:329da564799a | 48 | _game.init(&lcd, &pad); //init for the SnakeVSBlock Class. |
AhmedPlaymaker | 56:142e9fdb77a8 | 49 | srand(100000*noisy.read_u16()); //seeds the random number generator with a random noise from the K64F. |
AhmedPlaymaker | 1:32e312688a65 | 50 | } |
AhmedPlaymaker | 1:32e312688a65 | 51 | |
AhmedPlaymaker | 70:7caab8069b9b | 52 | //MENU |
AhmedPlaymaker | 69:55e309da7efd | 53 | void menu() |
AhmedPlaymaker | 69:55e309da7efd | 54 | { |
AhmedPlaymaker | 69:55e309da7efd | 55 | read_write_stats(); //inside menu because used in a menu function for displaying the highest level saved. |
AhmedPlaymaker | 83:329da564799a | 56 | _start.menu(); // this takes us to main menu inside startscreen, and connects automatically to all other menu functions. |
AhmedPlaymaker | 69:55e309da7efd | 57 | _set_mode_speed(); //takes all the data collected from the menu to configure the game. |
AhmedPlaymaker | 69:55e309da7efd | 58 | } |
AhmedPlaymaker | 69:55e309da7efd | 59 | |
AhmedPlaymaker | 70:7caab8069b9b | 60 | //REFRESH GAME. |
AhmedPlaymaker | 1:32e312688a65 | 61 | void refresh_game() |
AhmedPlaymaker | 1:32e312688a65 | 62 | { |
AhmedPlaymaker | 56:142e9fdb77a8 | 63 | lcd.clear(); //clears the N5110 screen for the next frame |
AhmedPlaymaker | 83:329da564799a | 64 | _game.draw(); //draws the next game frame |
AhmedPlaymaker | 56:142e9fdb77a8 | 65 | lcd.refresh(); //refreshes the N5110 screen to display the frame. |
AhmedPlaymaker | 67:39b9ba6019b0 | 66 | } |
AhmedPlaymaker | 67:39b9ba6019b0 | 67 | |
AhmedPlaymaker | 70:7caab8069b9b | 68 | //READ AND WRITE STATS. |
AhmedPlaymaker | 67:39b9ba6019b0 | 69 | void read_write_stats() |
AhmedPlaymaker | 67:39b9ba6019b0 | 70 | { |
AhmedPlaymaker | 67:39b9ba6019b0 | 71 | _start.read_stats(sd); //this is to save the current highest level in the stats class that can be used in menu. |
AhmedPlaymaker | 67:39b9ba6019b0 | 72 | _stats.write(1, sd); //this tells the stats class that the game has started from level 1; |
AhmedPlaymaker | 67:39b9ba6019b0 | 73 | } |
AhmedPlaymaker | 67:39b9ba6019b0 | 74 | |
AhmedPlaymaker | 70:7caab8069b9b | 75 | //SET MODE AND SPEED. |
AhmedPlaymaker | 67:39b9ba6019b0 | 76 | void _set_mode_speed() |
AhmedPlaymaker | 67:39b9ba6019b0 | 77 | { |
AhmedPlaymaker | 67:39b9ba6019b0 | 78 | fps = _start.fps; // sets the frames per second required, selected from the game speed menu. |
AhmedPlaymaker | 67:39b9ba6019b0 | 79 | g_mode = _start.g_mode;// allows us to pass this information on to the snakevsblock class, to set the controls to either joystick or motion control. |
AhmedPlaymaker | 68:b9cfd27987ac | 80 | |
AhmedPlaymaker | 67:39b9ba6019b0 | 81 | if (g_mode == 2) { //show instructions to handle motion control. |
AhmedPlaymaker | 83:329da564799a | 82 | _start.motionControlInstructions(); //this only comes up on the screen is the user selects motion control from menu options. |
AhmedPlaymaker | 67:39b9ba6019b0 | 83 | } |
AhmedPlaymaker | 68:b9cfd27987ac | 84 | } |
AhmedPlaymaker | 69:55e309da7efd | 85 | |
AhmedPlaymaker | 70:7caab8069b9b | 86 | //GAME LOOP. |
AhmedPlaymaker | 69:55e309da7efd | 87 | void gameLoop() |
AhmedPlaymaker | 69:55e309da7efd | 88 | { |
AhmedPlaymaker | 69:55e309da7efd | 89 | while (1) { |
AhmedPlaymaker | 70:7caab8069b9b | 90 | refresh_game(); |
AhmedPlaymaker | 83:329da564799a | 91 | _game.read_input(device, g_mode); //this reads the angle or joystick direction, on the condition of either of them being selected. |
AhmedPlaymaker | 79:35cb65c52d25 | 92 | _game.get_pos(); //takes the game object coordinates and saves it privately to use later for implementing collisions. |
AhmedPlaymaker | 83:329da564799a | 93 | _game.update(); //updates the game screen and checks for any collisions. |
AhmedPlaymaker | 69:55e309da7efd | 94 | |
AhmedPlaymaker | 69:55e309da7efd | 95 | //the int back stores the value 1 if back is pressed inside the update function of snakevsblock, |
AhmedPlaymaker | 69:55e309da7efd | 96 | //This function also handles level progression and level failure operations by using the class WinLoose. |
AhmedPlaymaker | 83:329da564799a | 97 | back = _game.CheckGameProgression(sd); //and also sends relevant data to the sd card to implement stats functionality. |
AhmedPlaymaker | 69:55e309da7efd | 98 | |
AhmedPlaymaker | 69:55e309da7efd | 99 | if(back) { |
AhmedPlaymaker | 69:55e309da7efd | 100 | break; //and this allows us to return to main menu by using the keyword break. |
AhmedPlaymaker | 69:55e309da7efd | 101 | } |
AhmedPlaymaker | 69:55e309da7efd | 102 | |
AhmedPlaymaker | 69:55e309da7efd | 103 | wait(1.0f/fps); |
AhmedPlaymaker | 69:55e309da7efd | 104 | } |
AhmedPlaymaker | 69:55e309da7efd | 105 | } |
AhmedPlaymaker | 69:55e309da7efd | 106 | |
AhmedPlaymaker | 68:b9cfd27987ac | 107 | /* |
AhmedPlaymaker | 68:b9cfd27987ac | 108 | void deinit() |
AhmedPlaymaker | 68:b9cfd27987ac | 109 | { |
AhmedPlaymaker | 68:b9cfd27987ac | 110 | // need to deinitialise to quit. |
AhmedPlaymaker | 68:b9cfd27987ac | 111 | lcd.~N5110(); //deinit for the N5110 Library. |
AhmedPlaymaker | 68:b9cfd27987ac | 112 | pad.~Gamepad(); //deinit for the Gamepad Library. |
AhmedPlaymaker | 68:b9cfd27987ac | 113 | device.~FXOS8700CQ(); //deinit for the FXOS8700CQ Library. |
AhmedPlaymaker | 68:b9cfd27987ac | 114 | |
AhmedPlaymaker | 68:b9cfd27987ac | 115 | } |
AhmedPlaymaker | 68:b9cfd27987ac | 116 | */ |