Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Mon Apr 22 04:24:38 2019 +0000
Revision:
38:30e4e6191762
Parent:
36:dfdd619874ae
Child:
39:210ac915e0a0
This might be the biggest yet!!! THIS HAS MOTION CONTROL

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 3:fbb1fa853f09 1 #include "StartScreen.h"
AhmedPlaymaker 5:e4df87957a5b 2 Settings settings;
AhmedPlaymaker 3:fbb1fa853f09 3
AhmedPlaymaker 3:fbb1fa853f09 4 int sprite[48][84] = {
AhmedPlaymaker 6:3ffab44ed49c 5 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
AhmedPlaymaker 6:3ffab44ed49c 6 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 8 {1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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AhmedPlaymaker 28:d2c621d67e3b 10 {1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 46 {1,0,0,0,0,1,1,1,1,0,0,0,1,1,0,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 47 {1,0,0,0,0,0,0,1,1,1,1,0,1,1,0,1,0,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 48 {1,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 49 {1,0,0,0,0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 50 {1,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1},
AhmedPlaymaker 6:3ffab44ed49c 51 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 52 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
AhmedPlaymaker 3:fbb1fa853f09 53
AhmedPlaymaker 4:1fe015b66bb8 54 };
AhmedPlaymaker 3:fbb1fa853f09 55
AhmedPlaymaker 4:1fe015b66bb8 56 int arrow[7][9] = {
AhmedPlaymaker 3:fbb1fa853f09 57 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 58 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 59 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 60 {0,1,1,1,1,1,1,1,1},
AhmedPlaymaker 3:fbb1fa853f09 61 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 62 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 63 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 64 };
AhmedPlaymaker 4:1fe015b66bb8 65
AhmedPlaymaker 4:1fe015b66bb8 66 int bullet[13][5] = {
AhmedPlaymaker 4:1fe015b66bb8 67 {1,0,0,0,1},
AhmedPlaymaker 4:1fe015b66bb8 68 {1,0,0,0,1},
AhmedPlaymaker 4:1fe015b66bb8 69 {0,1,0,1,0},
AhmedPlaymaker 4:1fe015b66bb8 70 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 71 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 72 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 73 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 74 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 75 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 76 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 77 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 78 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 79 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 80 };
AhmedPlaymaker 4:1fe015b66bb8 81 int navL[13][8] = {
AhmedPlaymaker 4:1fe015b66bb8 82 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 83 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 84 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 85 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 86 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 87 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 88 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 89 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 90 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 91 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 92 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 93 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 94 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 95 };
AhmedPlaymaker 3:fbb1fa853f09 96
AhmedPlaymaker 4:1fe015b66bb8 97 int navR[13][8] = {
AhmedPlaymaker 4:1fe015b66bb8 98 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 99 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 100 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 101 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 102 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 103 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 104 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 105 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 106 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 107 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 108 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 109 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 110 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 111 };
AhmedPlaymaker 16:7b474f873683 112
AhmedPlaymaker 3:fbb1fa853f09 113 StartScreen::StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 114 {
AhmedPlaymaker 3:fbb1fa853f09 115
AhmedPlaymaker 3:fbb1fa853f09 116 }
AhmedPlaymaker 3:fbb1fa853f09 117
AhmedPlaymaker 3:fbb1fa853f09 118 StartScreen::~StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 119 {
AhmedPlaymaker 3:fbb1fa853f09 120
AhmedPlaymaker 3:fbb1fa853f09 121 }
AhmedPlaymaker 3:fbb1fa853f09 122
AhmedPlaymaker 30:461231877c89 123 void StartScreen::init()
AhmedPlaymaker 30:461231877c89 124 {
AhmedPlaymaker 36:dfdd619874ae 125 i = 16; //main menu selection arrow position
AhmedPlaymaker 36:dfdd619874ae 126 lr = 1; //game mode page selection.
AhmedPlaymaker 36:dfdd619874ae 127 gs = 1; //game speed page selection.
AhmedPlaymaker 36:dfdd619874ae 128 st = 1; //this is the sr num of settings pages.
AhmedPlaymaker 36:dfdd619874ae 129 sc = 1; //this helps in wether ot not to show credits to the user.
AhmedPlaymaker 36:dfdd619874ae 130 cs = 4; //sensitivity of control speed of menu options.
AhmedPlaymaker 30:461231877c89 131 }
AhmedPlaymaker 3:fbb1fa853f09 132
AhmedPlaymaker 3:fbb1fa853f09 133 void StartScreen::screen_saver(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 134 {
AhmedPlaymaker 28:d2c621d67e3b 135 //this saves the Theme song I want to play at the start.
AhmedPlaymaker 32:3a3bdeffdf62 136 StartScreen::init();
AhmedPlaymaker 26:3495f7b0ede7 137 int song[18] = {441,494,439,372,392,370,330,246,329,331,370,555,555,495,440,392,392,370};
AhmedPlaymaker 6:3ffab44ed49c 138 pad.leds_on();
AhmedPlaymaker 26:3495f7b0ede7 139
AhmedPlaymaker 28:d2c621d67e3b 140 for(int ani = -51; ani <= 0; ani+=3) {
AhmedPlaymaker 26:3495f7b0ede7 141 lcd.clear();
AhmedPlaymaker 26:3495f7b0ede7 142 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 26:3495f7b0ede7 143 lcd.refresh();
AhmedPlaymaker 26:3495f7b0ede7 144 pad.tone(song[(ani+48)/3],0.1);
AhmedPlaymaker 26:3495f7b0ede7 145 wait(0.2);
AhmedPlaymaker 26:3495f7b0ede7 146 }
AhmedPlaymaker 26:3495f7b0ede7 147
AhmedPlaymaker 16:7b474f873683 148 wait(0.3);
AhmedPlaymaker 3:fbb1fa853f09 149 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 150 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 151 }
AhmedPlaymaker 3:fbb1fa853f09 152
AhmedPlaymaker 3:fbb1fa853f09 153 void StartScreen::instruct(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 154 {
AhmedPlaymaker 3:fbb1fa853f09 155 lcd.printString("Please Press",5,1); //Function used to promt the user to start.
AhmedPlaymaker 3:fbb1fa853f09 156 lcd.printString("Start",25,3);
AhmedPlaymaker 3:fbb1fa853f09 157 lcd.printString("to Begin",15,5);
AhmedPlaymaker 3:fbb1fa853f09 158 lcd.refresh();
AhmedPlaymaker 30:461231877c89 159 pad.init();
AhmedPlaymaker 3:fbb1fa853f09 160 while ( pad.check_event(Gamepad::START_PRESSED) == false) {
AhmedPlaymaker 3:fbb1fa853f09 161 pad.leds_on();
AhmedPlaymaker 3:fbb1fa853f09 162 wait(0.1);
AhmedPlaymaker 3:fbb1fa853f09 163 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 164 wait(0.1);
AhmedPlaymaker 3:fbb1fa853f09 165 }
AhmedPlaymaker 6:3ffab44ed49c 166 pad.tone(1000.0,0.1);
AhmedPlaymaker 3:fbb1fa853f09 167 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 168 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 169 }
AhmedPlaymaker 3:fbb1fa853f09 170
AhmedPlaymaker 3:fbb1fa853f09 171 void StartScreen::info(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 172 {
AhmedPlaymaker 5:e4df87957a5b 173 if(sc ==1) {
AhmedPlaymaker 5:e4df87957a5b 174 lcd.printString("Created BY",8,1);
AhmedPlaymaker 5:e4df87957a5b 175 lcd.printString("Ahmed",24,3);
AhmedPlaymaker 5:e4df87957a5b 176 lcd.printString("Adamjee",20,4);
AhmedPlaymaker 5:e4df87957a5b 177 lcd.printString("201161436",15,5);
AhmedPlaymaker 5:e4df87957a5b 178 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 179 wait(2);
AhmedPlaymaker 5:e4df87957a5b 180 }
AhmedPlaymaker 3:fbb1fa853f09 181 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 182 }
AhmedPlaymaker 3:fbb1fa853f09 183
AhmedPlaymaker 33:249cf423fb18 184 void StartScreen::main_menu(N5110 &lcd, Gamepad &pad, SDFileSystem &sd)
AhmedPlaymaker 3:fbb1fa853f09 185 {
AhmedPlaymaker 7:48ba87cd79b5 186 lcd.clear();
AhmedPlaymaker 30:461231877c89 187 StartScreen::init();
AhmedPlaymaker 32:3a3bdeffdf62 188 pad.init();
AhmedPlaymaker 29:c6358c39a70e 189 while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 34:89f53ffc81bb 190 StartScreen::DisplayMMContents(lcd, pad);
AhmedPlaymaker 3:fbb1fa853f09 191 }
AhmedPlaymaker 6:3ffab44ed49c 192 pad.tone(1000.0,0.1);
AhmedPlaymaker 30:461231877c89 193 wait(1/cs);
AhmedPlaymaker 34:89f53ffc81bb 194 StartScreen::ImplementMM(lcd, pad, sd);
AhmedPlaymaker 34:89f53ffc81bb 195 }
AhmedPlaymaker 34:89f53ffc81bb 196
AhmedPlaymaker 34:89f53ffc81bb 197 void StartScreen::DisplayMMContents(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 34:89f53ffc81bb 198 {
AhmedPlaymaker 34:89f53ffc81bb 199 lcd.printString("SnakeVSBlock",5,0);
AhmedPlaymaker 34:89f53ffc81bb 200 lcd.printString("Play",0,2);
AhmedPlaymaker 34:89f53ffc81bb 201 lcd.printString("Settings",0,3);
AhmedPlaymaker 34:89f53ffc81bb 202 lcd.printString("Stats",0,4);
AhmedPlaymaker 34:89f53ffc81bb 203 lcd.printString("Tutorial",0,5);
AhmedPlaymaker 34:89f53ffc81bb 204 Direction d = pad.get_direction();
AhmedPlaymaker 34:89f53ffc81bb 205 if((d==N)&&(i>16)) {
AhmedPlaymaker 34:89f53ffc81bb 206 i=i-8;
AhmedPlaymaker 34:89f53ffc81bb 207 }
AhmedPlaymaker 34:89f53ffc81bb 208 if((d==S)&&(i<40)) {
AhmedPlaymaker 34:89f53ffc81bb 209 i=i+8;
AhmedPlaymaker 34:89f53ffc81bb 210 }
AhmedPlaymaker 34:89f53ffc81bb 211 lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite.
AhmedPlaymaker 34:89f53ffc81bb 212 lcd.refresh();
AhmedPlaymaker 34:89f53ffc81bb 213 wait(1/cs);
AhmedPlaymaker 34:89f53ffc81bb 214 lcd.clear();
AhmedPlaymaker 34:89f53ffc81bb 215 }
AhmedPlaymaker 34:89f53ffc81bb 216
AhmedPlaymaker 34:89f53ffc81bb 217 void StartScreen::ImplementMM(N5110 &lcd, Gamepad &pad, SDFileSystem &sd)
AhmedPlaymaker 34:89f53ffc81bb 218 {
AhmedPlaymaker 33:249cf423fb18 219 if(i == 16) {
AhmedPlaymaker 33:249cf423fb18 220 game_mode(lcd, pad, sd);
AhmedPlaymaker 4:1fe015b66bb8 221 }
AhmedPlaymaker 33:249cf423fb18 222 else if(i == 24) {
AhmedPlaymaker 30:461231877c89 223 float *cs_sc;
AhmedPlaymaker 30:461231877c89 224 cs_sc = settings.Implement(lcd, pad, st, cs);
AhmedPlaymaker 30:461231877c89 225 pad.tone(1000.0,0.1);
AhmedPlaymaker 30:461231877c89 226 cs = cs_sc[0];
AhmedPlaymaker 30:461231877c89 227 sc = cs_sc[1];
AhmedPlaymaker 33:249cf423fb18 228 main_menu(lcd, pad, sd);
AhmedPlaymaker 33:249cf423fb18 229 }
AhmedPlaymaker 33:249cf423fb18 230 else if(i == 32) {
AhmedPlaymaker 33:249cf423fb18 231 _stats.StatsDisplay(lcd, pad, sd);
AhmedPlaymaker 33:249cf423fb18 232 pad.tone(1000.0,0.1);
AhmedPlaymaker 33:249cf423fb18 233 main_menu(lcd, pad, sd);
AhmedPlaymaker 33:249cf423fb18 234 }
AhmedPlaymaker 33:249cf423fb18 235 else {
AhmedPlaymaker 33:249cf423fb18 236 main_menu(lcd, pad, sd);
AhmedPlaymaker 4:1fe015b66bb8 237 lr=1;
AhmedPlaymaker 4:1fe015b66bb8 238 }
AhmedPlaymaker 3:fbb1fa853f09 239 }
AhmedPlaymaker 30:461231877c89 240
AhmedPlaymaker 33:249cf423fb18 241 void StartScreen::game_mode(N5110 &lcd, Gamepad &pad, SDFileSystem &sd)
AhmedPlaymaker 4:1fe015b66bb8 242 {
AhmedPlaymaker 4:1fe015b66bb8 243 lcd.clear();
AhmedPlaymaker 16:7b474f873683 244 wait(2/cs);
AhmedPlaymaker 30:461231877c89 245 pad.init();
AhmedPlaymaker 29:c6358c39a70e 246 while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 34:89f53ffc81bb 247 StartScreen::DisplayGMContents(lcd, pad);
AhmedPlaymaker 34:89f53ffc81bb 248 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { //This is a very important process, this helps the code to not get stuck in menu loop.
AhmedPlaymaker 34:89f53ffc81bb 249 pad.tone(1000.0,0.1);
AhmedPlaymaker 34:89f53ffc81bb 250 back_pressed = 1;
AhmedPlaymaker 34:89f53ffc81bb 251 break;
AhmedPlaymaker 4:1fe015b66bb8 252 }
AhmedPlaymaker 34:89f53ffc81bb 253 else {back_pressed = 0;}
AhmedPlaymaker 34:89f53ffc81bb 254 }
AhmedPlaymaker 34:89f53ffc81bb 255 if(back_pressed) {
AhmedPlaymaker 34:89f53ffc81bb 256 main_menu(lcd, pad, sd);
AhmedPlaymaker 34:89f53ffc81bb 257 }
AhmedPlaymaker 34:89f53ffc81bb 258 else {
AhmedPlaymaker 34:89f53ffc81bb 259 gs = 1;
AhmedPlaymaker 34:89f53ffc81bb 260 pad.tone(1000.0,0.1);
AhmedPlaymaker 29:c6358c39a70e 261 lcd.clear();
AhmedPlaymaker 34:89f53ffc81bb 262 game_speed(lcd, pad, sd);
AhmedPlaymaker 34:89f53ffc81bb 263 }
AhmedPlaymaker 34:89f53ffc81bb 264 }
AhmedPlaymaker 34:89f53ffc81bb 265
AhmedPlaymaker 34:89f53ffc81bb 266 void StartScreen::DisplayGMContents(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 34:89f53ffc81bb 267 {
AhmedPlaymaker 34:89f53ffc81bb 268 Direction d = pad.get_direction();
AhmedPlaymaker 34:89f53ffc81bb 269 wait(1/cs);
AhmedPlaymaker 34:89f53ffc81bb 270 if(((d==E)||(d==W))&&(lr==1)) {
AhmedPlaymaker 34:89f53ffc81bb 271 lr=2;
AhmedPlaymaker 34:89f53ffc81bb 272 }
AhmedPlaymaker 34:89f53ffc81bb 273
AhmedPlaymaker 34:89f53ffc81bb 274 else if(((d==E)||(d==W))&&(lr==2)) {
AhmedPlaymaker 34:89f53ffc81bb 275 lr=1;
AhmedPlaymaker 34:89f53ffc81bb 276 }
AhmedPlaymaker 34:89f53ffc81bb 277 lcd.clear();
AhmedPlaymaker 34:89f53ffc81bb 278 lcd.drawRect(27,18,30,20,FILL_TRANSPARENT);
AhmedPlaymaker 34:89f53ffc81bb 279 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 34:89f53ffc81bb 280 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 34:89f53ffc81bb 281 if(lr==1) {
AhmedPlaymaker 34:89f53ffc81bb 282 lcd.printString("Joystick",18,1);
AhmedPlaymaker 38:30e4e6191762 283 gm = 1;
AhmedPlaymaker 26:3495f7b0ede7 284 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 285 }
AhmedPlaymaker 34:89f53ffc81bb 286 if(lr==2) {
AhmedPlaymaker 34:89f53ffc81bb 287 lcd.printString("Motion Control",1,1);
AhmedPlaymaker 38:30e4e6191762 288 gm = 2;
AhmedPlaymaker 34:89f53ffc81bb 289 lcd.drawSprite(29,19,13,5,(int *)bullet); //Function used to draw the sprite.
AhmedPlaymaker 34:89f53ffc81bb 290 }
AhmedPlaymaker 34:89f53ffc81bb 291 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 292 }
AhmedPlaymaker 34:89f53ffc81bb 293
AhmedPlaymaker 33:249cf423fb18 294 void StartScreen::game_speed(N5110 &lcd, Gamepad &pad, SDFileSystem &sd)
AhmedPlaymaker 4:1fe015b66bb8 295 {
AhmedPlaymaker 4:1fe015b66bb8 296 lcd.clear();
AhmedPlaymaker 29:c6358c39a70e 297 wait(2/cs);
AhmedPlaymaker 30:461231877c89 298 pad.init();
AhmedPlaymaker 29:c6358c39a70e 299 while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 35:ce47cde57bd3 300 StartScreen::ImplementGS(lcd, pad);
AhmedPlaymaker 35:ce47cde57bd3 301 StartScreen::DisplayGSContents(lcd, pad);
AhmedPlaymaker 35:ce47cde57bd3 302 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { //This is a very important process, this helps the code to not get stuck in menu loop.
AhmedPlaymaker 35:ce47cde57bd3 303 pad.tone(1000.0,0.1);
AhmedPlaymaker 35:ce47cde57bd3 304 back_pressed = 1;
AhmedPlaymaker 35:ce47cde57bd3 305 break;
AhmedPlaymaker 4:1fe015b66bb8 306 }
AhmedPlaymaker 35:ce47cde57bd3 307 else {back_pressed = 0;}
AhmedPlaymaker 35:ce47cde57bd3 308 }
AhmedPlaymaker 35:ce47cde57bd3 309 if(back_pressed) {
AhmedPlaymaker 35:ce47cde57bd3 310 game_mode(lcd, pad, sd);
AhmedPlaymaker 35:ce47cde57bd3 311 }
AhmedPlaymaker 35:ce47cde57bd3 312 else {
AhmedPlaymaker 35:ce47cde57bd3 313 pad.tone(1000.0,0.1);
AhmedPlaymaker 35:ce47cde57bd3 314 lcd.clear();
AhmedPlaymaker 35:ce47cde57bd3 315 wait(1/cs);
AhmedPlaymaker 35:ce47cde57bd3 316 lcd.printString("Level:",25,1); //created so that the gamer can keep track of their game. //change this to be operated remotely
AhmedPlaymaker 35:ce47cde57bd3 317 lcd.printString("1",40,3);
AhmedPlaymaker 26:3495f7b0ede7 318 lcd.refresh();
AhmedPlaymaker 35:ce47cde57bd3 319 wait(2);
AhmedPlaymaker 4:1fe015b66bb8 320 }
AhmedPlaymaker 35:ce47cde57bd3 321 }
AhmedPlaymaker 35:ce47cde57bd3 322
AhmedPlaymaker 35:ce47cde57bd3 323 void StartScreen::ImplementGS(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 35:ce47cde57bd3 324 {
AhmedPlaymaker 35:ce47cde57bd3 325 Direction d = pad.get_direction();
AhmedPlaymaker 5:e4df87957a5b 326 wait(1/cs);
AhmedPlaymaker 35:ce47cde57bd3 327 if((d==E)&&(gs==4)) {
AhmedPlaymaker 35:ce47cde57bd3 328 gs=1;
AhmedPlaymaker 35:ce47cde57bd3 329 }
AhmedPlaymaker 35:ce47cde57bd3 330 else if((d==W)&&(gs==1)) {
AhmedPlaymaker 35:ce47cde57bd3 331 gs=4;
AhmedPlaymaker 35:ce47cde57bd3 332 }
AhmedPlaymaker 35:ce47cde57bd3 333 else if((d==E)&&(1<=gs<=3)) {
AhmedPlaymaker 35:ce47cde57bd3 334 gs=gs+1;
AhmedPlaymaker 35:ce47cde57bd3 335 }
AhmedPlaymaker 35:ce47cde57bd3 336 else if((d==W)&&(2<=gs<=4)) {
AhmedPlaymaker 35:ce47cde57bd3 337 gs=gs-1;
AhmedPlaymaker 35:ce47cde57bd3 338 }
AhmedPlaymaker 35:ce47cde57bd3 339 }
AhmedPlaymaker 35:ce47cde57bd3 340
AhmedPlaymaker 35:ce47cde57bd3 341 void StartScreen::DisplayGSContents(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 35:ce47cde57bd3 342 {
AhmedPlaymaker 35:ce47cde57bd3 343 lcd.clear();
AhmedPlaymaker 35:ce47cde57bd3 344 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 35:ce47cde57bd3 345 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 35:ce47cde57bd3 346 lcd.printString("Game Speed",10,1);
AhmedPlaymaker 35:ce47cde57bd3 347 if(gs==1) {
AhmedPlaymaker 35:ce47cde57bd3 348 lcd.printString("SNAIL",26,3);
AhmedPlaymaker 35:ce47cde57bd3 349 fps = 12;
AhmedPlaymaker 35:ce47cde57bd3 350 }
AhmedPlaymaker 35:ce47cde57bd3 351 if(gs==2) {
AhmedPlaymaker 35:ce47cde57bd3 352 lcd.printString("TURTLE",24,3);
AhmedPlaymaker 35:ce47cde57bd3 353 fps = 18;
AhmedPlaymaker 35:ce47cde57bd3 354 }
AhmedPlaymaker 35:ce47cde57bd3 355 if(gs==3) {
AhmedPlaymaker 35:ce47cde57bd3 356 lcd.printString("RABBIT",24,3);
AhmedPlaymaker 35:ce47cde57bd3 357 fps = 22;
AhmedPlaymaker 35:ce47cde57bd3 358 }
AhmedPlaymaker 35:ce47cde57bd3 359 if(gs==4) {
AhmedPlaymaker 35:ce47cde57bd3 360 lcd.printString("CHEETHA",21,3);
AhmedPlaymaker 35:ce47cde57bd3 361 fps = 27;
AhmedPlaymaker 35:ce47cde57bd3 362 }
AhmedPlaymaker 21:e41126528cc6 363 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 364 }