Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revisions of Blocks/Blocks.cpp

Revision Date Message Actions
42:973bb6036f81 2019-04-23 changed some function names and divided a functionality into 2 functions File  Diff  Annotate
41:4edac50f010d 2019-04-23 This version has a separate class to interface with length, and also changed a lot of the code to interface with it. File  Diff  Annotate
37:ee47699915b8 2019-04-18 Added feature that sets the real length to max 10, the virtual length increases upto anything i want, currently 20, I may have second thoughts on this, so may revert commit. File  Diff  Annotate
36:dfdd619874ae 2019-04-18 Minor Bug fixes, and performance improvements. #UpdateVibes File  Diff  Annotate
31:6566026b4c6a 2019-04-15 Continued File  Diff  Annotate
30:461231877c89 2019-04-15 Removed glitches of the pad remembering the buttons pressed too long. File  Diff  Annotate
25:e827f1a8fadc 2019-04-10 Now if we press back during a game, we go to main menu, also reduced code size File  Diff  Annotate
19:05cc9f801468 2019-04-08 made progressive levels slightly more difficult, will test on people later, have to print levels on screen after each progressive level. File  Diff  Annotate
18:b391caa5754c 2019-04-08 Dont know if this is the best way? but this makes the game easier to operate near the edges but makes the snake look distorted File  Diff  Annotate
13:9785f2404045 2019-04-03 Tried to make the snake such that it does not go through the blocks once it is sideways, succeeded mostly but still has some minor glitches in doing so File  Diff  Annotate
12:1e601b176437 2019-04-02 Completed the snake and block collision function, the blocks decrease in number as the snake collides while the snake decreases in length File  Diff  Annotate
11:d6ceff1ff6d7 2019-03-30 Fixed a bug with random numbers File  Diff  Annotate
10:751bd953fa27 2019-03-30 Can now draw blocks and generate random numbers in them, they can be seen on screen, the next step is creating collision File  Diff  Annotate