Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: Blocks/Blocks.cpp
- Revision:
- 42:973bb6036f81
- Parent:
- 41:4edac50f010d
- Child:
- 43:233f93860d08
--- a/Blocks/Blocks.cpp Tue Apr 23 12:25:49 2019 +0000 +++ b/Blocks/Blocks.cpp Tue Apr 23 15:22:09 2019 +0000 @@ -297,8 +297,6 @@ k = 0; } if(k == 0){ - send = 0; //this is for the game to decide wether to remember the number on the block for the current itteration. - //we dont need to remember if it has already gone past the screen. _bx = 0; _by = -11; k = k+1; @@ -409,12 +407,12 @@ } -void Blocks::update(int blocknum, int srn, int send) //send sends the block number only when the y position satisfies a particular requirement +void Blocks::update(int blocknum, int srn, int send_block_number) //send sends the block number only when the y position satisfies a particular requirement { //and srn gives the srn of the block, snake is colliding with. _bx += velocity.x; _by += velocity.y; - if(send) {caseselect[srn] = blocknum;} + if(send_block_number) {caseselect[srn] = blocknum;} }