Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Mon Apr 08 16:46:14 2019 +0000
Revision:
19:05cc9f801468
Parent:
18:b391caa5754c
Child:
25:e827f1a8fadc
made progressive levels slightly more difficult, will test on people later, have to print levels on screen after each progressive level.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 10:751bd953fa27 1 #include "Blocks.h"
AhmedPlaymaker 10:751bd953fa27 2
AhmedPlaymaker 10:751bd953fa27 3 Blocks::Blocks()
AhmedPlaymaker 10:751bd953fa27 4 {
AhmedPlaymaker 10:751bd953fa27 5
AhmedPlaymaker 10:751bd953fa27 6 }
AhmedPlaymaker 10:751bd953fa27 7
AhmedPlaymaker 10:751bd953fa27 8 Blocks::~Blocks()
AhmedPlaymaker 10:751bd953fa27 9 {
AhmedPlaymaker 10:751bd953fa27 10
AhmedPlaymaker 10:751bd953fa27 11 }
AhmedPlaymaker 10:751bd953fa27 12
AhmedPlaymaker 10:751bd953fa27 13 //Frame Sprite.
AhmedPlaymaker 10:751bd953fa27 14 int Frame[11][1] = {
AhmedPlaymaker 10:751bd953fa27 15 {0},
AhmedPlaymaker 10:751bd953fa27 16 {0},
AhmedPlaymaker 10:751bd953fa27 17 {1},
AhmedPlaymaker 10:751bd953fa27 18 {1},
AhmedPlaymaker 10:751bd953fa27 19 {1},
AhmedPlaymaker 10:751bd953fa27 20 {1},
AhmedPlaymaker 10:751bd953fa27 21 {1},
AhmedPlaymaker 10:751bd953fa27 22 {1},
AhmedPlaymaker 10:751bd953fa27 23 {1},
AhmedPlaymaker 10:751bd953fa27 24 {0},
AhmedPlaymaker 10:751bd953fa27 25 {0},
AhmedPlaymaker 10:751bd953fa27 26 };
AhmedPlaymaker 10:751bd953fa27 27 int One[11][15] = {
AhmedPlaymaker 10:751bd953fa27 28 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 29 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 30 {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 31 {0,0,0,0,0,0,1,1,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 32 {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 33 {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 34 {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 35 {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 36 {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 37 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 38 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 39 };
AhmedPlaymaker 10:751bd953fa27 40 int Two[11][15] = {
AhmedPlaymaker 10:751bd953fa27 41 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 42 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 43 {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 44 {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 45 {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 46 {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 47 {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 48 {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 49 {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 50 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 51 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 52 };
AhmedPlaymaker 10:751bd953fa27 53 int Three[11][15] = {
AhmedPlaymaker 10:751bd953fa27 54 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 55 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 56 {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 57 {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 58 {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 59 {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 60 {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 61 {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 62 {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 63 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 64 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 65 };
AhmedPlaymaker 10:751bd953fa27 66 int Four[11][15] = {
AhmedPlaymaker 10:751bd953fa27 67 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 68 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 69 {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 70 {0,0,0,0,0,0,0,1,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 71 {0,0,0,0,0,0,1,0,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 72 {0,0,0,0,0,1,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 73 {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 74 {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 75 {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 76 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 77 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 78 };
AhmedPlaymaker 10:751bd953fa27 79 int Five[11][15] = {
AhmedPlaymaker 10:751bd953fa27 80 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 81 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 82 {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 83 {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 84 {0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 85 {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 86 {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 87 {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 88 {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 89 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 90 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 91 };
AhmedPlaymaker 10:751bd953fa27 92 int Six[11][15] = {
AhmedPlaymaker 10:751bd953fa27 93 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 94 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 95 {0,0,0,0,0,0,0,0,1,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 96 {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 97 {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 98 {0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 99 {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 100 {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 101 {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 102 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 103 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 104 };
AhmedPlaymaker 10:751bd953fa27 105 int Seven[11][15] = {
AhmedPlaymaker 10:751bd953fa27 106 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 107 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 108 {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 109 {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 110 {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 111 {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 112 {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 113 {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 114 {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 115 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 116 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 117 };
AhmedPlaymaker 10:751bd953fa27 118 int Eight[11][15] = {
AhmedPlaymaker 10:751bd953fa27 119 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 120 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 121 {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 122 {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 123 {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 124 {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 125 {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 126 {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 127 {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 128 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 129 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 130 };
AhmedPlaymaker 10:751bd953fa27 131 int Nine[11][15] = {
AhmedPlaymaker 10:751bd953fa27 132 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 133 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 134 {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 135 {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 136 {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 137 {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 138 {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 139 {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 140 {0,0,0,0,0,0,1,1,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 141 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 142 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 143 };
AhmedPlaymaker 10:751bd953fa27 144 int Ten[11][15] = {
AhmedPlaymaker 10:751bd953fa27 145 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 146 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 147 {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 148 {0,0,0,1,1,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 149 {0,0,0,0,1,0,0,1,0,0,1,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 150 {0,0,0,0,1,0,0,1,0,1,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 151 {0,0,0,0,1,0,0,1,1,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 152 {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 153 {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 154 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 155 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 156 };
AhmedPlaymaker 10:751bd953fa27 157 int Eleven[11][15] = {
AhmedPlaymaker 10:751bd953fa27 158 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 159 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 160 {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 161 {0,0,0,0,1,1,0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 162 {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 163 {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 164 {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 165 {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 166 {0,0,0,0,1,1,1,0,0,1,1,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 167 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 168 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 169 };
AhmedPlaymaker 10:751bd953fa27 170 int Twelve[11][15] = {
AhmedPlaymaker 10:751bd953fa27 171 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 172 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 173 {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 174 {0,0,0,1,1,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 175 {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 176 {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 177 {0,0,0,0,1,0,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 178 {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 179 {0,0,0,1,1,1,0,1,1,1,1,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 180 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 181 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 182 };
AhmedPlaymaker 10:751bd953fa27 183 int Thirteen[11][15] = {
AhmedPlaymaker 10:751bd953fa27 184 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 185 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 186 {0,0,0,0,1,0,0,1,1,1,1,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 187 {0,0,0,1,1,0,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 188 {0,0,0,0,1,0,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 189 {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 190 {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 191 {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 192 {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 193 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 194 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 195 };
AhmedPlaymaker 10:751bd953fa27 196 int Fourteen[11][15] = {
AhmedPlaymaker 10:751bd953fa27 197 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 198 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 199 {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 200 {0,0,0,1,1,0,0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 201 {0,0,0,0,1,0,0,0,1,0,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 202 {0,0,0,0,1,0,0,1,0,0,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 203 {0,0,0,0,1,0,0,1,1,1,1,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 204 {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 205 {0,0,0,1,1,1,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 206 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 207 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 208 };
AhmedPlaymaker 10:751bd953fa27 209 int Fifteen[11][15] = {
AhmedPlaymaker 10:751bd953fa27 210 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 211 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 212 {0,0,0,0,1,0,0,1,1,1,1,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 213 {0,0,0,1,1,0,0,1,0,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 214 {0,0,0,0,1,0,0,1,1,1,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 215 {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 216 {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 217 {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 218 {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 219 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 220 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 221 };
AhmedPlaymaker 10:751bd953fa27 222 int Sixteen[11][15] = {
AhmedPlaymaker 10:751bd953fa27 223 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 224 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 225 {0,0,0,0,1,0,0,0,0,0,1,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 226 {0,0,0,1,1,0,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 227 {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 228 {0,0,0,0,1,0,0,1,1,1,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 229 {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 230 {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 231 {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 232 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 233 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 234 };
AhmedPlaymaker 10:751bd953fa27 235 int Seventeen[11][15] = {
AhmedPlaymaker 10:751bd953fa27 236 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 237 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 238 {0,0,0,0,1,0,0,1,1,1,1,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 239 {0,0,0,1,1,0,0,0,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 240 {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 241 {0,0,0,0,1,0,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 242 {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 243 {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 244 {0,0,0,1,1,1,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 245 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 246 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 247 };
AhmedPlaymaker 10:751bd953fa27 248 int Eighteen[11][15] = {
AhmedPlaymaker 10:751bd953fa27 249 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 250 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 251 {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 252 {0,0,0,1,1,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 253 {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 254 {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 255 {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 256 {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 257 {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 258 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 259 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 260 };
AhmedPlaymaker 10:751bd953fa27 261 int Nineteen[11][15] = {
AhmedPlaymaker 10:751bd953fa27 262 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 263 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 264 {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 265 {0,0,0,1,1,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 266 {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 267 {0,0,0,0,1,0,0,0,1,1,1,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 268 {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
AhmedPlaymaker 10:751bd953fa27 269 {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 270 {0,0,0,1,1,1,0,0,1,1,0,0,0,0,0},
AhmedPlaymaker 10:751bd953fa27 271 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 10:751bd953fa27 272 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
AhmedPlaymaker 10:751bd953fa27 273 };
AhmedPlaymaker 19:05cc9f801468 274
AhmedPlaymaker 10:751bd953fa27 275
AhmedPlaymaker 10:751bd953fa27 276 int k = 0;
AhmedPlaymaker 10:751bd953fa27 277 void Blocks::init()
AhmedPlaymaker 10:751bd953fa27 278 {
AhmedPlaymaker 10:751bd953fa27 279 blockdrop=0;
AhmedPlaymaker 10:751bd953fa27 280 }
AhmedPlaymaker 10:751bd953fa27 281
AhmedPlaymaker 10:751bd953fa27 282
AhmedPlaymaker 19:05cc9f801468 283 int Blocks::draw(N5110 &lcd, int length, int blocknum, int srn, int blockgap)
AhmedPlaymaker 10:751bd953fa27 284 {
AhmedPlaymaker 10:751bd953fa27 285
AhmedPlaymaker 10:751bd953fa27 286 _velocity.x = 0;
AhmedPlaymaker 10:751bd953fa27 287 _velocity.y = 1;
AhmedPlaymaker 10:751bd953fa27 288
AhmedPlaymaker 10:751bd953fa27 289 //Resets SnakeFood position if it reaches the bottom of the screen.
AhmedPlaymaker 10:751bd953fa27 290 //Also prevents SnakeFood from going out of the side of the screen.
AhmedPlaymaker 10:751bd953fa27 291 if(_bx < 0){
AhmedPlaymaker 10:751bd953fa27 292 _bx = 0;
AhmedPlaymaker 10:751bd953fa27 293 }
AhmedPlaymaker 10:751bd953fa27 294 if(_bx > 84){
AhmedPlaymaker 10:751bd953fa27 295 _bx = 84;
AhmedPlaymaker 10:751bd953fa27 296 }
AhmedPlaymaker 19:05cc9f801468 297 if(_by >= (blockgap)){
AhmedPlaymaker 10:751bd953fa27 298 k = 0;
AhmedPlaymaker 10:751bd953fa27 299 }
AhmedPlaymaker 10:751bd953fa27 300 if(k == 0){
AhmedPlaymaker 12:1e601b176437 301 send=0;
AhmedPlaymaker 10:751bd953fa27 302 _bx = 0; //change the number here so that there is always an unsurity(a little) if the food will come or not(change the limits for this)
AhmedPlaymaker 10:751bd953fa27 303 _by = -11;
AhmedPlaymaker 10:751bd953fa27 304 k = k+1;
AhmedPlaymaker 10:751bd953fa27 305 pos = 4;
AhmedPlaymaker 10:751bd953fa27 306 times = 1;
AhmedPlaymaker 10:751bd953fa27 307 i=0;// to save the positions of the random numbers generated in a block
AhmedPlaymaker 10:751bd953fa27 308 while(pos<=68) {
AhmedPlaymaker 10:751bd953fa27 309 if(times == rand()%6) {
AhmedPlaymaker 11:d6ceff1ff6d7 310 double round = length/(3/2);
AhmedPlaymaker 10:751bd953fa27 311 caseselect[i] = floor(round);
AhmedPlaymaker 10:751bd953fa27 312 }
AhmedPlaymaker 13:9785f2404045 313 if(times == rand()%6) {
AhmedPlaymaker 13:9785f2404045 314 caseselect[i] = 0;
AhmedPlaymaker 13:9785f2404045 315 }
AhmedPlaymaker 10:751bd953fa27 316 else {
AhmedPlaymaker 19:05cc9f801468 317 caseselect[i] = rand()%16;
AhmedPlaymaker 10:751bd953fa27 318 }
AhmedPlaymaker 10:751bd953fa27 319 pos+=16;
AhmedPlaymaker 10:751bd953fa27 320 times+=1;
AhmedPlaymaker 10:751bd953fa27 321 if (times == 5) {
AhmedPlaymaker 10:751bd953fa27 322 times = 0;
AhmedPlaymaker 10:751bd953fa27 323 }
AhmedPlaymaker 10:751bd953fa27 324 i++;
AhmedPlaymaker 10:751bd953fa27 325 }
AhmedPlaymaker 11:d6ceff1ff6d7 326 double roundagain = length/(14/4); //to make sure at least one is smaller than the snake size
AhmedPlaymaker 10:751bd953fa27 327 caseselect[rand()%5] = floor(roundagain);
AhmedPlaymaker 10:751bd953fa27 328
AhmedPlaymaker 10:751bd953fa27 329 }
AhmedPlaymaker 10:751bd953fa27 330 lcd.drawSprite(_bx+3,_by,11,1,(int *)Frame); //Function to draw the sprite.
AhmedPlaymaker 10:751bd953fa27 331 lcd.drawSprite(_bx+19,_by,11,1,(int *)Frame);
AhmedPlaymaker 10:751bd953fa27 332 lcd.drawSprite(_bx+35,_by,11,1,(int *)Frame);
AhmedPlaymaker 10:751bd953fa27 333 lcd.drawSprite(_bx+51,_by,11,1,(int *)Frame);
AhmedPlaymaker 10:751bd953fa27 334 lcd.drawSprite(_bx+67,_by,11,1,(int *)Frame);
AhmedPlaymaker 10:751bd953fa27 335 lcd.drawSprite(_bx+83,_by,11,1,(int *)Frame);
AhmedPlaymaker 10:751bd953fa27 336 i = 0;
AhmedPlaymaker 10:751bd953fa27 337 pos = 4;
AhmedPlaymaker 10:751bd953fa27 338 while((i<5)&&(pos<=68)) {
AhmedPlaymaker 10:751bd953fa27 339 state = caseselect[i];
AhmedPlaymaker 10:751bd953fa27 340 switch(state) {
AhmedPlaymaker 10:751bd953fa27 341 case 0:
AhmedPlaymaker 19:05cc9f801468 342 // This case creates empty block
AhmedPlaymaker 13:9785f2404045 343 break;
AhmedPlaymaker 13:9785f2404045 344 case 1:
AhmedPlaymaker 10:751bd953fa27 345 lcd.drawSprite(pos,_by,11,15,(int *)One);
AhmedPlaymaker 10:751bd953fa27 346 break;
AhmedPlaymaker 13:9785f2404045 347 case 2:
AhmedPlaymaker 10:751bd953fa27 348 lcd.drawSprite(pos,_by,11,15,(int *)Two);
AhmedPlaymaker 10:751bd953fa27 349 break;
AhmedPlaymaker 13:9785f2404045 350 case 3:
AhmedPlaymaker 10:751bd953fa27 351 lcd.drawSprite(pos,_by,11,15,(int *)Three);
AhmedPlaymaker 10:751bd953fa27 352 break;
AhmedPlaymaker 10:751bd953fa27 353 case 4:
AhmedPlaymaker 13:9785f2404045 354 lcd.drawSprite(pos,_by,11,15,(int *)Four);
AhmedPlaymaker 10:751bd953fa27 355 break;
AhmedPlaymaker 10:751bd953fa27 356 case 5:
AhmedPlaymaker 13:9785f2404045 357 lcd.drawSprite(pos,_by,11,15,(int *)Five);
AhmedPlaymaker 10:751bd953fa27 358 break;
AhmedPlaymaker 10:751bd953fa27 359 case 6:
AhmedPlaymaker 13:9785f2404045 360 lcd.drawSprite(pos,_by,11,15,(int *)Six);
AhmedPlaymaker 10:751bd953fa27 361 break;
AhmedPlaymaker 10:751bd953fa27 362 case 7:
AhmedPlaymaker 13:9785f2404045 363 lcd.drawSprite(pos,_by,11,15,(int *)Seven);
AhmedPlaymaker 10:751bd953fa27 364 break;
AhmedPlaymaker 10:751bd953fa27 365 case 8:
AhmedPlaymaker 13:9785f2404045 366 lcd.drawSprite(pos,_by,11,15,(int *)Eight);
AhmedPlaymaker 10:751bd953fa27 367 break;
AhmedPlaymaker 10:751bd953fa27 368 case 9:
AhmedPlaymaker 13:9785f2404045 369 lcd.drawSprite(pos,_by,11,15,(int *)Nine);
AhmedPlaymaker 10:751bd953fa27 370 break;
AhmedPlaymaker 10:751bd953fa27 371 case 10:
AhmedPlaymaker 13:9785f2404045 372 lcd.drawSprite(pos,_by,11,15,(int *)Ten);
AhmedPlaymaker 10:751bd953fa27 373 break;
AhmedPlaymaker 10:751bd953fa27 374 case 11:
AhmedPlaymaker 13:9785f2404045 375 lcd.drawSprite(pos,_by,11,15,(int *)Eleven);
AhmedPlaymaker 10:751bd953fa27 376 break;
AhmedPlaymaker 10:751bd953fa27 377 case 12:
AhmedPlaymaker 13:9785f2404045 378 lcd.drawSprite(pos,_by,11,15,(int *)Twelve);
AhmedPlaymaker 13:9785f2404045 379 break;
AhmedPlaymaker 13:9785f2404045 380 case 13:
AhmedPlaymaker 10:751bd953fa27 381 lcd.drawSprite(pos,_by,11,15,(int *)Thirteen);
AhmedPlaymaker 10:751bd953fa27 382 break;
AhmedPlaymaker 13:9785f2404045 383 case 14:
AhmedPlaymaker 10:751bd953fa27 384 lcd.drawSprite(pos,_by,11,15,(int *)Fourteen);
AhmedPlaymaker 10:751bd953fa27 385 break;
AhmedPlaymaker 13:9785f2404045 386 case 15:
AhmedPlaymaker 10:751bd953fa27 387 lcd.drawSprite(pos,_by,11,15,(int *)Fifteen);
AhmedPlaymaker 10:751bd953fa27 388 break;
AhmedPlaymaker 10:751bd953fa27 389 case 16:
AhmedPlaymaker 13:9785f2404045 390 lcd.drawSprite(pos,_by,11,15,(int *)Sixteen);
AhmedPlaymaker 10:751bd953fa27 391 break;
AhmedPlaymaker 10:751bd953fa27 392 case 17:
AhmedPlaymaker 13:9785f2404045 393 lcd.drawSprite(pos,_by,11,15,(int *)Seventeen);
AhmedPlaymaker 13:9785f2404045 394 break;
AhmedPlaymaker 13:9785f2404045 395 case 18:
AhmedPlaymaker 10:751bd953fa27 396 lcd.drawSprite(pos,_by,11,15,(int *)Eighteen);
AhmedPlaymaker 10:751bd953fa27 397 break;
AhmedPlaymaker 13:9785f2404045 398 case 19:
AhmedPlaymaker 10:751bd953fa27 399 lcd.drawSprite(pos,_by,11,15,(int *)Nineteen);
AhmedPlaymaker 10:751bd953fa27 400 break;
AhmedPlaymaker 10:751bd953fa27 401 default:
AhmedPlaymaker 10:751bd953fa27 402 break;
AhmedPlaymaker 10:751bd953fa27 403 }
AhmedPlaymaker 10:751bd953fa27 404 i++;
AhmedPlaymaker 10:751bd953fa27 405 pos+=16;
AhmedPlaymaker 10:751bd953fa27 406 }
AhmedPlaymaker 12:1e601b176437 407 return send;
AhmedPlaymaker 10:751bd953fa27 408 }
AhmedPlaymaker 10:751bd953fa27 409
AhmedPlaymaker 10:751bd953fa27 410
AhmedPlaymaker 10:751bd953fa27 411
AhmedPlaymaker 10:751bd953fa27 412 Vector2D Blocks::get_pos() //Obtains the X and Y coordinate of the target.
AhmedPlaymaker 10:751bd953fa27 413 {
AhmedPlaymaker 10:751bd953fa27 414 Vector2D blockpos = {_bx,_by};
AhmedPlaymaker 10:751bd953fa27 415 //printf("blockpos is = %f %f \n", blockpos.x, blockpos.y);
AhmedPlaymaker 10:751bd953fa27 416 return blockpos;
AhmedPlaymaker 10:751bd953fa27 417 }
AhmedPlaymaker 10:751bd953fa27 418
AhmedPlaymaker 12:1e601b176437 419 int * Blocks::get_number() //Obtains the X and Y coordinate of the target.
AhmedPlaymaker 12:1e601b176437 420 {
AhmedPlaymaker 12:1e601b176437 421 return caseselect;
AhmedPlaymaker 12:1e601b176437 422 }
AhmedPlaymaker 10:751bd953fa27 423
AhmedPlaymaker 10:751bd953fa27 424
AhmedPlaymaker 12:1e601b176437 425 void Blocks::update(int blocknum, int srn, int send) //send sends the block number only when the y position satisfies a particular requirement
AhmedPlaymaker 10:751bd953fa27 426 {
AhmedPlaymaker 10:751bd953fa27 427 if(blockdrop == 0) {
AhmedPlaymaker 10:751bd953fa27 428 _bx += _velocity.x;
AhmedPlaymaker 10:751bd953fa27 429 _by += _velocity.y;
AhmedPlaymaker 10:751bd953fa27 430 }
AhmedPlaymaker 10:751bd953fa27 431 blockdrop += 1;
AhmedPlaymaker 10:751bd953fa27 432
AhmedPlaymaker 18:b391caa5754c 433 if(blockdrop == 1) { //make this a variable multiple of game speed
AhmedPlaymaker 10:751bd953fa27 434 blockdrop = 0;
AhmedPlaymaker 10:751bd953fa27 435 }
AhmedPlaymaker 12:1e601b176437 436 if(send) {
AhmedPlaymaker 12:1e601b176437 437 caseselect[srn] = blocknum;
AhmedPlaymaker 12:1e601b176437 438 }
AhmedPlaymaker 10:751bd953fa27 439 }
AhmedPlaymaker 10:751bd953fa27 440
AhmedPlaymaker 10:751bd953fa27 441
AhmedPlaymaker 10:751bd953fa27 442 void Blocks::set_pos(Vector2D p)
AhmedPlaymaker 10:751bd953fa27 443 {
AhmedPlaymaker 10:751bd953fa27 444 _bx = p.x;
AhmedPlaymaker 10:751bd953fa27 445 _by = p.y;
AhmedPlaymaker 10:751bd953fa27 446 }