Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: Blocks/Blocks.cpp
- Revision:
- 37:ee47699915b8
- Parent:
- 36:dfdd619874ae
- Child:
- 41:4edac50f010d
--- a/Blocks/Blocks.cpp Thu Apr 18 06:19:33 2019 +0000 +++ b/Blocks/Blocks.cpp Thu Apr 18 14:03:43 2019 +0000 @@ -283,8 +283,8 @@ int Blocks::draw(N5110 &lcd, int length, int blockgap) { - _velocity.x = 0; - _velocity.y = 1; + velocity.x = 0; + velocity.y = 1; //Resets SnakeFood position if it reaches the bottom of the screen. //Also prevents SnakeFood from going out of the side of the screen. if(_bx < 0){ @@ -412,8 +412,8 @@ void Blocks::update(int blocknum, int srn, int send) //send sends the block number only when the y position satisfies a particular requirement { //and srn gives the srn of the block, snake is colliding with. - _bx += _velocity.x; - _by += _velocity.y; + _bx += velocity.x; + _by += velocity.y; if(send) {caseselect[srn] = blocknum;} }