Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
GameObjects/Barriers/Barriers.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-05-06
- Revision:
- 81:4c1641e10dcd
- Child:
- 83:329da564799a
File content as of revision 81:4c1641e10dcd:
#ifndef BARRIERS_H #define BARRIERS_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" class Barriers { public: Barriers(); ~Barriers(); /** Initialise Barriers * * This function initialises the Barriers library. */ void init(); /** Draw * * This function draws the Barriers onto the screen. */ void draw(N5110 &lcd, int b_y); /** Update * * This function updates the position of the Barriers as they move down the screen. */ void update(int blockgap); /** Get Position * * This function obtains the coordinates of the top-left pixel in the Barriers sprites. */ Vector2D get_pos(); /** Set Position * * This function is used to change the position of the barrier to specific coordinates when called. */ void set_pos(Vector2D p); Vector2D velocity; private: int reset; int _barx; //barrier x int _bary; //barrier y int _barriergap; int _blockgap; }; #endif