Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
81:4c1641e10dcd
Child:
83:329da564799a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/GameObjects/Barriers/Barriers.h	Mon May 06 09:05:09 2019 +0000
@@ -0,0 +1,55 @@
+#ifndef BARRIERS_H
+#define BARRIERS_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+
+
+class Barriers
+{
+    public:
+    Barriers();
+    ~Barriers();
+    /** Initialise Barriers
+    *
+    *   This function initialises the Barriers library.
+    */
+    void init();
+    
+    /** Draw
+    *
+    *   This function draws the Barriers onto the screen.
+    */
+    void draw(N5110 &lcd, int b_y);
+    
+    /** Update
+    *
+    *   This function updates the position of the Barriers as they move down the screen.
+    */
+    void update(int blockgap);
+    
+    /** Get Position
+    *
+    *   This function obtains the coordinates of the top-left pixel in the Barriers sprites.
+    */
+    Vector2D get_pos();
+    
+    /** Set Position
+    *
+    *   This function is used to change the position of the barrier to specific coordinates when called.
+    */
+    void set_pos(Vector2D p);
+    
+    
+    Vector2D velocity;
+    
+    private:
+    int reset;
+    int _barx;  //barrier x
+    int _bary;  //barrier y
+    int _barriergap;
+    int _blockgap;
+
+};
+#endif
\ No newline at end of file