Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Mon May 06 09:05:09 2019 +0000
Revision:
81:4c1641e10dcd
Child:
83:329da564799a
Made Some Barriers, not sure about them tough

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 81:4c1641e10dcd 1 #ifndef BARRIERS_H
AhmedPlaymaker 81:4c1641e10dcd 2 #define BARRIERS_H
AhmedPlaymaker 81:4c1641e10dcd 3
AhmedPlaymaker 81:4c1641e10dcd 4 #include "mbed.h"
AhmedPlaymaker 81:4c1641e10dcd 5 #include "N5110.h"
AhmedPlaymaker 81:4c1641e10dcd 6 #include "Gamepad.h"
AhmedPlaymaker 81:4c1641e10dcd 7
AhmedPlaymaker 81:4c1641e10dcd 8
AhmedPlaymaker 81:4c1641e10dcd 9 class Barriers
AhmedPlaymaker 81:4c1641e10dcd 10 {
AhmedPlaymaker 81:4c1641e10dcd 11 public:
AhmedPlaymaker 81:4c1641e10dcd 12 Barriers();
AhmedPlaymaker 81:4c1641e10dcd 13 ~Barriers();
AhmedPlaymaker 81:4c1641e10dcd 14 /** Initialise Barriers
AhmedPlaymaker 81:4c1641e10dcd 15 *
AhmedPlaymaker 81:4c1641e10dcd 16 * This function initialises the Barriers library.
AhmedPlaymaker 81:4c1641e10dcd 17 */
AhmedPlaymaker 81:4c1641e10dcd 18 void init();
AhmedPlaymaker 81:4c1641e10dcd 19
AhmedPlaymaker 81:4c1641e10dcd 20 /** Draw
AhmedPlaymaker 81:4c1641e10dcd 21 *
AhmedPlaymaker 81:4c1641e10dcd 22 * This function draws the Barriers onto the screen.
AhmedPlaymaker 81:4c1641e10dcd 23 */
AhmedPlaymaker 81:4c1641e10dcd 24 void draw(N5110 &lcd, int b_y);
AhmedPlaymaker 81:4c1641e10dcd 25
AhmedPlaymaker 81:4c1641e10dcd 26 /** Update
AhmedPlaymaker 81:4c1641e10dcd 27 *
AhmedPlaymaker 81:4c1641e10dcd 28 * This function updates the position of the Barriers as they move down the screen.
AhmedPlaymaker 81:4c1641e10dcd 29 */
AhmedPlaymaker 81:4c1641e10dcd 30 void update(int blockgap);
AhmedPlaymaker 81:4c1641e10dcd 31
AhmedPlaymaker 81:4c1641e10dcd 32 /** Get Position
AhmedPlaymaker 81:4c1641e10dcd 33 *
AhmedPlaymaker 81:4c1641e10dcd 34 * This function obtains the coordinates of the top-left pixel in the Barriers sprites.
AhmedPlaymaker 81:4c1641e10dcd 35 */
AhmedPlaymaker 81:4c1641e10dcd 36 Vector2D get_pos();
AhmedPlaymaker 81:4c1641e10dcd 37
AhmedPlaymaker 81:4c1641e10dcd 38 /** Set Position
AhmedPlaymaker 81:4c1641e10dcd 39 *
AhmedPlaymaker 81:4c1641e10dcd 40 * This function is used to change the position of the barrier to specific coordinates when called.
AhmedPlaymaker 81:4c1641e10dcd 41 */
AhmedPlaymaker 81:4c1641e10dcd 42 void set_pos(Vector2D p);
AhmedPlaymaker 81:4c1641e10dcd 43
AhmedPlaymaker 81:4c1641e10dcd 44
AhmedPlaymaker 81:4c1641e10dcd 45 Vector2D velocity;
AhmedPlaymaker 81:4c1641e10dcd 46
AhmedPlaymaker 81:4c1641e10dcd 47 private:
AhmedPlaymaker 81:4c1641e10dcd 48 int reset;
AhmedPlaymaker 81:4c1641e10dcd 49 int _barx; //barrier x
AhmedPlaymaker 81:4c1641e10dcd 50 int _bary; //barrier y
AhmedPlaymaker 81:4c1641e10dcd 51 int _barriergap;
AhmedPlaymaker 81:4c1641e10dcd 52 int _blockgap;
AhmedPlaymaker 81:4c1641e10dcd 53
AhmedPlaymaker 81:4c1641e10dcd 54 };
AhmedPlaymaker 81:4c1641e10dcd 55 #endif