Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

GameObjects/Barriers/Barriers.h

Committer:
AhmedPlaymaker
Date:
2019-05-06
Revision:
83:329da564799a
Parent:
81:4c1641e10dcd
Child:
94:4e603bd6c381

File content as of revision 83:329da564799a:

#ifndef BARRIERS_H
#define BARRIERS_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"


class Barriers
{
    public:
    Barriers();
    ~Barriers();
    /** Initialise Barriers
    *
    *   This function initialises the Barriers library.
    */
    void init(N5110 *lcd);
    
    /** Draw
    *
    *   This function draws the Barriers onto the screen.
    */
    void draw(int b_y);
    
    /** Update
    *
    *   This function updates the position of the Barriers as they move down the screen.
    */
    void update(int blockgap);
    
    /** Get Position
    *
    *   This function obtains the coordinates of the top-left pixel in the Barriers sprites.
    */
    Vector2D get_pos();
    
    /** Set Position
    *
    *   This function is used to change the position of the barrier to specific coordinates when called.
    */
    void set_pos(Vector2D p);
    
    
    Vector2D velocity;
    
    private:
    int reset;
    int _barx;  //barrier x
    int _bary;  //barrier y
    int _barriergap;
    int _blockgap;
    
    //Pointer to the game pad object pad.
    Gamepad *_pad;
    //Pointer to the N5110 object lcd.
    N5110 *_lcd;

};
#endif