Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Fri Apr 12 16:43:16 2019 +0000
Revision:
28:d2c621d67e3b
Parent:
27:3b4775a0d0bb
Child:
29:c6358c39a70e
Made the block detection more robust

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 7:48ba87cd79b5 1 #include "SnakevsBlock.h"
AhmedPlaymaker 7:48ba87cd79b5 2
AhmedPlaymaker 7:48ba87cd79b5 3 SnakevsBlock::SnakevsBlock()
AhmedPlaymaker 7:48ba87cd79b5 4 {
AhmedPlaymaker 7:48ba87cd79b5 5
AhmedPlaymaker 7:48ba87cd79b5 6 }
AhmedPlaymaker 7:48ba87cd79b5 7
AhmedPlaymaker 7:48ba87cd79b5 8 SnakevsBlock::~SnakevsBlock()
AhmedPlaymaker 7:48ba87cd79b5 9 {
AhmedPlaymaker 7:48ba87cd79b5 10
AhmedPlaymaker 7:48ba87cd79b5 11 }
AhmedPlaymaker 7:48ba87cd79b5 12
AhmedPlaymaker 7:48ba87cd79b5 13 void SnakevsBlock::init()
AhmedPlaymaker 7:48ba87cd79b5 14 {
AhmedPlaymaker 7:48ba87cd79b5 15 //The snake length configuration and all the other initial information passing will be done here
AhmedPlaymaker 12:1e601b176437 16 length = 3;
AhmedPlaymaker 19:05cc9f801468 17 level = 1;
AhmedPlaymaker 12:1e601b176437 18 foodbuff = 0;
AhmedPlaymaker 12:1e601b176437 19 send=0;
AhmedPlaymaker 13:9785f2404045 20 speed = 1;
AhmedPlaymaker 20:1e6338403427 21 blockgap = 500;
AhmedPlaymaker 19:05cc9f801468 22 blockbuff = 0;
AhmedPlaymaker 22:ee698f66146f 23 for(int i=0; i<=14; i++) {
AhmedPlaymaker 22:ee698f66146f 24 b[i] = 1;
AhmedPlaymaker 22:ee698f66146f 25 }
AhmedPlaymaker 25:e827f1a8fadc 26 _s.init();
AhmedPlaymaker 25:e827f1a8fadc 27 _f.init();
AhmedPlaymaker 25:e827f1a8fadc 28 _ff.init();
AhmedPlaymaker 25:e827f1a8fadc 29 _fff.init();
AhmedPlaymaker 25:e827f1a8fadc 30 _b.init();
AhmedPlaymaker 7:48ba87cd79b5 31 }
AhmedPlaymaker 7:48ba87cd79b5 32
AhmedPlaymaker 7:48ba87cd79b5 33
AhmedPlaymaker 7:48ba87cd79b5 34
AhmedPlaymaker 7:48ba87cd79b5 35 void SnakevsBlock::read_input(Gamepad &pad)
AhmedPlaymaker 7:48ba87cd79b5 36 {
AhmedPlaymaker 7:48ba87cd79b5 37 _d = pad.get_direction(); //Obtains Direction pushed towards on Joystick.
AhmedPlaymaker 7:48ba87cd79b5 38 _mag = pad.get_mag(); //Obtains Magnitude of Joystick.
AhmedPlaymaker 7:48ba87cd79b5 39 }
AhmedPlaymaker 7:48ba87cd79b5 40
AhmedPlaymaker 27:3b4775a0d0bb 41 void SnakevsBlock::draw(N5110 &lcd, Gamepad &pad) {
AhmedPlaymaker 20:1e6338403427 42 length = _s.draw(pad, lcd, length, level); //Draws the Snake. //Make these snake buffs relative to the snake drops which in turn relate to the game speed
AhmedPlaymaker 9:d1d79d4ee673 43 if(foodbuff >=0) {
AhmedPlaymaker 25:e827f1a8fadc 44 _f.draw(lcd, blockgap, blockbuff); //Draws the first food.
AhmedPlaymaker 9:d1d79d4ee673 45 if(foodbuff >=50) {
AhmedPlaymaker 25:e827f1a8fadc 46 _ff.draw(lcd, blockgap, blockbuff); //Draws the second food.
AhmedPlaymaker 9:d1d79d4ee673 47 if(foodbuff >=80) {
AhmedPlaymaker 25:e827f1a8fadc 48 _fff.draw(lcd, blockgap, blockbuff); //Draws the third food.
AhmedPlaymaker 9:d1d79d4ee673 49 }
AhmedPlaymaker 9:d1d79d4ee673 50 }
AhmedPlaymaker 9:d1d79d4ee673 51 foodbuff +=1;
AhmedPlaymaker 9:d1d79d4ee673 52 }
AhmedPlaymaker 16:7b474f873683 53 if(foodbuff >=8) {
AhmedPlaymaker 19:05cc9f801468 54 send = _b.draw(lcd, length, blocknum, srn, blockgap);
AhmedPlaymaker 19:05cc9f801468 55 }
AhmedPlaymaker 19:05cc9f801468 56 if(foodbuff == 8) {
AhmedPlaymaker 19:05cc9f801468 57 blockbuff = 0;
AhmedPlaymaker 13:9785f2404045 58 }
AhmedPlaymaker 7:48ba87cd79b5 59 //Code to print length on game screen.
AhmedPlaymaker 7:48ba87cd79b5 60 char bufferscore[14];
AhmedPlaymaker 7:48ba87cd79b5 61 sprintf(bufferscore,"%d",length);
AhmedPlaymaker 25:e827f1a8fadc 62 lcd.printString(bufferscore,1,0);
AhmedPlaymaker 7:48ba87cd79b5 63 }
AhmedPlaymaker 7:48ba87cd79b5 64
AhmedPlaymaker 7:48ba87cd79b5 65
AhmedPlaymaker 25:e827f1a8fadc 66 int SnakevsBlock::update(Gamepad &pad) //Updates objects on screen.
AhmedPlaymaker 7:48ba87cd79b5 67 {
AhmedPlaymaker 18:b391caa5754c 68 CheckSnakeBlockCollision(pad); //Function checks for when the snake collides with any of the blocks.
AhmedPlaymaker 12:1e601b176437 69 CheckSnakeFoodCollision(pad); //Function checks for when the snake collides with it's food.
AhmedPlaymaker 13:9785f2404045 70 CheckSnakeBlockSidesCollision(pad, _d); //Function checks for when the snake collides with any of the blocks' sides.
AhmedPlaymaker 22:ee698f66146f 71 _s.update(_d,_mag, length, speed, b); //_d is the direction of joystick and b controls thew motion of a section of the snake relative to obstruction
AhmedPlaymaker 9:d1d79d4ee673 72 _f.update();
AhmedPlaymaker 9:d1d79d4ee673 73 _ff.update();
AhmedPlaymaker 9:d1d79d4ee673 74 _fff.update();
AhmedPlaymaker 12:1e601b176437 75 _b.update(blocknum, srn, send);
AhmedPlaymaker 19:05cc9f801468 76 blockbuff++;
AhmedPlaymaker 19:05cc9f801468 77 if(blockbuff == blockgap) { //change this while changing the block drop gap
AhmedPlaymaker 19:05cc9f801468 78 blockbuff = 0;
AhmedPlaymaker 19:05cc9f801468 79 }
AhmedPlaymaker 21:e41126528cc6 80 if(length >= 11) { //to make it easier to react to sudden happenings
AhmedPlaymaker 20:1e6338403427 81 speed = 2;
AhmedPlaymaker 20:1e6338403427 82 }
AhmedPlaymaker 20:1e6338403427 83 else {
AhmedPlaymaker 20:1e6338403427 84 speed = 1;
AhmedPlaymaker 20:1e6338403427 85 }
AhmedPlaymaker 21:e41126528cc6 86 if(length > 15) { //to make progressive levels harder
AhmedPlaymaker 20:1e6338403427 87 blockgap -= 20;
AhmedPlaymaker 19:05cc9f801468 88 level += 1;
AhmedPlaymaker 16:7b474f873683 89 }
AhmedPlaymaker 25:e827f1a8fadc 90 if(pad.check_event(Gamepad::BACK_PRESSED)){ //Waits for Back button to be pressed.
AhmedPlaymaker 25:e827f1a8fadc 91 back = 1;
AhmedPlaymaker 25:e827f1a8fadc 92 //add some warning here and use A as the button to confirm
AhmedPlaymaker 25:e827f1a8fadc 93 SnakevsBlock::init();
AhmedPlaymaker 25:e827f1a8fadc 94 }
AhmedPlaymaker 25:e827f1a8fadc 95 else {
AhmedPlaymaker 25:e827f1a8fadc 96 back = 0;
AhmedPlaymaker 25:e827f1a8fadc 97 }
AhmedPlaymaker 25:e827f1a8fadc 98 return back;
AhmedPlaymaker 7:48ba87cd79b5 99 }
AhmedPlaymaker 7:48ba87cd79b5 100
AhmedPlaymaker 7:48ba87cd79b5 101 void SnakevsBlock::get_pos()
AhmedPlaymaker 7:48ba87cd79b5 102 {
AhmedPlaymaker 9:d1d79d4ee673 103 Vector2D snake_pos = _s.get_pos(length);
AhmedPlaymaker 7:48ba87cd79b5 104 //printf("player pos = %f %f \n", player_pos.x, player_pos.y); //top left of player sprite
AhmedPlaymaker 7:48ba87cd79b5 105 // 81.000000 0.000000 top right
AhmedPlaymaker 7:48ba87cd79b5 106 // 0.000000 0.000000 is top left
AhmedPlaymaker 7:48ba87cd79b5 107 // 81.000000 45.000000 bottom right
AhmedPlaymaker 7:48ba87cd79b5 108 snakex = snake_pos.x;
AhmedPlaymaker 7:48ba87cd79b5 109 snakey = snake_pos.y;
AhmedPlaymaker 7:48ba87cd79b5 110 //printf("snakexy in GAME = %d %d \n", snakex, snakey);
AhmedPlaymaker 7:48ba87cd79b5 111 }
AhmedPlaymaker 7:48ba87cd79b5 112
AhmedPlaymaker 9:d1d79d4ee673 113
AhmedPlaymaker 27:3b4775a0d0bb 114 void SnakevsBlock::CheckSnakeFoodCollision(Gamepad &pad) {
AhmedPlaymaker 9:d1d79d4ee673 115 //Obtains all required coordinates.
AhmedPlaymaker 9:d1d79d4ee673 116 Vector2D f_pos = _f.get_pos();
AhmedPlaymaker 9:d1d79d4ee673 117 Vector2D ff_pos = _ff.get_pos();
AhmedPlaymaker 9:d1d79d4ee673 118 Vector2D fff_pos = _fff.get_pos();
AhmedPlaymaker 9:d1d79d4ee673 119 Vector2D snake_pos = _s.get_pos(length);
AhmedPlaymaker 9:d1d79d4ee673 120 //If statements check if the snake sprite has collided with any
AhmedPlaymaker 9:d1d79d4ee673 121 //of the three food sprites, if so then the food location is reset and
AhmedPlaymaker 9:d1d79d4ee673 122 //length of the snake is increased using the length variable.
AhmedPlaymaker 25:e827f1a8fadc 123 for(int i=0; i<=2; i++) { //this loop automatically detects each combination of collision
AhmedPlaymaker 25:e827f1a8fadc 124 if (
AhmedPlaymaker 25:e827f1a8fadc 125 ((snake_pos.y + i == f_pos.y) ||
AhmedPlaymaker 25:e827f1a8fadc 126 (snake_pos.y + i == f_pos.y + 1) ||
AhmedPlaymaker 25:e827f1a8fadc 127 (snake_pos.y + i == f_pos.y + 2)) &&
AhmedPlaymaker 25:e827f1a8fadc 128 ((snake_pos.x + i == f_pos.x) ||
AhmedPlaymaker 25:e827f1a8fadc 129 (snake_pos.x + i == f_pos.x + 1) ||
AhmedPlaymaker 25:e827f1a8fadc 130 (snake_pos.x + i == f_pos.x + 2))
AhmedPlaymaker 25:e827f1a8fadc 131 ) {
AhmedPlaymaker 25:e827f1a8fadc 132 //printf("snake feast working \n");
AhmedPlaymaker 25:e827f1a8fadc 133 //audio feedback
AhmedPlaymaker 25:e827f1a8fadc 134 pad.tone(1000.0,0.1);
AhmedPlaymaker 25:e827f1a8fadc 135 f_pos.x = rand() % 82;
AhmedPlaymaker 25:e827f1a8fadc 136 if((blockbuff>=11)&&(blockbuff<=blockgap-11)) { //this makes sure that the snake food appears seperated from the block
AhmedPlaymaker 25:e827f1a8fadc 137 f_pos.y = -2;
AhmedPlaymaker 25:e827f1a8fadc 138 }
AhmedPlaymaker 25:e827f1a8fadc 139 length+=1;
AhmedPlaymaker 25:e827f1a8fadc 140 }
AhmedPlaymaker 9:d1d79d4ee673 141 if (
AhmedPlaymaker 25:e827f1a8fadc 142 ((snake_pos.y + i== ff_pos.y) ||
AhmedPlaymaker 25:e827f1a8fadc 143 (snake_pos.y + i == ff_pos.y + 1) ||
AhmedPlaymaker 25:e827f1a8fadc 144 (snake_pos.y + i == ff_pos.y + 2)) &&
AhmedPlaymaker 25:e827f1a8fadc 145 ((snake_pos.x + i == ff_pos.x) ||
AhmedPlaymaker 25:e827f1a8fadc 146 (snake_pos.x + i == ff_pos.x + 1) ||
AhmedPlaymaker 25:e827f1a8fadc 147 (snake_pos.x + i == ff_pos.x + 2))
AhmedPlaymaker 9:d1d79d4ee673 148 ) {
AhmedPlaymaker 9:d1d79d4ee673 149
AhmedPlaymaker 9:d1d79d4ee673 150 //printf("snake feast working \n");
AhmedPlaymaker 25:e827f1a8fadc 151 // audio feedback
AhmedPlaymaker 9:d1d79d4ee673 152 pad.tone(1000.0,0.1);
AhmedPlaymaker 25:e827f1a8fadc 153 ff_pos.x = rand() % 82;
AhmedPlaymaker 25:e827f1a8fadc 154 if((blockbuff>=11)&&(blockbuff<=blockgap-11)) { //this makes sure that the snake food appears seperated from the block
AhmedPlaymaker 25:e827f1a8fadc 155 ff_pos.y = -2;
AhmedPlaymaker 16:7b474f873683 156 }
AhmedPlaymaker 9:d1d79d4ee673 157 length+=1;
AhmedPlaymaker 9:d1d79d4ee673 158
AhmedPlaymaker 9:d1d79d4ee673 159 }
AhmedPlaymaker 9:d1d79d4ee673 160
AhmedPlaymaker 9:d1d79d4ee673 161 if (
AhmedPlaymaker 25:e827f1a8fadc 162 ((snake_pos.y + i == fff_pos.y) ||
AhmedPlaymaker 25:e827f1a8fadc 163 (snake_pos.y + i == fff_pos.y + 1) ||
AhmedPlaymaker 25:e827f1a8fadc 164 (snake_pos.y + i == fff_pos.y + 2)) &&
AhmedPlaymaker 25:e827f1a8fadc 165 ((snake_pos.x + i == fff_pos.x) ||
AhmedPlaymaker 25:e827f1a8fadc 166 (snake_pos.x + i == fff_pos.x + 1) ||
AhmedPlaymaker 25:e827f1a8fadc 167 (snake_pos.x + i == fff_pos.x + 2))
AhmedPlaymaker 9:d1d79d4ee673 168 ) {
AhmedPlaymaker 9:d1d79d4ee673 169
AhmedPlaymaker 9:d1d79d4ee673 170 //printf("snake feast working \n");
AhmedPlaymaker 9:d1d79d4ee673 171 // audio feedback
AhmedPlaymaker 9:d1d79d4ee673 172 pad.tone(1000.0,0.1);
AhmedPlaymaker 9:d1d79d4ee673 173 fff_pos.x = rand() % 82;
AhmedPlaymaker 25:e827f1a8fadc 174 if((blockbuff>=11)&&(blockbuff<=blockgap-11)) { //this makes sure that the snake food appears seperated from the block
AhmedPlaymaker 25:e827f1a8fadc 175 fff_pos.y = -2;
AhmedPlaymaker 16:7b474f873683 176 }
AhmedPlaymaker 9:d1d79d4ee673 177 length+=1;
AhmedPlaymaker 9:d1d79d4ee673 178
AhmedPlaymaker 9:d1d79d4ee673 179 }
AhmedPlaymaker 25:e827f1a8fadc 180 }
AhmedPlaymaker 9:d1d79d4ee673 181 _f.set_pos(f_pos);
AhmedPlaymaker 9:d1d79d4ee673 182 _ff.set_pos(ff_pos);
AhmedPlaymaker 9:d1d79d4ee673 183 _fff.set_pos(fff_pos);
AhmedPlaymaker 9:d1d79d4ee673 184
AhmedPlaymaker 12:1e601b176437 185 }
AhmedPlaymaker 12:1e601b176437 186
AhmedPlaymaker 12:1e601b176437 187 void SnakevsBlock::CheckSnakeBlockCollision(Gamepad &pad)
AhmedPlaymaker 12:1e601b176437 188 {
AhmedPlaymaker 12:1e601b176437 189 //Obtains all required coordinates.
AhmedPlaymaker 12:1e601b176437 190 Vector2D b_pos = _b.get_pos();
AhmedPlaymaker 12:1e601b176437 191 int *b_number;
AhmedPlaymaker 12:1e601b176437 192 b_number = _b.get_number();
AhmedPlaymaker 12:1e601b176437 193 Vector2D snake_pos = _s.get_pos(length);
AhmedPlaymaker 12:1e601b176437 194
AhmedPlaymaker 12:1e601b176437 195 //If statements check if the snake sprite has collided with any
AhmedPlaymaker 12:1e601b176437 196 //of the blocks which are a maximum of 5, if so then the snake length reduces and the block number reduces
AhmedPlaymaker 12:1e601b176437 197 //the block has to move slower and come down after every 2/3 iterations(dependent on the snake size.(think about this)
AhmedPlaymaker 28:d2c621d67e3b 198 for(int block=1; block<=82; block+=1) { //this loop automatically detects for each section of block and each combination of collision
AhmedPlaymaker 28:d2c621d67e3b 199 if ((snake_pos.y == b_pos.y + 10) && (snake_pos.x + 1 == b_pos.x + block)) {
AhmedPlaymaker 27:3b4775a0d0bb 200 //printf("snake collision working \n");
AhmedPlaymaker 27:3b4775a0d0bb 201 //audio feedback
AhmedPlaymaker 28:d2c621d67e3b 202 if(blocknum > 0) { //change this to speed y = 0 when length = 10.
AhmedPlaymaker 27:3b4775a0d0bb 203 b_pos.y = 0;
AhmedPlaymaker 27:3b4775a0d0bb 204 }
AhmedPlaymaker 28:d2c621d67e3b 205 if((block>=1)&&(block<=18)) {srn = 0;}
AhmedPlaymaker 28:d2c621d67e3b 206 if((block>=19)&&(block<=34)) {srn = 1;}
AhmedPlaymaker 28:d2c621d67e3b 207 if((block>=35)&&(block<=50)) {srn = 2;}
AhmedPlaymaker 28:d2c621d67e3b 208 if((block>=51)&&(block<=66)) {srn = 3;}
AhmedPlaymaker 28:d2c621d67e3b 209 if((block>=67)&&(block<=82)) {srn = 4;}
AhmedPlaymaker 27:3b4775a0d0bb 210 blocknum = b_number[srn];
AhmedPlaymaker 27:3b4775a0d0bb 211 ImplementCollision(pad);
AhmedPlaymaker 12:1e601b176437 212 }
AhmedPlaymaker 26:3495f7b0ede7 213 }
AhmedPlaymaker 27:3b4775a0d0bb 214 }
AhmedPlaymaker 27:3b4775a0d0bb 215
AhmedPlaymaker 27:3b4775a0d0bb 216 void SnakevsBlock::ImplementCollision(Gamepad &pad) {
AhmedPlaymaker 27:3b4775a0d0bb 217 send=1;
AhmedPlaymaker 27:3b4775a0d0bb 218 blocknum-=1;
AhmedPlaymaker 27:3b4775a0d0bb 219 if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1;
AhmedPlaymaker 27:3b4775a0d0bb 220 speed = 2;
AhmedPlaymaker 27:3b4775a0d0bb 221 length-=1;
AhmedPlaymaker 27:3b4775a0d0bb 222 pad.tone(1000.0,0.1);
AhmedPlaymaker 27:3b4775a0d0bb 223 wait(0.05);
AhmedPlaymaker 12:1e601b176437 224 }
AhmedPlaymaker 27:3b4775a0d0bb 225 else {
AhmedPlaymaker 27:3b4775a0d0bb 226 speed = 1;
AhmedPlaymaker 12:1e601b176437 227 }
AhmedPlaymaker 13:9785f2404045 228 }
AhmedPlaymaker 13:9785f2404045 229
AhmedPlaymaker 13:9785f2404045 230 void SnakevsBlock::CheckSnakeBlockSidesCollision(Gamepad &pad, Direction d)
AhmedPlaymaker 13:9785f2404045 231 {
AhmedPlaymaker 26:3495f7b0ede7 232 //Obtains all required coordinates for checking block sides and snake collision.
AhmedPlaymaker 13:9785f2404045 233 Vector2D b_pos = _b.get_pos();
AhmedPlaymaker 24:1c118b071430 234 snake_pos[0] = _s.get_pos(length);
AhmedPlaymaker 24:1c118b071430 235 snake_pos[1] = _s.get_pos_before1(length);
AhmedPlaymaker 24:1c118b071430 236 snake_pos[2] = _s.get_pos_before2(length);
AhmedPlaymaker 24:1c118b071430 237 snake_pos[3] = _s.get_pos_before3(length);
AhmedPlaymaker 24:1c118b071430 238 snake_pos[4] = _s.get_pos_before4(length);
AhmedPlaymaker 24:1c118b071430 239 snake_pos[5] = _s.get_pos_before5(length);
AhmedPlaymaker 24:1c118b071430 240 snake_pos[6] = _s.get_pos_before6(length);
AhmedPlaymaker 24:1c118b071430 241 snake_pos[7] = _s.get_pos_before7(length);
AhmedPlaymaker 24:1c118b071430 242 snake_pos[8] = _s.get_pos_before8(length);
AhmedPlaymaker 24:1c118b071430 243 snake_pos[9] = _s.get_pos_before9(length);
AhmedPlaymaker 24:1c118b071430 244 snake_pos[10] = _s.get_pos_before10(length);
AhmedPlaymaker 24:1c118b071430 245 snake_pos[11] = _s.get_pos_before11(length);
AhmedPlaymaker 24:1c118b071430 246 snake_pos[12] = _s.get_pos_before12(length);
AhmedPlaymaker 24:1c118b071430 247 snake_pos[13] = _s.get_pos_before13(length);
AhmedPlaymaker 24:1c118b071430 248 snake_pos[14] = _s.get_pos_before14(length);
AhmedPlaymaker 13:9785f2404045 249
AhmedPlaymaker 13:9785f2404045 250 //If statements check if the snake sprite has collided with any
AhmedPlaymaker 13:9785f2404045 251 //of the blocks' sides and then stop the snake moving in x axis
AhmedPlaymaker 13:9785f2404045 252
AhmedPlaymaker 24:1c118b071430 253 speed = 1;
AhmedPlaymaker 24:1c118b071430 254 for(int i=0; i<=14; i++) {
AhmedPlaymaker 24:1c118b071430 255 b[i] = 1;
AhmedPlaymaker 24:1c118b071430 256 }
AhmedPlaymaker 23:592345a70329 257
AhmedPlaymaker 23:592345a70329 258 for(int i=0; i<=14; i++) {
AhmedPlaymaker 26:3495f7b0ede7 259 for(int a=0; a<=10; a++) {
AhmedPlaymaker 26:3495f7b0ede7 260 if (
AhmedPlaymaker 26:3495f7b0ede7 261 (snake_pos[i].y == b_pos.y + a) ||
AhmedPlaymaker 26:3495f7b0ede7 262 (snake_pos[i].y + 1 == b_pos.y + a) ||
AhmedPlaymaker 26:3495f7b0ede7 263 (snake_pos[i].y + 2 == b_pos.y + a)) {
AhmedPlaymaker 26:3495f7b0ede7 264
AhmedPlaymaker 26:3495f7b0ede7 265 //For West side of walls
AhmedPlaymaker 26:3495f7b0ede7 266 if(
AhmedPlaymaker 26:3495f7b0ede7 267 (((snake_pos[i].x == b_pos.x + 4) || //W
AhmedPlaymaker 26:3495f7b0ede7 268 (snake_pos[i].x == b_pos.x + 36) || //W
AhmedPlaymaker 26:3495f7b0ede7 269 (snake_pos[i].x == b_pos.x + 68) || //W
AhmedPlaymaker 26:3495f7b0ede7 270 (snake_pos[i].x + 1 == b_pos.x + 4) || //W
AhmedPlaymaker 26:3495f7b0ede7 271 (snake_pos[i].x + 1 == b_pos.x + 36) || //W
AhmedPlaymaker 26:3495f7b0ede7 272 (snake_pos[i].x + 1 == b_pos.x + 68) || //W
AhmedPlaymaker 26:3495f7b0ede7 273 (snake_pos[i].x == b_pos.x + 20) || //W
AhmedPlaymaker 26:3495f7b0ede7 274 (snake_pos[i].x == b_pos.x + 52) || //W
AhmedPlaymaker 26:3495f7b0ede7 275 (snake_pos[i].x == b_pos.x + 84) || //W
AhmedPlaymaker 26:3495f7b0ede7 276 (snake_pos[i].x + 1 == b_pos.x + 20) || //W
AhmedPlaymaker 26:3495f7b0ede7 277 (snake_pos[i].x + 1 == b_pos.x + 52) || //W
AhmedPlaymaker 26:3495f7b0ede7 278 (snake_pos[i].x + 1 == b_pos.x + 84))&&(d != E)&&(length > i)) //W
AhmedPlaymaker 26:3495f7b0ede7 279 ) {
AhmedPlaymaker 26:3495f7b0ede7 280 //code makes sure that the colliding part doesn't move in x axis.
AhmedPlaymaker 26:3495f7b0ede7 281 for(int snake_beed_num=0; snake_beed_num<=15; snake_beed_num++) {
AhmedPlaymaker 26:3495f7b0ede7 282 if(length == snake_beed_num + i) {
AhmedPlaymaker 26:3495f7b0ede7 283 b[snake_beed_num - 1] = 0;
AhmedPlaymaker 26:3495f7b0ede7 284 }
AhmedPlaymaker 25:e827f1a8fadc 285 }
AhmedPlaymaker 24:1c118b071430 286 }
AhmedPlaymaker 26:3495f7b0ede7 287
AhmedPlaymaker 26:3495f7b0ede7 288 //for East side of walls
AhmedPlaymaker 26:3495f7b0ede7 289 else if (
AhmedPlaymaker 26:3495f7b0ede7 290 (((snake_pos[i].x + 1 == b_pos.x + 18) || //E
AhmedPlaymaker 26:3495f7b0ede7 291 (snake_pos[i].x + 1 == b_pos.x + 50) || //E
AhmedPlaymaker 26:3495f7b0ede7 292 (snake_pos[i].x + 1 == b_pos.x + 82) || //E
AhmedPlaymaker 26:3495f7b0ede7 293 (snake_pos[i].x + 2 == b_pos.x + 18) || //E
AhmedPlaymaker 26:3495f7b0ede7 294 (snake_pos[i].x + 2 == b_pos.x + 50) || //E
AhmedPlaymaker 26:3495f7b0ede7 295 (snake_pos[i].x + 2 == b_pos.x + 82) || //E
AhmedPlaymaker 26:3495f7b0ede7 296 (snake_pos[i].x + 1 == b_pos.x + 2) || //E
AhmedPlaymaker 26:3495f7b0ede7 297 (snake_pos[i].x + 1 == b_pos.x + 34) || //E
AhmedPlaymaker 26:3495f7b0ede7 298 (snake_pos[i].x + 1 == b_pos.x + 66) || //E
AhmedPlaymaker 26:3495f7b0ede7 299 (snake_pos[i].x + 2 == b_pos.x + 2) || //E
AhmedPlaymaker 26:3495f7b0ede7 300 (snake_pos[i].x + 2 == b_pos.x + 34) || //E
AhmedPlaymaker 26:3495f7b0ede7 301 (snake_pos[i].x + 2 == b_pos.x + 66))&&(d != W)) //E
AhmedPlaymaker 26:3495f7b0ede7 302 ) {
AhmedPlaymaker 26:3495f7b0ede7 303 //add some code that it doesn't move through
AhmedPlaymaker 26:3495f7b0ede7 304 speed = 0;
AhmedPlaymaker 26:3495f7b0ede7 305 }
AhmedPlaymaker 25:e827f1a8fadc 306 }
AhmedPlaymaker 24:1c118b071430 307 }
AhmedPlaymaker 15:f4d069da093d 308 }
AhmedPlaymaker 22:ee698f66146f 309 }