Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Thu Apr 25 21:43:07 2019 +0000
Revision:
44:cd10d07ea1e5
Parent:
42:973bb6036f81
Child:
49:441c32f6603e
I have created a class to display win/loose screen now.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 7:48ba87cd79b5 1 #ifndef SNAKEVSBLOCK_H
AhmedPlaymaker 7:48ba87cd79b5 2 #define SNAKEVSBLOCK_H
AhmedPlaymaker 7:48ba87cd79b5 3
AhmedPlaymaker 7:48ba87cd79b5 4 #include "mbed.h"
AhmedPlaymaker 7:48ba87cd79b5 5 #include "N5110.h"
AhmedPlaymaker 38:30e4e6191762 6 #include "FXOS8700CQ.h"
AhmedPlaymaker 7:48ba87cd79b5 7 #include "Gamepad.h"
AhmedPlaymaker 7:48ba87cd79b5 8 #include "Snake.h"
AhmedPlaymaker 41:4edac50f010d 9 #include "LengthCalc.h"
AhmedPlaymaker 44:cd10d07ea1e5 10 #include "WinLoose.h"
AhmedPlaymaker 9:d1d79d4ee673 11 #include "SnakeFood.h"
AhmedPlaymaker 10:751bd953fa27 12 #include "Blocks.h"
AhmedPlaymaker 33:249cf423fb18 13 #include "StartScreen.h"
AhmedPlaymaker 33:249cf423fb18 14 #include "Stats.h"
AhmedPlaymaker 33:249cf423fb18 15 #include "SDFileSystem.h"
AhmedPlaymaker 7:48ba87cd79b5 16
AhmedPlaymaker 7:48ba87cd79b5 17 class SnakevsBlock
AhmedPlaymaker 7:48ba87cd79b5 18 {
AhmedPlaymaker 7:48ba87cd79b5 19 public:
AhmedPlaymaker 7:48ba87cd79b5 20 SnakevsBlock();
AhmedPlaymaker 7:48ba87cd79b5 21 ~SnakevsBlock();
AhmedPlaymaker 7:48ba87cd79b5 22
AhmedPlaymaker 7:48ba87cd79b5 23 /** Initialise Game Machine
AhmedPlaymaker 7:48ba87cd79b5 24 *
AhmedPlaymaker 7:48ba87cd79b5 25 * This function initialises the game machine.
AhmedPlaymaker 7:48ba87cd79b5 26 */
AhmedPlaymaker 7:48ba87cd79b5 27 void init( );
AhmedPlaymaker 7:48ba87cd79b5 28
AhmedPlaymaker 41:4edac50f010d 29 /** Reset Game Machine
AhmedPlaymaker 41:4edac50f010d 30 *
AhmedPlaymaker 41:4edac50f010d 31 * This function prepares the game machine for the next level.
AhmedPlaymaker 41:4edac50f010d 32 */
AhmedPlaymaker 41:4edac50f010d 33 void reset( );
AhmedPlaymaker 41:4edac50f010d 34
AhmedPlaymaker 7:48ba87cd79b5 35 /** Read Input
AhmedPlaymaker 7:48ba87cd79b5 36 *
AhmedPlaymaker 7:48ba87cd79b5 37 * This function obtains numeric data from the gamepads joystick.
AhmedPlaymaker 7:48ba87cd79b5 38 */
AhmedPlaymaker 38:30e4e6191762 39 void read_input(Gamepad &pad, FXOS8700CQ &device, int gm);
AhmedPlaymaker 7:48ba87cd79b5 40
AhmedPlaymaker 7:48ba87cd79b5 41 /** Update
AhmedPlaymaker 7:48ba87cd79b5 42 *
AhmedPlaymaker 7:48ba87cd79b5 43 * This function contains the update functions of the other libraries used in the game.
AhmedPlaymaker 7:48ba87cd79b5 44 */
AhmedPlaymaker 41:4edac50f010d 45 int update(Gamepad &pad);
AhmedPlaymaker 7:48ba87cd79b5 46
AhmedPlaymaker 7:48ba87cd79b5 47 /** Draw
AhmedPlaymaker 7:48ba87cd79b5 48 *
AhmedPlaymaker 7:48ba87cd79b5 49 * This function contains the draw functions of the other libraries used in the game.
AhmedPlaymaker 7:48ba87cd79b5 50 */
AhmedPlaymaker 41:4edac50f010d 51 void draw(N5110 &lcd, Gamepad &pad, SDFileSystem &sd);
AhmedPlaymaker 39:210ac915e0a0 52
AhmedPlaymaker 7:48ba87cd79b5 53 /** Get Position
AhmedPlaymaker 7:48ba87cd79b5 54 *
AhmedPlaymaker 7:48ba87cd79b5 55 * This function contains the Get Position functions of the otehr libraries used in the game.
AhmedPlaymaker 7:48ba87cd79b5 56 */
AhmedPlaymaker 7:48ba87cd79b5 57 void get_pos();
AhmedPlaymaker 7:48ba87cd79b5 58
AhmedPlaymaker 29:c6358c39a70e 59 /** Check Block
AhmedPlaymaker 29:c6358c39a70e 60 *
AhmedPlaymaker 29:c6358c39a70e 61 * This function returns the srn of the block we are colliding with;
AhmedPlaymaker 29:c6358c39a70e 62 */
AhmedPlaymaker 29:c6358c39a70e 63 int CheckBlock(int Block);
AhmedPlaymaker 29:c6358c39a70e 64
AhmedPlaymaker 27:3b4775a0d0bb 65 /** Implement Collision
AhmedPlaymaker 27:3b4775a0d0bb 66 *
AhmedPlaymaker 27:3b4775a0d0bb 67 * This function allows the appropriate maths to take place after every collision.
AhmedPlaymaker 27:3b4775a0d0bb 68 */
AhmedPlaymaker 27:3b4775a0d0bb 69 void ImplementCollision(Gamepad &pad);
AhmedPlaymaker 27:3b4775a0d0bb 70
AhmedPlaymaker 41:4edac50f010d 71 int snakex; //x position of top beed
AhmedPlaymaker 41:4edac50f010d 72 int snakey; //y position of top beed
AhmedPlaymaker 7:48ba87cd79b5 73 int length;
AhmedPlaymaker 39:210ac915e0a0 74 int velocity; //this is to stop/move the background (food and blocks), when collision occurs at a length greater than 10.
AhmedPlaymaker 19:05cc9f801468 75 int level;
AhmedPlaymaker 41:4edac50f010d 76 char bufferlevel[14]; //this helps me print the level on screen.
AhmedPlaymaker 38:30e4e6191762 77 int garbage; //to save the angle at the point button A is pressed.
AhmedPlaymaker 38:30e4e6191762 78 float angle; //saves the angle of tilt.
AhmedPlaymaker 9:d1d79d4ee673 79 int foodbuff; //this makes food 1,2,and 3 come at seperate times
AhmedPlaymaker 12:1e601b176437 80 int blocknum;
AhmedPlaymaker 19:05cc9f801468 81 int blockgap; //to change frequency of fall
AhmedPlaymaker 19:05cc9f801468 82 int blockbuff; // to manage the fall of food relative to the blocks
AhmedPlaymaker 12:1e601b176437 83 int srn;
AhmedPlaymaker 42:973bb6036f81 84 int send_block_number; //makes sure that the block number is only updated when send is activated.
AhmedPlaymaker 25:e827f1a8fadc 85 int back; //enables the player to go back on main menu if back is pressed.
AhmedPlaymaker 22:ee698f66146f 86 int b[15];
AhmedPlaymaker 18:b391caa5754c 87 int b0_to_b14[15];
AhmedPlaymaker 41:4edac50f010d 88 int *b_number; //pointer to save the numbers inside the block.
AhmedPlaymaker 24:1c118b071430 89 Vector2D snake_pos[15];
AhmedPlaymaker 41:4edac50f010d 90 Vector2D food_pos[3];
AhmedPlaymaker 41:4edac50f010d 91 Vector2D b_pos;
AhmedPlaymaker 7:48ba87cd79b5 92
AhmedPlaymaker 7:48ba87cd79b5 93 private:
AhmedPlaymaker 7:48ba87cd79b5 94 Snake _s;
AhmedPlaymaker 41:4edac50f010d 95 LengthCalc _l;
AhmedPlaymaker 44:cd10d07ea1e5 96 WinLoose _wl;
AhmedPlaymaker 9:d1d79d4ee673 97 SnakeFood _f;
AhmedPlaymaker 9:d1d79d4ee673 98 SnakeFood _ff;
AhmedPlaymaker 9:d1d79d4ee673 99 SnakeFood _fff;
AhmedPlaymaker 10:751bd953fa27 100 Blocks _b;
AhmedPlaymaker 33:249cf423fb18 101 Stats _statset;
AhmedPlaymaker 7:48ba87cd79b5 102 int _speed;
AhmedPlaymaker 41:4edac50f010d 103 int _length;
AhmedPlaymaker 7:48ba87cd79b5 104 Direction _d;
AhmedPlaymaker 7:48ba87cd79b5 105 float _mag;
AhmedPlaymaker 37:ee47699915b8 106 int _detect_slowly; //this makes sure that when the length is more than 10, the colliding block doesnt decrease the all the length in a single itteration.
AhmedPlaymaker 7:48ba87cd79b5 107 int n;
AhmedPlaymaker 7:48ba87cd79b5 108
AhmedPlaymaker 9:d1d79d4ee673 109 /** Check for Snake and Food collision
AhmedPlaymaker 9:d1d79d4ee673 110 *
AhmedPlaymaker 9:d1d79d4ee673 111 * This function checks if the Snake has come into contact with it's food.
AhmedPlaymaker 9:d1d79d4ee673 112 */
AhmedPlaymaker 9:d1d79d4ee673 113 void CheckSnakeFoodCollision(Gamepad &pad);
AhmedPlaymaker 9:d1d79d4ee673 114
AhmedPlaymaker 12:1e601b176437 115 /** Check for Snake and Block collision
AhmedPlaymaker 12:1e601b176437 116 *
AhmedPlaymaker 12:1e601b176437 117 * This function checks if the Snake has come into contact with any Block.
AhmedPlaymaker 12:1e601b176437 118 */
AhmedPlaymaker 12:1e601b176437 119 void CheckSnakeBlockCollision(Gamepad &pad);
AhmedPlaymaker 13:9785f2404045 120
AhmedPlaymaker 39:210ac915e0a0 121 /** Implement velocity alteration.
AhmedPlaymaker 39:210ac915e0a0 122 *
AhmedPlaymaker 39:210ac915e0a0 123 * this is to stop/move the background (food and blocks), when collision occurs at a length greater than 10.lock.
AhmedPlaymaker 39:210ac915e0a0 124 */
AhmedPlaymaker 39:210ac915e0a0 125 void _set_velocity();
AhmedPlaymaker 39:210ac915e0a0 126
AhmedPlaymaker 13:9785f2404045 127 /** Check for Snake and Block Sides collision
AhmedPlaymaker 13:9785f2404045 128 *
AhmedPlaymaker 13:9785f2404045 129 * This function checks if the Snake has come into contact with any the sides of the block and stops it moving.
AhmedPlaymaker 13:9785f2404045 130 */
AhmedPlaymaker 38:30e4e6191762 131 void CheckSnakeBlockSidesCollision(Gamepad &pad);
AhmedPlaymaker 7:48ba87cd79b5 132 };
AhmedPlaymaker 7:48ba87cd79b5 133 #endif