![](/media/cache/profiles/LinkedIn_0NghoZJ.jpeg.50x50_q85.jpg)
Snake vs Block Game to be run upon K64F.
SnakevsBlock/SnakevsBlock.h@25:e827f1a8fadc, 2019-04-10 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Wed Apr 10 14:37:05 2019 +0000
- Revision:
- 25:e827f1a8fadc
- Parent:
- 24:1c118b071430
- Child:
- 27:3b4775a0d0bb
Now if we press back during a game, we go to main menu, also reduced code size
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 7:48ba87cd79b5 | 1 | #ifndef SNAKEVSBLOCK_H |
AhmedPlaymaker | 7:48ba87cd79b5 | 2 | #define SNAKEVSBLOCK_H |
AhmedPlaymaker | 7:48ba87cd79b5 | 3 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 4 | #include "mbed.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 5 | #include "N5110.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 6 | #include "Gamepad.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 7 | #include "Snake.h" |
AhmedPlaymaker | 9:d1d79d4ee673 | 8 | #include "SnakeFood.h" |
AhmedPlaymaker | 10:751bd953fa27 | 9 | #include "Blocks.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 10 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 11 | class SnakevsBlock |
AhmedPlaymaker | 7:48ba87cd79b5 | 12 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 13 | public: |
AhmedPlaymaker | 7:48ba87cd79b5 | 14 | SnakevsBlock(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 15 | ~SnakevsBlock(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 16 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 17 | /** Initialise Game Machine |
AhmedPlaymaker | 7:48ba87cd79b5 | 18 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 19 | * This function initialises the game machine. |
AhmedPlaymaker | 7:48ba87cd79b5 | 20 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 21 | void init( ); |
AhmedPlaymaker | 7:48ba87cd79b5 | 22 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 23 | /** Read Input |
AhmedPlaymaker | 7:48ba87cd79b5 | 24 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 25 | * This function obtains numeric data from the gamepads joystick. |
AhmedPlaymaker | 7:48ba87cd79b5 | 26 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 27 | void read_input(Gamepad &pad); |
AhmedPlaymaker | 7:48ba87cd79b5 | 28 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 29 | /** Update |
AhmedPlaymaker | 7:48ba87cd79b5 | 30 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 31 | * This function contains the update functions of the other libraries used in the game. |
AhmedPlaymaker | 7:48ba87cd79b5 | 32 | */ |
AhmedPlaymaker | 25:e827f1a8fadc | 33 | int update(Gamepad &pad); |
AhmedPlaymaker | 7:48ba87cd79b5 | 34 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 35 | /** Draw |
AhmedPlaymaker | 7:48ba87cd79b5 | 36 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 37 | * This function contains the draw functions of the other libraries used in the game. |
AhmedPlaymaker | 7:48ba87cd79b5 | 38 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 39 | void draw(N5110 &lcd, Gamepad &pad); |
AhmedPlaymaker | 7:48ba87cd79b5 | 40 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 41 | /** Get Position |
AhmedPlaymaker | 7:48ba87cd79b5 | 42 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 43 | * This function contains the Get Position functions of the otehr libraries used in the game. |
AhmedPlaymaker | 7:48ba87cd79b5 | 44 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 45 | void get_pos(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 46 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 47 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 48 | int snakex; |
AhmedPlaymaker | 7:48ba87cd79b5 | 49 | int snakey; |
AhmedPlaymaker | 7:48ba87cd79b5 | 50 | int length; |
AhmedPlaymaker | 19:05cc9f801468 | 51 | int level; |
AhmedPlaymaker | 9:d1d79d4ee673 | 52 | int foodbuff; //this makes food 1,2,and 3 come at seperate times |
AhmedPlaymaker | 12:1e601b176437 | 53 | int blocknum; |
AhmedPlaymaker | 19:05cc9f801468 | 54 | int blockgap; //to change frequency of fall |
AhmedPlaymaker | 19:05cc9f801468 | 55 | int blockbuff; // to manage the fall of food relative to the blocks |
AhmedPlaymaker | 12:1e601b176437 | 56 | int srn; |
AhmedPlaymaker | 12:1e601b176437 | 57 | int send; //makes sure that the block number is only updated when send is activated. |
AhmedPlaymaker | 13:9785f2404045 | 58 | int speed; //makes sure that snake only moves if not colliding to block walls |
AhmedPlaymaker | 25:e827f1a8fadc | 59 | int back; //enables the player to go back on main menu if back is pressed. |
AhmedPlaymaker | 22:ee698f66146f | 60 | int b[15]; |
AhmedPlaymaker | 18:b391caa5754c | 61 | int b0_to_b14[15]; |
AhmedPlaymaker | 24:1c118b071430 | 62 | Vector2D snake_pos[15]; |
AhmedPlaymaker | 7:48ba87cd79b5 | 63 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 64 | private: |
AhmedPlaymaker | 7:48ba87cd79b5 | 65 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 66 | Snake _s; |
AhmedPlaymaker | 9:d1d79d4ee673 | 67 | SnakeFood _f; |
AhmedPlaymaker | 9:d1d79d4ee673 | 68 | SnakeFood _ff; |
AhmedPlaymaker | 9:d1d79d4ee673 | 69 | SnakeFood _fff; |
AhmedPlaymaker | 10:751bd953fa27 | 70 | Blocks _b; |
AhmedPlaymaker | 7:48ba87cd79b5 | 71 | int _speed; |
AhmedPlaymaker | 7:48ba87cd79b5 | 72 | Direction _d; |
AhmedPlaymaker | 7:48ba87cd79b5 | 73 | float _mag; |
AhmedPlaymaker | 7:48ba87cd79b5 | 74 | int n; |
AhmedPlaymaker | 7:48ba87cd79b5 | 75 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 76 | /** Check for Snake and Food collision |
AhmedPlaymaker | 9:d1d79d4ee673 | 77 | * |
AhmedPlaymaker | 9:d1d79d4ee673 | 78 | * This function checks if the Snake has come into contact with it's food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 79 | */ |
AhmedPlaymaker | 9:d1d79d4ee673 | 80 | void CheckSnakeFoodCollision(Gamepad &pad); |
AhmedPlaymaker | 9:d1d79d4ee673 | 81 | |
AhmedPlaymaker | 12:1e601b176437 | 82 | /** Check for Snake and Block collision |
AhmedPlaymaker | 12:1e601b176437 | 83 | * |
AhmedPlaymaker | 12:1e601b176437 | 84 | * This function checks if the Snake has come into contact with any Block. |
AhmedPlaymaker | 12:1e601b176437 | 85 | */ |
AhmedPlaymaker | 12:1e601b176437 | 86 | void CheckSnakeBlockCollision(Gamepad &pad); |
AhmedPlaymaker | 13:9785f2404045 | 87 | |
AhmedPlaymaker | 13:9785f2404045 | 88 | /** Check for Snake and Block Sides collision |
AhmedPlaymaker | 13:9785f2404045 | 89 | * |
AhmedPlaymaker | 13:9785f2404045 | 90 | * This function checks if the Snake has come into contact with any the sides of the block and stops it moving. |
AhmedPlaymaker | 13:9785f2404045 | 91 | */ |
AhmedPlaymaker | 13:9785f2404045 | 92 | void CheckSnakeBlockSidesCollision(Gamepad &pad, Direction d); |
AhmedPlaymaker | 7:48ba87cd79b5 | 93 | }; |
AhmedPlaymaker | 7:48ba87cd79b5 | 94 | #endif |