Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Tue Apr 23 12:25:49 2019 +0000
Revision:
41:4edac50f010d
Parent:
39:210ac915e0a0
Child:
42:973bb6036f81
This version has a separate class to interface with length, and also changed a lot of the code to interface with it.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 7:48ba87cd79b5 1 #ifndef SNAKEVSBLOCK_H
AhmedPlaymaker 7:48ba87cd79b5 2 #define SNAKEVSBLOCK_H
AhmedPlaymaker 7:48ba87cd79b5 3
AhmedPlaymaker 7:48ba87cd79b5 4 #include "mbed.h"
AhmedPlaymaker 7:48ba87cd79b5 5 #include "N5110.h"
AhmedPlaymaker 38:30e4e6191762 6 #include "FXOS8700CQ.h"
AhmedPlaymaker 7:48ba87cd79b5 7 #include "Gamepad.h"
AhmedPlaymaker 7:48ba87cd79b5 8 #include "Snake.h"
AhmedPlaymaker 41:4edac50f010d 9 #include "LengthCalc.h"
AhmedPlaymaker 9:d1d79d4ee673 10 #include "SnakeFood.h"
AhmedPlaymaker 10:751bd953fa27 11 #include "Blocks.h"
AhmedPlaymaker 33:249cf423fb18 12 #include "StartScreen.h"
AhmedPlaymaker 33:249cf423fb18 13 #include "Stats.h"
AhmedPlaymaker 33:249cf423fb18 14 #include "SDFileSystem.h"
AhmedPlaymaker 7:48ba87cd79b5 15
AhmedPlaymaker 7:48ba87cd79b5 16 class SnakevsBlock
AhmedPlaymaker 7:48ba87cd79b5 17 {
AhmedPlaymaker 7:48ba87cd79b5 18 public:
AhmedPlaymaker 7:48ba87cd79b5 19 SnakevsBlock();
AhmedPlaymaker 7:48ba87cd79b5 20 ~SnakevsBlock();
AhmedPlaymaker 7:48ba87cd79b5 21
AhmedPlaymaker 7:48ba87cd79b5 22 /** Initialise Game Machine
AhmedPlaymaker 7:48ba87cd79b5 23 *
AhmedPlaymaker 7:48ba87cd79b5 24 * This function initialises the game machine.
AhmedPlaymaker 7:48ba87cd79b5 25 */
AhmedPlaymaker 7:48ba87cd79b5 26 void init( );
AhmedPlaymaker 7:48ba87cd79b5 27
AhmedPlaymaker 41:4edac50f010d 28 /** Reset Game Machine
AhmedPlaymaker 41:4edac50f010d 29 *
AhmedPlaymaker 41:4edac50f010d 30 * This function prepares the game machine for the next level.
AhmedPlaymaker 41:4edac50f010d 31 */
AhmedPlaymaker 41:4edac50f010d 32 void reset( );
AhmedPlaymaker 41:4edac50f010d 33
AhmedPlaymaker 7:48ba87cd79b5 34 /** Read Input
AhmedPlaymaker 7:48ba87cd79b5 35 *
AhmedPlaymaker 7:48ba87cd79b5 36 * This function obtains numeric data from the gamepads joystick.
AhmedPlaymaker 7:48ba87cd79b5 37 */
AhmedPlaymaker 38:30e4e6191762 38 void read_input(Gamepad &pad, FXOS8700CQ &device, int gm);
AhmedPlaymaker 7:48ba87cd79b5 39
AhmedPlaymaker 7:48ba87cd79b5 40 /** Update
AhmedPlaymaker 7:48ba87cd79b5 41 *
AhmedPlaymaker 7:48ba87cd79b5 42 * This function contains the update functions of the other libraries used in the game.
AhmedPlaymaker 7:48ba87cd79b5 43 */
AhmedPlaymaker 41:4edac50f010d 44 int update(Gamepad &pad);
AhmedPlaymaker 7:48ba87cd79b5 45
AhmedPlaymaker 7:48ba87cd79b5 46 /** Draw
AhmedPlaymaker 7:48ba87cd79b5 47 *
AhmedPlaymaker 7:48ba87cd79b5 48 * This function contains the draw functions of the other libraries used in the game.
AhmedPlaymaker 7:48ba87cd79b5 49 */
AhmedPlaymaker 41:4edac50f010d 50 void draw(N5110 &lcd, Gamepad &pad, SDFileSystem &sd);
AhmedPlaymaker 39:210ac915e0a0 51
AhmedPlaymaker 7:48ba87cd79b5 52 /** Get Position
AhmedPlaymaker 7:48ba87cd79b5 53 *
AhmedPlaymaker 7:48ba87cd79b5 54 * This function contains the Get Position functions of the otehr libraries used in the game.
AhmedPlaymaker 7:48ba87cd79b5 55 */
AhmedPlaymaker 7:48ba87cd79b5 56 void get_pos();
AhmedPlaymaker 7:48ba87cd79b5 57
AhmedPlaymaker 29:c6358c39a70e 58 /** Check Block
AhmedPlaymaker 29:c6358c39a70e 59 *
AhmedPlaymaker 29:c6358c39a70e 60 * This function returns the srn of the block we are colliding with;
AhmedPlaymaker 29:c6358c39a70e 61 */
AhmedPlaymaker 29:c6358c39a70e 62 int CheckBlock(int Block);
AhmedPlaymaker 29:c6358c39a70e 63
AhmedPlaymaker 27:3b4775a0d0bb 64 /** Implement Collision
AhmedPlaymaker 27:3b4775a0d0bb 65 *
AhmedPlaymaker 27:3b4775a0d0bb 66 * This function allows the appropriate maths to take place after every collision.
AhmedPlaymaker 27:3b4775a0d0bb 67 */
AhmedPlaymaker 27:3b4775a0d0bb 68 void ImplementCollision(Gamepad &pad);
AhmedPlaymaker 27:3b4775a0d0bb 69
AhmedPlaymaker 41:4edac50f010d 70 int snakex; //x position of top beed
AhmedPlaymaker 41:4edac50f010d 71 int snakey; //y position of top beed
AhmedPlaymaker 7:48ba87cd79b5 72 int length;
AhmedPlaymaker 39:210ac915e0a0 73 int velocity; //this is to stop/move the background (food and blocks), when collision occurs at a length greater than 10.
AhmedPlaymaker 19:05cc9f801468 74 int level;
AhmedPlaymaker 41:4edac50f010d 75 char bufferlevel[14]; //this helps me print the level on screen.
AhmedPlaymaker 38:30e4e6191762 76 int garbage; //to save the angle at the point button A is pressed.
AhmedPlaymaker 38:30e4e6191762 77 float angle; //saves the angle of tilt.
AhmedPlaymaker 9:d1d79d4ee673 78 int foodbuff; //this makes food 1,2,and 3 come at seperate times
AhmedPlaymaker 12:1e601b176437 79 int blocknum;
AhmedPlaymaker 19:05cc9f801468 80 int blockgap; //to change frequency of fall
AhmedPlaymaker 19:05cc9f801468 81 int blockbuff; // to manage the fall of food relative to the blocks
AhmedPlaymaker 12:1e601b176437 82 int srn;
AhmedPlaymaker 12:1e601b176437 83 int send; //makes sure that the block number is only updated when send is activated.
AhmedPlaymaker 25:e827f1a8fadc 84 int back; //enables the player to go back on main menu if back is pressed.
AhmedPlaymaker 22:ee698f66146f 85 int b[15];
AhmedPlaymaker 18:b391caa5754c 86 int b0_to_b14[15];
AhmedPlaymaker 41:4edac50f010d 87 int *b_number; //pointer to save the numbers inside the block.
AhmedPlaymaker 24:1c118b071430 88 Vector2D snake_pos[15];
AhmedPlaymaker 41:4edac50f010d 89 Vector2D food_pos[3];
AhmedPlaymaker 41:4edac50f010d 90 Vector2D b_pos;
AhmedPlaymaker 7:48ba87cd79b5 91
AhmedPlaymaker 7:48ba87cd79b5 92 private:
AhmedPlaymaker 7:48ba87cd79b5 93 Snake _s;
AhmedPlaymaker 41:4edac50f010d 94 LengthCalc _l;
AhmedPlaymaker 9:d1d79d4ee673 95 SnakeFood _f;
AhmedPlaymaker 9:d1d79d4ee673 96 SnakeFood _ff;
AhmedPlaymaker 9:d1d79d4ee673 97 SnakeFood _fff;
AhmedPlaymaker 10:751bd953fa27 98 Blocks _b;
AhmedPlaymaker 33:249cf423fb18 99 Stats _statset;
AhmedPlaymaker 7:48ba87cd79b5 100 int _speed;
AhmedPlaymaker 41:4edac50f010d 101 int _length;
AhmedPlaymaker 7:48ba87cd79b5 102 Direction _d;
AhmedPlaymaker 7:48ba87cd79b5 103 float _mag;
AhmedPlaymaker 37:ee47699915b8 104 int _detect_slowly; //this makes sure that when the length is more than 10, the colliding block doesnt decrease the all the length in a single itteration.
AhmedPlaymaker 7:48ba87cd79b5 105 int n;
AhmedPlaymaker 7:48ba87cd79b5 106
AhmedPlaymaker 9:d1d79d4ee673 107 /** Check for Snake and Food collision
AhmedPlaymaker 9:d1d79d4ee673 108 *
AhmedPlaymaker 9:d1d79d4ee673 109 * This function checks if the Snake has come into contact with it's food.
AhmedPlaymaker 9:d1d79d4ee673 110 */
AhmedPlaymaker 9:d1d79d4ee673 111 void CheckSnakeFoodCollision(Gamepad &pad);
AhmedPlaymaker 9:d1d79d4ee673 112
AhmedPlaymaker 12:1e601b176437 113 /** Check for Snake and Block collision
AhmedPlaymaker 12:1e601b176437 114 *
AhmedPlaymaker 12:1e601b176437 115 * This function checks if the Snake has come into contact with any Block.
AhmedPlaymaker 12:1e601b176437 116 */
AhmedPlaymaker 12:1e601b176437 117 void CheckSnakeBlockCollision(Gamepad &pad);
AhmedPlaymaker 13:9785f2404045 118
AhmedPlaymaker 39:210ac915e0a0 119 /** Implement velocity alteration.
AhmedPlaymaker 39:210ac915e0a0 120 *
AhmedPlaymaker 39:210ac915e0a0 121 * this is to stop/move the background (food and blocks), when collision occurs at a length greater than 10.lock.
AhmedPlaymaker 39:210ac915e0a0 122 */
AhmedPlaymaker 39:210ac915e0a0 123 void _set_velocity();
AhmedPlaymaker 39:210ac915e0a0 124
AhmedPlaymaker 13:9785f2404045 125 /** Check for Snake and Block Sides collision
AhmedPlaymaker 13:9785f2404045 126 *
AhmedPlaymaker 13:9785f2404045 127 * This function checks if the Snake has come into contact with any the sides of the block and stops it moving.
AhmedPlaymaker 13:9785f2404045 128 */
AhmedPlaymaker 38:30e4e6191762 129 void CheckSnakeBlockSidesCollision(Gamepad &pad);
AhmedPlaymaker 7:48ba87cd79b5 130 };
AhmedPlaymaker 7:48ba87cd79b5 131 #endif