Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Mon May 06 10:49:50 2019 +0000
Revision:
82:c51ae8a501d1
Parent:
81:4c1641e10dcd
Child:
83:329da564799a
Improved barrier collision

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 7:48ba87cd79b5 1 #ifndef SNAKEVSBLOCK_H
AhmedPlaymaker 7:48ba87cd79b5 2 #define SNAKEVSBLOCK_H
AhmedPlaymaker 7:48ba87cd79b5 3
AhmedPlaymaker 7:48ba87cd79b5 4 #include "mbed.h"
AhmedPlaymaker 7:48ba87cd79b5 5 #include "N5110.h"
AhmedPlaymaker 38:30e4e6191762 6 #include "FXOS8700CQ.h"
AhmedPlaymaker 7:48ba87cd79b5 7 #include "Gamepad.h"
AhmedPlaymaker 7:48ba87cd79b5 8 #include "Snake.h"
AhmedPlaymaker 79:35cb65c52d25 9 #include "LengthManager.h"
AhmedPlaymaker 44:cd10d07ea1e5 10 #include "WinLoose.h"
AhmedPlaymaker 9:d1d79d4ee673 11 #include "SnakeFood.h"
AhmedPlaymaker 10:751bd953fa27 12 #include "Blocks.h"
AhmedPlaymaker 81:4c1641e10dcd 13 #include "Barriers.h"
AhmedPlaymaker 33:249cf423fb18 14 #include "StartScreen.h"
AhmedPlaymaker 33:249cf423fb18 15 #include "Stats.h"
AhmedPlaymaker 33:249cf423fb18 16 #include "SDFileSystem.h"
AhmedPlaymaker 7:48ba87cd79b5 17
AhmedPlaymaker 7:48ba87cd79b5 18 class SnakevsBlock
AhmedPlaymaker 7:48ba87cd79b5 19 {
AhmedPlaymaker 62:ebf6ecf8a6d5 20 public:
AhmedPlaymaker 7:48ba87cd79b5 21 SnakevsBlock();
AhmedPlaymaker 7:48ba87cd79b5 22 ~SnakevsBlock();
AhmedPlaymaker 62:ebf6ecf8a6d5 23
AhmedPlaymaker 7:48ba87cd79b5 24 /** Initialise Game Machine
AhmedPlaymaker 7:48ba87cd79b5 25 *
AhmedPlaymaker 7:48ba87cd79b5 26 * This function initialises the game machine.
AhmedPlaymaker 7:48ba87cd79b5 27 */
AhmedPlaymaker 49:441c32f6603e 28 void init();
AhmedPlaymaker 62:ebf6ecf8a6d5 29
AhmedPlaymaker 41:4edac50f010d 30 /** Reset Game Machine
AhmedPlaymaker 41:4edac50f010d 31 *
AhmedPlaymaker 41:4edac50f010d 32 * This function prepares the game machine for the next level.
AhmedPlaymaker 41:4edac50f010d 33 */
AhmedPlaymaker 41:4edac50f010d 34 void reset( );
AhmedPlaymaker 62:ebf6ecf8a6d5 35
AhmedPlaymaker 49:441c32f6603e 36 /** Initialise objects
AhmedPlaymaker 49:441c32f6603e 37 *
AhmedPlaymaker 49:441c32f6603e 38 * This function initialises the objects that are used to functionalise the game.
AhmedPlaymaker 49:441c32f6603e 39 */
AhmedPlaymaker 49:441c32f6603e 40 void object_initialisations();
AhmedPlaymaker 62:ebf6ecf8a6d5 41
AhmedPlaymaker 7:48ba87cd79b5 42 /** Read Input
AhmedPlaymaker 7:48ba87cd79b5 43 *
AhmedPlaymaker 7:48ba87cd79b5 44 * This function obtains numeric data from the gamepads joystick.
AhmedPlaymaker 7:48ba87cd79b5 45 */
AhmedPlaymaker 38:30e4e6191762 46 void read_input(Gamepad &pad, FXOS8700CQ &device, int gm);
AhmedPlaymaker 64:540aa1602372 47
AhmedPlaymaker 63:205f0ca48473 48 /** Calculate Tilt
AhmedPlaymaker 63:205f0ca48473 49 *
AhmedPlaymaker 63:205f0ca48473 50 * This function reads the angle of tilt required for motion contol and also processes it by reseting the angle buffer if A is pressed.
AhmedPlaymaker 63:205f0ca48473 51 */
AhmedPlaymaker 63:205f0ca48473 52 void calculateTilt(Gamepad &pad, FXOS8700CQ &device);
AhmedPlaymaker 64:540aa1602372 53
AhmedPlaymaker 63:205f0ca48473 54 /** Light The LEDS
AhmedPlaymaker 63:205f0ca48473 55 *
AhmedPlaymaker 63:205f0ca48473 56 * This function ligths the LEDS dependent on the direction of travel.
AhmedPlaymaker 63:205f0ca48473 57 */
AhmedPlaymaker 63:205f0ca48473 58 void lightTheLEDS(Gamepad &pad);
AhmedPlaymaker 62:ebf6ecf8a6d5 59
AhmedPlaymaker 62:ebf6ecf8a6d5 60 /** Draw
AhmedPlaymaker 7:48ba87cd79b5 61 *
AhmedPlaymaker 7:48ba87cd79b5 62 * This function contains the draw functions of the other libraries used in the game.
AhmedPlaymaker 7:48ba87cd79b5 63 */
AhmedPlaymaker 49:441c32f6603e 64 void draw(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 62:ebf6ecf8a6d5 65
AhmedPlaymaker 56:142e9fdb77a8 66 /** Update
AhmedPlaymaker 56:142e9fdb77a8 67 *
AhmedPlaymaker 56:142e9fdb77a8 68 * This function contains the update functions of the other libraries used in the game.
AhmedPlaymaker 56:142e9fdb77a8 69 */
AhmedPlaymaker 63:205f0ca48473 70 void update(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 64:540aa1602372 71
AhmedPlaymaker 63:205f0ca48473 72 /** Check Game Progression
AhmedPlaymaker 63:205f0ca48473 73 *
AhmedPlaymaker 63:205f0ca48473 74 * Function handles level progression and level failure operations by using the class WinLoose.
AhmedPlaymaker 63:205f0ca48473 75 */
AhmedPlaymaker 63:205f0ca48473 76 int CheckGameProgression(N5110 &lcd, Gamepad &pad, SDFileSystem &sd);
AhmedPlaymaker 62:ebf6ecf8a6d5 77
AhmedPlaymaker 7:48ba87cd79b5 78 /** Get Position
AhmedPlaymaker 7:48ba87cd79b5 79 *
AhmedPlaymaker 7:48ba87cd79b5 80 * This function contains the Get Position functions of the otehr libraries used in the game.
AhmedPlaymaker 7:48ba87cd79b5 81 */
AhmedPlaymaker 7:48ba87cd79b5 82 void get_pos();
AhmedPlaymaker 62:ebf6ecf8a6d5 83
AhmedPlaymaker 62:ebf6ecf8a6d5 84 //Gamepad @enginePad
AhmedPlaymaker 62:ebf6ecf8a6d5 85
AhmedPlaymaker 62:ebf6ecf8a6d5 86 private:
AhmedPlaymaker 62:ebf6ecf8a6d5 87
AhmedPlaymaker 9:d1d79d4ee673 88 /** Check for Snake and Food collision
AhmedPlaymaker 9:d1d79d4ee673 89 *
AhmedPlaymaker 9:d1d79d4ee673 90 * This function checks if the Snake has come into contact with it's food.
AhmedPlaymaker 9:d1d79d4ee673 91 */
AhmedPlaymaker 9:d1d79d4ee673 92 void CheckSnakeFoodCollision(Gamepad &pad);
AhmedPlaymaker 62:ebf6ecf8a6d5 93
AhmedPlaymaker 65:2872ca289b49 94 /** Check Snake Food Y Collision
AhmedPlaymaker 65:2872ca289b49 95 *
AhmedPlaymaker 65:2872ca289b49 96 * This function automatically detects each combination of collision in the y postion.
AhmedPlaymaker 65:2872ca289b49 97 */
AhmedPlaymaker 79:35cb65c52d25 98 void CheckSnakeFoodYCollision(Gamepad &pad, int food_sr);
AhmedPlaymaker 65:2872ca289b49 99
AhmedPlaymaker 65:2872ca289b49 100 /** Check Snake Food X Collision
AhmedPlaymaker 65:2872ca289b49 101 *
AhmedPlaymaker 65:2872ca289b49 102 * This function automatically detects each combination of collision in the x postion.
AhmedPlaymaker 65:2872ca289b49 103 */
AhmedPlaymaker 79:35cb65c52d25 104 void CheckSnakeFoodXCollision(Gamepad &pad, int food_sr);
AhmedPlaymaker 65:2872ca289b49 105
AhmedPlaymaker 65:2872ca289b49 106 /** Implement Snake Food Collision
AhmedPlaymaker 65:2872ca289b49 107 *
AhmedPlaymaker 65:2872ca289b49 108 * This function automatically detects which food we are interacting with and increases the snake length accordingly.
AhmedPlaymaker 65:2872ca289b49 109 */
AhmedPlaymaker 79:35cb65c52d25 110 void ImplementSnakeFoodCollision(Gamepad &pad, int food_sr);
AhmedPlaymaker 65:2872ca289b49 111
AhmedPlaymaker 12:1e601b176437 112 /** Check for Snake and Block collision
AhmedPlaymaker 12:1e601b176437 113 *
AhmedPlaymaker 12:1e601b176437 114 * This function checks if the Snake has come into contact with any Block.
AhmedPlaymaker 12:1e601b176437 115 */
AhmedPlaymaker 12:1e601b176437 116 void CheckSnakeBlockCollision(Gamepad &pad);
AhmedPlaymaker 62:ebf6ecf8a6d5 117
AhmedPlaymaker 39:210ac915e0a0 118 /** Implement velocity alteration.
AhmedPlaymaker 39:210ac915e0a0 119 *
AhmedPlaymaker 39:210ac915e0a0 120 * this is to stop/move the background (food and blocks), when collision occurs at a length greater than 10.lock.
AhmedPlaymaker 39:210ac915e0a0 121 */
AhmedPlaymaker 65:2872ca289b49 122 void _setVelocity(int srn);
AhmedPlaymaker 65:2872ca289b49 123
AhmedPlaymaker 65:2872ca289b49 124 /** Check Block
AhmedPlaymaker 65:2872ca289b49 125 *
AhmedPlaymaker 65:2872ca289b49 126 * This function returns the srn of the block we are colliding with;
AhmedPlaymaker 65:2872ca289b49 127 */
AhmedPlaymaker 65:2872ca289b49 128 int CheckBlock(int Block);
AhmedPlaymaker 65:2872ca289b49 129
AhmedPlaymaker 65:2872ca289b49 130 /** Implement Collision
AhmedPlaymaker 65:2872ca289b49 131 *
AhmedPlaymaker 65:2872ca289b49 132 * This function allows the appropriate maths to take place after every collision.
AhmedPlaymaker 65:2872ca289b49 133 */
AhmedPlaymaker 65:2872ca289b49 134 void ImplementSnakeBlockCollision(Gamepad &pad);
AhmedPlaymaker 62:ebf6ecf8a6d5 135
AhmedPlaymaker 13:9785f2404045 136 /** Check for Snake and Block Sides collision
AhmedPlaymaker 13:9785f2404045 137 *
AhmedPlaymaker 13:9785f2404045 138 * This function checks if the Snake has come into contact with any the sides of the block and stops it moving.
AhmedPlaymaker 13:9785f2404045 139 */
AhmedPlaymaker 38:30e4e6191762 140 void CheckSnakeBlockSidesCollision(Gamepad &pad);
AhmedPlaymaker 62:ebf6ecf8a6d5 141
AhmedPlaymaker 63:205f0ca48473 142 /** Make Default Motion Free
AhmedPlaymaker 63:205f0ca48473 143 *
AhmedPlaymaker 63:205f0ca48473 144 * This function makes the default motion of the snake freemoving before a collision is checked for, to forget the previous collision.
AhmedPlaymaker 63:205f0ca48473 145 */
AhmedPlaymaker 63:205f0ca48473 146 void MakeDefaultMotionFree();
AhmedPlaymaker 63:205f0ca48473 147
AhmedPlaymaker 62:ebf6ecf8a6d5 148 /** Check Collision in Y axis
AhmedPlaymaker 62:ebf6ecf8a6d5 149 *
AhmedPlaymaker 62:ebf6ecf8a6d5 150 * This function checks if the Snake and blocks collide anywhere in the Y axis.
AhmedPlaymaker 62:ebf6ecf8a6d5 151 */
AhmedPlaymaker 65:2872ca289b49 152 void CheckSnakeBlockSidesYCollision(int i);
AhmedPlaymaker 62:ebf6ecf8a6d5 153
AhmedPlaymaker 62:ebf6ecf8a6d5 154 /** Check Collision in X axis
AhmedPlaymaker 62:ebf6ecf8a6d5 155 *
AhmedPlaymaker 62:ebf6ecf8a6d5 156 * This function checks if the Snake and blocks collide anywhere in the X axis.
AhmedPlaymaker 62:ebf6ecf8a6d5 157 */
AhmedPlaymaker 65:2872ca289b49 158 void CheckSnakeBlockSidesXCollision(int i);
AhmedPlaymaker 62:ebf6ecf8a6d5 159
AhmedPlaymaker 62:ebf6ecf8a6d5 160 /** Check Collision East or West
AhmedPlaymaker 62:ebf6ecf8a6d5 161 *
AhmedPlaymaker 62:ebf6ecf8a6d5 162 * checks if the colliding wall is on east side or west side and then calls StopX_AxisMotion(length,i) to carry out the required task.
AhmedPlaymaker 62:ebf6ecf8a6d5 163 */
AhmedPlaymaker 79:35cb65c52d25 164 void CheckSnakeBlockSidesEastWestCollision(int X, int i);
AhmedPlaymaker 62:ebf6ecf8a6d5 165
AhmedPlaymaker 82:c51ae8a501d1 166 /** Check for Snake and Barrier collisions.
AhmedPlaymaker 82:c51ae8a501d1 167 *
AhmedPlaymaker 82:c51ae8a501d1 168 * This function checks if the Snake has come into contact with any the sides of the barriers and stops it moving in the X axis if true.
AhmedPlaymaker 82:c51ae8a501d1 169 */
AhmedPlaymaker 82:c51ae8a501d1 170 void CheckSnakeBarrierCollision(Gamepad &pad, int bar_sr_no);
AhmedPlaymaker 82:c51ae8a501d1 171
AhmedPlaymaker 82:c51ae8a501d1 172 /** Check Collision in Y axis
AhmedPlaymaker 82:c51ae8a501d1 173 *
AhmedPlaymaker 82:c51ae8a501d1 174 * This function checks if the Snake and blocks collide anywhere in the Y axis.
AhmedPlaymaker 82:c51ae8a501d1 175 */
AhmedPlaymaker 82:c51ae8a501d1 176 void CheckSnakeBarrierYCollision(int i, int bar_sr_no); //i is the index of the snake beed and checks for all possible collisions with the snake respective to it's length.
AhmedPlaymaker 82:c51ae8a501d1 177 void CheckSnakeBarrierEastWestCollision(int i, int bar_sr_no); //i checks for all possible collisions with the snake respective to it's length.
AhmedPlaymaker 82:c51ae8a501d1 178
AhmedPlaymaker 64:540aa1602372 179 /** Make Virtual Length Max Ten
AhmedPlaymaker 64:540aa1602372 180 *
AhmedPlaymaker 64:540aa1602372 181 * This makes the virtual length -> 10 for the side collision implementation because if the length is fifteen and the last beed collides, it still is the 10th beed
AhmedPlaymaker 64:540aa1602372 182 * on screen.
AhmedPlaymaker 64:540aa1602372 183 */
AhmedPlaymaker 64:540aa1602372 184 void makeVirtualLengthMaxTen();
AhmedPlaymaker 64:540aa1602372 185
AhmedPlaymaker 62:ebf6ecf8a6d5 186 /** Stop X Axis Motion
AhmedPlaymaker 62:ebf6ecf8a6d5 187 *
AhmedPlaymaker 62:ebf6ecf8a6d5 188 * This function implements the sides collision by making the x axis speed of the particular snake beed 0.
AhmedPlaymaker 62:ebf6ecf8a6d5 189 */
AhmedPlaymaker 82:c51ae8a501d1 190 void ImplementBarrierCollision(int i);
AhmedPlaymaker 64:540aa1602372 191
AhmedPlaymaker 64:540aa1602372 192 //OBJECT DECLARATIONS.
AhmedPlaymaker 64:540aa1602372 193 Snake _s;
AhmedPlaymaker 79:35cb65c52d25 194 LengthManager _l;
AhmedPlaymaker 64:540aa1602372 195 WinLoose _wl;
AhmedPlaymaker 64:540aa1602372 196 SnakeFood _f;
AhmedPlaymaker 64:540aa1602372 197 SnakeFood _ff;
AhmedPlaymaker 64:540aa1602372 198 SnakeFood _fff;
AhmedPlaymaker 64:540aa1602372 199 Blocks _b;
AhmedPlaymaker 81:4c1641e10dcd 200 Barriers _barA;
AhmedPlaymaker 81:4c1641e10dcd 201 Barriers _barB;
AhmedPlaymaker 64:540aa1602372 202 Stats _Setstats;
AhmedPlaymaker 64:540aa1602372 203
AhmedPlaymaker 64:540aa1602372 204 //OBJECT POSITIONS ON SCREEN.
AhmedPlaymaker 64:540aa1602372 205 int snakex; //x position of top beed
AhmedPlaymaker 64:540aa1602372 206 int snakey; //y position of top beed
AhmedPlaymaker 71:4bd2b27693f3 207 Vector2D snake_pos[10]; //saves the position of all the snake beeds in an array for ease of collision processing.
AhmedPlaymaker 64:540aa1602372 208 Vector2D food_pos[3]; //saves the position of all 3 snake food on the screen in a single array for ease of collision processing.
AhmedPlaymaker 64:540aa1602372 209 Vector2D b_pos; //saves the origin of the blocks on the screen (this is the top left corner of the block row).
AhmedPlaymaker 82:c51ae8a501d1 210 Vector2D bar_pos[2]; //saves the origin of the barrier on the screen (this is the top left corner of the barrier).
AhmedPlaymaker 64:540aa1602372 211
AhmedPlaymaker 64:540aa1602372 212 //LEVEL PROGRESSION, FAILURE AND STATISTICS PARAMETERS.
AhmedPlaymaker 64:540aa1602372 213 int level; // this is diffrent to int _length as this stops at 10 to not complicate collisions as the snake doesn't grow longer than 10 visually.
AhmedPlaymaker 64:540aa1602372 214 char bufferlevel[14]; //this helps me print the level on screen.
AhmedPlaymaker 64:540aa1602372 215 int back; //enables the player to go back on main menu if back is pressed.
AhmedPlaymaker 64:540aa1602372 216 int _maxLength; // this makes us go to the next level if if maxLength is achieved;
AhmedPlaymaker 64:540aa1602372 217
AhmedPlaymaker 81:4c1641e10dcd 218 //Block, Food and Barrier Y AXIS VELOCITY, SNAKE LENGTH ,MAX VIRTUAL LENGTH AND VARABLE THAT ALLOWS FREE MOTION OF A SPECIFIC BEED NUMBER OF THE SNAKE.
AhmedPlaymaker 64:540aa1602372 219 int velocity; //this is to stop/move the background (food and blocks), when collision occurs at a length greater than 10.
AhmedPlaymaker 64:540aa1602372 220 int _length; //this is diffrent to the _virtualLength as this saves the length of the snake, for collision detection relative to it's length and calculations.
AhmedPlaymaker 64:540aa1602372 221 int _virtualLength; //saves the length of the snake, for collision detection relative to it's Max screen length.
AhmedPlaymaker 70:7caab8069b9b 222 int b[10]; //this saves the beed number of the colliding snake, if beed 3 from top was colliding with any obstruction, b[2] will be 1.
AhmedPlaymaker 64:540aa1602372 223
AhmedPlaymaker 64:540aa1602372 224 //TURN DIRECTION, TILT ANGLE AND ANGLE RESET BUFFER (GARBAGE).
AhmedPlaymaker 64:540aa1602372 225 Direction _d;
AhmedPlaymaker 64:540aa1602372 226 float _tiltAngle; //saves the angle of tilt.
AhmedPlaymaker 64:540aa1602372 227 int garbage; //to save the angle at the point button A is pressed.
AhmedPlaymaker 64:540aa1602372 228
AhmedPlaymaker 64:540aa1602372 229 //BLOCK NUMBERS, BLOCK DROP GAP, BLOCK DETECTION SRN AND VARIABLE TO SEND/NOT BLOCK NUMBER TO BLOCK CLASS
AhmedPlaymaker 64:540aa1602372 230 int *b_number; //pointer to save the numbers inside the block.
AhmedPlaymaker 64:540aa1602372 231 int blocknum; // saves the number inside the specific colliding block, for calculations.
AhmedPlaymaker 64:540aa1602372 232 int blockgap; //to change frequency of fall
AhmedPlaymaker 64:540aa1602372 233 int srn; //sr number of the block we are colliding with (1 to 5)
AhmedPlaymaker 64:540aa1602372 234 int send_block_number; //makes sure that the block number is only updated when send is activated.
AhmedPlaymaker 64:540aa1602372 235
AhmedPlaymaker 64:540aa1602372 236 //INITIAL FOOD AND BLOCK DROP GAP.
AhmedPlaymaker 64:540aa1602372 237 int _dropbuff; //this makes food 1,2,and 3 come at seperate times
AhmedPlaymaker 7:48ba87cd79b5 238 };
AhmedPlaymaker 7:48ba87cd79b5 239 #endif