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Snake vs Block Game to be run upon K64F.
GameEngine/SnakevsBlock/SnakevsBlock.h@63:205f0ca48473, 2019-05-01 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Wed May 01 22:35:40 2019 +0000
- Revision:
- 63:205f0ca48473
- Parent:
- 62:ebf6ecf8a6d5
- Child:
- 64:540aa1602372
Sorted out some functions, specifically related to their functionality
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 7:48ba87cd79b5 | 1 | #ifndef SNAKEVSBLOCK_H |
AhmedPlaymaker | 7:48ba87cd79b5 | 2 | #define SNAKEVSBLOCK_H |
AhmedPlaymaker | 7:48ba87cd79b5 | 3 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 4 | #include "mbed.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 5 | #include "N5110.h" |
AhmedPlaymaker | 38:30e4e6191762 | 6 | #include "FXOS8700CQ.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 7 | #include "Gamepad.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 8 | #include "Snake.h" |
AhmedPlaymaker | 41:4edac50f010d | 9 | #include "LengthCalc.h" |
AhmedPlaymaker | 44:cd10d07ea1e5 | 10 | #include "WinLoose.h" |
AhmedPlaymaker | 9:d1d79d4ee673 | 11 | #include "SnakeFood.h" |
AhmedPlaymaker | 10:751bd953fa27 | 12 | #include "Blocks.h" |
AhmedPlaymaker | 33:249cf423fb18 | 13 | #include "StartScreen.h" |
AhmedPlaymaker | 33:249cf423fb18 | 14 | #include "Stats.h" |
AhmedPlaymaker | 33:249cf423fb18 | 15 | #include "SDFileSystem.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 16 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 17 | class SnakevsBlock |
AhmedPlaymaker | 7:48ba87cd79b5 | 18 | { |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 19 | public: |
AhmedPlaymaker | 7:48ba87cd79b5 | 20 | SnakevsBlock(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 21 | ~SnakevsBlock(); |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 22 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 23 | /** Initialise Game Machine |
AhmedPlaymaker | 7:48ba87cd79b5 | 24 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 25 | * This function initialises the game machine. |
AhmedPlaymaker | 7:48ba87cd79b5 | 26 | */ |
AhmedPlaymaker | 49:441c32f6603e | 27 | void init(); |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 28 | |
AhmedPlaymaker | 41:4edac50f010d | 29 | /** Reset Game Machine |
AhmedPlaymaker | 41:4edac50f010d | 30 | * |
AhmedPlaymaker | 41:4edac50f010d | 31 | * This function prepares the game machine for the next level. |
AhmedPlaymaker | 41:4edac50f010d | 32 | */ |
AhmedPlaymaker | 41:4edac50f010d | 33 | void reset( ); |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 34 | |
AhmedPlaymaker | 49:441c32f6603e | 35 | /** Initialise objects |
AhmedPlaymaker | 49:441c32f6603e | 36 | * |
AhmedPlaymaker | 49:441c32f6603e | 37 | * This function initialises the objects that are used to functionalise the game. |
AhmedPlaymaker | 49:441c32f6603e | 38 | */ |
AhmedPlaymaker | 49:441c32f6603e | 39 | void object_initialisations(); |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 40 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 41 | /** Read Input |
AhmedPlaymaker | 7:48ba87cd79b5 | 42 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 43 | * This function obtains numeric data from the gamepads joystick. |
AhmedPlaymaker | 7:48ba87cd79b5 | 44 | */ |
AhmedPlaymaker | 38:30e4e6191762 | 45 | void read_input(Gamepad &pad, FXOS8700CQ &device, int gm); |
AhmedPlaymaker | 63:205f0ca48473 | 46 | |
AhmedPlaymaker | 63:205f0ca48473 | 47 | /** Calculate Tilt |
AhmedPlaymaker | 63:205f0ca48473 | 48 | * |
AhmedPlaymaker | 63:205f0ca48473 | 49 | * This function reads the angle of tilt required for motion contol and also processes it by reseting the angle buffer if A is pressed. |
AhmedPlaymaker | 63:205f0ca48473 | 50 | */ |
AhmedPlaymaker | 63:205f0ca48473 | 51 | void calculateTilt(Gamepad &pad, FXOS8700CQ &device); |
AhmedPlaymaker | 63:205f0ca48473 | 52 | |
AhmedPlaymaker | 63:205f0ca48473 | 53 | /** Light The LEDS |
AhmedPlaymaker | 63:205f0ca48473 | 54 | * |
AhmedPlaymaker | 63:205f0ca48473 | 55 | * This function ligths the LEDS dependent on the direction of travel. |
AhmedPlaymaker | 63:205f0ca48473 | 56 | */ |
AhmedPlaymaker | 63:205f0ca48473 | 57 | void lightTheLEDS(Gamepad &pad); |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 58 | |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 59 | /** Draw |
AhmedPlaymaker | 7:48ba87cd79b5 | 60 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 61 | * This function contains the draw functions of the other libraries used in the game. |
AhmedPlaymaker | 7:48ba87cd79b5 | 62 | */ |
AhmedPlaymaker | 49:441c32f6603e | 63 | void draw(N5110 &lcd, Gamepad &pad); |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 64 | |
AhmedPlaymaker | 56:142e9fdb77a8 | 65 | /** Update |
AhmedPlaymaker | 56:142e9fdb77a8 | 66 | * |
AhmedPlaymaker | 56:142e9fdb77a8 | 67 | * This function contains the update functions of the other libraries used in the game. |
AhmedPlaymaker | 56:142e9fdb77a8 | 68 | */ |
AhmedPlaymaker | 63:205f0ca48473 | 69 | void update(N5110 &lcd, Gamepad &pad); |
AhmedPlaymaker | 63:205f0ca48473 | 70 | |
AhmedPlaymaker | 63:205f0ca48473 | 71 | /** Check Game Progression |
AhmedPlaymaker | 63:205f0ca48473 | 72 | * |
AhmedPlaymaker | 63:205f0ca48473 | 73 | * Function handles level progression and level failure operations by using the class WinLoose. |
AhmedPlaymaker | 63:205f0ca48473 | 74 | */ |
AhmedPlaymaker | 63:205f0ca48473 | 75 | int CheckGameProgression(N5110 &lcd, Gamepad &pad, SDFileSystem &sd); |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 76 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 77 | /** Get Position |
AhmedPlaymaker | 7:48ba87cd79b5 | 78 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 79 | * This function contains the Get Position functions of the otehr libraries used in the game. |
AhmedPlaymaker | 7:48ba87cd79b5 | 80 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 81 | void get_pos(); |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 82 | |
AhmedPlaymaker | 29:c6358c39a70e | 83 | /** Check Block |
AhmedPlaymaker | 29:c6358c39a70e | 84 | * |
AhmedPlaymaker | 29:c6358c39a70e | 85 | * This function returns the srn of the block we are colliding with; |
AhmedPlaymaker | 29:c6358c39a70e | 86 | */ |
AhmedPlaymaker | 29:c6358c39a70e | 87 | int CheckBlock(int Block); |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 88 | |
AhmedPlaymaker | 27:3b4775a0d0bb | 89 | /** Implement Collision |
AhmedPlaymaker | 27:3b4775a0d0bb | 90 | * |
AhmedPlaymaker | 27:3b4775a0d0bb | 91 | * This function allows the appropriate maths to take place after every collision. |
AhmedPlaymaker | 27:3b4775a0d0bb | 92 | */ |
AhmedPlaymaker | 27:3b4775a0d0bb | 93 | void ImplementCollision(Gamepad &pad); |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 94 | |
AhmedPlaymaker | 41:4edac50f010d | 95 | int snakex; //x position of top beed |
AhmedPlaymaker | 41:4edac50f010d | 96 | int snakey; //y position of top beed |
AhmedPlaymaker | 59:c65a2e933c47 | 97 | int length; //saves the length of the snake, for collision detection relative to it's length and calculations. |
AhmedPlaymaker | 39:210ac915e0a0 | 98 | int velocity; //this is to stop/move the background (food and blocks), when collision occurs at a length greater than 10. |
AhmedPlaymaker | 59:c65a2e933c47 | 99 | int level; // this is diffrent to int _length as this stops at 10 to not complicate collisions as the snake doesn't grow longer than 10 visually. |
AhmedPlaymaker | 41:4edac50f010d | 100 | char bufferlevel[14]; //this helps me print the level on screen. |
AhmedPlaymaker | 38:30e4e6191762 | 101 | int garbage; //to save the angle at the point button A is pressed. |
AhmedPlaymaker | 9:d1d79d4ee673 | 102 | int foodbuff; //this makes food 1,2,and 3 come at seperate times |
AhmedPlaymaker | 59:c65a2e933c47 | 103 | int blocknum; // saves the number inside the colliding block, for calculations. |
AhmedPlaymaker | 19:05cc9f801468 | 104 | int blockgap; //to change frequency of fall |
AhmedPlaymaker | 59:c65a2e933c47 | 105 | int srn; //sr number of the block we are colliding with (1 to 5) |
AhmedPlaymaker | 42:973bb6036f81 | 106 | int send_block_number; //makes sure that the block number is only updated when send is activated. |
AhmedPlaymaker | 25:e827f1a8fadc | 107 | int back; //enables the player to go back on main menu if back is pressed. |
AhmedPlaymaker | 59:c65a2e933c47 | 108 | int b[15]; //this saves the beed number of the colliding snake, if beed 3 from top was colliding with any obstruction, b[2] will be 1. |
AhmedPlaymaker | 41:4edac50f010d | 109 | int *b_number; //pointer to save the numbers inside the block. |
AhmedPlaymaker | 59:c65a2e933c47 | 110 | Vector2D snake_pos[15]; //saves the position of all the snake beeds in an array for ease of collision processing. |
AhmedPlaymaker | 59:c65a2e933c47 | 111 | Vector2D food_pos[3]; //saves the position of all 3 snake food on the screen in a single array for ease of collision processing. |
AhmedPlaymaker | 59:c65a2e933c47 | 112 | Vector2D b_pos; //saves the origin of the blocks on the screen (this is the top left corner of the block row). |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 113 | |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 114 | //Gamepad @enginePad |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 115 | |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 116 | private: |
AhmedPlaymaker | 7:48ba87cd79b5 | 117 | Snake _s; |
AhmedPlaymaker | 41:4edac50f010d | 118 | LengthCalc _l; |
AhmedPlaymaker | 44:cd10d07ea1e5 | 119 | WinLoose _wl; |
AhmedPlaymaker | 9:d1d79d4ee673 | 120 | SnakeFood _f; |
AhmedPlaymaker | 9:d1d79d4ee673 | 121 | SnakeFood _ff; |
AhmedPlaymaker | 9:d1d79d4ee673 | 122 | SnakeFood _fff; |
AhmedPlaymaker | 10:751bd953fa27 | 123 | Blocks _b; |
AhmedPlaymaker | 49:441c32f6603e | 124 | Stats _Setstats; |
AhmedPlaymaker | 7:48ba87cd79b5 | 125 | int _speed; |
AhmedPlaymaker | 59:c65a2e933c47 | 126 | int _length; //this is diffrent to the int length as this saves the length of the snake, for collision detection relative to it's length and calculations. |
AhmedPlaymaker | 59:c65a2e933c47 | 127 | int _maxLength; // this makes us go to the next level if if maxLength is achieved; |
AhmedPlaymaker | 7:48ba87cd79b5 | 128 | Direction _d; |
AhmedPlaymaker | 63:205f0ca48473 | 129 | float _tiltAngle; //saves the angle of tilt. |
AhmedPlaymaker | 7:48ba87cd79b5 | 130 | float _mag; |
AhmedPlaymaker | 37:ee47699915b8 | 131 | int _detect_slowly; //this makes sure that when the length is more than 10, the colliding block doesnt decrease the all the length in a single itteration. |
AhmedPlaymaker | 7:48ba87cd79b5 | 132 | int n; |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 133 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 134 | /** Check for Snake and Food collision |
AhmedPlaymaker | 9:d1d79d4ee673 | 135 | * |
AhmedPlaymaker | 9:d1d79d4ee673 | 136 | * This function checks if the Snake has come into contact with it's food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 137 | */ |
AhmedPlaymaker | 9:d1d79d4ee673 | 138 | void CheckSnakeFoodCollision(Gamepad &pad); |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 139 | |
AhmedPlaymaker | 12:1e601b176437 | 140 | /** Check for Snake and Block collision |
AhmedPlaymaker | 12:1e601b176437 | 141 | * |
AhmedPlaymaker | 12:1e601b176437 | 142 | * This function checks if the Snake has come into contact with any Block. |
AhmedPlaymaker | 12:1e601b176437 | 143 | */ |
AhmedPlaymaker | 12:1e601b176437 | 144 | void CheckSnakeBlockCollision(Gamepad &pad); |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 145 | |
AhmedPlaymaker | 39:210ac915e0a0 | 146 | /** Implement velocity alteration. |
AhmedPlaymaker | 39:210ac915e0a0 | 147 | * |
AhmedPlaymaker | 39:210ac915e0a0 | 148 | * this is to stop/move the background (food and blocks), when collision occurs at a length greater than 10.lock. |
AhmedPlaymaker | 39:210ac915e0a0 | 149 | */ |
AhmedPlaymaker | 39:210ac915e0a0 | 150 | void _set_velocity(); |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 151 | |
AhmedPlaymaker | 13:9785f2404045 | 152 | /** Check for Snake and Block Sides collision |
AhmedPlaymaker | 13:9785f2404045 | 153 | * |
AhmedPlaymaker | 13:9785f2404045 | 154 | * This function checks if the Snake has come into contact with any the sides of the block and stops it moving. |
AhmedPlaymaker | 13:9785f2404045 | 155 | */ |
AhmedPlaymaker | 38:30e4e6191762 | 156 | void CheckSnakeBlockSidesCollision(Gamepad &pad); |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 157 | |
AhmedPlaymaker | 63:205f0ca48473 | 158 | /** Make Default Motion Free |
AhmedPlaymaker | 63:205f0ca48473 | 159 | * |
AhmedPlaymaker | 63:205f0ca48473 | 160 | * This function makes the default motion of the snake freemoving before a collision is checked for, to forget the previous collision. |
AhmedPlaymaker | 63:205f0ca48473 | 161 | */ |
AhmedPlaymaker | 63:205f0ca48473 | 162 | void MakeDefaultMotionFree(); |
AhmedPlaymaker | 63:205f0ca48473 | 163 | |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 164 | /** Check Collision in Y axis |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 165 | * |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 166 | * This function checks if the Snake and blocks collide anywhere in the Y axis. |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 167 | */ |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 168 | void check_Collision_Y_axis(int i); |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 169 | |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 170 | /** Check Collision in X axis |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 171 | * |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 172 | * This function checks if the Snake and blocks collide anywhere in the X axis. |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 173 | */ |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 174 | void check_Collision_X_axis(int i); |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 175 | |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 176 | /** Check Collision East or West |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 177 | * |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 178 | * checks if the colliding wall is on east side or west side and then calls StopX_AxisMotion(length,i) to carry out the required task. |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 179 | */ |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 180 | void checkCollision_EastorWest(int b_x_combination, int i); |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 181 | |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 182 | /** Stop X Axis Motion |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 183 | * |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 184 | * This function implements the sides collision by making the x axis speed of the particular snake beed 0. |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 185 | */ |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 186 | void StopX_AxisMotion(int length, int i); |
AhmedPlaymaker | 7:48ba87cd79b5 | 187 | }; |
AhmedPlaymaker | 7:48ba87cd79b5 | 188 | #endif |