Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Fri Apr 05 05:46:11 2019 +0000
Revision:
16:7b474f873683
Parent:
11:d6ceff1ff6d7
Child:
25:e827f1a8fadc
Added speed controls and end condition

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 0:4b15c2d4aa58 1 /*
AhmedPlaymaker 0:4b15c2d4aa58 2 ELEC2645 Embedded Systems Project
AhmedPlaymaker 0:4b15c2d4aa58 3 School of Electronic & Electrical Engineering
AhmedPlaymaker 0:4b15c2d4aa58 4 University of Leeds
AhmedPlaymaker 0:4b15c2d4aa58 5 Name: Ahmed Nomaan Adamjee
AhmedPlaymaker 0:4b15c2d4aa58 6 Username: AhmedPlaymaker
AhmedPlaymaker 0:4b15c2d4aa58 7 Student ID Number: 201161436
AhmedPlaymaker 0:4b15c2d4aa58 8 Date:
AhmedPlaymaker 0:4b15c2d4aa58 9 */
AhmedPlaymaker 0:4b15c2d4aa58 10
AhmedPlaymaker 1:32e312688a65 11 ///////// pre-processor directives ////////
AhmedPlaymaker 0:4b15c2d4aa58 12 #include "mbed.h"
AhmedPlaymaker 1:32e312688a65 13 #include "Gamepad.h"
AhmedPlaymaker 1:32e312688a65 14 #include "N5110.h"
AhmedPlaymaker 1:32e312688a65 15 #include "FXOS8700CQ.h"
AhmedPlaymaker 3:fbb1fa853f09 16 #include "StartScreen.h"
AhmedPlaymaker 7:48ba87cd79b5 17 #include "SnakevsBlock.h"
AhmedPlaymaker 6:3ffab44ed49c 18
AhmedPlaymaker 6:3ffab44ed49c 19 /////////////// structs /////////////////
AhmedPlaymaker 6:3ffab44ed49c 20 struct UserInput {
AhmedPlaymaker 6:3ffab44ed49c 21 Direction d;
AhmedPlaymaker 6:3ffab44ed49c 22 float mag;
AhmedPlaymaker 6:3ffab44ed49c 23 };
AhmedPlaymaker 1:32e312688a65 24
AhmedPlaymaker 1:32e312688a65 25 /////////////// objects ///////////////
AhmedPlaymaker 1:32e312688a65 26 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
AhmedPlaymaker 1:32e312688a65 27 Gamepad pad;
AhmedPlaymaker 1:32e312688a65 28 FXOS8700CQ device(I2C_SDA,I2C_SCL);
AhmedPlaymaker 3:fbb1fa853f09 29 StartScreen _start;
AhmedPlaymaker 7:48ba87cd79b5 30 SnakevsBlock game;
AhmedPlaymaker 11:d6ceff1ff6d7 31 AnalogIn noisy(PTB0);
AhmedPlaymaker 1:32e312688a65 32
AhmedPlaymaker 7:48ba87cd79b5 33 ///////////// prototypes //////////////
AhmedPlaymaker 1:32e312688a65 34 void init();
AhmedPlaymaker 7:48ba87cd79b5 35 void update_game(UserInput input);
AhmedPlaymaker 1:32e312688a65 36 void refresh_game();
AhmedPlaymaker 1:32e312688a65 37
AhmedPlaymaker 2:83e85dea3c89 38 //Constants//
AhmedPlaymaker 16:7b474f873683 39 int fps = 40; // frames per second
AhmedPlaymaker 2:83e85dea3c89 40
AhmedPlaymaker 1:32e312688a65 41 ///////////// MAIN ////////////////
AhmedPlaymaker 1:32e312688a65 42 int main()
AhmedPlaymaker 1:32e312688a65 43 {
AhmedPlaymaker 2:83e85dea3c89 44
AhmedPlaymaker 1:32e312688a65 45 init();
AhmedPlaymaker 3:fbb1fa853f09 46 _start.screen_saver(lcd, pad);
AhmedPlaymaker 3:fbb1fa853f09 47 _start.instruct(lcd, pad);
AhmedPlaymaker 3:fbb1fa853f09 48 _start.info(lcd, pad);
AhmedPlaymaker 3:fbb1fa853f09 49 _start.menu_screen1(lcd, pad);
AhmedPlaymaker 16:7b474f873683 50 fps = _start.fps;
AhmedPlaymaker 1:32e312688a65 51 // start the game
AhmedPlaymaker 1:32e312688a65 52 refresh_game();
AhmedPlaymaker 1:32e312688a65 53 wait(1.0f/fps);
AhmedPlaymaker 1:32e312688a65 54
AhmedPlaymaker 1:32e312688a65 55 // snakeVSblock - detect input respect to the menu options, and update data and refresh screen
AhmedPlaymaker 1:32e312688a65 56 while (1) {
AhmedPlaymaker 1:32e312688a65 57
AhmedPlaymaker 7:48ba87cd79b5 58 game.read_input(pad);
AhmedPlaymaker 7:48ba87cd79b5 59 game.update(pad);
AhmedPlaymaker 1:32e312688a65 60 refresh_game();
AhmedPlaymaker 1:32e312688a65 61
AhmedPlaymaker 1:32e312688a65 62 wait(1.0f/fps);
AhmedPlaymaker 1:32e312688a65 63
AhmedPlaymaker 1:32e312688a65 64 }
AhmedPlaymaker 1:32e312688a65 65 }
AhmedPlaymaker 1:32e312688a65 66
AhmedPlaymaker 1:32e312688a65 67 void init()
AhmedPlaymaker 1:32e312688a65 68 {
AhmedPlaymaker 1:32e312688a65 69 // need to initialise LCD and Gamepad
AhmedPlaymaker 1:32e312688a65 70 lcd.init();
AhmedPlaymaker 1:32e312688a65 71 pad.init();
AhmedPlaymaker 6:3ffab44ed49c 72 pad.tone(1000.0,0.1);
AhmedPlaymaker 7:48ba87cd79b5 73 game.init();
AhmedPlaymaker 11:d6ceff1ff6d7 74 srand(100000*noisy.read());
AhmedPlaymaker 1:32e312688a65 75 }
AhmedPlaymaker 1:32e312688a65 76
AhmedPlaymaker 1:32e312688a65 77 void refresh_game()
AhmedPlaymaker 1:32e312688a65 78 {
AhmedPlaymaker 3:fbb1fa853f09 79 lcd.clear();
AhmedPlaymaker 7:48ba87cd79b5 80 game.draw(lcd, pad);
AhmedPlaymaker 7:48ba87cd79b5 81 game.get_pos();
AhmedPlaymaker 1:32e312688a65 82 lcd.refresh();
AhmedPlaymaker 0:4b15c2d4aa58 83 }