Mochu Yao explorer game
Dependencies: mbed
Diff: item/item.h
- Revision:
- 8:201ef0618b7d
- Parent:
- 3:672d4bd8225d
- Child:
- 10:559487aac60e
--- a/item/item.h Thu Apr 23 07:49:39 2020 +0000 +++ b/item/item.h Mon Apr 27 08:41:29 2020 +0000 @@ -19,13 +19,11 @@ // Initialises object.*/ void init(); - //Generates the item and barrier. - void generate_item(); //Sets the item coordinates. //rand_x = a random number that determines the x coordinate //rand_y = a random number that determines if the item's generated level void set_item(int random_x, int random_y); - int *get_item_form();// rotating + int *get_item_form();// int get_item_x(); int get_item_y(); @@ -33,7 +31,5 @@ private: int _x;//the x coordinate of the item int _y;//the y coordinate of the item - int _loop;//the loop is used for the item to rotating which means after a few loop it will change it's form - bool _rotate_item;//when the loop reach a certain value the bool situation will determine if it will rotate }; #endif \ No newline at end of file