Mochu Yao explorer game
Dependencies: mbed
item/item.h
- Committer:
- el17my
- Date:
- 2020-04-27
- Revision:
- 8:201ef0618b7d
- Parent:
- 3:672d4bd8225d
- Child:
- 10:559487aac60e
File content as of revision 8:201ef0618b7d:
#ifndef ITEM_H #define ITEM_H #include "mbed.h" //* @the item file has three functions // 1 generate an item in random position after one disappear // 2 build the item's structer // 3 build a barrier to increase difficulty //* @date April 13th 2020 //* @author Yaomochu class item { public: // Constructor and Destructor. item(); ~item(); // Initialises object.*/ void init(); //Sets the item coordinates. //rand_x = a random number that determines the x coordinate //rand_y = a random number that determines if the item's generated level void set_item(int random_x, int random_y); int *get_item_form();// int get_item_x(); int get_item_y(); private: int _x;//the x coordinate of the item int _y;//the y coordinate of the item }; #endif