Mochu Yao explorer game
Dependencies: mbed
Diff: item/item.h
- Revision:
- 10:559487aac60e
- Parent:
- 8:201ef0618b7d
- Child:
- 17:1b4ecc01b79f
--- a/item/item.h Mon Apr 27 14:01:00 2020 +0000 +++ b/item/item.h Mon Apr 27 14:29:06 2020 +0000 @@ -10,6 +10,52 @@ //* @date April 13th 2020 //* @author Yaomochu +/** item Class + +@code + +#include "mbed.h" +#include "N5110.h" +#include "Gamepad.h" +#include "item.h" +#include <cstdlib> //the standard library by which we need the rand() and srand() function +#include <ctime> //in order to generate random number we need <ctime> + +N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); +Gamepad gamepad; +item _item; +//the position of the player is essential +//the player's position at first can not be same with the item, so I init the player's position and the item's position together +int _player_x; +int _player_y; +int _player_score; +bool _collision_flag;// to see if the player can get a score + +int main() { + _item.init();// use this to generate the item + srand(time(NULL));// generate random values + _player_score = 0;// set player score to 0; + _player_x = 30; + _player_y = 20;//make sure they are not in the same position at first,but player on the underlevel + while(1) { + + // becasue the module of the player is big so it has to be make sure that + //the item will be collected when the edge of the module collide with the item + if (((_player_x - _item.get_item_x())< 7) && ((_player_y - _item.get_item_y()) < 7)) { + _collision_flag = true; + _player_score++; + _item.set_item(((rand()%80)+ 5) , ((rand()%80)+ 5)); // use the rand()%m function to generate a number from 80 to 1 + // on a constrained random position. + gamepad.tone(1000, 0.1);//cause a noise to makesure the coin has collected + } + + // Print the item. + lcd.drawSprite(_item.get_item_x(),_item.get_item_y(),5,6,(int*)_item.get_item_form()); + } +} +@endcode +*/ + class item { public: