Mochu Yao explorer game
Dependencies: mbed
Diff: item/item.h
- Revision:
- 3:672d4bd8225d
- Parent:
- 2:89f04cd3bf45
- Child:
- 8:201ef0618b7d
--- a/item/item.h Mon Apr 20 08:31:02 2020 +0000 +++ b/item/item.h Tue Apr 21 12:31:27 2020 +0000 @@ -3,70 +3,12 @@ #include "mbed.h" -/** item Class -* @the item class has three functions - 1 generate an item in random position after one disappear - 2 build the item's structer - 3 build a barrier to increase difficulty -* @date April 13th 2020 -* @author Yaomochu - -@code - -#include "mbed.h" -#include "item.h" -#include "Gamepad.h" -#include "N5110.h" -#include <cstdlib> -#include <ctime> - -N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); -Gamepad gamepad; -item _item; - -int _explorer_x; -int _explorer_y; -int _score; -bool _collision_flag; - -int main() -{ - _item.init(); - _explorer_x = 40; - _explorer_y = 15; - _player_score = 0; - srand(time(NULL));%this srand comment reqire the coin to get a random location value - - while(1){ - // If the player collides with the item,a flag will be set to run the interruprtion. player's score will be +1 - if (_explorer_x == _item.get_x()&&(_explorer_y == _item.get_y() - 5)) - { - _collision_flag = true; - _score++; - // the item will have a new random position and make a noise. - _item.set_item((rand()%100),(abs(rand()%100 - 10))); - // Place item on a constrained random position. - gamepad.tone(2000, 0.05); // Make collection noise on buzzer. - -// If the player collides with the barrier,a flag will be set to run the interruprtion. player's score will be -1 - if (_explorer_x == _barrier.get_x()&&(_explorer_y == _barrier.get_y() - 5)) - { - _collision_flag = true; - _score--; - // the barrier will have a new random position and make a noise. - _item.set_barrier((rand()%100),(abs(rand()%100 - 10))); - // Place barrier on a constrained random position. - gamepad.tone(3000, 0.05); // Make collection noise on buzzer. - } - - // than draw the next item on the lcd. - lcd.drawSprite(_item.get_x(),_item.get_y(),6,5,(int*)_item.get_item_sprite()); - lcd.drawSprite(_barrier.get_x(),_barrier.get_y(),7,7,(int*)_barrier.get_barrier_sprite()); - } -} - -@endcode -*/ +//* @the item file has three functions +// 1 generate an item in random position after one disappear +// 2 build the item's structer +// 3 build a barrier to increase difficulty +//* @date April 13th 2020 +//* @author Yaomochu class item { @@ -82,22 +24,16 @@ //Sets the item coordinates. //rand_x = a random number that determines the x coordinate //rand_y = a random number that determines if the item's generated level - void set_item(int rand_x, int rand_y); - void set_barrier(int rand_dx, int rand_dy); - int *get_item_sprite(); + void set_item(int random_x, int random_y); + int *get_item_form();// rotating int get_item_x(); int get_item_y(); - int *get_barrier_sprite(); - int get_barrier_bx(); - int get_barrier_by(); private: - int _x; - int _y; - int _bx; - int _by; - int _loop; - bool _rotate_item; + int _x;//the x coordinate of the item + int _y;//the y coordinate of the item + int _loop;//the loop is used for the item to rotating which means after a few loop it will change it's form + bool _rotate_item;//when the loop reach a certain value the bool situation will determine if it will rotate }; #endif \ No newline at end of file