A quick implementation of Quaternion and Vector classes for use with my MPU9150 library
Dependents: cool_step_new cool_step_1 SML2
Fork of QuaternionMath by
Diff: Vector3.h
- Revision:
- 3:c0137be74db4
- Parent:
- 2:26ba41c58962
- Child:
- 4:1ced03aa8c75
--- a/Vector3.h Thu Mar 12 10:14:52 2015 +0000 +++ b/Vector3.h Fri Mar 13 09:10:41 2015 +0000 @@ -36,8 +36,8 @@ z = z/len; } - Vector3 normalised() { - return Vector3(x, y, z) / length(); + Vector3 normalised() const{ + return *this / length(); } float dot_product(const Vector3 &v) const{