A quick implementation of Quaternion and Vector classes for use with my MPU9150 library
Dependents: cool_step_new cool_step_1 SML2
Fork of QuaternionMath by
Changes
Revision | Date | Who | Commit message |
---|---|---|---|
10:69f240dbf0df | 2015-05-27 | pvaibhav | Code reformatted |
9:7fc3fba01e2f | 2015-05-26 | pvaibhav | Use float literal |
8:08d9c0010cc0 | 2015-04-20 | pvaibhav | Massive code reformatting and cleanup, mostly const-correctness related. |
7:9fc4176dde36 | 2015-03-26 | pvaibhav | angles to quaternion function changed but probably still wrong |
6:7ba72ec26bd1 | 2015-03-18 | pvaibhav | Added function to get axis-angle representation |
5:e31eb7f8925d | 2015-03-13 | pvaibhav | getRotationMatrix from quaternion added |
4:1ced03aa8c75 | 2015-03-13 | pvaibhav | Code reformatting |
3:c0137be74db4 | 2015-03-13 | pvaibhav | Added Quaternion constructor from rotation matrix. Fixed Vector3.normalised() |
2:26ba41c58962 | 2015-03-12 | pvaibhav | Added .normalised() method to Vector3 to return normalised vector without modifying original vector. |
1:857642c51139 | 2015-02-24 | pvaibhav | const correctness modifications |
0:3cc1a808d8c6 | 2014-09-01 | p3p | quick Quaternion and Vector classes |