A quick implementation of Quaternion and Vector classes for use with my MPU9150 library
Dependents: cool_step_new cool_step_1 SML2
Fork of QuaternionMath by
Diff: Vector3.h
- Revision:
- 2:26ba41c58962
- Parent:
- 1:857642c51139
- Child:
- 3:c0137be74db4
--- a/Vector3.h Tue Feb 24 10:05:29 2015 +0000 +++ b/Vector3.h Thu Mar 12 10:14:52 2015 +0000 @@ -36,6 +36,10 @@ z = z/len; } + Vector3 normalised() { + return Vector3(x, y, z) / length(); + } + float dot_product(const Vector3 &v) const{ return x*v.x + y*v.y + z*v.z; }