An exciting survival game with random terrain by Jonne
Dependencies: PokittoLib
Fork of AnimationTest by
Diff: Pixonia.h
- Revision:
- 8:809b1982b4ae
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Pixonia.h Wed May 02 06:46:41 2018 +0000 @@ -0,0 +1,69 @@ +#ifndef POK_POKULOUS_H +#define POK_POKULOUS_H + +#include <stdint.h> + +extern const uint16_t pokulous_pal[]; +extern const uint16_t theresgold_pal[]; +extern const uint16_t gameover_pal[]; + +extern const uint8_t anim_dude[]; +extern const uint8_t anim_sheep[]; +extern const uint8_t anim_wolf_sw[]; +extern const uint8_t anim_blue_flag1[]; +extern const uint8_t anim_blue_flag2[]; +extern const uint8_t splatter[]; +extern const uint8_t theresgold[]; +extern const uint8_t gameover[]; +extern const uint8_t gold[]; +extern const uint8_t gold2[]; + +extern const uint8_t pixelman_se_1[]; +extern const uint8_t pixelman_se_2[]; +extern const uint8_t pixelman_nw_1[]; +extern const uint8_t pixelman_nw_2[]; + +extern const uint8_t werewolf_se_1[]; +extern const uint8_t werewolf_se_2[]; +extern const uint8_t werewolf_nw_1[]; +extern const uint8_t werewolf_nw_2[]; + + +extern const uint8_t ter_beach_se[]; +extern const uint8_t ter_beach_sw[]; + +extern const uint8_t ter_bump_e[]; +extern const uint8_t ter_bump_n[]; +extern const uint8_t ter_bump_w[]; +extern const uint8_t ter_bump_s[]; + +extern const uint8_t ter_ditch_e[]; +extern const uint8_t ter_ditch_n[]; +extern const uint8_t ter_ditch_w[]; +extern const uint8_t ter_ditch_s[]; + +extern const uint8_t ter_bump_ne[]; +extern const uint8_t ter_bump_nw[]; +extern const uint8_t ter_bump_sw[]; +extern const uint8_t ter_bump_se[]; + +extern const uint8_t ter_earth[]; +extern const uint8_t ter_grain[]; +extern const uint8_t ter_gold[]; +extern const uint8_t ter_plain[]; +extern const uint8_t ter_hut[]; +extern const uint8_t ter_water1[]; +extern const uint8_t ter_water2[]; +extern const uint8_t ter_tree[]; +extern const uint8_t ter_stone[]; + +extern const uint8_t dirt_pillar[]; +extern const uint8_t pixonia[]; +extern const uint16_t night_palette[]; + + + +#endif // POK_POKULOUS_H + + +