An exciting survival game with random terrain by Jonne

Dependencies:   PokittoLib

Fork of AnimationTest by Pokitto Community Team

Pixonia.h

Committer:
Pokitto
Date:
2018-05-02
Revision:
8:809b1982b4ae

File content as of revision 8:809b1982b4ae:

#ifndef POK_POKULOUS_H
#define POK_POKULOUS_H

#include <stdint.h>

extern const uint16_t pokulous_pal[];
extern const uint16_t theresgold_pal[];
extern const uint16_t gameover_pal[];

extern const uint8_t anim_dude[];
extern const uint8_t anim_sheep[];
extern const uint8_t anim_wolf_sw[];
extern const uint8_t anim_blue_flag1[];
extern const uint8_t anim_blue_flag2[];
extern const uint8_t splatter[];
extern const uint8_t theresgold[];
extern const uint8_t gameover[];
extern const uint8_t gold[];
extern const uint8_t gold2[];

extern const uint8_t pixelman_se_1[];
extern const uint8_t pixelman_se_2[];
extern const uint8_t pixelman_nw_1[];
extern const uint8_t pixelman_nw_2[];

extern const uint8_t werewolf_se_1[];
extern const uint8_t werewolf_se_2[];
extern const uint8_t werewolf_nw_1[];
extern const uint8_t werewolf_nw_2[];


extern const uint8_t ter_beach_se[];
extern const uint8_t ter_beach_sw[];

extern const uint8_t ter_bump_e[];
extern const uint8_t ter_bump_n[];
extern const uint8_t ter_bump_w[];
extern const uint8_t ter_bump_s[];

extern const uint8_t ter_ditch_e[];
extern const uint8_t ter_ditch_n[];
extern const uint8_t ter_ditch_w[];
extern const uint8_t ter_ditch_s[];

extern const uint8_t ter_bump_ne[];
extern const uint8_t ter_bump_nw[];
extern const uint8_t ter_bump_sw[];
extern const uint8_t ter_bump_se[];

extern const uint8_t ter_earth[];
extern const uint8_t ter_grain[];
extern const uint8_t ter_gold[];
extern const uint8_t ter_plain[];
extern const uint8_t ter_hut[];
extern const uint8_t ter_water1[];
extern const uint8_t ter_water2[];
extern const uint8_t ter_tree[];
extern const uint8_t ter_stone[];

extern const uint8_t dirt_pillar[];
extern const uint8_t pixonia[];
extern const uint16_t night_palette[];



#endif // POK_POKULOUS_H