Simple Click 4x4 RGB example for Hexiwear
Dependencies: PixelArray WS2812
Fork of WS2812_Example by
Revision 3:8ac839958132, committed 2016-10-19
- Comitter:
- GregC
- Date:
- Wed Oct 19 17:29:58 2016 +0000
- Parent:
- 2:cb82a3dc4031
- Commit message:
- Simple Click 4x4 RGB example for Hexiwear
Changed in this revision
diff -r cb82a3dc4031 -r 8ac839958132 main.cpp --- a/main.cpp Thu Feb 12 21:55:24 2015 +0000 +++ b/main.cpp Wed Oct 19 17:29:58 2016 +0000 @@ -2,46 +2,54 @@ #include "WS2812.h" #include "PixelArray.h" -#define WS2812_BUF 150 +#define WS2812_BUF 96 // W2812_BUFF >/= NUM_COLORS * NUM_LEDS #define NUM_COLORS 6 -#define NUM_LEDS_PER_COLOR 10 +#define NUM_LEDS 16 +// Pin connections +DigitalOut led1(LED_GREEN); // RGB LED +Serial pc(USBTX, USBRX); // Serial interface +WS2812 ws(PTB11, WS2812_BUF, 0, 5, 5, 0); // LED Driver + +// Variables +int i, j, z; + +// Fuctions PixelArray px(WS2812_BUF); -// See the program page for information on the timing numbers -// The given numbers are for the K64F -WS2812 ws(D9, WS2812_BUF, 0, 5, 5, 0); - int main() { - ws.useII(WS2812::PER_PIXEL); // use per-pixel intensity scaling + // use per-pixel intensity scaling +// ws.useII(WS2812::PER_PIXEL); // Enable Pixel diming between first and last row + ws.useII(WS2812::GLOBAL); // Pixel dimming disabled // set up the colours we want to draw with int colorbuf[NUM_COLORS] = {0x2f0000,0x2f2f00,0x002f00,0x002f2f,0x00002f,0x2f002f}; - - // for each of the colours (j) write out 10 of them - // the pixels are written at the colour*10, plus the colour position - // all modulus 60 so it wraps around - for (int i = 0; i < WS2812_BUF; i++) { - px.Set(i, colorbuf[(i / NUM_LEDS_PER_COLOR) % NUM_COLORS]); + + // for each of the colours (j) write out 16 of them the pixels are written at the colour*16, plus the colour position all modulus 60 so it wraps around + for (i = 0; i < WS2812_BUF; i++) { + px.Set(i, colorbuf[(i / NUM_LEDS) % NUM_COLORS]); } - // now all the colours are computed, add a fade effect using intensity scaling - // compute and write the II value for each pixel - for (int j=0; j<WS2812_BUF; j++) { + // now all the colours are computed, add a fade effect using intensity scaling compute and write the II value for each pixel + for (j=0; j<WS2812_BUF; j++) + { // px.SetI(pixel position, II value) - px.SetI(j%WS2812_BUF, 0xf+(0xf*(j%NUM_LEDS_PER_COLOR))); + px.SetI(j%WS2812_BUF, 0xf+(0xf*(j%NUM_LEDS))); } - // Now the buffer is written, rotate it - // by writing it out with an increasing offset - while (1) { - for (int z=WS2812_BUF; z >= 0 ; z--) { + // Now the buffer is written, rotate it by writing it out with an increasing offset + while (true) + { + for (z=0; z<WS2812_BUF; z++) // Color updated from Top to Bottom +// for (z=WS2812_BUF; z>=0; z--) // Color updated from Bottom to Top + { ws.write_offsets(px.getBuf(),z,z,z); - wait(0.075); + Thread::wait(100); } + led1 = !led1; } -} +} \ No newline at end of file
diff -r cb82a3dc4031 -r 8ac839958132 mbed-os.lib --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed-os.lib Wed Oct 19 17:29:58 2016 +0000 @@ -0,0 +1,1 @@ +https://github.com/ARMmbed/mbed-os/#670b0984ebf1207771ef5afbc1c64f85af349da1
diff -r cb82a3dc4031 -r 8ac839958132 mbed.bld --- a/mbed.bld Thu Feb 12 21:55:24 2015 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,1 +0,0 @@ -http://mbed.org/users/mbed_official/code/mbed/builds/e188a91d3eaa \ No newline at end of file