Simple Click 4x4 RGB example for Hexiwear

Dependencies:   PixelArray WS2812

Fork of WS2812_Example by Brian Daniels

Revision:
3:8ac839958132
Parent:
2:cb82a3dc4031
--- a/main.cpp	Thu Feb 12 21:55:24 2015 +0000
+++ b/main.cpp	Wed Oct 19 17:29:58 2016 +0000
@@ -2,46 +2,54 @@
 #include "WS2812.h"
 #include "PixelArray.h"
 
-#define WS2812_BUF 150
+#define WS2812_BUF 96 // W2812_BUFF >/= NUM_COLORS * NUM_LEDS
 #define NUM_COLORS 6
-#define NUM_LEDS_PER_COLOR 10
+#define NUM_LEDS 16
 
+// Pin connections
+DigitalOut led1(LED_GREEN); // RGB LED
+Serial pc(USBTX, USBRX); // Serial interface
+WS2812 ws(PTB11, WS2812_BUF, 0, 5, 5, 0); // LED Driver
+
+// Variables
+int i, j, z;
+
+// Fuctions
 PixelArray px(WS2812_BUF);
 
-// See the program page for information on the timing numbers
-// The given numbers are for the K64F
-WS2812 ws(D9, WS2812_BUF, 0, 5, 5, 0);
-
 int main()
 {
 
-    ws.useII(WS2812::PER_PIXEL); // use per-pixel intensity scaling
+    // use per-pixel intensity scaling
+//    ws.useII(WS2812::PER_PIXEL); // Enable Pixel diming between first and last row
+    ws.useII(WS2812::GLOBAL); // Pixel dimming disabled
     
     // set up the colours we want to draw with
     int colorbuf[NUM_COLORS] = {0x2f0000,0x2f2f00,0x002f00,0x002f2f,0x00002f,0x2f002f};
-
-    // for each of the colours (j) write out 10 of them
-    // the pixels are written at the colour*10, plus the colour position
-    // all modulus 60 so it wraps around
-    for (int i = 0; i < WS2812_BUF; i++) {
-        px.Set(i, colorbuf[(i / NUM_LEDS_PER_COLOR) % NUM_COLORS]);
+    
+    // for each of the colours (j) write out 16 of them the pixels are written at the colour*16, plus the colour position all modulus 60 so it wraps around
+    for (i = 0; i < WS2812_BUF; i++) {
+        px.Set(i, colorbuf[(i / NUM_LEDS) % NUM_COLORS]);
     }
 
-    // now all the colours are computed, add a fade effect using intensity scaling
-    // compute and write the II value for each pixel
-    for (int j=0; j<WS2812_BUF; j++) {
+    // now all the colours are computed, add a fade effect using intensity scaling compute and write the II value for each pixel
+    for (j=0; j<WS2812_BUF; j++) 
+    {
         // px.SetI(pixel position, II value)
-        px.SetI(j%WS2812_BUF, 0xf+(0xf*(j%NUM_LEDS_PER_COLOR)));
+        px.SetI(j%WS2812_BUF, 0xf+(0xf*(j%NUM_LEDS)));
     }
 
 
-    // Now the buffer is written, rotate it
-    // by writing it out with an increasing offset
-    while (1) {
-        for (int z=WS2812_BUF; z >= 0 ; z--) {
+    // Now the buffer is written, rotate it by writing it out with an increasing offset
+    while (true) 
+    {
+        for (z=0; z<WS2812_BUF; z++) // Color updated from Top to Bottom
+//        for (z=WS2812_BUF; z>=0; z--) // Color updated from Bottom to Top        
+        {
             ws.write_offsets(px.getBuf(),z,z,z);
-            wait(0.075);
+            Thread::wait(100);
         }
+        led1 = !led1;
     }
 
-}
+}
\ No newline at end of file