Snake game on nokia N5110 LCD

Dependencies:   mbed

Snake game on nokia N5110 LCD and Keyes Syos Joystick. You control snake using joystick. Start/pause game ba using button on joystick or by pressing p on your keyboard (serial communication). More info on my blog: http://sdizdarevic.com/post/94147065625/frdm-k64f-project

Files at this revision

API Documentation at this revision

Comitter:
sdizdarevic
Date:
Fri Aug 08 06:44:50 2014 +0000
Commit message:
Check connections

Changed in this revision

Helper.h Show annotated file Show diff for this revision Revisions of this file
N5110/N5110.cpp Show annotated file Show diff for this revision Revisions of this file
N5110/N5110.h Show annotated file Show diff for this revision Revisions of this file
Snakelib.h Show annotated file Show diff for this revision Revisions of this file
main.cpp Show annotated file Show diff for this revision Revisions of this file
mbed.bld Show annotated file Show diff for this revision Revisions of this file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Helper.h	Fri Aug 08 06:44:50 2014 +0000
@@ -0,0 +1,59 @@
+#ifndef E_HELPER_H
+#define E_HELPER_H
+bool IsNum (const char C) 
+{
+    return (C >= '0' && C <= '9'); 
+}
+char ToUpper (const char C) 
+{ 
+    if (C >= 'a' && C <= 'z') 
+        return C - 32; 
+    return C;
+}
+bool IsOurChar (const char C) 
+{
+    char c = ToUpper (C); 
+    return c == 'B' || c == 'R' || c == 'P' || c == 'Z' || c == 'H'; 
+}
+int ToInt (const char C[]) 
+{
+    int N = 0, i = 0;       
+    while (C[i] != '\0') 
+    {
+        if (IsNum (C[i])) 
+        {
+            N = N * 10 + C[i++] - '0'; 
+        }
+        else return -7;  
+    }
+    return N;
+}
+int NumLen (int N)
+{
+    if (N == 0) return 1;
+    int C = 0;
+    while (N != 0) 
+        {
+            C++;
+            N /= 10;
+        }
+    return C;
+}
+char *ToString (char Buff[], int N)
+{
+    if (N==0) 
+    {
+        Buff[0] = '0';
+        Buff[1] = '\0'; 
+        return Buff;
+    }
+    int B = NumLen (N);
+    Buff[B] = '\0';
+    while (N != 0) 
+    {
+        Buff[--B] = N % 10 + '0';
+        N /= 10;
+    }
+    return Buff;
+}
+#endif  //E_HELPER_H
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/N5110/N5110.cpp	Fri Aug 08 06:44:50 2014 +0000
@@ -0,0 +1,259 @@
+/**
+@file N5110.cpp
+ 
+@brief Member functions implementations
+ 
+*/
+#include "mbed.h"
+#include "N5110.h"
+ 
+ 
+N5110::N5110(PinName pwrPin, PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin)
+{
+    
+    spi = new SPI(mosiPin,NC,sclkPin); // create new SPI instance and initialise
+    initSPI();    
+    
+    // set up pins as required
+    led = new PwmOut(ledPin);
+    pwr = new DigitalOut(pwrPin);
+    sce = new DigitalOut(scePin);
+    rst = new DigitalOut(rstPin);
+    dc = new DigitalOut(dcPin);
+ 
+}
+ 
+// initialise function - powers up and sends the initialisation commands
+void N5110::init()
+{
+    turnOn();     // power up
+    wait_ms(10);  // small delay seems to prevent spurious pixels during mbed reset
+    reset();      // reset LCD - must be done within 100 ms
+ 
+    // function set - extended
+    sendCommand(0x20 | CMD_FS_ACTIVE_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_EXTENDED_MODE);
+    // Don't completely understand these parameters - they seem to work as they are
+    // Consult the datasheet if you need to change them
+    sendCommand(CMD_VOP_7V38);    // operating voltage - these values are from Chris Yan's Library
+    sendCommand(CMD_TC_TEMP_2);   // temperature control
+    sendCommand(CMD_BI_MUX_48);   // bias
+ 
+    // function set - basic
+    sendCommand(0x20 | CMD_FS_ACTIVE_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_BASIC_MODE);
+    normalMode();  // normal video mode by default
+    sendCommand(CMD_DC_NORMAL_MODE);  // black on white
+ 
+    // RAM is undefined at power-up so clear
+    clearRAM();
+ 
+}
+ 
+// sets normal video mode (black on white) 
+void N5110::normalMode() {
+     sendCommand(CMD_DC_NORMAL_MODE);  
+   
+}
+ 
+// sets normal video mode (white on black) 
+void N5110::inverseMode() {
+    sendCommand(CMD_DC_INVERT_VIDEO); 
+}
+ 
+// function to power up the LCD and backlight
+void N5110::turnOn()
+{
+    // set brightness of LED - 0.0 to 1.0 - default is 50%
+    setBrightness(0.5);
+    pwr->write(1);  // apply power
+}
+ 
+// function to power down LCD
+void N5110::turnOff()
+{
+    setBrightness(0.0);  // turn backlight off
+    clearRAM();   // clear RAM to ensure specified current consumption
+    // send command to ensure we are in basic model
+    sendCommand(0x20 | CMD_FS_ACTIVE_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_BASIC_MODE);
+    // clear the display
+    sendCommand(CMD_DC_CLEAR_DISPLAY);
+    // enter the extended mode and power down
+    sendCommand(0x20 | CMD_FS_POWER_DOWN_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_EXTENDED_MODE);
+    // small delay and then turn off the power pin
+    wait_ms(10);
+    pwr->write(0);
+ 
+}
+ 
+// function to change LED backlight brightness
+void N5110::setBrightness(float brightness)
+{
+    // check whether brightness is within range
+    if (brightness < 0.0)
+        brightness = 0.0;
+    if (brightness > 1.0)
+        brightness = 1.0;
+    // set PWM duty cycle
+    led->write(brightness);
+}
+ 
+ 
+// pulse the active low reset line
+void N5110::reset()
+{
+    rst->write(0);  // reset the LCD
+    rst->write(1);
+}
+ 
+// function to initialise SPI peripheral
+void N5110::initSPI()
+{
+    spi->format(8,1);    // 8 bits, Mode 1 - polarity 0, phase 1 - base value of clock is 0, data captured on falling edge/propagated on rising edge
+    spi->frequency(4000000);  // maximum of screen is 4 MHz
+}
+ 
+// send a command to the display
+void N5110::sendCommand(unsigned char command)
+{
+    dc->write(0);  // set DC low for command
+    sce->write(0); // set CE low to begin frame
+    spi->write(command);  // send command
+    dc->write(1);  // turn back to data by default
+    sce->write(1); // set CE high to end frame (expected for transmission of single byte)
+ 
+}
+ 
+// send data to the display at the current XY address
+// dc is set to 1 (i.e. data) after sending a command and so should
+// be the default mode.
+void N5110::sendData(unsigned char data)
+{
+    sce->write(0);   // set CE low to begin frame
+    spi->write(data);
+    sce->write(1);  // set CE high to end frame (expected for transmission of single byte)
+}
+ 
+// this function writes 0 to the 504 bytes to clear the RAM
+void N5110::clearRAM()
+{
+    int i;
+    sce->write(0);  //set CE low to begin frame
+    for(i = 0; i < 504; i++) { // 48 x 84 bits = 504 bytes
+        spi->write(0x00);  // send 0's
+    }
+    sce->write(1); // set CE high to end frame
+ 
+}
+ 
+// function to set the XY address in RAM for subsequenct data write 
+void N5110::setXYAddress(int x, int y)
+{
+    // check whether address is in range
+    if (x > 83)
+        x=83;
+    if (y > 5)
+        y=5;
+    if (x < 0)
+        x=0;
+    if (y < 0)
+        y=0;
+ 
+    sendCommand(0x80 | x);  // send addresses to display with relevant mask
+    sendCommand(0x40 | y);
+}
+ 
+// These functions are used to set, clear and get the value of pixels in the display
+// Pixels are addressed in the range of 0 to 47 (y) and 0 to 83 (x).  The refresh()
+// function must be called after set and clear in order to update the display
+void N5110::setPixel(int x, int y)
+{
+    // calculate bank and shift 1 to required position in the data byte
+    buffer[x][y/8] |= (1 << y%8);
+}
+ 
+void N5110::clearPixel(int x, int y)
+{
+    // calculate bank and shift 1 to required position (using bit clear)
+    buffer[x][y/8] &= ~(1 << y%8);
+}
+ 
+unsigned char N5110::getPixel(int x, int y)
+{
+    // return relevant bank and mask required bit
+    return buffer[x][y/8] & (1 << y%8);
+ 
+}
+ 
+// function to refresh the display
+void N5110::refresh()
+{
+    int i,j;
+    sce->write(0);  //set CE low to begin frame
+ 
+    for(j = 0; j < 6; j++) {  // be careful to use correct order (j,i) for horizontal addressing
+        for(i = 0; i < 84; i++) {
+            spi->write(buffer[i][j]);  // send buffer
+        }
+    }
+    sce->write(1); // set CE high to end frame
+ 
+}
+ 
+// fills the buffer with random bytes.  Can be used to test the display.
+// The rand() function isn't seeded so it probably creates the same pattern everytime
+void N5110::randomiseBuffer()
+{
+    int i,j;
+    for(j = 0; j < 6; j++) {  // be careful to use correct order (j,i) for horizontal addressing
+        for(i = 0; i < 84; i++) {
+            buffer[i][j] = rand()%256;  // generate random byte
+        }
+    }
+ 
+}
+ 
+// function to print 5x7 font
+void N5110::printChar(char c)
+{
+    int i;
+    // loop through 5 columns
+    for (i = 0; i < 5 ; i++ ) {
+        sendData(font5x7[(c - 32)*5 + i]);
+        // array is offset by 32 relative to ASCII, each character is 5 pixels wide
+        // the X address is automatically incremented after each data write
+    }
+    sendData(0); // send an empty byte to introduce space between characters
+ 
+}
+ 
+// function to print string at specified position
+void N5110::printString(const char * str,int x,int y)
+{
+    int n = 0 ; // counter for number of characters in string
+    // loop through string and print character
+    while(*str) {
+ 
+        setXYAddress(x+6*n,y);  // leave 1 pixel (6 = 5 + 1) between each character
+        printChar(*str);   // print the char - can probably so *str++ and remove next line
+        str++;  // go to next character in string
+        n++;    // increment index
+    }
+ 
+}
+ 
+// function to clear the screen
+void N5110::clear()
+{
+    clearBuffer();  // clear the buffer then call the refresh function
+    refresh();
+}
+ 
+// function to clear the buffer
+void N5110::clearBuffer()
+{
+    int i,j;
+    for (i=0; i<84; i++) {  // loop through the banks and set the buffer to 0
+        for (j=0; j<6; j++) {
+            buffer[i][j]=0;
+        }
+    }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/N5110/N5110.h	Fri Aug 08 06:44:50 2014 +0000
@@ -0,0 +1,318 @@
+/**
+@file N5110.h
+ 
+@brief Header file containing member functions and variables
+ 
+*/
+ 
+#ifndef N5110_H
+#define N5110_H
+ 
+// Command Bytes - taken from Chris Yan's library
+// More information can be found in the display datasheet
+// H = 0 - Basic instructions
+#define CMD_DC_CLEAR_DISPLAY   0x08
+#define CMD_DC_NORMAL_MODE     0x0C
+#define CMD_DC_FILL_DISPLAY    0x09
+#define CMD_DC_INVERT_VIDEO    0x0D
+#define CMD_FS_HORIZONTAL_MODE 0x00
+#define CMD_FS_VERTICAL_MODE   0x02
+#define CMD_FS_BASIC_MODE      0x00
+#define CMD_FS_EXTENDED_MODE   0x01
+#define CMD_FS_ACTIVE_MODE     0x00
+#define CMD_FS_POWER_DOWN_MODE 0x04
+// H = 1 - Extended instructions
+#define CMD_TC_TEMP_0          0x04
+#define CMD_TC_TEMP_1          0x05
+#define CMD_TC_TEMP_2          0x06
+#define CMD_TC_TEMP_3          0x07
+#define CMD_BI_MUX_24          0x15
+#define CMD_BI_MUX_48          0x13
+#define CMD_BI_MUX_100         0x10
+#define CMD_VOP_6V06           0xB2
+#define CMD_VOP_7V38           0xC8
+ 
+#include "mbed.h"
+ 
+/** 
+@brief Simple library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed.
+@brief The display is powered from a GPIO pin meaning it can be controlled via software.  The LED backlight is also software-controllable (via PWM pin).
+@brief Can print characters and strings to the display using the included 5x7 font.  
+@brief The library also implements a screen buffer so that individual pixels on the display (84 x 48) can be set, cleared and read.
+ 
+@brief Acknowledgements to Chris Yan's Nokia_5110 Library.
+ 
+@brief Revision 1.0
+ 
+@author Craig A. Evans
+@date   January 2014
+ *
+ * Example:
+ * @code
+ 
+ #include "mbed.h"
+ #include "N5110.h"
+ 
+  //    VCC,SCE,RST,D/C,MOSI,SCLK,LED
+ N5110 lcd(p7,p8,p9,p10,p11,p13,p26);
+ 
+ int main() {
+    
+   // initialise display 
+  lcd.init();
+  // print a string in top-left corner
+  lcd.printString("Hello, World!",0,0);
+  // move cursor to 4th row
+  lcd.setXYAddress(0,3);
+  // print character
+  lcd.printChar('X');
+    
+  while(1);
+ }
+  
+ * @endcode
+ */
+class N5110
+{
+ 
+public:
+    /** Create a N5110 object connected to the specified pins
+    *
+    * @param pwr Pin connected to Vcc on the LCD display (pin 1)
+    * @param sce Pin connected to chip enable (pin 3)
+    * @param rst Pin connected to reset (pin 4)
+    * @param dc  Pin connected to data/command select (pin 5)
+    * @param mosi Pin connected to data input (MOSI) (pin 6)
+    * @param sclk Pin connected to serial clock (SCLK) (pin 7)
+    * @param led Pin connected to LED backlight (must be PWM) (pin 8) 
+    * 
+    */
+    N5110(PinName pwrPin, PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin);
+    
+    /** Initialise display
+    *
+    *   Powers up the display and turns on backlight (50% brightness default).
+    *   Sets the display up in horizontal addressing mode and with normal video mode.
+    */
+    void init();
+    
+    /** Turn off
+    *
+    *   Powers down the display and turns of the backlight.
+    *   Needs to be reinitialised before being re-used.
+    */
+    void turnOff();
+    
+    /** Clears
+    *
+    *   Clears the screen.
+    */
+    void clear();
+    
+    /** Turn on normal video mode (default)
+    *  Black on white
+    */
+    void normalMode();
+    
+    /** Turn on inverse video mode (default)
+    *  White on black
+    */
+    void inverseMode();
+    
+    /** Set Brightness
+    *
+    *   Sets brightness of LED backlight.
+    *   @param brightness - float in range 0.0 to 1.0
+    */
+    void setBrightness(float brightness);
+    
+    /** Set XY Address
+    * 
+    *   Sets the X and Y address of where the next data sent to the displa will be written in RAM.
+    *   @param  x - the column number (0 to 83) - is automatically incremented after data is written
+    *   @param  y - the row number (0 to 5) - the diplay is split into 6 banks - each bank can be considered a row
+    */
+    void setXYAddress(int x, int y);
+    
+    /** Print String
+    *
+    *   Prints a string of characters to the display.  
+    *   @param x - the column number (0 to 83)
+    *   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
+    */
+    void printString(const char * str,int x,int y);
+    
+    /** Print Character
+    *
+    *   Sends a character to the display.  Will be printed at the current address.
+    *   X address is autoincremented by 1 to leave a pixel between successive characters.
+    *   @param  c - the character to print. Can print ASCII as so printChar('C').
+    */
+    void printChar(char c);
+    
+    /** Set a Pixel
+    *
+    *   This function sets a pixel in the display. A call to refresh() must be made
+    *   to update the display to reflect the change in pixels.
+    *   @param  x - the x co-ordinate of the pixel (0 to 83)
+    *   @param  y - the y co-ordinate of the pixel (0 to 47) 
+    */
+    void setPixel(int x, int y);
+    
+    /** Clear a Pixel
+    *
+    *   This function clears pixel in the display. A call to refresh() must be made
+    *   to update the display to reflect the change in pixels.
+    *   @param  x - the x co-ordinate of the pixel (0 to 83)
+    *   @param  y - the y co-ordinate of the pixel (0 to 47) 
+    */
+    void clearPixel(int x, int y);
+    
+    /** Get a Pixel
+    *
+    *   This function gets the status of a pixel in the display.
+    *   @param  x - the x co-ordinate of the pixel (0 to 83)
+    *   @param  y - the y co-ordinate of the pixel (0 to 47) 
+    *   @returns 
+    *       0           - pixel is clear
+    *       non-zero    - pixel is set
+    */
+    unsigned char getPixel(int x, int y);
+    
+    /** Refresh display
+    *
+    *   This functions refreshes the display to reflect the current data in the buffer.
+    */    
+    void refresh();
+    
+    /** Randomise buffer
+    *
+    *   This function fills the buffer with random data.  Can be used to test the display.  
+    *   A call to refresh() must be made to update the display to reflect the change in pixels.
+    *   The seed is not set and so the generated pattern will probably be the same each time.
+    *   TODO: Randomise the seed - maybe using the noise on the AnalogIn pins.
+    */
+    void randomiseBuffer();
+ 
+private:
+    void initSPI();
+    void turnOn();
+    void reset();
+    void clearRAM();
+    void clearBuffer();
+    void sendCommand(unsigned char command);
+    void sendData(unsigned char data);
+ 
+public:
+    unsigned char buffer[84][6];  // screen buffer - the 6 is for the banks - each one is 8 bits;
+ 
+private:  // private variables
+    SPI*    spi;
+    PwmOut* led;
+    DigitalOut* pwr;
+    DigitalOut* sce;
+    DigitalOut* rst;
+    DigitalOut* dc;
+ 
+};
+ 
+const unsigned char font5x7[480] = {
+    0x00, 0x00, 0x00, 0x00, 0x00,// (space)
+    0x00, 0x00, 0x5F, 0x00, 0x00,// !
+    0x00, 0x07, 0x00, 0x07, 0x00,// "
+    0x14, 0x7F, 0x14, 0x7F, 0x14,// #
+    0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
+    0x23, 0x13, 0x08, 0x64, 0x62,// %
+    0x36, 0x49, 0x55, 0x22, 0x50,// &
+    0x00, 0x05, 0x03, 0x00, 0x00,// '
+    0x00, 0x1C, 0x22, 0x41, 0x00,// (
+    0x00, 0x41, 0x22, 0x1C, 0x00,// )
+    0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
+    0x08, 0x08, 0x3E, 0x08, 0x08,// +
+    0x00, 0x50, 0x30, 0x00, 0x00,// ,
+    0x08, 0x08, 0x08, 0x08, 0x08,// -
+    0x00, 0x60, 0x60, 0x00, 0x00,// .
+    0x20, 0x10, 0x08, 0x04, 0x02,// /
+    0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
+    0x00, 0x42, 0x7F, 0x40, 0x00,// 1
+    0x42, 0x61, 0x51, 0x49, 0x46,// 2
+    0x21, 0x41, 0x45, 0x4B, 0x31,// 3
+    0x18, 0x14, 0x12, 0x7F, 0x10,// 4
+    0x27, 0x45, 0x45, 0x45, 0x39,// 5
+    0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
+    0x01, 0x71, 0x09, 0x05, 0x03,// 7
+    0x36, 0x49, 0x49, 0x49, 0x36,// 8
+    0x06, 0x49, 0x49, 0x29, 0x1E,// 9
+    0x00, 0x36, 0x36, 0x00, 0x00,// :
+    0x00, 0x56, 0x36, 0x00, 0x00,// ;
+    0x00, 0x08, 0x14, 0x22, 0x41,// <
+    0x14, 0x14, 0x14, 0x14, 0x14,// =
+    0x41, 0x22, 0x14, 0x08, 0x00,// >
+    0x02, 0x01, 0x51, 0x09, 0x06,// ?
+    0x32, 0x49, 0x79, 0x41, 0x3E,// @
+    0x7E, 0x11, 0x11, 0x11, 0x7E,// A
+    0x7F, 0x49, 0x49, 0x49, 0x36,// B
+    0x3E, 0x41, 0x41, 0x41, 0x22,// C
+    0x7F, 0x41, 0x41, 0x22, 0x1C,// D
+    0x7F, 0x49, 0x49, 0x49, 0x41,// E
+    0x7F, 0x09, 0x09, 0x01, 0x01,// F
+    0x3E, 0x41, 0x41, 0x51, 0x32,// G
+    0x7F, 0x08, 0x08, 0x08, 0x7F,// H
+    0x00, 0x41, 0x7F, 0x41, 0x00,// I
+    0x20, 0x40, 0x41, 0x3F, 0x01,// J
+    0x7F, 0x08, 0x14, 0x22, 0x41,// K
+    0x7F, 0x40, 0x40, 0x40, 0x40,// L
+    0x7F, 0x02, 0x04, 0x02, 0x7F,// M
+    0x7F, 0x04, 0x08, 0x10, 0x7F,// N
+    0x3E, 0x41, 0x41, 0x41, 0x3E,// O
+    0x7F, 0x09, 0x09, 0x09, 0x06,// P
+    0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
+    0x7F, 0x09, 0x19, 0x29, 0x46,// R
+    0x46, 0x49, 0x49, 0x49, 0x31,// S
+    0x01, 0x01, 0x7F, 0x01, 0x01,// T
+    0x3F, 0x40, 0x40, 0x40, 0x3F,// U
+    0x1F, 0x20, 0x40, 0x20, 0x1F,// V
+    0x7F, 0x20, 0x18, 0x20, 0x7F,// W
+    0x63, 0x14, 0x08, 0x14, 0x63,// X
+    0x03, 0x04, 0x78, 0x04, 0x03,// Y
+    0x61, 0x51, 0x49, 0x45, 0x43,// Z
+    0x00, 0x00, 0x7F, 0x41, 0x41,// [
+    0x02, 0x04, 0x08, 0x10, 0x20,// "\"
+    0x41, 0x41, 0x7F, 0x00, 0x00,// ]
+    0x04, 0x02, 0x01, 0x02, 0x04,// ^
+    0x40, 0x40, 0x40, 0x40, 0x40,// _
+    0x00, 0x01, 0x02, 0x04, 0x00,// `
+    0x20, 0x54, 0x54, 0x54, 0x78,// a
+    0x7F, 0x48, 0x44, 0x44, 0x38,// b
+    0x38, 0x44, 0x44, 0x44, 0x20,// c
+    0x38, 0x44, 0x44, 0x48, 0x7F,// d
+    0x38, 0x54, 0x54, 0x54, 0x18,// e
+    0x08, 0x7E, 0x09, 0x01, 0x02,// f
+    0x08, 0x14, 0x54, 0x54, 0x3C,// g
+    0x7F, 0x08, 0x04, 0x04, 0x78,// h
+    0x00, 0x44, 0x7D, 0x40, 0x00,// i
+    0x20, 0x40, 0x44, 0x3D, 0x00,// j
+    0x00, 0x7F, 0x10, 0x28, 0x44,// k
+    0x00, 0x41, 0x7F, 0x40, 0x00,// l
+    0x7C, 0x04, 0x18, 0x04, 0x78,// m
+    0x7C, 0x08, 0x04, 0x04, 0x78,// n
+    0x38, 0x44, 0x44, 0x44, 0x38,// o
+    0x7C, 0x14, 0x14, 0x14, 0x08,// p
+    0x08, 0x14, 0x14, 0x18, 0x7C,// q
+    0x7C, 0x08, 0x04, 0x04, 0x08,// r
+    0x48, 0x54, 0x54, 0x54, 0x20,// s
+    0x04, 0x3F, 0x44, 0x40, 0x20,// t
+    0x3C, 0x40, 0x40, 0x20, 0x7C,// u
+    0x1C, 0x20, 0x40, 0x20, 0x1C,// v
+    0x3C, 0x40, 0x30, 0x40, 0x3C,// w
+    0x44, 0x28, 0x10, 0x28, 0x44,// x
+    0x0C, 0x50, 0x50, 0x50, 0x3C,// y
+    0x44, 0x64, 0x54, 0x4C, 0x44,// z
+    0x00, 0x08, 0x36, 0x41, 0x00,// {
+    0x00, 0x00, 0x7F, 0x00, 0x00,// |
+    0x00, 0x41, 0x36, 0x08, 0x00,// }
+    0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
+    0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
+};
+ 
+#endif
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Snakelib.h	Fri Aug 08 06:44:50 2014 +0000
@@ -0,0 +1,341 @@
+#ifndef E_SNAKE_H
+#define E_SNAKE_H
+#include <cstdlib>
+#include "mbed.h"
+#include "N5110.h"
+#include "Helper.h" 
+class Snakelib
+    {
+        static const bool SnakeTypes [2][6][3][3];
+        static const bool SnakeFood [5][3][3];
+        static const int Pos [2][3][3];
+        short Snake [438][2];
+        static const double Speeds [10];
+        static const unsigned char Points[10];
+        AnalogIn VX, VY;
+        InterruptIn SW;
+        int HScore, Score;
+        int SnakeLen, Speed;
+        int SnakeType, FoodType;
+        int eX, eY, pX, pY, Dir;
+        bool Moved, Pause, Draw, Started;
+        N5110 DISP;
+        DigitalOut ENBL;
+        Ticker TJoy, TMove;
+        Timer Dbnc;
+        Ticker T;
+        void SetBlock (int Block = 0, int X = 1, int Y = 1)
+            {
+                for (int a = 0; a < 3; ++a)
+                    for (int b = 0; b < 3; ++b)
+                        if (Block == 2 && SnakeFood [FoodType][a][b])
+                            DISP.setPixel (X + Pos[0][a][b], Y + Pos[1][a][b]);
+                        else if (Block < 2 && SnakeTypes [Block][SnakeType][a][b])
+                            DISP.setPixel (X + Pos[0][a][b], Y + Pos[1][a][b]);                
+            }
+        int Rand (int Min = 1, int Max = 83)
+            {
+                static bool First = true;
+                if (First) srand (time (NULL)), First = false;
+                while (7)
+                    {
+                        int S = rand () % (Max - Min + 1) + Min;
+                        if (!((S - 1)  % 3)) return S;
+                    }
+            }
+        void GameOver ()
+            {
+ 
+                //FlashB();
+                wait (2);
+                DISP.clear();
+                DISP.setXYAddress (0, 0);
+                DISP.printString ("END!", 29, 0);
+                DISP.printString ("Score: ", 10, 2);
+                char Buff[20];
+                ToString (Buff, Score);
+                DISP.printString (Buff, 50, 2);
+                DISP.printString ("Best: ", 10, 4);
+                ToString (Buff, HScore);
+                DISP.printString (Buff, 50, 4);
+                eX = eY = 0; //
+                Started = false;
+                wait (3);
+                Restart();
+            }
+        void Prekuco()
+            {
+                DISP.clear();
+                DISP.setXYAddress (0, 0);
+                DISP.printString ("Well done!!!!!", 0, 0);
+                DISP.printString ("Congrats", 0, 2);
+                eX = eY = 0;
+                Started = false;
+                wait (3);
+                Restart();
+            }
+        void HitFood ()
+            {
+                if (Snake [0][0] == pX && Snake [0][1] == pY)
+                    {
+                        Score += Points[Speed - 1];
+                        AddSnakeBody();
+                        RandFood(pX, pY);
+                    }
+            }
+        void HitWall()
+            {
+                if (Snake[0][0] + 1 > 83 || Snake[0][0] - 1 < 0 || Snake[0][1] + 1 > 47 || Snake[0][1] - 1 < 0)
+                    {
+                        if (Score > HScore)
+                            HScore = Score;
+                        Started = false;;
+                        GameOver();
+                        return;
+                    }
+            }
+        void HitSelf()
+            {
+                for (int a  = 1; a <= SnakeLen; ++a)
+                    if (Snake[0][0] == Snake[a][0] && Snake[0][1] == Snake[a][1])
+                        {
+                            if (Score > HScore)
+                                HScore = Score;
+                            GameOver();
+                            return;
+                        }
+            }
+        void Start()
+            {
+                Snake[0][0] = Rand(20, 70);
+                Snake[0][1] = Rand(10, 35);
+                RandFood(pX, pY);
+                AddSnakeBody();
+                AddSnakeBody();
+                Refresh();
+            }
+        void FlashB ()
+            {
+                for (int z = 0; z < 5; ++z)
+                    {
+                        DISP.clear();
+                        DISP.setXYAddress (0, 0);
+                        DISP.refresh();
+                        wait (0.5);
+                        DrawWall();
+                        for (int a = 0; a <= SnakeLen; ++a)
+                            SetBlock(a == 0 ? 0 : 1, Snake[a][0], Snake[a][1]);
+                        SetBlock(2, pX, pY);
+                        DISP.refresh();
+                    }
+            }
+        void MoveSnake ()
+            {
+                if (Pause || !Started) return;
+                for (int a = SnakeLen; a >= 1; --a)
+                    {
+                        Snake[a][0] = Snake[a - 1][0];
+                        Snake[a][1] = Snake[a - 1][1];
+                    }
+                Snake[0][0] += eX;
+                Snake[0][1] += eY;
+                Moved = true;  
+                Refresh();
+            }   
+        void AddSnakeBody()
+            {
+                SnakeLen++;
+                int X = 0, Y = 0;
+                if (Dir == 0) X = 3, Y = 0;
+                if (Dir == 1) X = 0, Y = 3;
+                if (Dir == 2) X = -3, Y = 0;
+                if (Dir == 3) X = 0, Y = -3;
+                Snake [SnakeLen][0] = Snake[SnakeLen - 1][0] + X;
+                Snake [SnakeLen][1] = Snake[SnakeLen - 1][1] + Y;
+            }
+        void RandFood(int &X, int &Y)
+            {
+                while (7)
+                    {
+                        int A = Rand(1, 83);
+                        int B = Rand(1, 47);
+                        bool S = false;
+                        for (int I = 0; I <= SnakeLen; ++I)
+                            if (Snake[I][0] == A && Snake[I][1] == B)
+                                S = true;
+                        if (!S) {X = A; Y = B; return;}
+                    }
+            }
+        void DrawWall ()
+            {
+                for (int a = 0; a < 84; ++a)
+                    for (int b = 0; b < 48; ++b)
+                        if (!a || !b || a == 83 || b == 47)
+                            DISP.setPixel (a, b);
+            }
+        void Refresh ()
+            {
+                if (!Draw) return;
+                HitFood();
+                HitWall();
+                HitSelf();
+                DISP.clear();
+                DISP.setXYAddress (0, 0);
+                DrawWall();
+                for (int a = 0; a <= SnakeLen; ++a)
+                    SetBlock(a == 0 ?  0 : 1, Snake[a][0], Snake[a][1]);
+                SetBlock(2, pX, pY);
+                DISP.refresh();
+                if (SnakeLen > 437) Prekuco();            
+            }
+        void Moving () 
+            {
+                if (!Moved) return;
+                double vx = VX, vy = VY;
+                if (vx < 1./3.) 
+                    {
+                        if (Dir == 2) return;
+                        eX = -3; eY = 0;
+                        Dir = 0;
+                        Moved = false;
+                    }
+                else if (vx > 2./3.)
+                    {
+                        if (Dir == 0) return;
+                        eX = 3; eY = 0;
+                        Dir = 2;
+                        Moved = false;
+                    }
+                if (vy < 1./3.) 
+                    {
+                        if (Dir == 1) return;
+                        eX = 0; eY = -3;
+                        Dir = 3;
+                        Moved = false;
+                    }
+                else if (vy > 2./3.)
+                    {
+                        if (Dir == 3) return;
+                        eX = 0; eY = 3;
+                        Dir = 1;
+                        Moved = false;
+                    }
+            }
+        void Pressed () 
+            {
+                if (Dbnc.read()  > .2)
+                    {
+                        if (!Started) 
+                            {
+                                Started = true;
+                                TMove.attach (this, &Snakelib::MoveSnake, Speeds[Speed - 1]);
+                            }
+                        else 
+                            {
+                                Pause = !Pause;
+                                Draw = !Pause;
+                            }
+                    }
+                Dbnc.reset();
+            }
+    public:
+        Snakelib (PinName P1, PinName P2, PinName P3, PinName P4, PinName P5, 
+                    PinName P6, PinName P7, PinName BX, PinName BY, PinName BS) 
+            :   VX (BX), VY (BY), SW (BS), HScore (0), Score (0), SnakeLen (0), Speed (6), SnakeType (0),
+                FoodType (0), eX (3), eY (0), pX(0), pY (0), Dir (2), Moved(false), Pause (false), Draw (true), Started (false),
+                DISP (P1, P2, P3, P4, P5, P6, P7), ENBL (LED_RED)
+            {
+ 
+            }
+        void START()
+            {
+                ENBL = 1;
+                Dbnc.start();
+                SW.mode (PullUp);
+                DISP.init();
+                DISP.setXYAddress (0, 0);
+                DISP.clear();
+                TJoy.attach (this, &Snakelib::Moving, 0.01);
+                DISP.printString ("- SNAKE   -", 0, 0);
+                DISP.printString ("K64F", 0, 3);
+                DISP.printString ("Freescale", 0, 4);
+                wait (2);
+                SW.rise (this, &Snakelib::Pressed);
+                Start();
+                
+                
+            }
+        int SnakeSpeed () const {return Speed;}
+        void SetSnakeSpeed (unsigned char S)
+            {
+                if (S == Speed) return;
+                Speed = S;
+                Speed = Speed < 1 ? 1 : Speed > 10 ? 10 : Speed;
+                TMove.detach();
+                wait_ms (2);
+                TMove.attach (this, &Snakelib::MoveSnake, Speeds[Speed - 1]);
+            }
+        int GetSnakeType () const {return SnakeType + 1;}
+        void SetSnakeType (unsigned char S)
+            {
+                if (S == SnakeType) return;
+                int ST = S < 1 ? 1 : S > 6 ? 6 : S;
+                SnakeType = ST - 1;
+                Refresh();
+            }
+        int GetFoodType () const {return FoodType + 1;}
+        void SetFoodType (unsigned char S)
+            {
+                if (S == FoodType) return;
+                int FT = S < 1 ? 1 : S > 5 ? 5 : S;
+                FoodType = FT - 1;
+                Refresh();
+            }
+        void PauseGame () {Pause = true; Draw = false;}
+        void ResumeGame () {Pause = false; Draw = true;}
+        bool Paused () const {return Pause;}
+        void Restart()
+            {
+                TMove.detach();
+                SnakeLen  = eY = Score = 0;
+                eX = 3;
+                Dir = 2;
+                Started = false;
+                Start();
+            }
+    };
+const bool Snakelib::SnakeTypes [2][6][3][3] = 
+    {
+        {
+            {{1, 1, 1}, {1, 1, 1}, {1, 1, 1}},
+            {{1, 1, 1}, {1, 0, 1}, {1, 1, 1}},
+            {{0, 1, 0}, {1, 1, 1}, {0, 1, 0}},
+            {{0, 1, 0}, {1, 0, 1}, {0, 1, 0}},
+            {{1, 1, 1}, {1, 1, 1}, {1, 1, 1}},
+            {{1, 1, 1}, {1, 0, 1}, {1, 1, 1}}
+        },
+        {
+            {{1, 1, 1}, {1, 0, 1}, {1, 1, 1}},
+            {{1, 1, 1}, {1, 1, 1}, {1, 1, 1}},
+            {{0, 1, 0}, {1, 0, 1}, {0, 1, 0}},
+            {{0, 1, 0}, {1, 1, 1}, {0, 1, 0}},
+            {{1, 1, 1}, {1, 1, 1}, {1, 1, 1}},
+            {{1, 1, 1}, {1, 0, 1}, {1, 1, 1}}
+        }
+    };
+const bool Snakelib::SnakeFood [5][3][3] =  
+    {
+        {{1, 0, 1}, {0, 1, 0}, {1, 0, 1}},
+        {{1, 1, 1}, {1, 1, 1}, {1, 1, 1}},
+        {{1, 1, 1}, {1, 0, 1}, {1, 1, 1}},
+        {{0, 1, 0}, {1, 1, 1}, {0, 1, 0}},
+        {{0, 1, 0}, {1, 0, 1}, {0, 1, 0}}    
+    };
+const int Snakelib::Pos [2][3][3] = 
+    {
+        {{-1, 0, 1}, {-1, 0, 1}, {-1, 0, 1}},
+        {{1, 1, 1}, {0, 0, 0}, {-1, -1, -1}}
+    };
+const double Snakelib::Speeds [10] = {1., .8, .7, .5, .32, .25, .15, .1, .075, .050};
+const unsigned char Snakelib::Points[10] = {1, 1, 1, 2, 3, 4, 5, 6, 8, 10};
+#endif  //E_SNAKE_H
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Fri Aug 08 06:44:50 2014 +0000
@@ -0,0 +1,53 @@
+#include "mbed.h"
+#include "Snakelib.h"
+#include "Helper.h"
+Serial PC (USBTX, USBRX);
+Ticker T;
+
+//Very important to connect! Snakelib class parametters from N5110 lcd (VCC,SCE, RST,D/C, MOSI,SCLK,LED) and the last 3 from joystick
+
+Snakelib Snake (PTB2, PTD0, PTB9, PTB3, PTD2, PTD1, PTD0, PTB11, PTC11, PTC10);
+void Start()
+    {
+        if (!PC.readable()) return;
+                char C = PC.getc();
+        while (!IsOurChar (C)) C = PC.getc();
+        C = ToUpper (C);
+        static char Buff[4] = "000"; 
+        if (C == 'B' || C == 'Z' || C == 'H') 
+            {
+                int N = -7;
+                if (C == 'B') //B01 - B10
+                    {
+                        Buff[0] = PC.getc();
+                        Buff[1] = PC.getc();
+                        N = ToInt (Buff);
+                        if (N == -7) return;
+                        Snake.SetSnakeSpeed (N);
+                        PC.printf ("\nSnake speed changed to %d\n", N);
+                        return;
+                    }
+                Buff[0] = PC.getc();
+                Buff[1] = 0;
+                if ((N = ToInt (Buff)) == -7) return;
+                if (C == 'Z') {Snake.SetSnakeType (N); PC.printf ("\nSnake type changed to %d\n", N);}
+                else {Snake.SetFoodType (N); PC.printf ("\nSnake food changed to %d\n", N);}
+            }
+        else if (C == 'P') 
+            {
+                if (Snake.Paused()) Snake.ResumeGame(), PC.printf ("\nContinuing...\n");
+                else Snake.PauseGame(), PC.printf ("\nPause...\n");
+            }
+        else if (C == 'R') Snake.Restart(), PC.printf ("\nRestarted!\n");
+    }
+int main ()
+    {
+        
+        PC.printf ("\nManual:\n\n-P -> Pause/Continue\n-Z# -> Change snake type. Allowed values Z1-Z6\n");
+        PC.printf ("-H# -> Change snake food. Allowed values H1-H5\n-R -> Restart game\n");
+        PC.printf ("-B# -> Change snake speed. Allowed B01-B10\n");
+        PC.printf ("\nTemp settings: B6, Z1, H1\nTo start playing, use joystick.\n\n \n\n");
+        T.attach (&Start, 0.01);
+        Snake.START();
+        while (7);
+    }
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed.bld	Fri Aug 08 06:44:50 2014 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/mbed_official/code/mbed/builds/6213f644d804
\ No newline at end of file