Snake game on nokia N5110 LCD

Dependencies:   mbed

Snake game on nokia N5110 LCD and Keyes Syos Joystick. You control snake using joystick. Start/pause game ba using button on joystick or by pressing p on your keyboard (serial communication). More info on my blog: http://sdizdarevic.com/post/94147065625/frdm-k64f-project

Revision:
0:5bdb67970267
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/N5110/N5110.h	Fri Aug 08 06:44:50 2014 +0000
@@ -0,0 +1,318 @@
+/**
+@file N5110.h
+ 
+@brief Header file containing member functions and variables
+ 
+*/
+ 
+#ifndef N5110_H
+#define N5110_H
+ 
+// Command Bytes - taken from Chris Yan's library
+// More information can be found in the display datasheet
+// H = 0 - Basic instructions
+#define CMD_DC_CLEAR_DISPLAY   0x08
+#define CMD_DC_NORMAL_MODE     0x0C
+#define CMD_DC_FILL_DISPLAY    0x09
+#define CMD_DC_INVERT_VIDEO    0x0D
+#define CMD_FS_HORIZONTAL_MODE 0x00
+#define CMD_FS_VERTICAL_MODE   0x02
+#define CMD_FS_BASIC_MODE      0x00
+#define CMD_FS_EXTENDED_MODE   0x01
+#define CMD_FS_ACTIVE_MODE     0x00
+#define CMD_FS_POWER_DOWN_MODE 0x04
+// H = 1 - Extended instructions
+#define CMD_TC_TEMP_0          0x04
+#define CMD_TC_TEMP_1          0x05
+#define CMD_TC_TEMP_2          0x06
+#define CMD_TC_TEMP_3          0x07
+#define CMD_BI_MUX_24          0x15
+#define CMD_BI_MUX_48          0x13
+#define CMD_BI_MUX_100         0x10
+#define CMD_VOP_6V06           0xB2
+#define CMD_VOP_7V38           0xC8
+ 
+#include "mbed.h"
+ 
+/** 
+@brief Simple library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed.
+@brief The display is powered from a GPIO pin meaning it can be controlled via software.  The LED backlight is also software-controllable (via PWM pin).
+@brief Can print characters and strings to the display using the included 5x7 font.  
+@brief The library also implements a screen buffer so that individual pixels on the display (84 x 48) can be set, cleared and read.
+ 
+@brief Acknowledgements to Chris Yan's Nokia_5110 Library.
+ 
+@brief Revision 1.0
+ 
+@author Craig A. Evans
+@date   January 2014
+ *
+ * Example:
+ * @code
+ 
+ #include "mbed.h"
+ #include "N5110.h"
+ 
+  //    VCC,SCE,RST,D/C,MOSI,SCLK,LED
+ N5110 lcd(p7,p8,p9,p10,p11,p13,p26);
+ 
+ int main() {
+    
+   // initialise display 
+  lcd.init();
+  // print a string in top-left corner
+  lcd.printString("Hello, World!",0,0);
+  // move cursor to 4th row
+  lcd.setXYAddress(0,3);
+  // print character
+  lcd.printChar('X');
+    
+  while(1);
+ }
+  
+ * @endcode
+ */
+class N5110
+{
+ 
+public:
+    /** Create a N5110 object connected to the specified pins
+    *
+    * @param pwr Pin connected to Vcc on the LCD display (pin 1)
+    * @param sce Pin connected to chip enable (pin 3)
+    * @param rst Pin connected to reset (pin 4)
+    * @param dc  Pin connected to data/command select (pin 5)
+    * @param mosi Pin connected to data input (MOSI) (pin 6)
+    * @param sclk Pin connected to serial clock (SCLK) (pin 7)
+    * @param led Pin connected to LED backlight (must be PWM) (pin 8) 
+    * 
+    */
+    N5110(PinName pwrPin, PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin);
+    
+    /** Initialise display
+    *
+    *   Powers up the display and turns on backlight (50% brightness default).
+    *   Sets the display up in horizontal addressing mode and with normal video mode.
+    */
+    void init();
+    
+    /** Turn off
+    *
+    *   Powers down the display and turns of the backlight.
+    *   Needs to be reinitialised before being re-used.
+    */
+    void turnOff();
+    
+    /** Clears
+    *
+    *   Clears the screen.
+    */
+    void clear();
+    
+    /** Turn on normal video mode (default)
+    *  Black on white
+    */
+    void normalMode();
+    
+    /** Turn on inverse video mode (default)
+    *  White on black
+    */
+    void inverseMode();
+    
+    /** Set Brightness
+    *
+    *   Sets brightness of LED backlight.
+    *   @param brightness - float in range 0.0 to 1.0
+    */
+    void setBrightness(float brightness);
+    
+    /** Set XY Address
+    * 
+    *   Sets the X and Y address of where the next data sent to the displa will be written in RAM.
+    *   @param  x - the column number (0 to 83) - is automatically incremented after data is written
+    *   @param  y - the row number (0 to 5) - the diplay is split into 6 banks - each bank can be considered a row
+    */
+    void setXYAddress(int x, int y);
+    
+    /** Print String
+    *
+    *   Prints a string of characters to the display.  
+    *   @param x - the column number (0 to 83)
+    *   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
+    */
+    void printString(const char * str,int x,int y);
+    
+    /** Print Character
+    *
+    *   Sends a character to the display.  Will be printed at the current address.
+    *   X address is autoincremented by 1 to leave a pixel between successive characters.
+    *   @param  c - the character to print. Can print ASCII as so printChar('C').
+    */
+    void printChar(char c);
+    
+    /** Set a Pixel
+    *
+    *   This function sets a pixel in the display. A call to refresh() must be made
+    *   to update the display to reflect the change in pixels.
+    *   @param  x - the x co-ordinate of the pixel (0 to 83)
+    *   @param  y - the y co-ordinate of the pixel (0 to 47) 
+    */
+    void setPixel(int x, int y);
+    
+    /** Clear a Pixel
+    *
+    *   This function clears pixel in the display. A call to refresh() must be made
+    *   to update the display to reflect the change in pixels.
+    *   @param  x - the x co-ordinate of the pixel (0 to 83)
+    *   @param  y - the y co-ordinate of the pixel (0 to 47) 
+    */
+    void clearPixel(int x, int y);
+    
+    /** Get a Pixel
+    *
+    *   This function gets the status of a pixel in the display.
+    *   @param  x - the x co-ordinate of the pixel (0 to 83)
+    *   @param  y - the y co-ordinate of the pixel (0 to 47) 
+    *   @returns 
+    *       0           - pixel is clear
+    *       non-zero    - pixel is set
+    */
+    unsigned char getPixel(int x, int y);
+    
+    /** Refresh display
+    *
+    *   This functions refreshes the display to reflect the current data in the buffer.
+    */    
+    void refresh();
+    
+    /** Randomise buffer
+    *
+    *   This function fills the buffer with random data.  Can be used to test the display.  
+    *   A call to refresh() must be made to update the display to reflect the change in pixels.
+    *   The seed is not set and so the generated pattern will probably be the same each time.
+    *   TODO: Randomise the seed - maybe using the noise on the AnalogIn pins.
+    */
+    void randomiseBuffer();
+ 
+private:
+    void initSPI();
+    void turnOn();
+    void reset();
+    void clearRAM();
+    void clearBuffer();
+    void sendCommand(unsigned char command);
+    void sendData(unsigned char data);
+ 
+public:
+    unsigned char buffer[84][6];  // screen buffer - the 6 is for the banks - each one is 8 bits;
+ 
+private:  // private variables
+    SPI*    spi;
+    PwmOut* led;
+    DigitalOut* pwr;
+    DigitalOut* sce;
+    DigitalOut* rst;
+    DigitalOut* dc;
+ 
+};
+ 
+const unsigned char font5x7[480] = {
+    0x00, 0x00, 0x00, 0x00, 0x00,// (space)
+    0x00, 0x00, 0x5F, 0x00, 0x00,// !
+    0x00, 0x07, 0x00, 0x07, 0x00,// "
+    0x14, 0x7F, 0x14, 0x7F, 0x14,// #
+    0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
+    0x23, 0x13, 0x08, 0x64, 0x62,// %
+    0x36, 0x49, 0x55, 0x22, 0x50,// &
+    0x00, 0x05, 0x03, 0x00, 0x00,// '
+    0x00, 0x1C, 0x22, 0x41, 0x00,// (
+    0x00, 0x41, 0x22, 0x1C, 0x00,// )
+    0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
+    0x08, 0x08, 0x3E, 0x08, 0x08,// +
+    0x00, 0x50, 0x30, 0x00, 0x00,// ,
+    0x08, 0x08, 0x08, 0x08, 0x08,// -
+    0x00, 0x60, 0x60, 0x00, 0x00,// .
+    0x20, 0x10, 0x08, 0x04, 0x02,// /
+    0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
+    0x00, 0x42, 0x7F, 0x40, 0x00,// 1
+    0x42, 0x61, 0x51, 0x49, 0x46,// 2
+    0x21, 0x41, 0x45, 0x4B, 0x31,// 3
+    0x18, 0x14, 0x12, 0x7F, 0x10,// 4
+    0x27, 0x45, 0x45, 0x45, 0x39,// 5
+    0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
+    0x01, 0x71, 0x09, 0x05, 0x03,// 7
+    0x36, 0x49, 0x49, 0x49, 0x36,// 8
+    0x06, 0x49, 0x49, 0x29, 0x1E,// 9
+    0x00, 0x36, 0x36, 0x00, 0x00,// :
+    0x00, 0x56, 0x36, 0x00, 0x00,// ;
+    0x00, 0x08, 0x14, 0x22, 0x41,// <
+    0x14, 0x14, 0x14, 0x14, 0x14,// =
+    0x41, 0x22, 0x14, 0x08, 0x00,// >
+    0x02, 0x01, 0x51, 0x09, 0x06,// ?
+    0x32, 0x49, 0x79, 0x41, 0x3E,// @
+    0x7E, 0x11, 0x11, 0x11, 0x7E,// A
+    0x7F, 0x49, 0x49, 0x49, 0x36,// B
+    0x3E, 0x41, 0x41, 0x41, 0x22,// C
+    0x7F, 0x41, 0x41, 0x22, 0x1C,// D
+    0x7F, 0x49, 0x49, 0x49, 0x41,// E
+    0x7F, 0x09, 0x09, 0x01, 0x01,// F
+    0x3E, 0x41, 0x41, 0x51, 0x32,// G
+    0x7F, 0x08, 0x08, 0x08, 0x7F,// H
+    0x00, 0x41, 0x7F, 0x41, 0x00,// I
+    0x20, 0x40, 0x41, 0x3F, 0x01,// J
+    0x7F, 0x08, 0x14, 0x22, 0x41,// K
+    0x7F, 0x40, 0x40, 0x40, 0x40,// L
+    0x7F, 0x02, 0x04, 0x02, 0x7F,// M
+    0x7F, 0x04, 0x08, 0x10, 0x7F,// N
+    0x3E, 0x41, 0x41, 0x41, 0x3E,// O
+    0x7F, 0x09, 0x09, 0x09, 0x06,// P
+    0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
+    0x7F, 0x09, 0x19, 0x29, 0x46,// R
+    0x46, 0x49, 0x49, 0x49, 0x31,// S
+    0x01, 0x01, 0x7F, 0x01, 0x01,// T
+    0x3F, 0x40, 0x40, 0x40, 0x3F,// U
+    0x1F, 0x20, 0x40, 0x20, 0x1F,// V
+    0x7F, 0x20, 0x18, 0x20, 0x7F,// W
+    0x63, 0x14, 0x08, 0x14, 0x63,// X
+    0x03, 0x04, 0x78, 0x04, 0x03,// Y
+    0x61, 0x51, 0x49, 0x45, 0x43,// Z
+    0x00, 0x00, 0x7F, 0x41, 0x41,// [
+    0x02, 0x04, 0x08, 0x10, 0x20,// "\"
+    0x41, 0x41, 0x7F, 0x00, 0x00,// ]
+    0x04, 0x02, 0x01, 0x02, 0x04,// ^
+    0x40, 0x40, 0x40, 0x40, 0x40,// _
+    0x00, 0x01, 0x02, 0x04, 0x00,// `
+    0x20, 0x54, 0x54, 0x54, 0x78,// a
+    0x7F, 0x48, 0x44, 0x44, 0x38,// b
+    0x38, 0x44, 0x44, 0x44, 0x20,// c
+    0x38, 0x44, 0x44, 0x48, 0x7F,// d
+    0x38, 0x54, 0x54, 0x54, 0x18,// e
+    0x08, 0x7E, 0x09, 0x01, 0x02,// f
+    0x08, 0x14, 0x54, 0x54, 0x3C,// g
+    0x7F, 0x08, 0x04, 0x04, 0x78,// h
+    0x00, 0x44, 0x7D, 0x40, 0x00,// i
+    0x20, 0x40, 0x44, 0x3D, 0x00,// j
+    0x00, 0x7F, 0x10, 0x28, 0x44,// k
+    0x00, 0x41, 0x7F, 0x40, 0x00,// l
+    0x7C, 0x04, 0x18, 0x04, 0x78,// m
+    0x7C, 0x08, 0x04, 0x04, 0x78,// n
+    0x38, 0x44, 0x44, 0x44, 0x38,// o
+    0x7C, 0x14, 0x14, 0x14, 0x08,// p
+    0x08, 0x14, 0x14, 0x18, 0x7C,// q
+    0x7C, 0x08, 0x04, 0x04, 0x08,// r
+    0x48, 0x54, 0x54, 0x54, 0x20,// s
+    0x04, 0x3F, 0x44, 0x40, 0x20,// t
+    0x3C, 0x40, 0x40, 0x20, 0x7C,// u
+    0x1C, 0x20, 0x40, 0x20, 0x1C,// v
+    0x3C, 0x40, 0x30, 0x40, 0x3C,// w
+    0x44, 0x28, 0x10, 0x28, 0x44,// x
+    0x0C, 0x50, 0x50, 0x50, 0x3C,// y
+    0x44, 0x64, 0x54, 0x4C, 0x44,// z
+    0x00, 0x08, 0x36, 0x41, 0x00,// {
+    0x00, 0x00, 0x7F, 0x00, 0x00,// |
+    0x00, 0x41, 0x36, 0x08, 0x00,// }
+    0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
+    0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
+};
+ 
+#endif