Snake game on nokia N5110 LCD
Dependencies: mbed
Snake game on nokia N5110 LCD and Keyes Syos Joystick. You control snake using joystick. Start/pause game ba using button on joystick or by pressing p on your keyboard (serial communication). More info on my blog: http://sdizdarevic.com/post/94147065625/frdm-k64f-project
Diff: N5110/N5110.cpp
- Revision:
- 0:5bdb67970267
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/N5110/N5110.cpp Fri Aug 08 06:44:50 2014 +0000 @@ -0,0 +1,259 @@ +/** +@file N5110.cpp + +@brief Member functions implementations + +*/ +#include "mbed.h" +#include "N5110.h" + + +N5110::N5110(PinName pwrPin, PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin) +{ + + spi = new SPI(mosiPin,NC,sclkPin); // create new SPI instance and initialise + initSPI(); + + // set up pins as required + led = new PwmOut(ledPin); + pwr = new DigitalOut(pwrPin); + sce = new DigitalOut(scePin); + rst = new DigitalOut(rstPin); + dc = new DigitalOut(dcPin); + +} + +// initialise function - powers up and sends the initialisation commands +void N5110::init() +{ + turnOn(); // power up + wait_ms(10); // small delay seems to prevent spurious pixels during mbed reset + reset(); // reset LCD - must be done within 100 ms + + // function set - extended + sendCommand(0x20 | CMD_FS_ACTIVE_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_EXTENDED_MODE); + // Don't completely understand these parameters - they seem to work as they are + // Consult the datasheet if you need to change them + sendCommand(CMD_VOP_7V38); // operating voltage - these values are from Chris Yan's Library + sendCommand(CMD_TC_TEMP_2); // temperature control + sendCommand(CMD_BI_MUX_48); // bias + + // function set - basic + sendCommand(0x20 | CMD_FS_ACTIVE_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_BASIC_MODE); + normalMode(); // normal video mode by default + sendCommand(CMD_DC_NORMAL_MODE); // black on white + + // RAM is undefined at power-up so clear + clearRAM(); + +} + +// sets normal video mode (black on white) +void N5110::normalMode() { + sendCommand(CMD_DC_NORMAL_MODE); + +} + +// sets normal video mode (white on black) +void N5110::inverseMode() { + sendCommand(CMD_DC_INVERT_VIDEO); +} + +// function to power up the LCD and backlight +void N5110::turnOn() +{ + // set brightness of LED - 0.0 to 1.0 - default is 50% + setBrightness(0.5); + pwr->write(1); // apply power +} + +// function to power down LCD +void N5110::turnOff() +{ + setBrightness(0.0); // turn backlight off + clearRAM(); // clear RAM to ensure specified current consumption + // send command to ensure we are in basic model + sendCommand(0x20 | CMD_FS_ACTIVE_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_BASIC_MODE); + // clear the display + sendCommand(CMD_DC_CLEAR_DISPLAY); + // enter the extended mode and power down + sendCommand(0x20 | CMD_FS_POWER_DOWN_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_EXTENDED_MODE); + // small delay and then turn off the power pin + wait_ms(10); + pwr->write(0); + +} + +// function to change LED backlight brightness +void N5110::setBrightness(float brightness) +{ + // check whether brightness is within range + if (brightness < 0.0) + brightness = 0.0; + if (brightness > 1.0) + brightness = 1.0; + // set PWM duty cycle + led->write(brightness); +} + + +// pulse the active low reset line +void N5110::reset() +{ + rst->write(0); // reset the LCD + rst->write(1); +} + +// function to initialise SPI peripheral +void N5110::initSPI() +{ + spi->format(8,1); // 8 bits, Mode 1 - polarity 0, phase 1 - base value of clock is 0, data captured on falling edge/propagated on rising edge + spi->frequency(4000000); // maximum of screen is 4 MHz +} + +// send a command to the display +void N5110::sendCommand(unsigned char command) +{ + dc->write(0); // set DC low for command + sce->write(0); // set CE low to begin frame + spi->write(command); // send command + dc->write(1); // turn back to data by default + sce->write(1); // set CE high to end frame (expected for transmission of single byte) + +} + +// send data to the display at the current XY address +// dc is set to 1 (i.e. data) after sending a command and so should +// be the default mode. +void N5110::sendData(unsigned char data) +{ + sce->write(0); // set CE low to begin frame + spi->write(data); + sce->write(1); // set CE high to end frame (expected for transmission of single byte) +} + +// this function writes 0 to the 504 bytes to clear the RAM +void N5110::clearRAM() +{ + int i; + sce->write(0); //set CE low to begin frame + for(i = 0; i < 504; i++) { // 48 x 84 bits = 504 bytes + spi->write(0x00); // send 0's + } + sce->write(1); // set CE high to end frame + +} + +// function to set the XY address in RAM for subsequenct data write +void N5110::setXYAddress(int x, int y) +{ + // check whether address is in range + if (x > 83) + x=83; + if (y > 5) + y=5; + if (x < 0) + x=0; + if (y < 0) + y=0; + + sendCommand(0x80 | x); // send addresses to display with relevant mask + sendCommand(0x40 | y); +} + +// These functions are used to set, clear and get the value of pixels in the display +// Pixels are addressed in the range of 0 to 47 (y) and 0 to 83 (x). The refresh() +// function must be called after set and clear in order to update the display +void N5110::setPixel(int x, int y) +{ + // calculate bank and shift 1 to required position in the data byte + buffer[x][y/8] |= (1 << y%8); +} + +void N5110::clearPixel(int x, int y) +{ + // calculate bank and shift 1 to required position (using bit clear) + buffer[x][y/8] &= ~(1 << y%8); +} + +unsigned char N5110::getPixel(int x, int y) +{ + // return relevant bank and mask required bit + return buffer[x][y/8] & (1 << y%8); + +} + +// function to refresh the display +void N5110::refresh() +{ + int i,j; + sce->write(0); //set CE low to begin frame + + for(j = 0; j < 6; j++) { // be careful to use correct order (j,i) for horizontal addressing + for(i = 0; i < 84; i++) { + spi->write(buffer[i][j]); // send buffer + } + } + sce->write(1); // set CE high to end frame + +} + +// fills the buffer with random bytes. Can be used to test the display. +// The rand() function isn't seeded so it probably creates the same pattern everytime +void N5110::randomiseBuffer() +{ + int i,j; + for(j = 0; j < 6; j++) { // be careful to use correct order (j,i) for horizontal addressing + for(i = 0; i < 84; i++) { + buffer[i][j] = rand()%256; // generate random byte + } + } + +} + +// function to print 5x7 font +void N5110::printChar(char c) +{ + int i; + // loop through 5 columns + for (i = 0; i < 5 ; i++ ) { + sendData(font5x7[(c - 32)*5 + i]); + // array is offset by 32 relative to ASCII, each character is 5 pixels wide + // the X address is automatically incremented after each data write + } + sendData(0); // send an empty byte to introduce space between characters + +} + +// function to print string at specified position +void N5110::printString(const char * str,int x,int y) +{ + int n = 0 ; // counter for number of characters in string + // loop through string and print character + while(*str) { + + setXYAddress(x+6*n,y); // leave 1 pixel (6 = 5 + 1) between each character + printChar(*str); // print the char - can probably so *str++ and remove next line + str++; // go to next character in string + n++; // increment index + } + +} + +// function to clear the screen +void N5110::clear() +{ + clearBuffer(); // clear the buffer then call the refresh function + refresh(); +} + +// function to clear the buffer +void N5110::clearBuffer() +{ + int i,j; + for (i=0; i<84; i++) { // loop through the banks and set the buffer to 0 + for (j=0; j<6; j++) { + buffer[i][j]=0; + } + } +}