
Zeyu Feng 201377605
Dependencies: mbed
On Minerva
Interface/Interface.cpp@16:cf2bfada3adf, 2020-05-18 (annotated)
- Committer:
- el19zf
- Date:
- Mon May 18 08:56:17 2020 +0000
- Revision:
- 16:cf2bfada3adf
- Parent:
- 14:42b8a91e463c
- Child:
- 17:ba4d9cd1e347
update the paused interface
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el19zf | 11:494cc44777fe | 1 | #include "Interface.h" |
el19zf | 11:494cc44777fe | 2 | |
el19zf | 14:42b8a91e463c | 3 | |
el19zf | 11:494cc44777fe | 4 | State fsm[3] = { |
el19zf | 11:494cc44777fe | 5 | {0,{2,1}}, |
el19zf | 11:494cc44777fe | 6 | {1,{0,2}}, |
el19zf | 11:494cc44777fe | 7 | {2,{1,0}}, |
el19zf | 11:494cc44777fe | 8 | }; |
el19zf | 11:494cc44777fe | 9 | const int pointer[3][2] = { |
el19zf | 11:494cc44777fe | 10 | {1,0}, |
el19zf | 11:494cc44777fe | 11 | {1,1}, |
el19zf | 11:494cc44777fe | 12 | {1,0} |
el19zf | 11:494cc44777fe | 13 | }; |
el19zf | 11:494cc44777fe | 14 | |
el19zf | 11:494cc44777fe | 15 | Interface::Interface() |
el19zf | 11:494cc44777fe | 16 | { |
el19zf | 11:494cc44777fe | 17 | |
el19zf | 11:494cc44777fe | 18 | } |
el19zf | 11:494cc44777fe | 19 | |
el19zf | 11:494cc44777fe | 20 | Interface::~Interface() |
el19zf | 11:494cc44777fe | 21 | { |
el19zf | 11:494cc44777fe | 22 | |
el19zf | 11:494cc44777fe | 23 | } |
el19zf | 11:494cc44777fe | 24 | |
el19zf | 11:494cc44777fe | 25 | void Interface::init() |
el19zf | 11:494cc44777fe | 26 | { |
el19zf | 12:009895f6b6e4 | 27 | _gameover_flag = 0; |
el19zf | 12:009895f6b6e4 | 28 | _sim_flag = 0; |
el19zf | 12:009895f6b6e4 | 29 | _victory_flag = 0; |
el19zf | 11:494cc44777fe | 30 | } |
el19zf | 11:494cc44777fe | 31 | |
el19zf | 11:494cc44777fe | 32 | |
el19zf | 11:494cc44777fe | 33 | void Interface::Welcome(N5110 &lcd,Gamepad &pad) |
el19zf | 11:494cc44777fe | 34 | { |
el19zf | 11:494cc44777fe | 35 | while (!pad.start_pressed()) |
el19zf | 11:494cc44777fe | 36 | { |
el19zf | 13:eb60628db8bf | 37 | lcd.clear(); |
el19zf | 13:eb60628db8bf | 38 | lcd.printString(" Welcome! ",0,1); |
el19zf | 13:eb60628db8bf | 39 | lcd.printString(" Game by ",0,2); |
el19zf | 13:eb60628db8bf | 40 | lcd.printString(" Z. FENG ",0,3); |
el19zf | 13:eb60628db8bf | 41 | lcd.setContrast( pad.read_pot1()); |
el19zf | 13:eb60628db8bf | 42 | lcd.drawRect(0,44,int(pad.read_pot1()*WIDTH),2,FILL_BLACK); |
el19zf | 13:eb60628db8bf | 43 | //printf("WIDTH of contrast = %d, contrast = %f\n",(int)pad.read_pot1()*WIDTH,pad.read_pot1()); |
el19zf | 13:eb60628db8bf | 44 | lcd.refresh(); |
el19zf | 11:494cc44777fe | 45 | pad.leds_on(); |
el19zf | 11:494cc44777fe | 46 | wait(0.1); |
el19zf | 11:494cc44777fe | 47 | pad.leds_off(); |
el19zf | 11:494cc44777fe | 48 | wait(0.1); |
el19zf | 11:494cc44777fe | 49 | } |
el19zf | 16:cf2bfada3adf | 50 | _sound.menu_sound(pad); |
el19zf | 11:494cc44777fe | 51 | } |
el19zf | 11:494cc44777fe | 52 | |
el19zf | 11:494cc44777fe | 53 | int Interface::menu(N5110 &lcd,Gamepad &pad,int option_flag) |
el19zf | 11:494cc44777fe | 54 | { |
el19zf | 11:494cc44777fe | 55 | while (!pad.A_pressed()) |
el19zf | 11:494cc44777fe | 56 | { |
el19zf | 11:494cc44777fe | 57 | lcd.clear(); |
el19zf | 16:cf2bfada3adf | 58 | lcd.printString(" MENU",0,0); |
el19zf | 11:494cc44777fe | 59 | lcd.printString(" Start",0,2); |
el19zf | 11:494cc44777fe | 60 | lcd.printString(" Start(Hell)",0,3); |
el19zf | 11:494cc44777fe | 61 | lcd.printString(" Exit",0,4); |
el19zf | 11:494cc44777fe | 62 | _d = pad.get_direction(); |
el19zf | 12:009895f6b6e4 | 63 | if(_d == N||_d ==NE||_d==NW){ |
el19zf | 11:494cc44777fe | 64 | option_flag = fsm[option_flag].next_state[0]; |
el19zf | 12:009895f6b6e4 | 65 | } else if(_d == S||_d==SE||_d==SW){ |
el19zf | 11:494cc44777fe | 66 | option_flag = fsm[option_flag].next_state[1]; |
el19zf | 11:494cc44777fe | 67 | } |
el19zf | 11:494cc44777fe | 68 | lcd.drawSprite(0,8*option_flag+18,3,2,(int*)pointer); |
el19zf | 11:494cc44777fe | 69 | lcd.refresh(); |
el19zf | 11:494cc44777fe | 70 | pad.leds_on(); |
el19zf | 11:494cc44777fe | 71 | wait(0.3); |
el19zf | 11:494cc44777fe | 72 | //printf("A_pressed\n"); |
el19zf | 14:42b8a91e463c | 73 | } |
el19zf | 16:cf2bfada3adf | 74 | _sound.begin_sound(pad); |
el19zf | 14:42b8a91e463c | 75 | return option_flag; |
el19zf | 11:494cc44777fe | 76 | } |
el19zf | 11:494cc44777fe | 77 | |
el19zf | 11:494cc44777fe | 78 | void Interface::game_over(N5110 &lcd,Gamepad &pad) |
el19zf | 11:494cc44777fe | 79 | { |
el19zf | 16:cf2bfada3adf | 80 | _sound.over_sound(pad); |
el19zf | 11:494cc44777fe | 81 | lcd.clear(); |
el19zf | 13:eb60628db8bf | 82 | pad.init(); |
el19zf | 11:494cc44777fe | 83 | while(!pad.B_pressed()){ |
el19zf | 11:494cc44777fe | 84 | lcd.printString(" Game over ",0,1); |
el19zf | 11:494cc44777fe | 85 | lcd.printString(" Press B to ",0,2); |
el19zf | 11:494cc44777fe | 86 | lcd.printString(" try again? ",0,3); |
el19zf | 11:494cc44777fe | 87 | lcd.refresh(); |
el19zf | 11:494cc44777fe | 88 | wait(0.1); |
el19zf | 11:494cc44777fe | 89 | //printf("Not press B\n"); |
el19zf | 11:494cc44777fe | 90 | } |
el19zf | 12:009895f6b6e4 | 91 | _gameover_flag = 1; |
el19zf | 11:494cc44777fe | 92 | } |
el19zf | 11:494cc44777fe | 93 | |
el19zf | 16:cf2bfada3adf | 94 | int Interface::check_pause(N5110 &lcd,Gamepad &pad,int paused_flag,float increment, int max) |
el19zf | 11:494cc44777fe | 95 | { |
el19zf | 16:cf2bfada3adf | 96 | if(pad.start_pressed()){ |
el19zf | 11:494cc44777fe | 97 | paused_flag = 1; |
el19zf | 16:cf2bfada3adf | 98 | sprintf(_buffer1," %.1f shots/s",increment*6); |
el19zf | 16:cf2bfada3adf | 99 | sprintf(_buffer2," with Max.%d ",max); |
el19zf | 16:cf2bfada3adf | 100 | } |
el19zf | 11:494cc44777fe | 101 | //printf("start press\n"); |
el19zf | 11:494cc44777fe | 102 | while(paused_flag == 1){ |
el19zf | 16:cf2bfada3adf | 103 | lcd.clear(); |
el19zf | 11:494cc44777fe | 104 | _timer.stop(); |
el19zf | 16:cf2bfada3adf | 105 | lcd.printString("Paused",23,0); |
el19zf | 16:cf2bfada3adf | 106 | lcd.printString(_buffer1,0,2); |
el19zf | 16:cf2bfada3adf | 107 | lcd.printString(_buffer2,0,3); |
el19zf | 11:494cc44777fe | 108 | lcd.refresh(); |
el19zf | 11:494cc44777fe | 109 | if(pad.start_pressed()) |
el19zf | 11:494cc44777fe | 110 | paused_flag = 0; |
el19zf | 11:494cc44777fe | 111 | } |
el19zf | 11:494cc44777fe | 112 | _timer.start(); |
el19zf | 11:494cc44777fe | 113 | return paused_flag; |
el19zf | 11:494cc44777fe | 114 | } |
el19zf | 11:494cc44777fe | 115 | |
el19zf | 11:494cc44777fe | 116 | int Interface::count_down(N5110 &lcd,int count_flag) |
el19zf | 11:494cc44777fe | 117 | { |
el19zf | 11:494cc44777fe | 118 | char buffer[6]; |
el19zf | 13:eb60628db8bf | 119 | sprintf(buffer,"%d",int(count_flag/6)); |
el19zf | 11:494cc44777fe | 120 | lcd.printString(buffer,40,2); |
el19zf | 11:494cc44777fe | 121 | //printf("count: %d\n",count_flag); |
el19zf | 11:494cc44777fe | 122 | count_flag--; |
el19zf | 11:494cc44777fe | 123 | return count_flag; |
el19zf | 11:494cc44777fe | 124 | } |
el19zf | 11:494cc44777fe | 125 | |
el19zf | 11:494cc44777fe | 126 | void Interface::exit(N5110 &lcd,Gamepad &pad) |
el19zf | 11:494cc44777fe | 127 | { |
el19zf | 11:494cc44777fe | 128 | lcd.clear(); |
el19zf | 13:eb60628db8bf | 129 | pad.init(); |
el19zf | 14:42b8a91e463c | 130 | pad.tone(10,0.05); |
el19zf | 14:42b8a91e463c | 131 | pad.set_bpm(0); |
el19zf | 11:494cc44777fe | 132 | while(!pad.B_pressed()){ |
el19zf | 11:494cc44777fe | 133 | lcd.printString(" Press B back ",0,2); |
el19zf | 11:494cc44777fe | 134 | lcd.printString(" to menu ",0,3); |
el19zf | 11:494cc44777fe | 135 | lcd.refresh(); |
el19zf | 11:494cc44777fe | 136 | wait(0.1); |
el19zf | 11:494cc44777fe | 137 | } |
el19zf | 11:494cc44777fe | 138 | } |
el19zf | 11:494cc44777fe | 139 | |
el19zf | 11:494cc44777fe | 140 | void Interface::victory(N5110 &lcd,Gamepad &pad) |
el19zf | 11:494cc44777fe | 141 | { |
el19zf | 16:cf2bfada3adf | 142 | _sound.vict_sound(pad); |
el19zf | 11:494cc44777fe | 143 | lcd.clear(); |
el19zf | 13:eb60628db8bf | 144 | pad.init(); |
el19zf | 11:494cc44777fe | 145 | while(!pad.B_pressed()){ |
el19zf | 11:494cc44777fe | 146 | lcd.printString(" Victory! ",0,1); |
el19zf | 11:494cc44777fe | 147 | lcd.printString(" Press B back ",0,2); |
el19zf | 11:494cc44777fe | 148 | lcd.printString(" to menu ",0,3); |
el19zf | 11:494cc44777fe | 149 | lcd.refresh(); |
el19zf | 11:494cc44777fe | 150 | wait(0.1); |
el19zf | 11:494cc44777fe | 151 | } |
el19zf | 12:009895f6b6e4 | 152 | _victory_flag = 1; |
el19zf | 12:009895f6b6e4 | 153 | } |
el19zf | 12:009895f6b6e4 | 154 | |
el19zf | 12:009895f6b6e4 | 155 | void Interface::simple_game(N5110 &lcd,Gamepad &pad) |
el19zf | 12:009895f6b6e4 | 156 | { |
el19zf | 12:009895f6b6e4 | 157 | lcd.clear(); |
el19zf | 12:009895f6b6e4 | 158 | pad.init(); |
el19zf | 12:009895f6b6e4 | 159 | while(!pad.A_pressed()){ |
el19zf | 12:009895f6b6e4 | 160 | lcd.printString(" DO YOU WANT ",0,1); |
el19zf | 12:009895f6b6e4 | 161 | lcd.printString(" MAKE IT EASY? ",0,2); |
el19zf | 12:009895f6b6e4 | 162 | lcd.printString(" PRESS A to",0,3); |
el19zf | 12:009895f6b6e4 | 163 | lcd.printString(" try again! ",0,4); |
el19zf | 12:009895f6b6e4 | 164 | lcd.refresh(); |
el19zf | 12:009895f6b6e4 | 165 | wait(0.1); |
el19zf | 12:009895f6b6e4 | 166 | } |
el19zf | 12:009895f6b6e4 | 167 | _sim_flag = 1; |
el19zf | 16:cf2bfada3adf | 168 | _sound.count_sound(pad); |
el19zf | 12:009895f6b6e4 | 169 | } |
el19zf | 12:009895f6b6e4 | 170 | |
el19zf | 12:009895f6b6e4 | 171 | int Interface::get_sim_flag() |
el19zf | 12:009895f6b6e4 | 172 | { |
el19zf | 12:009895f6b6e4 | 173 | //printf("Get simple_flag %d\n",_sim_flag); |
el19zf | 12:009895f6b6e4 | 174 | return _sim_flag; |
el19zf | 12:009895f6b6e4 | 175 | } |
el19zf | 12:009895f6b6e4 | 176 | |
el19zf | 12:009895f6b6e4 | 177 | int Interface::get_gameover_flag() |
el19zf | 12:009895f6b6e4 | 178 | { |
el19zf | 12:009895f6b6e4 | 179 | return _gameover_flag; |
el19zf | 12:009895f6b6e4 | 180 | } |
el19zf | 12:009895f6b6e4 | 181 | |
el19zf | 12:009895f6b6e4 | 182 | int Interface::get_victory_flag() |
el19zf | 12:009895f6b6e4 | 183 | { |
el19zf | 12:009895f6b6e4 | 184 | return _victory_flag; |
el19zf | 11:494cc44777fe | 185 | } |