Dependencies: mbed
On Minerva
Interface/Interface.cpp@11:494cc44777fe, 2020-05-11 (annotated)
- Committer:
- el19zf
- Date:
- Mon May 11 09:09:31 2020 +0000
- Revision:
- 11:494cc44777fe
- Child:
- 12:009895f6b6e4
add Interface class and build the interaction with gamer
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el19zf | 11:494cc44777fe | 1 | #include "Interface.h" |
el19zf | 11:494cc44777fe | 2 | |
el19zf | 11:494cc44777fe | 3 | State fsm[3] = { |
el19zf | 11:494cc44777fe | 4 | {0,{2,1}}, |
el19zf | 11:494cc44777fe | 5 | {1,{0,2}}, |
el19zf | 11:494cc44777fe | 6 | {2,{1,0}}, |
el19zf | 11:494cc44777fe | 7 | }; |
el19zf | 11:494cc44777fe | 8 | const int pointer[3][2] = { |
el19zf | 11:494cc44777fe | 9 | {1,0}, |
el19zf | 11:494cc44777fe | 10 | {1,1}, |
el19zf | 11:494cc44777fe | 11 | {1,0} |
el19zf | 11:494cc44777fe | 12 | }; |
el19zf | 11:494cc44777fe | 13 | |
el19zf | 11:494cc44777fe | 14 | Interface::Interface() |
el19zf | 11:494cc44777fe | 15 | { |
el19zf | 11:494cc44777fe | 16 | |
el19zf | 11:494cc44777fe | 17 | } |
el19zf | 11:494cc44777fe | 18 | |
el19zf | 11:494cc44777fe | 19 | Interface::~Interface() |
el19zf | 11:494cc44777fe | 20 | { |
el19zf | 11:494cc44777fe | 21 | |
el19zf | 11:494cc44777fe | 22 | } |
el19zf | 11:494cc44777fe | 23 | |
el19zf | 11:494cc44777fe | 24 | void Interface::init() |
el19zf | 11:494cc44777fe | 25 | { |
el19zf | 11:494cc44777fe | 26 | |
el19zf | 11:494cc44777fe | 27 | } |
el19zf | 11:494cc44777fe | 28 | |
el19zf | 11:494cc44777fe | 29 | |
el19zf | 11:494cc44777fe | 30 | void Interface::Welcome(N5110 &lcd,Gamepad &pad) |
el19zf | 11:494cc44777fe | 31 | { |
el19zf | 11:494cc44777fe | 32 | lcd.printString(" Welcome! ",0,1); |
el19zf | 11:494cc44777fe | 33 | lcd.printString(" Game by ",0,2); |
el19zf | 11:494cc44777fe | 34 | lcd.printString(" Z. FENG ",0,3); |
el19zf | 11:494cc44777fe | 35 | lcd.refresh(); |
el19zf | 11:494cc44777fe | 36 | while (!pad.start_pressed()) |
el19zf | 11:494cc44777fe | 37 | { |
el19zf | 11:494cc44777fe | 38 | pad.leds_on(); |
el19zf | 11:494cc44777fe | 39 | wait(0.1); |
el19zf | 11:494cc44777fe | 40 | pad.leds_off(); |
el19zf | 11:494cc44777fe | 41 | wait(0.1); |
el19zf | 11:494cc44777fe | 42 | } |
el19zf | 11:494cc44777fe | 43 | } |
el19zf | 11:494cc44777fe | 44 | |
el19zf | 11:494cc44777fe | 45 | int Interface::menu(N5110 &lcd,Gamepad &pad,int option_flag) |
el19zf | 11:494cc44777fe | 46 | { |
el19zf | 11:494cc44777fe | 47 | while (!pad.A_pressed()) |
el19zf | 11:494cc44777fe | 48 | { |
el19zf | 11:494cc44777fe | 49 | lcd.clear(); |
el19zf | 11:494cc44777fe | 50 | lcd.printString(" MENU",0,0); |
el19zf | 11:494cc44777fe | 51 | lcd.printString(" Start",0,2); |
el19zf | 11:494cc44777fe | 52 | lcd.printString(" Start(Hell)",0,3); |
el19zf | 11:494cc44777fe | 53 | lcd.printString(" Exit",0,4); |
el19zf | 11:494cc44777fe | 54 | _d = pad.get_direction(); |
el19zf | 11:494cc44777fe | 55 | if(_d == N){ |
el19zf | 11:494cc44777fe | 56 | option_flag = fsm[option_flag].next_state[0]; |
el19zf | 11:494cc44777fe | 57 | } else if(_d == S){ |
el19zf | 11:494cc44777fe | 58 | option_flag = fsm[option_flag].next_state[1]; |
el19zf | 11:494cc44777fe | 59 | } |
el19zf | 11:494cc44777fe | 60 | lcd.drawSprite(0,8*option_flag+18,3,2,(int*)pointer); |
el19zf | 11:494cc44777fe | 61 | lcd.refresh(); |
el19zf | 11:494cc44777fe | 62 | pad.leds_on(); |
el19zf | 11:494cc44777fe | 63 | wait(0.3); |
el19zf | 11:494cc44777fe | 64 | //printf("A_pressed\n"); |
el19zf | 11:494cc44777fe | 65 | } |
el19zf | 11:494cc44777fe | 66 | return option_flag; |
el19zf | 11:494cc44777fe | 67 | } |
el19zf | 11:494cc44777fe | 68 | |
el19zf | 11:494cc44777fe | 69 | void Interface::game_over(N5110 &lcd,Gamepad &pad) |
el19zf | 11:494cc44777fe | 70 | { |
el19zf | 11:494cc44777fe | 71 | lcd.clear(); |
el19zf | 11:494cc44777fe | 72 | while(!pad.B_pressed()){ |
el19zf | 11:494cc44777fe | 73 | lcd.printString(" Game over ",0,1); |
el19zf | 11:494cc44777fe | 74 | lcd.printString(" Press B to ",0,2); |
el19zf | 11:494cc44777fe | 75 | lcd.printString(" try again? ",0,3); |
el19zf | 11:494cc44777fe | 76 | lcd.refresh(); |
el19zf | 11:494cc44777fe | 77 | wait(0.1); |
el19zf | 11:494cc44777fe | 78 | //printf("Not press B\n"); |
el19zf | 11:494cc44777fe | 79 | } |
el19zf | 11:494cc44777fe | 80 | } |
el19zf | 11:494cc44777fe | 81 | |
el19zf | 11:494cc44777fe | 82 | int Interface::check_pause(N5110 &lcd,Gamepad &pad,int paused_flag) |
el19zf | 11:494cc44777fe | 83 | { |
el19zf | 11:494cc44777fe | 84 | if(pad.start_pressed()) |
el19zf | 11:494cc44777fe | 85 | paused_flag = 1; |
el19zf | 11:494cc44777fe | 86 | //printf("start press\n"); |
el19zf | 11:494cc44777fe | 87 | while(paused_flag == 1){ |
el19zf | 11:494cc44777fe | 88 | _timer.stop(); |
el19zf | 11:494cc44777fe | 89 | lcd.printString("Paused",23,2); |
el19zf | 11:494cc44777fe | 90 | lcd.refresh(); |
el19zf | 11:494cc44777fe | 91 | if(pad.start_pressed()) |
el19zf | 11:494cc44777fe | 92 | paused_flag = 0; |
el19zf | 11:494cc44777fe | 93 | } |
el19zf | 11:494cc44777fe | 94 | _timer.start(); |
el19zf | 11:494cc44777fe | 95 | return paused_flag; |
el19zf | 11:494cc44777fe | 96 | } |
el19zf | 11:494cc44777fe | 97 | |
el19zf | 11:494cc44777fe | 98 | int Interface::count_down(N5110 &lcd,int count_flag) |
el19zf | 11:494cc44777fe | 99 | { |
el19zf | 11:494cc44777fe | 100 | char buffer[6]; |
el19zf | 11:494cc44777fe | 101 | sprintf(buffer,"%d",(int)count_flag/6); |
el19zf | 11:494cc44777fe | 102 | lcd.printString(buffer,40,2); |
el19zf | 11:494cc44777fe | 103 | //printf("count: %d\n",count_flag); |
el19zf | 11:494cc44777fe | 104 | count_flag--; |
el19zf | 11:494cc44777fe | 105 | return count_flag; |
el19zf | 11:494cc44777fe | 106 | } |
el19zf | 11:494cc44777fe | 107 | |
el19zf | 11:494cc44777fe | 108 | void Interface::exit(N5110 &lcd,Gamepad &pad) |
el19zf | 11:494cc44777fe | 109 | { |
el19zf | 11:494cc44777fe | 110 | lcd.clear(); |
el19zf | 11:494cc44777fe | 111 | while(!pad.B_pressed()){ |
el19zf | 11:494cc44777fe | 112 | lcd.printString(" Press B back ",0,2); |
el19zf | 11:494cc44777fe | 113 | lcd.printString(" to menu ",0,3); |
el19zf | 11:494cc44777fe | 114 | lcd.refresh(); |
el19zf | 11:494cc44777fe | 115 | wait(0.1); |
el19zf | 11:494cc44777fe | 116 | } |
el19zf | 11:494cc44777fe | 117 | } |
el19zf | 11:494cc44777fe | 118 | |
el19zf | 11:494cc44777fe | 119 | void Interface::victory(N5110 &lcd,Gamepad &pad) |
el19zf | 11:494cc44777fe | 120 | { |
el19zf | 11:494cc44777fe | 121 | lcd.clear(); |
el19zf | 11:494cc44777fe | 122 | while(!pad.B_pressed()){ |
el19zf | 11:494cc44777fe | 123 | lcd.printString(" Victory! ",0,1); |
el19zf | 11:494cc44777fe | 124 | lcd.printString(" Press B back ",0,2); |
el19zf | 11:494cc44777fe | 125 | lcd.printString(" to menu ",0,3); |
el19zf | 11:494cc44777fe | 126 | lcd.refresh(); |
el19zf | 11:494cc44777fe | 127 | wait(0.1); |
el19zf | 11:494cc44777fe | 128 | } |
el19zf | 11:494cc44777fe | 129 | } |