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Dependencies: mbed
main.cpp
- Committer:
- ml16c5l
- Date:
- 2019-04-11
- Revision:
- 6:0bc6813fe434
- Parent:
- 5:331b65d1d280
- Child:
- 9:192ad897ec95
File content as of revision 6:0bc6813fe434:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Caiwenjing Liu Username:ml16c5l Student ID Number: 201165261 Date: 09/04/2019 */ ///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" //#include "CopterEngine.h" /////////////// structs ///////////////// struct UserInput { Direction d; float mag; }; /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; //CopterEngine copter; ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void render(); void welcome(); ////////////// functions //////////////// int main() { int fps = 8; // frames per second init(); // initialise and then display welcome screen... welcome(); // waiting for the user to start render(); // first draw the initial frame wait(1.0f/fps); // and wait for one frame period // game loop - read input, update the game state and render the display while (1) { lcd.clear(); int a = copter.GameOver(); if(a == 1) { a=0; lcd.clear(); lcd.printString("GAME OVER", 10,1); lcd.refresh(); int h=0; for(h=1; h<=500; h++) { pad.tone(h,0.5); } wait(1.0); lcd.printString("PRESS BACK",13,3); lcd.printString("RESTART",20,4); lcd.refresh(); while (pad.check_event(Gamepad::BACK_PRESSED)== false) { pad.leds_on(); wait(0.1); } init(); welcome(); render(); wait(1.0f/fps); } copter.read_input(pad); copter.update(pad); render(); wait(1.0f/fps); } } // initialies all classes and libraries void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); copter.init(COPTER_WIDTH,COPTER_HEIGHT,WALL_SIZE,COPTER_SPEED,WALL1_SIZE,WALL2_SIZE); } // this function draws each frame on the LCD void render() { // clear screen, re-draw and refresh lcd.clear(); copter.draw(lcd); lcd.refresh(); } void welcome() { pad.leds_on(); lcd.printString("COPTER", 25,1); lcd.printString("Press START ",10,3); lcd.printString("to Start ",20,5); lcd.refresh(); //print the symbal on the screen while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.2); pad.tone(50,0.1); wait(0.2); pad.tone(100,0.1); wait(0.2); pad.tone(500,0.1); wait(0.2); pad.tone(700,0.1); wait(0.2); pad.tone(500,0.1); wait(0.2); pad.tone(100,0.1); wait(0.2); pad.tone(50,0.1); wait(0.2); pad.tone(100,0.1); wait(0.2); pad.tone(500,0.1); wait(0.2); pad.tone(700,0.1); wait(0.2); pad.tone(500,0.1); wait(0.2); pad.tone(100,0.1); wait(0.2); pad.tone(50,0.1); } }