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Dependencies: mbed
main.cpp@7:e0cab3e73df9, 2019-05-08 (annotated)
- Committer:
- henririgby98
- Date:
- Wed May 08 19:25:27 2019 +0000
- Revision:
- 7:e0cab3e73df9
- Parent:
- 6:e7ac87a41840
- Child:
- 8:3c15554e6723
game complete
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| henririgby98 | 4:d744920089ea | 1 | ///////// pre-processor directives //////// |
| henririgby98 | 2:794ed187ffcd | 2 | #include "mbed.h" |
| henririgby98 | 2:794ed187ffcd | 3 | #include "Gamepad.h" |
| henririgby98 | 2:794ed187ffcd | 4 | #include "N5110.h" |
| henririgby98 | 4:d744920089ea | 5 | #include "SpaceRebEngine.h" |
| henririgby98 | 2:794ed187ffcd | 6 | |
| henririgby98 | 5:0da65740cd5e | 7 | #define SPACEINVADER_WIDTH 8 |
| henririgby98 | 5:0da65740cd5e | 8 | #define SPACEINVADER_HEIGHT 11 |
| henririgby98 | 4:d744920089ea | 9 | #define MISSILES_SIZE 2 |
| henririgby98 | 4:d744920089ea | 10 | #define MISSILES_SPEED 3 |
| henririgby98 | 4:d744920089ea | 11 | |
| henririgby98 | 4:d744920089ea | 12 | /////////////// structs ///////////////// |
| henririgby98 | 4:d744920089ea | 13 | struct UserInput { |
| henririgby98 | 4:d744920089ea | 14 | Direction d; |
| henririgby98 | 4:d744920089ea | 15 | float mag; |
| henririgby98 | 4:d744920089ea | 16 | }; |
| henririgby98 | 4:d744920089ea | 17 | /////////////// objects /////////////// |
| henririgby98 | 2:794ed187ffcd | 18 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
| henririgby98 | 2:794ed187ffcd | 19 | Gamepad pad; |
| henririgby98 | 4:d744920089ea | 20 | SpaceRebEngine spacerebellion; |
| henririgby98 | 4:d744920089ea | 21 | |
| henririgby98 | 4:d744920089ea | 22 | ///////////// prototypes /////////////// |
| henririgby98 | 4:d744920089ea | 23 | void init(); |
| henririgby98 | 4:d744920089ea | 24 | void update_game(UserInput input); |
| henririgby98 | 4:d744920089ea | 25 | void render(); |
| henririgby98 | 4:d744920089ea | 26 | void welcome(); |
| henririgby98 | 7:e0cab3e73df9 | 27 | void Game1Over(); |
| henririgby98 | 7:e0cab3e73df9 | 28 | ///////////// gloabal variable //////////////// |
| henririgby98 | 7:e0cab3e73df9 | 29 | bool end = false; |
| henririgby98 | 7:e0cab3e73df9 | 30 | float counter = 1.0; |
| henririgby98 | 7:e0cab3e73df9 | 31 | int score = 0; |
| henririgby98 | 7:e0cab3e73df9 | 32 | int speed = MISSILES_SPEED; |
| henririgby98 | 4:d744920089ea | 33 | ///////////// functions //////////////// |
| henririgby98 | 4:d744920089ea | 34 | int main() |
| henririgby98 | 4:d744920089ea | 35 | { |
| henririgby98 | 7:e0cab3e73df9 | 36 | start: |
| henririgby98 | 7:e0cab3e73df9 | 37 | end = false; |
| henririgby98 | 4:d744920089ea | 38 | int fps = 8; // frames per second |
| henririgby98 | 7:e0cab3e73df9 | 39 | |
| henririgby98 | 4:d744920089ea | 40 | init(); // initialise and then display welcome screen... |
| henririgby98 | 4:d744920089ea | 41 | welcome(); // waiting for the user to start |
| henririgby98 | 2:794ed187ffcd | 42 | |
| henririgby98 | 4:d744920089ea | 43 | render(); // first draw the initial frame |
| henririgby98 | 4:d744920089ea | 44 | wait(1.0f/fps); // and wait for one frame period |
| henririgby98 | 4:d744920089ea | 45 | |
| henririgby98 | 4:d744920089ea | 46 | // game loop - read input, update the game state and render the display |
| henririgby98 | 7:e0cab3e73df9 | 47 | while (!end) { |
| henririgby98 | 4:d744920089ea | 48 | spacerebellion.read_input(pad); |
| henririgby98 | 4:d744920089ea | 49 | spacerebellion.update(pad); |
| henririgby98 | 4:d744920089ea | 50 | render(); |
| henririgby98 | 7:e0cab3e73df9 | 51 | end = spacerebellion.game_end(); |
| henririgby98 | 4:d744920089ea | 52 | wait(1.0f/fps); |
| henririgby98 | 7:e0cab3e73df9 | 53 | counter = counter + 1/8; |
| henririgby98 | 4:d744920089ea | 54 | } |
| henririgby98 | 7:e0cab3e73df9 | 55 | lcd.clear(); |
| henririgby98 | 7:e0cab3e73df9 | 56 | Game1Over(); |
| henririgby98 | 7:e0cab3e73df9 | 57 | goto start; |
| henririgby98 | 4:d744920089ea | 58 | } |
| henririgby98 | 4:d744920089ea | 59 | |
| henririgby98 | 4:d744920089ea | 60 | // initialies all classes and libraries |
| henririgby98 | 4:d744920089ea | 61 | void init() |
| henririgby98 | 4:d744920089ea | 62 | { |
| henririgby98 | 4:d744920089ea | 63 | // need to initialise LCD and Gamepad |
| henririgby98 | 4:d744920089ea | 64 | lcd.init(); |
| henririgby98 | 4:d744920089ea | 65 | pad.init(); |
| henririgby98 | 4:d744920089ea | 66 | |
| henririgby98 | 4:d744920089ea | 67 | // initialise the game with correct ball and paddle sizes |
| henririgby98 | 4:d744920089ea | 68 | spacerebellion.init(SPACEINVADER_WIDTH,SPACEINVADER_HEIGHT,MISSILES_SIZE,MISSILES_SPEED); |
| henririgby98 | 4:d744920089ea | 69 | |
| henririgby98 | 4:d744920089ea | 70 | } |
| henririgby98 | 2:794ed187ffcd | 71 | |
| henririgby98 | 4:d744920089ea | 72 | // this function draws each frame on the LCD |
| henririgby98 | 4:d744920089ea | 73 | void render() |
| henririgby98 | 4:d744920089ea | 74 | { |
| henririgby98 | 4:d744920089ea | 75 | // clear screen, re-draw and refresh |
| henririgby98 | 4:d744920089ea | 76 | lcd.clear(); |
| henririgby98 | 4:d744920089ea | 77 | spacerebellion.draw(lcd); |
| henririgby98 | 4:d744920089ea | 78 | lcd.refresh(); |
| henririgby98 | 4:d744920089ea | 79 | } |
| henririgby98 | 4:d744920089ea | 80 | |
| henririgby98 | 4:d744920089ea | 81 | // simple splash screen displayed on start-up |
| henririgby98 | 4:d744920089ea | 82 | void welcome() { |
| henririgby98 | 4:d744920089ea | 83 | |
| henririgby98 | 5:0da65740cd5e | 84 | lcd.printString(" Space ",0,1); |
| henririgby98 | 5:0da65740cd5e | 85 | lcd.printString(" Rebellion! ",0,2); |
| henririgby98 | 5:0da65740cd5e | 86 | lcd.printString("Press Start...",0,4); |
| henririgby98 | 4:d744920089ea | 87 | lcd.refresh(); |
| henririgby98 | 4:d744920089ea | 88 | |
| henririgby98 | 4:d744920089ea | 89 | // wait flashing LEDs until start button is pressed |
| henririgby98 | 4:d744920089ea | 90 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
| henririgby98 | 4:d744920089ea | 91 | pad.leds_on(); |
| henririgby98 | 4:d744920089ea | 92 | wait(0.1); |
| henririgby98 | 4:d744920089ea | 93 | pad.leds_off(); |
| henririgby98 | 4:d744920089ea | 94 | wait(0.1); |
| henririgby98 | 2:794ed187ffcd | 95 | } |
| henririgby98 | 4:d744920089ea | 96 | |
| henririgby98 | 2:794ed187ffcd | 97 | } |
| henririgby98 | 7:e0cab3e73df9 | 98 | |
| henririgby98 | 7:e0cab3e73df9 | 99 | void Game1Over() { |
| henririgby98 | 7:e0cab3e73df9 | 100 | lcd.printString(" You died! ",0,1); |
| henririgby98 | 7:e0cab3e73df9 | 101 | lcd.printString(" Score =",0,2); |
| henririgby98 | 7:e0cab3e73df9 | 102 | spacerebellion.print_scores(lcd); |
| henririgby98 | 7:e0cab3e73df9 | 103 | lcd.printString("Press BACK...",0,4); |
| henririgby98 | 7:e0cab3e73df9 | 104 | lcd.refresh(); |
| henririgby98 | 7:e0cab3e73df9 | 105 | // wait flashing LEDs until start button is pressed |
| henririgby98 | 7:e0cab3e73df9 | 106 | while ( pad.check_event(Gamepad::BACK_PRESSED) == false) { |
| henririgby98 | 7:e0cab3e73df9 | 107 | pad.leds_on(); |
| henririgby98 | 7:e0cab3e73df9 | 108 | wait(0.1); |
| henririgby98 | 7:e0cab3e73df9 | 109 | pad.leds_off(); |
| henririgby98 | 7:e0cab3e73df9 | 110 | wait(0.1); |
| henririgby98 | 7:e0cab3e73df9 | 111 | } |
| henririgby98 | 7:e0cab3e73df9 | 112 | |
| henririgby98 | 7:e0cab3e73df9 | 113 | } |
| henririgby98 | 7:e0cab3e73df9 | 114 |