ELEC2645 (2018/19) / Mbed 2 deprecated henririgby98

Dependencies:   mbed

Committer:
henririgby98
Date:
Wed May 08 19:25:27 2019 +0000
Revision:
7:e0cab3e73df9
Parent:
6:e7ac87a41840
Child:
8:3c15554e6723
game complete

Who changed what in which revision?

UserRevisionLine numberNew contents of line
henririgby98 4:d744920089ea 1 ///////// pre-processor directives ////////
henririgby98 2:794ed187ffcd 2 #include "mbed.h"
henririgby98 2:794ed187ffcd 3 #include "Gamepad.h"
henririgby98 2:794ed187ffcd 4 #include "N5110.h"
henririgby98 4:d744920089ea 5 #include "SpaceRebEngine.h"
henririgby98 2:794ed187ffcd 6
henririgby98 5:0da65740cd5e 7 #define SPACEINVADER_WIDTH 8
henririgby98 5:0da65740cd5e 8 #define SPACEINVADER_HEIGHT 11
henririgby98 4:d744920089ea 9 #define MISSILES_SIZE 2
henririgby98 4:d744920089ea 10 #define MISSILES_SPEED 3
henririgby98 4:d744920089ea 11
henririgby98 4:d744920089ea 12 /////////////// structs /////////////////
henririgby98 4:d744920089ea 13 struct UserInput {
henririgby98 4:d744920089ea 14 Direction d;
henririgby98 4:d744920089ea 15 float mag;
henririgby98 4:d744920089ea 16 };
henririgby98 4:d744920089ea 17 /////////////// objects ///////////////
henririgby98 2:794ed187ffcd 18 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
henririgby98 2:794ed187ffcd 19 Gamepad pad;
henririgby98 4:d744920089ea 20 SpaceRebEngine spacerebellion;
henririgby98 4:d744920089ea 21
henririgby98 4:d744920089ea 22 ///////////// prototypes ///////////////
henririgby98 4:d744920089ea 23 void init();
henririgby98 4:d744920089ea 24 void update_game(UserInput input);
henririgby98 4:d744920089ea 25 void render();
henririgby98 4:d744920089ea 26 void welcome();
henririgby98 7:e0cab3e73df9 27 void Game1Over();
henririgby98 7:e0cab3e73df9 28 ///////////// gloabal variable ////////////////
henririgby98 7:e0cab3e73df9 29 bool end = false;
henririgby98 7:e0cab3e73df9 30 float counter = 1.0;
henririgby98 7:e0cab3e73df9 31 int score = 0;
henririgby98 7:e0cab3e73df9 32 int speed = MISSILES_SPEED;
henririgby98 4:d744920089ea 33 ///////////// functions ////////////////
henririgby98 4:d744920089ea 34 int main()
henririgby98 4:d744920089ea 35 {
henririgby98 7:e0cab3e73df9 36 start:
henririgby98 7:e0cab3e73df9 37 end = false;
henririgby98 4:d744920089ea 38 int fps = 8; // frames per second
henririgby98 7:e0cab3e73df9 39
henririgby98 4:d744920089ea 40 init(); // initialise and then display welcome screen...
henririgby98 4:d744920089ea 41 welcome(); // waiting for the user to start
henririgby98 2:794ed187ffcd 42
henririgby98 4:d744920089ea 43 render(); // first draw the initial frame
henririgby98 4:d744920089ea 44 wait(1.0f/fps); // and wait for one frame period
henririgby98 4:d744920089ea 45
henririgby98 4:d744920089ea 46 // game loop - read input, update the game state and render the display
henririgby98 7:e0cab3e73df9 47 while (!end) {
henririgby98 4:d744920089ea 48 spacerebellion.read_input(pad);
henririgby98 4:d744920089ea 49 spacerebellion.update(pad);
henririgby98 4:d744920089ea 50 render();
henririgby98 7:e0cab3e73df9 51 end = spacerebellion.game_end();
henririgby98 4:d744920089ea 52 wait(1.0f/fps);
henririgby98 7:e0cab3e73df9 53 counter = counter + 1/8;
henririgby98 4:d744920089ea 54 }
henririgby98 7:e0cab3e73df9 55 lcd.clear();
henririgby98 7:e0cab3e73df9 56 Game1Over();
henririgby98 7:e0cab3e73df9 57 goto start;
henririgby98 4:d744920089ea 58 }
henririgby98 4:d744920089ea 59
henririgby98 4:d744920089ea 60 // initialies all classes and libraries
henririgby98 4:d744920089ea 61 void init()
henririgby98 4:d744920089ea 62 {
henririgby98 4:d744920089ea 63 // need to initialise LCD and Gamepad
henririgby98 4:d744920089ea 64 lcd.init();
henririgby98 4:d744920089ea 65 pad.init();
henririgby98 4:d744920089ea 66
henririgby98 4:d744920089ea 67 // initialise the game with correct ball and paddle sizes
henririgby98 4:d744920089ea 68 spacerebellion.init(SPACEINVADER_WIDTH,SPACEINVADER_HEIGHT,MISSILES_SIZE,MISSILES_SPEED);
henririgby98 4:d744920089ea 69
henririgby98 4:d744920089ea 70 }
henririgby98 2:794ed187ffcd 71
henririgby98 4:d744920089ea 72 // this function draws each frame on the LCD
henririgby98 4:d744920089ea 73 void render()
henririgby98 4:d744920089ea 74 {
henririgby98 4:d744920089ea 75 // clear screen, re-draw and refresh
henririgby98 4:d744920089ea 76 lcd.clear();
henririgby98 4:d744920089ea 77 spacerebellion.draw(lcd);
henririgby98 4:d744920089ea 78 lcd.refresh();
henririgby98 4:d744920089ea 79 }
henririgby98 4:d744920089ea 80
henririgby98 4:d744920089ea 81 // simple splash screen displayed on start-up
henririgby98 4:d744920089ea 82 void welcome() {
henririgby98 4:d744920089ea 83
henririgby98 5:0da65740cd5e 84 lcd.printString(" Space ",0,1);
henririgby98 5:0da65740cd5e 85 lcd.printString(" Rebellion! ",0,2);
henririgby98 5:0da65740cd5e 86 lcd.printString("Press Start...",0,4);
henririgby98 4:d744920089ea 87 lcd.refresh();
henririgby98 4:d744920089ea 88
henririgby98 4:d744920089ea 89 // wait flashing LEDs until start button is pressed
henririgby98 4:d744920089ea 90 while ( pad.check_event(Gamepad::START_PRESSED) == false) {
henririgby98 4:d744920089ea 91 pad.leds_on();
henririgby98 4:d744920089ea 92 wait(0.1);
henririgby98 4:d744920089ea 93 pad.leds_off();
henririgby98 4:d744920089ea 94 wait(0.1);
henririgby98 2:794ed187ffcd 95 }
henririgby98 4:d744920089ea 96
henririgby98 2:794ed187ffcd 97 }
henririgby98 7:e0cab3e73df9 98
henririgby98 7:e0cab3e73df9 99 void Game1Over() {
henririgby98 7:e0cab3e73df9 100 lcd.printString(" You died! ",0,1);
henririgby98 7:e0cab3e73df9 101 lcd.printString(" Score =",0,2);
henririgby98 7:e0cab3e73df9 102 spacerebellion.print_scores(lcd);
henririgby98 7:e0cab3e73df9 103 lcd.printString("Press BACK...",0,4);
henririgby98 7:e0cab3e73df9 104 lcd.refresh();
henririgby98 7:e0cab3e73df9 105 // wait flashing LEDs until start button is pressed
henririgby98 7:e0cab3e73df9 106 while ( pad.check_event(Gamepad::BACK_PRESSED) == false) {
henririgby98 7:e0cab3e73df9 107 pad.leds_on();
henririgby98 7:e0cab3e73df9 108 wait(0.1);
henririgby98 7:e0cab3e73df9 109 pad.leds_off();
henririgby98 7:e0cab3e73df9 110 wait(0.1);
henririgby98 7:e0cab3e73df9 111 }
henririgby98 7:e0cab3e73df9 112
henririgby98 7:e0cab3e73df9 113 }
henririgby98 7:e0cab3e73df9 114